Hexen: Beyond Heretic
Hexen: Beyond Heretic | ||
---|---|---|
Composer(s) Kevin Schilder | | |
Engine | Doom engine | |
Platform(s) | MS-DOS, Windows, Classic Mac OS, RISC OS, PlayStation, Sega Saturn, Nintendo 64 | |
Release | October 30, 1995 | |
multiplayer |
Hexen: Beyond Heretic is a
Hexen: Beyond Heretic met with highly positive reviews upon release, though the various 1997 console ports were negatively received because of problems with frame rate and controls and the aging of the game itself. Critical plaudits for the game centered on the non-linear level design and the selection of three playable characters, each offering a distinct gameplay experience.
Plot
Following the tale of D'Sparil's defeat in Heretic, Hexen takes place in another realm, Cronos, which is besieged by the second of the three Serpent Riders, Korax. Three heroes set out to destroy Korax. The player assumes the role of one such hero. Throughout the course of his quest, he travels through elemental dungeons, a wilderness region, a mountainside seminary, a large castle, and finally a necropolis, before the final showdown with the Serpent Rider.
Gameplay
A new series feature introduced in Hexen is the choice of three character classes. Players may choose to play as a
Hexen introduces "hub" levels to the series, wherein the player can travel back and forth between central hub levels and connected side levels.[8] This is done in order to solve larger-scale puzzles that require a series of items or switches to be used.[10] The player must traverse through a hub in order to advance to the next hub.
The inventory system returns from Heretic with several new items, such as the "Disc of Repulsion", which pushes enemies away from the player, and the "Icon of the Defender", which provides invincibility to each class in a different manner.
Development
Like Heretic, Hexen was developed on
The Macintosh version of the game was developed by Presage Software.[12]
Engine modifications
"Polyobjects" are the walls that move within the game. Because the Doom engine uses the binary space partitioning system for rendering, it does not enable moving walls. Hexen's moving walls are actually one-sided lines built somewhere else on the map and rendered at the desired start spot when the level is loaded. This enables a pseudo-moving wall, but does not allow moving sectors (such as seeing the tops of moving doors). This often creates problems in sectors containing more than one node, however, explaining the relatively limited use of polyobjects.
Whereas Doom, Doom II, and Heretic rely on lines within the maps to perform simple actions, Hexen also allows these actions to be activated by Action Code Script (ACS). These scripts use a syntactic variant of C, thus allowing special sequencing of game actions. Programming features such as randomization, variables, and intermap script activation enable smooth hub gameplay and are responsible for most of the special effects within the game: on-screen messages, random sound effects, monster spawning, sidedef texture changes, versatile control of polyobjects, level initialization for deathmatch, and even complex environment changes such as earthquakes manipulating floor textures and heights.
Source code
On January 11, 1999, the source code for Hexen was released by Raven Software under a license that granted rights to non-commercial use, and was re-released under the GNU GPL-2.0-only on September 4, 2008.[13] This allowed the game to be ported to different platforms such as Linux, AmigaOS, and OS/2 (including eComStation and ArcaOS).
Hexen is compatible with many
Music
The score was composed by Kevin Schilder. In contrast to Heretic, some songs in Hexen, in addition to MIDI versions, had higher-quality versions on CD. When playing in CD-audio mode, songs absent from CD would be replaced by some existing CD tracks.[14]
Console versions
Hexen was released for the Sega Saturn, PlayStation, and Nintendo 64, all released and distributed by GT Interactive during the first half of 1997. While presenting several specific differences in their respective translations of the original PC game, all of them constitute essentially the same game with no major changes to level design, plot, or overall delivery.
The PlayStation version, developed by
The Sega Saturn version, also developed by Probe,[15] inherits most of the restrictions of the PlayStation version, such as the simplified scenery architecture and the downgraded lighting, although it does feature improvements in certain aspects. The scripting is faster, and the frame rate, while not fluid or consistent, is slightly better. The enemies still have all but their front sprites missing, but they retain their gory deaths when killed by a strong hit or weapon. This version also has hidden two-player link-up cooperative and deathmatch modes, accessible only through the unlockable cheat menu.[16] While this port shares the FMV scenes and most of the Redbook audio music from the other CD-ROM versions, it also includes some new music tracks.
The Nintendo 64 version, developed by Software Creations,[17] retains all of the graphical quality and scenery architecture, has a consistent frame rate, and includes high detail and smooth filtering. This version also has four-player split-screen cooperative and deathmatch modes, although they must be played in low detail mode.[18] Due to cartridge storage limitations, the Nintendo 64 version is based on the original PC floppy version and lacks the FMV scenes and Redbook audio music introduced in the CD-ROM version, although it has new narrative introductions to the levels.
