Dan Forden
Dan Forden | |
---|---|
Occupation | Sound programmer |
Dan Forden is an American
Biography and working style
Forden is the youngest of their four children to Sara Forden (née Mazza) and Michael Forden.
Forden is a graduate of the Oberlin Conservatory of Music in the TIMARA program (or Technology in Music and Related Arts). He graduated in 1985 from the Conservatory and has since produced sounds for many Williams Electronics games. Forden's musical style, particularly for the Mortal Kombat series, is often a mixture of synthetic and organic sounds. A typical composition usually incorporates ethnic drumming with synthetic basses, synthetic leads and/or pads, and sometimes exotic instruments.[1]
In the Mortal Kombat series, he is credited as Dan "Toasty" Forden. The nickname derives from an
Two additional Easter eggs were created featuring Forden in Mortal Kombat 3 and
Forden also included the "toasty" quote in the pinball machine Medieval Madness. When the player hits the right ramp, one of the quotes that is played is "toasty!".
The "Toasty!" Easter egg is attributed in the dance simulator StepMania: whenever a player gets 250 consecutive Perfects or better (Excellents or better in the 4.0 CVS version), a "toasty" appears. The PopCap game Peggle also features a tribute, as does the Aerosmith-themed rail shooter Revolution X, where singer Steven Tyler shouts "Toasty!" in reaction to explosions.
Several songs that he composed for the Mortal Kombat 3
Works
Pinball
Williams
- Steve Ritchie)
- Bad Cats
- RollerGames
- Riverboat Gambler (with Paul Heitsch)
- The Machine: Bride of Pin*Bot(with Jon Hey and Rich Karstens)
- The Getaway: High Speed II
- Star Trek: The Next Generation
- No Fear: Dangerous Sports
- Medieval Madness
Midway (Bally)
- Atlantis (with Robin Seaver)
- Mousin' Around!
- Harley Davidson
- The Party Zone
- The Pinball Circus
- The Shadow
- Attack From Mars
- Safecracker
- Revenge From Mars
Stern
Video games
Year | Game | Role(s) | System(s) | Notes | ||
---|---|---|---|---|---|---|
Audio director | Sound and/or Music | Other | ||||
1989 | Arch Rivals | No | Yes | No | Arcade | Uncredited |
1991 | Super High Impact | No | Yes | No | Arcade | |
1992 | Mortal Kombat | No | Yes | No | Arcade | |
1993 | Mortal Kombat II | No | Yes | No | Arcade | |
1995 | Mortal Kombat 3 | No | Yes | No | Arcade | |
Ultimate Mortal Kombat 3 | No | Yes | Yes | Arcade | Grunts, Screams, Groans and Gibberish | |
1996 | Mortal Kombat Trilogy | No | Yes | Yes | PlayStation | Graphics |
1997 | Mortal Kombat Mythologies: Sub-Zero | No | Yes | No | PlayStation | |
Mortal Kombat 4 | No | Yes | No | Arcade | Only credited in MK4 Design Team | |
2000 | Mortal Kombat: Special Forces | No | Yes | No | PlayStation | |
CART Fury
|
No | Yes | No | Arcade | ||
2002 | WWF Raw | No | Yes | No | Xbox | Sound effects recording |
NFL Blitz 20-02 | No | Yes | No | GameCube PlayStation 2 Xbox |
Sound effects only | |
Mortal Kombat: Deadly Alliance | No | Yes | No | GameCube PlayStation 2 Xbox |
||
MLB SlugFest 20-03 | No | Yes | No | GameCube PlayStation 2 Xbox |
Sound effects only | |
2003 | MLB SlugFest 20-04 | No | Yes | No | GameCube PlayStation 2 |
Sound effects only |
2004 | Psi-Ops: The Mindgate Conspiracy | No | Yes | No | PlayStation 2 Xbox |
Additional audio |
NBA Ballers | No | No | Yes | PlayStation 2 | Commentary design | |
Mortal Kombat: Deception | Yes | No | No | PlayStation 2 Xbox |
||
MLG Slugfest Loaded | Yes | No | No | PlayStation 2 Xbox |
||
2005 | Unreal Championship 2: The Liandri Conflict | No | No | Yes | Xbox | Voice Production |
Mortal Kombat: Shaolin Monks | Yes | No | No | PlayStation 2 Xbox |
||
Blitz: The League | No | No | Yes | PlayStation 2 Xbox |
Additional audio support | |
NBA Ballers: Phenom | Yes | No | No | PlayStation 2 Xbox |
||
2006 | Mortal Kombat: Armageddon | Yes | No | No | PlayStation 2 Xbox |
|
MLB Slugfest 2006 | No | No | Yes | PlayStation 2 Xbox |
||
2011 | Mortal Kombat | No | Yes | Yes | PlayStation 3 Xbox 360 |
Lead sound designer |
Batman: Arkham City Lockdown | No | No | Yes | iOS Android |
Senior sound designer | |
2013 | Injustice: Gods Among Us | Yes | Yes | No | PlayStation 3 Wii U Xbox 360 |
3 tracks in album[3] |
2015 | WWE Immortals | No | Yes | No | iOS Android |
|
Mortal Kombat X | Yes | No | No | iOS Android PlayStation 4 Xbox One |
||
2017 | Injustice 2 | Yes | Yes | No | iOS Android PlayStation 4 Xbox One |
3 tracks in album[4] |
2019 | Mortal Kombat 11 | Yes | Yes | No | PlayStation 4 Xbox One Nintendo Switch Microsoft Windows |
Music for the stage "Sea of Blood" |
References
- ^ a b Naumenko, Michael (April 2011). "Dan Forden Interview: The Creation of the Mortal Kombat 9 Soundtrack (April 2011)". Game-OST. Retrieved March 26, 2015.
- ^ a b Williamson, James (August 19, 2020). "Where Mortal Kombat's Toasty Line Came From". Screen Rant. Retrieved August 19, 2020.
- ^ "Injustice: Gods Among Us - Original Video Game Score". iTunes. Retrieved February 25, 2018.
- ^ "Injustice 2 (Original Video Game Soundtrack)". iTunes. Retrieved February 25, 2018.
External links
- MobyGames' rap sheet on Forden
- Dan Forden at IMDb
- Dan Forden discography at MusicBrainz
- Artist profile at OverClocked ReMix