Dying Light: The Following
Dying Light: The Following | |
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Release | |
multiplayer |
Dying Light: The Following is an
The release of the original game became a large success for Techland, prompting it to pause the development of its other project, Hellraid, to focus on creating more content for the Dying Light franchise. Certain gameplay mechanics of The Following were originally planned for the base game, but they were abandoned as the team struggled to finish the development of the core game. The team listened to community feedback and decided to add numerous gameplay adjustments, introducing more weapons and refining parkour mechanics. To accommodate vehicular traversal and combat, the team had to completely revamp the artificial intelligence and behaviors of enemies in the game.
Announced in July 2015, the game was released for
Gameplay

Players can begin The Following at any time after completing the prologue of the base game, though Techland recommended that players have an at least level 18 character before starting the expansion.[2] Players can switch back to playing the main game anytime while playing the expansion, and character progression players earned in The Following will be carried to the base game.[3][4]
As with the base game, The Following is a
As the game is set in a rural environment, the expansion has a larger focus on gunplay.
The Following was released alongside the Enhanced Edition, which brings numerous updates to the original game. A new "bounty" mode, which split missions into three different categories: "Basic", "Daily", and "Community",
Plot
Protagonist Kyle Crane learns from a survivor near death about a supposed cure to the virus. With the Tower running short on Antizin and Camden's efforts to produce a cure still unsuccessful, Crane decides to go investigate this supposed immunity. He travels to the countryside, where he discovers that many of the survivors out there have converted to a religious cult called the Children of the Sun, who worship the Mother, which is apparently the source of their immunity to the virus. In order to earn the cult's trust and learn more about the immunity, Crane decides to assist the survivors. Eventually, one of the Faceless, the high-ranking members of the cult, approaches Crane and privately admits that their immunity is gained through a special elixir they had discovered, but like Antizin, it only suppresses the infection and does not fully cure it. The Faceless also reveal that they are working on a permanent cure and promise that in exchange for his help, they will give Crane the cure to take back to Harran.
Crane is then tasked with assisting a man named Atilla, who is working on an important project for the Mother. Atilla tells Crane that the Children of the Sun believe in a prophecy where a chosen one would rise up to become the prophet of the God of the Sun and purify the infection. He also reveals that the Mother was Jasmine, the wife of a local military Colonel who was involved in the experiments that caused the outbreak but was bitten during the outbreak. Before succumbing to the infection himself, the Colonel gave Atilla a secret code that Atilla passes on to Crane. Attila then commits suicide in an attempt to invoke the prophecy, but it fails to occur. Crane then discovers that the remnants of Rais's gang have also traveled to the countryside to search for the supposed cure as well. Rais's thugs stage an attack on the Mother's base in a nearby dam, but when Crane arrives, he finds both Rais's bandits and the Faceless all dead.
Entering the dam, Crane discovers that the Mother has been turned into a sentient volatile. She reveals that the dam was a secret military facility that held a special chemical substance. However, rather than being a cure for the virus, the elixir instead slowly turns whoever uses it into a sentient volatile, like it did to the Mother. During the day, she is able to retain her mental faculties and has been given telepathic abilities in order to communicate, but at night, she becomes an uncontrollable feral monster. The Mother tells Crane that the only way to stop the infection is to summon the God of the Sun to purify the land, sacrificing everybody in Harran in the process. At this point, Crane can choose to either listen to the Mother or defy her.
If Crane chooses to defy the Mother, the Mother attacks, forces him to drink the elixir, and attempts to kill him, but Crane eventually prevails and kills her. Taking what is left of the elixir, Crane leaves the dam, suffering continuous blackouts, and finds himself in a populated area seemingly outside the quarantine but discovers that his exposure to the elixir has already turned him into a sentient volatile. As night falls, the infected Crane lets out a feral scream as a nearby mother and her children watch in terror.
If Crane chooses to listen to the Mother, she leads him to a nuclear warhead that was originally meant to be a fail-safe to contain the outbreak. Crane inputs the code Atilla had given him, which activates the warhead, presumably destroying all of Harran and killing all of the survivors and infected, taking the virus with them.