Deathkings of the Dark Citadel
Deathkings of the Dark Citadel is an official expansion pack that was released for Hexen on September 3, 1996. It features three more hubs with a total of 20 new single player levels and six new deathmatch levels. Unlike the Shadow of the Serpent Riders expansion pack for Heretic, it had to be purchased in retail stores or by mail order. This was unusual at the time, as most non-free expansion packs also included other new or revised gameplay elements. Deathkings of the Dark Citadel, unlike Shadow of the Serpent Riders, was not packaged with the original game, meaning that both had to be purchased separately, and the expansion would not work without already having Hexen. This expansion pack also did not initially include nor enable any music. Music could be fully enabled by applying a patch specially released to address this issue (usually found online under the name "dkpatch").
Each of the hubs (The Blight, The Constable's Gate, and The Nave) features one secret level, and new puzzles based on the quest items from the original game (no new quest artifacts were added). Any type of enemy may spawn on the map.
The final level of the expansion, the Dark Citadel itself, is an arena-like level, which features teleporting waves of monsters and three bosses (Fighter, Cleric, and Mage clones).
Reception
Aggregator | Score | |||
---|---|---|---|---|
Sega Saturn Magazine | 88%[33] |
Heretic and Hexen shipped a combined total of roughly 1 million units to retailers by August 1997.[35] Individually, the game sold over 250,000 copies.[36]
Reviewing the PC version, Maximum remarked that Hexen sets itself apart from other "3D slashers" with its selection of characters and novel approach to level design, which "leads to your character choosing their path rather than being guided around a rather linear series of rooms, proving that 3D games have matured". They also commented that the gameplay is consistently intense due to the difficulty of the enemies, the variety of weapons and power-ups, and the sheer size and breadth of the levels. They gave the game 5 out of 5 stars[27] and their "Maximum Game of the Month" award.[37] A reviewer for Next Generation opined that "Hexen takes everything that was good about Heretic, and makes it even better." He commented that the ability to choose between three different character classes gives the game replay value, something that had been missing from first-person shooters up until then, and though the graphics are blocky and pixelated, the "eerily lifelike" sound effects make up for it to a large extent. Like Maximum, he praised the non-linear level design and concluded the game to be a must-have for any first-person shooter fan.[29] Chris Hudak, citing the differing abilities of the three playable characters, called Hexen "Slicker, smarter and more stylish than Doom---with all the killing and three times the replay value."[22]
Computer Games Strategy Plus named Hexen the best "First-Person Action" title of 1995.[38] It was also a runner-up for Computer Gaming World's 1995 "Action Game of the Year" award, which ultimately went to Crusader: No Remorse. The editors called it "another Doom bloodfest distinguished by its fantasy setting and the fact that it let you play as either a fighter, priest or mage, each with unique attributes and weapons".[39]
The Saturn version was far less well received. A review in Next Generation of the Saturn version reasoned that, "Like oil and water, Doom-style games and console conversions don't mix well. Unless the programmers are willing to rewrite the graphics engine from scratch, PC ports suffer from getting cramped into too little memory and neglecting the console's native 3D hardware." The reviewer recommended Saturn owners instead try
The Nintendo 64 version also left most critics unimpressed. The four-player mode was praised as an unprecedented feature in console first person shooters,[21][25][18][31] but the graphics were considered unacceptably poor, particularly the frame rate[21][25][18][31] and the usage of the Nintendo 64's mip-mapping and anti-aliasing in a way which actually worsened the visuals of the game.[18][31] As with the Saturn version, some critics opined that Hexen was too dated by this time to be receiving a straightforward port.[21][18] Joe Fielder of GameSpot additionally complained of a severe bug in the save feature.[25] In a dissenting opinion, Scary Larry concluded that "Although not as polished as Turok or as fun and creepy as Doom 64, Hexen gives you three characters to choose from, and the action's addicting once you get into it." He gave it higher scores than the Saturn version in every category except sound.[41] In contrast, Matt Casamassina of IGN called it "A shoddy port of a PC game that wasn't so great to begin with."[18]
The PlayStation version was even more negatively received; critics universally panned the port for its poor frame rate, pixelated graphics, and sloppy platform-jumping controls.[24][26][42]
Electronic Gaming Monthly's 1998 Video Game Buyer's Guide named Hexen the 1997 "Game that Should've Stayed on the PC", commenting that while the Nintendo 64 version was the best of the console ports, all three were poor conversions, and Hexen was too old by the time they were released.[43]
Notes
- Probe Entertainment ported the game to PlayStation and Sega Saturn; Software Creations ported the game to Nintendo 64; R-Comp Interactive ported the game to RISC OS.
References
- ^ "Online Gaming Review". Online Gaming Review. February 27, 1997. Archived from the original on February 27, 1997. Retrieved April 15, 2023.
