Wario World
Wario World | ||
---|---|---|
Composer(s) Norio Hanzawa | Minako Hamano | |
Series | Wario | |
Platform(s) | GameCube | |
Release | ||
Genre(s) | Platform, beat 'em up | |
Mode(s) | Single-player |
Wario World[a] is a 2003 platform game developed by Treasure and published by Nintendo for the GameCube. The game's plot centers on Wario and his quest to regain his treasure and his castle from the evil gem, Black Jewel.
The game was fairly well received by reviewers, who praised the game's gameplay while criticizing its short length. The game was a commercial success, selling over 142,000 copies in Japan and over 256,000 copies in the United States.
Gameplay

Wario World's gameplay centers mainly on combating enemies, although it requires some platform navigation similar to
During combat, Wario can grab enemies and either spin them around, throw them, or piledrive them into the ground.[6] Enemies drop coins when defeated, and tend to regenerate if the area is left and returned to later. The coins are used to purchase items, such as life-restoring garlic, and to return to life.[7] If Wario does not have enough money to return to life, the game is over.[8] A new feature in Wario World are the spherical "glue globes", in which Wario is stuck to if he touches it, allowing the player to reach otherwise inaccessible areas.[9] Along the way, Wario can re-collect his lost treasures, which are hidden in treasure chests, and collect pieces of golden Wario statues, which increases Wario's life meter by one half.[10] In order to advance in the game, the player must collect a certain amount of red diamonds in each level.[11] If the player collects all the treasure in the various levels, minigames from the Game Boy Advance title WarioWare, Inc.: Mega Microgames! are unlocked, and they can be played by using the GameCube – Game Boy Advance link cable.[12]
Plot
The game begins with Wario enjoying his newly built castle, which is filled with treasures that he has collected from earlier adventures.[13] An evil gem called Black Jewel, hidden amongst Wario's treasure collection, suddenly awakens and takes over the castle. Black Jewel turns Wario's treasure into monsters,[14] and transforms the castle into four worlds called Excitement Central, Spooktastic World, Thrillsville, and Sparkle Land, each consisting of two levels and a boss fight. A central area allows access to the different worlds, as well as to the Treasure Square, where the Huge Treasure Box inside of which Black Jewel is hiding can be found.[15] Wario proceeds through the areas controlled by Black Jewel, recovering his treasure and rescuing Spritelings (the creatures that had sealed Black Jewel away in the past), then obtains the key to the Huge Treasure Box and engages Black Jewel in a battle. Wario's subsequent victory allows him to regain control of his castle.
During the game's ending, Wario's new castle quality depends on the number of Spritelings rescued. The worst-case scenario sees Wario with nothing but a campsite with his throne in a dark jungle, but if all 40 Spritelings were rescued, Wario is given a palace even grander than his previous one.[16]
Development and release
Wario World was shown at
It was uncertain who was developing Wario World, until April 22, 2003, when Nintendo of America revealed that Treasure was developing the game.[24] After the successful development collaboration Treasure and Nintendo shared with the Nintendo 64 title, Sin and Punishment, the two companies wanted to work together again. The R&D1 team wanted to continue their co-development juncture with a 3D installment of the Wario franchise.[25] Wario World's music was composed by Norio Hanzawa and Minako Hamano.[26] Wario was voiced by Charles Martinet, who also voices Mario and Luigi in the Mario series.[26]
Reception
Aggregator | Score |
---|---|
1Up.com | B+[29] |
Electronic Gaming Monthly | 7.5/10[33] |
Eurogamer | 7/10[34] |
Game Informer | 8.5/10[30] |
GameSpot | 6.4/10[31] |
GameSpy | ![]() ![]() ![]() ![]() ![]() |
IGN | 7.1/10[35] |
Nintendo World Report | 6/10[36] |
Wario World was a commercial success, selling over 142,000 copies in Japan and 256,000 copies in the US.
