Civilization III: Conquests

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Civilization III: Conquests
Single player, multiplayer

Civilization III: Conquests is the second and final expansion pack for the video game Civilization III (2001), first released in 2003. Like the first expansion pack, Play the World, it added eight more playable civilizations, introduced new gameplay concepts, and added two new types of government.

List of features and concepts

  • Seven new civilizations: Byzantines, the Dutch, the Hittites, the Incans, the Mayans, the Portuguese and the Sumerians (plus the Austrians through an editor). The total number of playable civilizations rose to 31 total, the maximum supported by the game engine.
  • Two special "civilization traits" were added: seafaring and agricultural. Some of the original civilizations had their traits changed for this release; the English were changed from Expansionist/Commercial to Seafaring/Commercial.
  • Two new government types were added: Feudalism and Fascism
  • New bonus resources, types of terrain, and buildings (Wonders of the World) were added.

A new feature introduced was called scenarios, which were intended for multiplayer gaming. The scenarios are shorter than the main game, take less time to finish, and mainly focus on a specific period in history.

Nine "Conquests," or scenarios, were added to this game. They were:

Sengoku period in Japan, and the Pacific Theater of World War II
.

Conquests was the second and final expansion. In 2004, Civilization III: Complete was released, compiling the base game and both expansions into one package.

Reception

Civilization III: Conquests was a runner-up for

References

  1. ^ "What's New?". Eurogamer.net. 2003-11-07. Retrieved 2023-03-25.
  2. ^ Adams, David (2003-11-04). "Civilization III: Conquests Ships". IGN. Retrieved 2023-03-25.
  3. ^ "Civilization III: Conquest - IGN". IGN. Retrieved December 14, 2023.
  4. ^ "Civilization III: Conquest - Metacritic". Metacritic. Retrieved December 14, 2023.
  5. ^ Staff (March 2004). "Best of 2003; The 13th Annual Awards". Computer Games Magazine (160): 58–62.