Catching Features
Catching Features | |
---|---|
Simulation | |
Mode(s) | single-player, multiplayer |
Catching Features is a
Several different modes of play are available. Individual courses are run with interval starts against computer opponents, or with a mass start against many of them. Relay events allow you to run one leg of a forked relay course.
A random map generator lets you create an endless supply of maps and courses to run on. Each course you run will earn you a number of ranking points based on the other runners that day. By earning more points it is possible to unlock additional events to run.
References
- ^ "List of software for orienteering | International Orienteering Federation". orienteering.sport. Retrieved 2024-01-01.
- ^ Stone, Tim (2008-07-16). "Catching Features review". gamesradar. Retrieved 2024-01-01.
- ^ Kocbach, Jan. "To JWOC with Catching Features". World of O News. Retrieved 2024-01-01.
- ^ Kocbach, Jan. "WoO-TV & Gueorgiou: 3D Terrain Model for Orienteering TV productions". World of O News. Retrieved 2024-01-01.
- ^ Kocbach, Jan. "Another step forward for Catching Features!". World of O News. Retrieved 2024-01-01.
- ^ "Play Catching Features - O-training.net". o-training.net. Retrieved 2024-01-01.
- ^ Kvåle, Hans Jørgen (2013). Competition preparation by terrain simulation in orienteering : Can terrain simulation of an embargoed terrain improve performance in orienteering?.
- ^ Machado, Roni da Costa (2016-11-02). O jogo virtual como ferramenta para a aprendizagem: um olhar na corrida de orientação (bachelorThesis thesis) (in Brazilian Portuguese). Universidade Federal do Rio Grande do Norte.
- ISSN 2247-8051.
External links