EcoQuest: The Search for Cetus
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EcoQuest: The Search for Cetus | |
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Single-player |
EcoQuest: The Search for Cetus is an
, was released in 1993.The last of Sierra's various Quest series, EcoQuest is designed to teach about the importance of
Plot
The
Gameplay
The game presents the player with practical, narrative problems to solve (typical of Sierra adventure games of the period) combined with occasional puzzle elements similar to those found in the Castle of Dr. Brain. The Search for Cetus introduced the recycling symbol to Sierra's standard palette of command icons, giving the player bonus points for removing litter from the marine environment. The game introduces children ages 12 and up to marine biology and marine conservation by confronting them with the consequences of various human activities including: dumping of litter, releasing of helium-filled balloons, abandonment of fishing gear, collisions between vessels and marine mammals, spilling of oil and chemicals into the sea and the fertilization of algal blooms.
Sequel
In Lost Secret of the Rainforest (aka EcoQuest II, though this does not appear in the game's title), the second installment in the series, Adam, now slightly older and able to speak with animals as a matter of course, explores the tropical rainforest in search of a cure of a disease afflicting the local Indigenous peoples of South America, and a way to save the rainforest from destruction. One of the game's innovations was the "Ecorder" display: a tricorder-like device Adam uses to learn about things he finds during his journey. According to Pelit, the game is somewhat harder than its predecessor and places more emphasis on the dangers of selfishness and greed, as opposed to the blight of man.
See also
- Ecology movement
- Edutainment
References
- ^ "ACE - EcoQuest". ACE. No. 54. EMAP. March 1992. p. 52.
- ^ Witek, Vic (May 27, 1992). "EcoQuest Review". Game Bytes. No. 2.