The Dark Crystal (video game)
The Dark Crystal | |
---|---|
Single-player |
Hi-Res Adventure #6: The Dark Crystal is a
Development
It took Roberta Williams a little over a month to develop the design for the game, which was then turned over to programmers and artists.[4]
Reception
In a 1983 review of the Atari 8-bit version for Hi-Res magazine, Mark S. Murley found the game too clearly linear and disliked having to swap between three disks. He wrote:
If the narrowness of the game and the disk-swapping problem were the only negative aspects of The Dark Crystal, then I might be tempted to at least recommend it, however, to novice Adventurers. The graphics themselves are a little lackluster, and the color is not the best. This is distracting in an Adventure of this scope wherein so much of the player's time is spent looking at dozens of screens.[7]
Reviews
References
- ^ a b "The Dark Crystal - Cover Art - MobyGames". www.mobygames.com. Archived from the original on October 9, 2008. Retrieved September 13, 2008.
- ^ "Gelfling Adventure". Museum of Computer Adventure Game History. Retrieved March 10, 2019.
- ^ "Gelfling Adventure". Vintage-Sierra.net. Retrieved March 10, 2019.
- ^ Anderson, John (March 1983). "The Dark Crystal". Creative Computing. p. 168. Retrieved September 13, 2008.
- ^ Tommervik, Margot Comstock (May–Jun 1983). "The Dark Crystal". Softline. p. 45. Retrieved July 28, 2014.
- ISSN 0147-8907.
- ^ Murley, Mark S. (March 1983). "Reviews: The Dark Crystal". Hi-Res. 1 (3).
- ^ "Jeux & stratégie 21". June 1983.