DragonStrike (video game)

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DragonStrike
Single-player

DragonStrike is a 1990

flight simulator based on the Dungeons & Dragons fantasy tabletop role-playing game. It is set in the Dragonlance campaign setting
.

Gameplay

Gameplay screenshot (Amiga)

DragonStrike is a

wyverns, sivak draconians and beholderkin
known as gas spores. Flying too close to the ground is another hazard for the player as enemy archers are present in some areas.

Completing successful missions provides the character with more

hit points
and the opportunity to obtain a more powerful dragon. Depending on what dragon the player chooses (between a bronze, a silver, or a gold dragon) the ending and missions become slightly different.

Plot

The game is set in

War of the Lance. The main character is a young knight of Solamnia who progressively climbs the ranks of knighthood and is assigned to different dragon mounts. The story starts halfway through the action of the previous title, War of the Lance
, after the metallic dragons joined the fight alongside the Knights of Solamnia, and it ends roughly at the same time, with a major victory of the forces of the god Paladine.

On the other hand, the main character of the NES remake is a dragon without any rider. The action starts at the same time as the original, but it ends later, featuring an ending that is different from the one in the novels and in the tabletop modules.

Development

Westwood Studios had ported other SSI products, but DragonStrike was its first original game for SSI.[2] It was designed by Louis Castle and Brett Sperry. The game was first released in 1990.

Ports

The NES version is a scrolling shooter.

Ports of DragonStrike for the

PC-9801 and X68000
, developed by Crosstalk, were published in 1992.

A game of the same title was published by

scrolling shooter
, with only 14 missions instead of the original 40.

Reception

SSI sold 34,296 copies of DragonStrike.[2] The game was reviewed in 1990 in Dragon #161 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.[3] Computer Gaming World in 1990 called DragonStrike "a superlative and innovative product" that appealed to both fantasy and simulation gamers, although the magazine wished that it could import Gold Box characters.[4] In a 1992 survey of science fiction games, the magazine gave the title four of five stars, stating that as a clone of Dragonriders of Pern, it did not receive the attention unlike the latter;[5] a 1994 survey of strategic space games set in the year 2000 and later gave the game three-plus stars.[6]

A reviewer at GameSpy stated that "Westwood [Studios] was finally hitting its stride as a developer with another forgotten classic and badly underrated DragonStrike". The reviewer also said that the game "looked great for its time, with beautiful VGA graphics and primitive fractals used as a terrain engine, and unlike later dragonflight games, it rewarded thinking, strategizing, and taking the time to assess the situation before striking rather than pure reflexes" and that while the flight model was a bit simplistic, "DragonStrike is long overdue for a remake".[7]

See also

References

  1. ^ Angel, Earth (September 1992). "Nintendo Pro Review". GamePro. No. 38. IDG. p. 38.
  2. ^ a b Maher, Jimmy (2017-03-31). "Opening the Gold Box, Part 5: All That Glitters is Not Gold". The Digital Antiquarian.
  3. ^ Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (September 1990). "The Role of Computers". Dragon (161): 47–53.
  4. ^ Dille, H. E. (December 1990). "Flights of Fantasy". Computer Gaming World. No. 77. p. 22. Retrieved 16 November 2013.
  5. ^ Brooks, M. Evan (November 1992). "Strategy & Wargames: The Future (2000-....)". Computer Gaming World. p. 99. Retrieved 4 July 2014.
  6. ^ Brooks, M. Evan (May 1994). "Never Trust A Gazfluvian Flingschnogger!". Computer Gaming World. pp. 42–58.
  7. ^ Rausch, Allen (August 15, 2004). "A History of D&D Video Games". GameSpy. Retrieved November 15, 2012.

External links