Development and release
The Following was developed by
In May 2015, it was announced that the development of another Techland video game, Hellraid, had been put on hold so as to allow the studio to allocate resources and time to concentrate on the development of the Dying Light franchise.[25] The game was teased by Techland on 23 July 2015,[26] before being officially announced a week later.[27] To reflect the increased scope and scale of the expansion, Techland raised the game's price on 25 November 2015.[28] It was included in Dying Light: The Following – Enhanced Edition, which bundles The Following with the base game and its downloadable content, except for three DLCs: Harran Ranger Bundle, Gun Psycho Bundle, and Volatile Hunter Bundle. Players of the original game can upgrade to the Enhanced Edition for free.[29] The Following is also free for players who have purchased the base game's Season Pass.[30] The Enhanced Edition was released on 9 February 2016.[31] In March 2016, Techland announced that they would be collaborating with Psyonix for crossover content. Players who owned Dying Light can unlock unique cosmetic items based on Rocket League, while players of Rocket League can customize their vehicles with items based on The Following.[32]
Reception
Aggregator | Score |
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USgamer | 4/5[4] |
Dying Light: The Following received "generally favorable reviews" from critics, according to review aggregator Metacritic.[33][34][35]
Tom Stone from Official Xbox Magazine found the controls and handling of the dune buggy to be responsive. Describing The Following as the "real Mad Max game I've been waiting for", he praised the vehicular combat gameplay for encouraging "reckless driving." He added that the game managed to maintain its tension despite the introduction of dune buggies, creating an "undoubtedly exhilarating" gameplay experience, especially during nighttime when the infected become more aggressive.[37] Brandan Graeber from IGN wrote that collecting engine parts and fuel for the dune buggy further expanded the main game's core premise of scavenging resources for survival and liked how the expansion's more open, sparse map design highlighted the "versatility" of the dune buggy.[12] Scott Butterworth from GameSpot also felt that maintaining the buggy was a "natural evolution" of the main game's crafting system, and he enjoyed the game's progression system, which gradually made the vehicle stronger and more durable.[15]
Butterworth also liked that the new setting encourages players to experiment with new tactics and puts an emphasis on gun combat, an aspect that he considered to be "underutilized" in the main game.
The story received a more mixed reception from critics. Adam Smith from
Sequel
A standalone game titled Dying Light: The Beast, which follows Kyle Crane 13 years after the events of The Following, is set to be released in 2025.[41]
References
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- ^ a b c McAllister, Gillen (13 August 2015). "Dying Light: The Following "thank you" to fans, free to Season Pass holders". Gamereactor. Archived from the original on 17 January 2017. Retrieved 16 January 2016.
- ^ VG247. Retrieved 31 January 2025.
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- ^ Purchese, Robert (13 August 2015). "Dying Light expansion The Following announced". Eurogamer. Archived from the original on 10 April 2021. Retrieved 27 January 2016.
- ^ Tach, Dave (13 August 2015). "Smashing zombies with a dune buggy in Dying Light: The Following". Polygon. Retrieved 27 January 2016.
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- Rock, Paper, Shotgun. Archivedfrom the original on 20 May 2020. Retrieved 27 January 2016.
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- ^ a b c d e f Scott Butterworth (12 February 2016). "Dying Light The Following Review". GameSpot. Archived from the original on 24 February 2016. Retrieved 21 February 2016.
- ^ Turi, Tim (4 February 2016). "Dying Light's 'Be The Zombie' Mode Infects The Following's Sprawling Countryside". Game Informer. Archived from the original on 7 February 2016. Retrieved 5 February 2016.
- ^ Orry, James (18 January 2016). "Dying Light: The Following video details new Bounties mechanic". VideoGamer.com. Retrieved 27 January 2016.
- ^ Bennett, Matthew (18 January 2016). "Dying Light: The Following trailer details Bounties system". Electronic Gaming Monthly. Archived from the original on 17 January 2017. Retrieved 27 January 2016.
- ^ Hilliard, Kyle (26 January 2016). "Dying Light: The Following Ups The Difficulty With The New Nightmare Mode". Game Informer. Archived from the original on 30 January 2016. Retrieved 27 January 2016.
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- ^ Dunsmore, Kevin (7 January 2016). "Accept the Mercy of the Light in Latest Dying Light: The Following Trailer". Hardcore Gamer. Archived from the original on 8 August 2020. Retrieved 27 January 2016.
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