Computer magazine

Source: Wikipedia, the free encyclopedia.

Computer magazines are about

magazines offer (or offered) advice, some offer programming tutorials
, reviews of the latest technologies, and advertisements.

History

1940s–1950s

Sources:[1].

1960s–1970s

1980s

1980s computer magazines skewed their content towards the

Creative Computing. Byte
was an influential technical journal that published until the 1990s.

In 1983 an average of one new computer magazine appeared each week.[18] By late that year more than 200 existed. Their numbers and size grew rapidly with the industry they covered, and BYTE and 80 Micro were among the three thickest magazines of any kind per issue.[19] Compute!'s editor in chief reported in the December 1983 issue that "all of our previous records are being broken: largest number of pages, largest-number of four-color advertising pages, largest number of printing pages, and the largest number of editorial pages".[20]

Computers were the only industry with product-specific magazines, like 80 Micro,

conflicts of interest.[22]

Many magazines ended that year[when?], however, as their number exceeded the amount of available advertising revenue despite revenue in the first half of the year five times that of the same period in 1982. Consumers typically bought computer magazines more for advertising than articles, which benefited already leading journals like BYTE and PC Magazine and hurt weaker ones. Also affecting magazines was the computer industry's economic difficulties,[18] including the video game crash of 1983, which badly hurt the home-computer market. Dan Gutman, the founder of Computer Games, recalled in 1987 that "the computer games industry crashed and burned like a bad night of Flight Simulator—with my magazine on the runway".[23] Antic's advertising sales declined by 50% in 90 days,[24] Compute!'s number of pages declined from 392 in December 1983 to 160 ten months later,[25] and Compute! and Compute!'s Gazette's publisher assured readers in an editorial that his company "is and continues to be quite successful ... even during these particularly difficult times in the industry".[26] Computer Gaming World stated in 1988 that it was the only one of the 18 color magazines that covered computer games in 1983 to survive the crash.[27] Compute! similarly stated that year that it was the only general-interest survivor of about 150 consumer-computing magazines published in 1983.[28]

Some computer magazines in the 1980s and 1990s were issued only on disk (or cassette tape, or CD-ROM) with no printed counterpart; such publications are collectively (though somewhat inaccurately) known as disk magazines and are listed separately.

1990s

In some ways the heyday of printed computer magazines was a period during the 1990s, in which a large number of computer manufacturers took out

demos
, and electronic versions of the print issue.

2000s–2010s

However, with the rise in popularity of the

Wired
, which is more of a technology magazine than a computer magazine.

List of computer magazines

Notable regular contributors to print computer magazines

Name Occupation Magazines (years of regular contributions)
United States Ken Arnold Programmer
Unix Review
(1980s–1990s)
United Kingdom Charlie Brooker TV comedian, TV reviewer, newspaper columnist PC Zone (1990s)
United States Orson Scott Card Science fiction author Ahoy!, Compute!
United Kingdom Chris Crawford Game designer
United States Pamela Jones Paralegal, legal blogger Linux User, others
United Kingdom Stan Kelly-Bootle Writer, consultant, programmer, songwriter UNIX Review (1984–2000), OS/2 Magazine, Software Development
United States Nicholas Negroponte Professor, investor
Wired magazine
(1993–1998)
United States Jerry Pournelle Science fiction author
BYTE
(1980–2006)
United Kingdom Rhianna Pratchett Game scriptwriter, journalist PC Zone
United States Bruce Schneier Security specialist, writer, cryptographer
Wired magazine
United Kingdom Charles Stross Science fiction and fantasy author Computer Shopper (UK magazine) (1994–2004)
United States Don Lancaster Writer, consultant, programmer Dr. Dobb's Journal, Byte, etc.

See also

Notes

  1. ^ In 1955, the "Automatic Computing Machinery" column was removed, but the full-length articles about computers still continued to appear with varying frequency.
  2. ^ Alternative title: Roster of Organizations in the Computing Machinery Field.
  3. ^ First published in 1952, regular publication started in 1964 (Publications in computing: an informal review, p. 494).

References

  1. ^
    S2CID 27504743
    .
  2. ^ "Cyber Brief: Digital Computer Newsletter — 1949–1968 | National Security Archive". nsarchive.gwu.edu. Retrieved 25 December 2021.
  3. ^ .
  4. ^ The Computing Machinery Field. Edmund C. Berkeley and Associates. 1953. p. 7.
  5. ^ Roster of Organizations in the Field of Automatic Computing Machinery 1952-07-20: Vol 1 Iss 3. Internet Archive. Berkeley Enterprises. 1952-07-20.{{cite book}}: CS1 maint: others (link)
  6. ^ "Computers and People". Berkeley Enterprises. 1957: 111. {{cite journal}}: Cite journal requires |journal= (help)
  7. ^ "Computer Art Contest". compArt daDA. Retrieved 2023-06-14.
  8. ^ The BITSAVERS.ORG Documents Library: Computers and Automation Journal
  9. ^ computersAndAutomation :: Computer Census 1962-74. 1962–1974.
  10. ^ "AFIPS conference proceedings". onesearch.library.uwa.edu.au. Retrieved 2023-06-14.
  11. ^ "ACM-NATIONAL-CONFERENCE Conference - Proceedings". ACM Digital Library. Retrieved 2023-06-28.
  12. .
  13. ^ Lost Media Wiki article containing U.S Copyright Office catalog scans
  14. ^ Computing News Issue #216 from March 1st, 1962
  15. ^ Computing News Issue #217 from March 15th, 1962
  16. ^ Amateur Computer Society newsletter, 1966-1976
  17. ^ "Amateur Computer Society Newsletter | 102654910 | Computer History Museum". www.computerhistory.org. Claims to be "the first hobby-computer publication in the world."
  18. ^
    ISSN 0362-4331
    . Retrieved 3 July 2017.
  19. ^ "Boom in Computer Magazines". The New York Times. 9 November 1983. Retrieved 25 February 2011.
  20. ^ Lock, Robert (December 1983). "Editor's Notes". Compute!. p. 6.
  21. ^ Bartimo, Jim (10 December 1984). "Magazines Woo Users". InfoWorld. pp. 35–36. Retrieved 14 March 2011.
  22. ^ Bartimo, Jim (4 June 1984). "Computer Magazines: What see isn't what you always get". InfoWorld. pp. 54–56. Retrieved 20 May 2019.
  23. ^ Gutman, Dan (December 1987). "The Fall And Rise Of Computer Games". Compute!'s Apple Applications. p. 64. Retrieved 18 August 2014.
  24. ^ Bisson, Gigi (May 1986). "Antic Then & Now". Antic. pp. 16–23. Retrieved 28 January 2015.
  25. ^ Maher, Jimmy (28 July 2013). "A Computer for Every Home?". The Digital Antiquarian. Retrieved 19 March 2016.
  26. ^ Lock, Robert C. (January 1986). "Editor's Notes". Compute's Gazette. p. 6.
  27. ^ Sipe, Russell (August 1988). "The Greatest Story Ever Told". Computer Gaming World. p. 6.
  28. ^ Mansfield, Richard (January 1988). "Editor's Notes". Compute!. p. 6. Retrieved 10 November 2013.