F-22 Interceptor
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F-22 Interceptor | ||
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Composer(s) Michael Bartlow | | |
Platform(s) | Sega Genesis | |
Release | ||
Genre(s) | Air combat simulation | |
Mode(s) | Single-player, two-player |
F-22 Interceptor is a 1991 combat flight simulator created by Ned Lerner and Gene Kusmiak. It was released by Electronic Arts and Ingram Entertainment for the Sega Genesis.
The player controls one aircraft, the
Gameplay
The player has three skill levels to choose from: Cadet, Training, and Combat. The player must then pick one of four campaigns, called '
At the end of each mission, the player is required to either land on a
As the game progresses, the player will be able to unlock an Aces campaign, where they will face off with advanced pilots from North Korea, Iraq, the Soviet Union, and the United States, the four countries the player visits while playing through the first four campaigns.
The game also had a rudimentary mission editor.
Although there is not conventional multiplayer, two players can fly as pilot and copilot; a second controller allows a second player to target while the first player flies.
Reception
Publication | Score |
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MegaTech | 90%[1] |
Publication | Award |
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MegaTech (1991) | Hyper Game Award[2] |
MegaTech magazine said the game was "absolutely fantastic. The graphics, presentation and playability are all spot on". Mega placed the game at #30 in their Top Mega Drive Games of All Time.[3]
References
- EMAP, issue 5, page 78, May 1992
- ^ "F-22 Interceptor Review". MegaTech (1): 41–43. December 1991.
- Future Publishing, Oct 1992