Extreme-G 2

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Extreme-G 2
Racing
Mode(s)Single-player, multiplayer

Extreme-G 2, also known as Extreme G: XG2, is a

Probe Entertainment and published by Acclaim Entertainment for Nintendo 64 and Microsoft Windows. It is the sequel to Extreme-G and is followed by Extreme-G 3
.

Gameplay

A screenshot of Extreme-G 2 gameplay on Nintendo 64 and Microsoft Windows.

This iteration, as with all Extreme-G games, is about futuristic

deathmatch
. In shoot-em-up/arcade mode, computer drones follow a lunar path while the player attempts to destroy them with Extreme-G's arsenal of weapons.

Reception

The game received "mixed" reviews on both platforms according to the review aggregation website GameRankings.[2][3] N64 Magazine editor Jes Bickham felt that Extreme-G 2 was better than its predecessor, but worse than F-Zero X and Wipeout 64.[16] IGN criticised the gameplay, stating that the N64 version was "nowhere near its competition" despite improved controls and tracks. The graphics were criticised for its stuttering framerates and over-filtering.[15]

The Nintendo 64 version was a finalist by the Academy of Interactive Arts & Sciences for "Console Racing Game of the Year" during the 2nd Annual Interactive Achievement Awards, which ultimately went to Gran Turismo.[19]

Trivia

In early May 1998, Acclaim held an international contest to design a bike for the game. The contest was won by Daniel Hoppe and his bike, Wasp, was included in the game.[20]

References

  1. ^ "Acclaim Ships Futuristic N64 Racer Extreme-G2". Acclaim Entertainment. 3 November 1998. Archived from the original on 26 August 2004.
  2. ^
    CBS Interactive. Archived from the original
    on 7 May 2019. Retrieved 24 November 2021.
  3. ^ a b "Extreme-G 2 for PC Reviews". GameRankings. CBS Interactive. Archived from the original on 7 May 2019. Retrieved 24 November 2021.
  4. All Media Network. Archived from the original
    on 15 November 2014. Retrieved 26 January 2019.
  5. ^ Ron Pacchiano (5 January 1999). "Extreme-G2 [sic] (N64)". Gamecenter. CNET. Archived from the original on 23 August 2000. Retrieved 24 November 2021.
  6. ^ John Altman (22 March 1999). "Extreme-G 2". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on 30 May 2003. Retrieved 26 January 2019.
  7. ^ Gord Goble (June 1999). "Extreme G2 [sic]" (PDF). Computer Gaming World. No. 179. Ziff Davis. p. 151. Retrieved 26 January 2019.
  8. ^ EGM staff (January 1999). "Extreme-G 2 (N64)". Electronic Gaming Monthly. No. 114. Ziff Davis.
  9. ^ Andy McNamara; Paul Anderson; Andrew Reiner (December 1998). "Extreme-G2 - Nintendo 64". Game Informer. No. 68. FuncoLand. Archived from the original on 8 September 1999. Retrieved 26 January 2019.
  10. ^ Dr. Zombie (1998). "Extreme G 2 Review for N64 on GamePro.com". GamePro. IDG Entertainment. Archived from the original on 9 February 2005. Retrieved 26 January 2019.
  11. ^ Jason D'Aprile (1999). "Extreme-G 2 Review for PC on GamePro.com". GamePro. IDG Entertainment. Archived from the original on 12 February 2005. Retrieved 26 January 2019.
  12. CraveOnline. Archived
    from the original on 8 September 2015. Retrieved 26 January 2019.
  13. ^ Joe Fielder (2 December 1998). "[Extreme G:] XG2 (N64)". GameSpot. CNET. Archived from the original on 17 March 2005. Retrieved 17 March 2005.
  14. ^ Cam Shea (December 1998). "Extreme-G 2 (N64)". Hyper. No. 62. Next Media Pty Ltd. p. 50. Retrieved 26 January 2019.
  15. ^
    Peer Schneider (17 November 1998). "Extreme-G 2 (N64)". IGN. Ziff Davis. Archived
    from the original on 4 November 2012. Retrieved 4 September 2018.
  16. ^ a b Jes Bickham (January 1999). "Extreme-G 2". N64 Magazine. No. 23. Future Publishing. pp. 50–52.
  17. ^ "Extreme-G 2". Nintendo Power. Vol. 114. Nintendo of America. November 1998. p. 125. Retrieved 26 January 2019.
  18. ^ Joshua Sheridan (September 1999). "Extreme-G 2". PC Gamer. Vol. 6, no. 9. Imagine Media. Archived from the original on 15 March 2006. Retrieved 26 January 2019.
  19. ^ "Second Interactive Achievement Awards: Console". Academy of Interactive Arts & Sciences. Archived from the original on 11 October 1999. Retrieved 23 November 2021.
  20. ^ "Club Nintendo Magazin - Ausgabe 5 - Oktober 1998". October 1998.

External links