Pepper's Adventures in Time

Source: Wikipedia, the free encyclopedia.
Pepper's Adventures in Time
Composer(s)
Neal Grandstaff
Platform(s)MS-DOS, Windows
Release
Genre(s)Adventure, educational
Mode(s)Single-player

Pepper's Adventures in Time is an

edutainment
games in which the player, as Pepper, traveled back in time to set right mixed-up situations surrounding famous individuals.

It is the third game in the Sierra's Discovery Series, after two

EcoQuest games.[1]

Plot and gameplay

The game chronicles a young girl, who may be considered a

artistic licence, he has been transformed into a "flower child", or "hippie
". Via humorous dialogue and interaction with both the townspeople and Franklin, Pepper is responsible for ensuring that history unfolds the way it should, as well as first locating and subsequently reuniting with Lockjaw.

The player does have the opportunity to learn valid historical facts throughout the game; this is facilitated by a "truth" icon and multiple-choice quizzes at the conclusion of each act, or section of the game.

Development

The game's working title was "Twisty History".[2]

Reception

Adventure Gamers gave the game 4.5 stars, praising aspects like its unpredictable plot and clever writing.[3] Hardcore Gaming 101 deemed it one of Sierra's most creative titles in the adventure game genre, striking the right balance between education and entertainment.[4] Metzomagic thought the game was hilarious, but felt the humour was too sophisticated for its target audience, due to references to things like Monty Python and academia.[5] Dorkly listed the game as one of 6 Educational Games That Actually Weren't That Bad, praising the dialogue and character design.[6] Kokatu noted the intertextuality of this game and Day of the Tentacle (released the same year) both having the player help Benjamin Franklin complete his kite experiment.[7] The book Debugging Game History: A Critical Lexicon likened the game's animation and puzzles to those of Gabriel Knight: Sins of the Fathers, while noting that the edutainment aspirations of the game (let down by the "jarring" quizzes at the end of each segment) are not as high as similar efforts by LucasArts.[8] Science Fiction Video Games thought the game was "gently amusing", and targeted towards more adult adventure game players than other Sierra adventure games.[9] Every Family's Guide to Computers asserts that the game teachers through a "learning by contrast" technique in which an incomplete historical scenario is presented, which the player has to correct thereby realigning the historical facts.[10]

In 2011, Adventure Gamers named Pepper's Adventures in Time the 67th-best adventure game ever released.[11]

References

  1. ^ "Pepper's Adventures in Time review - AdventureGamers.com". www.adventuregamers.com. 5 March 2010. Retrieved 2017-01-18.
  2. ^ "Christmas 92". huguesjohnson.com.
  3. ^ "Pepper's Adventures in Time review - AdventureGamers.com". www.adventuregamers.com. 5 March 2010. Retrieved 2017-01-18.
  4. ^ "Hardcore Gaming 101: Pepper's Adventures in Time". www.hardcoregaming101.net. Retrieved 2020-12-26.
  5. ^ "Pepper's Adventures in Time Review by metzomagic.com". metzomagic.com. Retrieved 2017-01-18.
  6. ^ Hoang, Brandon. "6 Educational Games That Actually Weren't That Bad". Dorkly. Retrieved 2017-01-18.
  7. ^ "The 10 Adventure Games That Everyone Must Play". Kotaku UK. Retrieved 2017-01-18.
  8. .
  9. .
  10. .
  11. ^ AG Staff (December 30, 2011). "Top 100 All-Time Adventure Games". Adventure Gamers. Archived from the original on June 4, 2012. Retrieved May 3, 2020.

External links