Franklin C. Crow
Franklin C. Crow | |
---|---|
Alma mater | NVIDIA |
Parents | (father) |
Franklin C. (Frank) Crow is a computer scientist who has made important contributions to computer graphics, including some of the first practical spatial anti-aliasing techniques.[1][2] Crow also proposed the shadow volume technique for generating geometrically accurate shadows.
Education
Crow studied electrical engineering at the University of Utah College of Engineering under Ivan Sutherland,[3] a pioneer in computer graphics.
Career
Crow taught at the
Interval Research.[4]
From 2001 to 2008, he worked for
rasterization
algorithms.
Publications
- "Parallel Computing for Graphics." Advances in Computer Graphics, 1990:113-140.
- "Parallelism in rendering algorithms." in Graphics Interface 88, June 6โ10, 1988, Edmonton, Alberta, Canada. p. 87-96
- "Advanced Image Synthesis - Anti-Aliasing." Advances in Computer Graphics, 1985:419-440.
- "Advanced Image Synthesis - Surfaces." Advances in Computer Graphics, 1985:457-467.
- "Computational Issues in Rendering Anti-Aliased Detail." COMPCON, 1982:238-244.
- "Toward more complicated computer imagery." Computers & Graphics, 5(2-4):61-69 (1980).
- "The Aliasing Problem in Computer-Generated Shaded Images." Commun. ACM, 20(11):799-805 (1977).
- "Shadow Algorithms for Computer Graphics", Computer Graphics (SIGGRAPH '77 Proceedings), vol. 11, no. 2, 242โ248.
See also
References
- ISBN 9781430238416.
- ISBN 9780735700468.
- ^ A+, Bim (2018-12-13). "The very beginning of the digital representation". BIM A+. Retrieved 2024-02-14.
- ^ "Brief History of the New York Institute of Technology Computer Graphics Lab".