{{cite web}}
: CS1 maint: bot: original URL status unknown (link) - ^ "Online Gaming Review". Online Gaming Review. June 6, 1997. Archived from the original on June 6, 1997. Retrieved April 16, 2023.
{{cite web}}
: CS1 maint: bot: original URL status unknown (link) - ^ "GameSpot: Video Games News: Hexen Casts Its Spell". April 14, 2002. Archived from the original on April 14, 2002. Retrieved April 7, 2023.
{{cite web}}
: CS1 maint: bot: original URL status unknown (link) - ^ I. G. N. Staff (June 26, 1997). "Hexen Materializes". IGN. Retrieved April 7, 2023.
- ^ Moore, Gareth (June 3, 1999). "Heretic and Hexen". Acorn Gaming. Retrieved July 13, 2024.
- ^ John Romero [@Romero] (January 16, 2016). "@60f7aa9db0c7400 : absolutely. Hexen was the sequel to Heretic. The 3rd game was supposed to be Hecatomb. #gamehistory" (Tweet) – via Twitter.
- Emap International Limited. pp. 40–44.
- ^ Emap International Limited. October 1996. pp. 6–7.
- ^ "Hexen: Doom Takes a Medieval Trip". Electronic Gaming Monthly. No. 93. Ziff Davis. April 1997. p. 98.
- ^ "Hexen: A Little Witchcraft Can Go a Long Way". Electronic Gaming Monthly. No. 89. Ziff Davis. December 1996. pp. 274–5.
- ^ planet rome.ro: Apple-NeXT Merger Birthday! Archived 2007-03-05 at the Wayback Machine
- ^ "Pressage Products - Hexen". presage.com. Archived from the original on June 14, 1997. Retrieved February 2, 2024.
- ^ Heretic / Hexen - Browse Files at SourceForge.net.
- ^ Hexen music - DoomWiki.org, the new home of the Doom Wiki - Doom, Heretic, Hexen, Strife, and more.
- Emap International Limited. November 1996. p. 30.
- Emap International Limited. June 1997. p. 77.
- ^ "Gaming Gossip". Electronic Gaming Monthly. No. 88. Ziff Davis. November 1996. p. 34.
- ^ a b c d e f g Casamassina, Matt (June 26, 1997). "Hexen". IGN. Retrieved October 12, 2018.
- CBS Interactive. Archived from the originalon December 9, 2019. Retrieved April 15, 2001.
- ^ a b c d e "Review Crew: Hexen". Electronic Gaming Monthly. No. 92. Ziff Davis. March 1997. p. 48.
- ^ a b c d "Review Crew: Hexen 64". Electronic Gaming Monthly. No. 96. Ziff Davis. July 1997. p. 51.
- ^ a b Hudak, Chris (May 1, 1996). "Hexen Review". GameSpot. Archived from the original on February 7, 1997. Retrieved July 20, 2022.
- ^ a b c d e Broady, John (April 29, 1997). "Hexen Review". GameSpot. Retrieved February 12, 2018.
- ^ a b Ryan, MacDonald (July 24, 1997). "Hexen Review". GameSpot. Retrieved February 12, 2018.
- ^ a b c d Fielder, Joe (July 3, 1997). "Hexen Review". GameSpot. Retrieved October 12, 2018.
- ^ a b "Hexen Review". IGN. May 23, 1997. Retrieved June 7, 2018.
- ^ Emap International Limited. November 1995. p. 156.
- ^ Nash, Jonathan (August 1997). "Hexen". N64 Magazine. No. 5. Future Publishing. pp. 56–59.
- ^ Imagine Media. February 1996. p. 172.
- ^ Imagine Media. May 1997. p. 152.
- ^ Imagine Media. August 1997. p. 114.
- ^ Saturn Power. No. 1. Future plc. p. 76.
- ^ Emap International Limited. pp. 66–67.
- Future Publishing. January 1996. p. 74.
- PC Gamer US. Archived from the originalon October 12, 1997. Retrieved January 13, 2020.
- Gale Research.
- Emap International Limited. November 1995. p. 141.
- ^ Staff (November 2000). "A Decade of Gaming; Award Winners of 1995". Computer Games Magazine (120): 56–58, 60, 62, 66, 68, 70–76.
- ^ Staff (June 1996). "The Computer Gaming World 1996 Premier Awards". Computer Gaming World. No. 143. pp. 55, 56, 58, 60, 62, 64, 66, 67.
- ^ a b c "Saturn ProReview: Hexen". GamePro. No. 102. IDG. March 1997. p. 84.
- ^ "Nintendo 64 ProReview: Hexen". GamePro. No. 106. IDG. July 1997. p. 82.
- ^ "PlayStation ProReview: Hexen". GamePro. No. 102. IDG. March 1997. p. 74.
- ^ "The Good the Bad and the Silly". 1998 Video Game Buyer's Guide. Ziff Davis. March 1998. p. 20.