Catacomb 3-D
Catacomb 3-D | |
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Single-player |
Catacomb 3-D (also known as Catacomb 3-D: A New Dimension, Catacomb 3-D: The Descent, and Catacombs 3) is a
Catacomb 3-D is a landmark title in terms of
Production
The origin of the games is
id Software's use of
Catacomb Adventure Series
Catacomb 3-D was followed by three games, in the so-called Catacomb Adventure Series. They were not developed by id Software but internally by
The credits for the series are Mike Maynard, James Row, Nolan Martin (programming), Steven Maines (art direction), Carol Ludden, Jerry Jones,
The series also introduced an item called crystal hourglasses, which would temporarily freeze time and allow the player to stage shots to destroy enemies upon the resumption of normal time, pre-dating later bullet time features in games such as Requiem: Avenging Angel and Max Payne.[13]
Catacomb Abyss
Catacomb Abyss is the sequel to Catacomb 3-D, and featured the same main character in a new adventure: since his defeat, some of Nemesis' minions have built a mausoleum in his honour. Fearful of the dark mage's return, the townspeople hire Everhail to descend below and end the evil. The environments are more varied than in Catacomb 3D, featuring crypts, gardens, mines, aqueducts, volcanic regions and various other locales. It was the only game in the series that was distributed as shareware, released by Softdisk in 1992.
Catacomb Armageddon
Catacomb Armageddon is the sequel to Catacomb Abyss, only now set in the present day. The levels feature towns, forests, temples, torture chambers, an ant colony, and a crystal maze. It was developed by
Catacomb Apocalypse
Catacomb Apocalypse is the final game in the Catacomb Adventure Series. It was set in the distant future, accessible via time portals, and mixed
Reception
According to John Romero, the team felt it lacked the coolness and fun of Commander Keen, although the 3D technology was interesting to work with.[14] Computer Gaming World in May 1993 called The Catacomb Abyss "very enjoyable" despite the "minimal" EGA graphics and sound.[15] The magazine stated in February 1994 that Terror of the Catacombs's "playability is good, almost addictive, and offers bang for the buck in spite of its lackluster" EGA graphics.[16] Transend Services Ltd. sold over 1,000 copies of the game in the first month of its release.[17]
References
- Gamasutra. 24 June 2019.
- ^ History - Catacomb Crypt
- ^ "The Catacomb Abyss (Source Code)". 1992.
- ISBN 0-375-50524-5.
- ^ Mallinson, Paul (16 April 2002). "Feature: Games that changed the world: Ultima Underworld". Computer and Video Games. Retrieved 10 February 2009.
- Salon. Archived from the originalon 7 March 2008. Retrieved 9 March 2009.
- Phoronix. Retrieved 6 June 2014.
- ^ "Catacomb 3D series and Keen Dreams - DOS based games coming over to the Amiga". Indie Retro News. 12 October 2016. Retrieved 6 June 2018.
- ^ "Ancient history: Catacomb 3D goes OpenGL". Realm667. Retrieved 7 March 2020.
- ^ Liam Dawe (4 January 2023). "Classic 1990s series Catacomb lives on with the CatacombGL source port". GamingOnLinux. Retrieved 5 January 2023.
- ^ The Apogee FAQ – What's Apogee's relationship with Softdisk?
- ^ The Apogee Legacy 12# – Mike Maynard, 3D Realms News, 27 March 2006
- ^ Cobbett, Richard (5 January 2013). "Saturday Crapshoot: The Ultimate Shareware Games Collection, Vol 1". PC Gamer. Retrieved 15 June 2018.
- ISBN 978-0472051915.
- ^ Miller, Chuck (May 1993). "Dungeons Make Me Dizzy" (PDF). Computer Gaming World. p. 46. Retrieved 7 July 2014.
- ^ "Taking A Peek" (PDF). Computer Gaming World. February 1994. p. 214. Retrieved 7 July 2014.
- ISSN 0967-8220.
External links
- id's look back at Catacomb 3D
- Catacomb 3-D at MobyGames
- Catacomb series at MobyGames
- Catacomb series at Curlie
- Catacomb 3-D can be played for free in the browser at the Internet Archive