Wario World received "mixed or average" reviews, according to
Wario World received criticism for its length, with some reviewers stating that the game was shorter than the average console title. Tom Bramwell of Eurogamer compared Wario World to Luigi's Mansion, a game also criticized for its length, and said that the game was like Luigi's Mansion "all over again".[34] GameSpy stated that Wario World "offers little above and beyond the standard 3D platform romp, and what is offered turns out to be very short and repetitive".[32] GameSpot commented that "the final product is too short and simplistic to hold your attention for more than a day".[31]
Notes
- ^ In Japanese: Wario Wārudo (ワリオワールド)
References
- ^ a b "Nintendo Gamecube Japanese Ranking". Japan Game Charts. May 6, 2007. Archived from the original on January 31, 2009. Retrieved May 29, 2008.
- ^ a b "Mario Golf, F-Zero Go Bargain-Priced". IGN. March 16, 2004. Archived from the original on October 6, 2013. Retrieved February 9, 2008.
- ^ Wario World instruction booklet. Nintendo. 2003. pp. 6–7.
- ^ Wario World instruction booklet. Nintendo. 2003. pp. 18–19.
- ^ Wario World instruction booklet. Nintendo. 2003. p. 12.
- ^ Wario World instruction booklet. Nintendo. 2003. pp. 8–9.
- ^ Wario World instruction booklet. Nintendo. 2003. p. 17.
- ^ Wario World instruction booklet. Nintendo. 2003. p. 16.
- ^ Wario World instruction booklet. Nintendo. 2003. p. 20.
- ^ Wario World instruction booklet. Nintendo. 2003. pp. 17–18.
- ^ Wario World instruction booklet. Nintendo. 2003. p. 13.
- ^ Wario World instruction booklet. Nintendo. 2003. p. 24.
- ^ Wario World instruction booklet. Nintendo. 2003. p. 4.
- ^ Treasure (June 23, 2003). Wario World (Nintendo GameCube). Nintendo.
Black Jewel: Ooh, free at last! I'm chock-full of power! I think I'll turn all of this greedy sap's jewels into evil spirits! Bwah ha ha ha ha!!!
- ^ Wario World instruction booklet. Nintendo. 2003. pp. 4–5.
- ^ "Ending for Wario World (Nintendo Gamecube)". www.vgmuseum.com. Archived from the original on May 20, 2017. Retrieved October 27, 2017.
- ^ "E3 2002: Hands on Wario World". IGN. May 23, 2002. Archived from the original on June 5, 2007. Retrieved February 8, 2008.
- ^ Lewis, Cory D. (May 14, 2003). "E3 2003: Hands-on Wario World". IGN. Archived from the original on March 8, 2010. Retrieved February 9, 2008.
- ^ "Wario Gets a Date". IGN. August 22, 2002. Archived from the original on February 5, 2007. Retrieved February 9, 2008.
- ^ "F-Zero and Wario Delayed". IGN. March 10, 2003. Archived from the original on January 13, 2009. Retrieved February 9, 2008.
- ^ Taylor, Martin (May 13, 2003). "Wario's Cube debut this June". Eurogamer. Archived from the original on April 1, 2024. Retrieved April 1, 2024.
- Nintendo Australia. June 26, 2003. Archived from the originalon June 28, 2003. Retrieved August 9, 2009.
- ^ "ワリオワールド". Archived from the original on June 3, 2004. Retrieved December 7, 2013.
- ^ "Treasure and Wario World". IGN. April 22, 2003. Archived from the original on June 6, 2007. Retrieved February 9, 2008.
- ^ "Wario World Development Summary". N-Sider. Archived from the original on November 7, 2017. Retrieved February 9, 2008.
- ^ Treasure Co., Ltd. (June 23, 2003). Wario World. Nintendo. Scene: staff credits.
- ^ "Wario World reviews". GameRankings. Archived from the original on December 26, 2007. Retrieved January 19, 2008.
- ^ a b "Wario World Aggregate Reviews". Metacritic. Archived from the original on January 15, 2019. Retrieved March 1, 2020.
- 1UP.com. May 29, 2004. Archived from the originalon November 22, 2004. Retrieved January 19, 2008.
- ^ a b Barber, Chet. "Wario World Review". Game Informer. United States: GameStop. Archived from the original on March 14, 2007.
- ^ a b Gerstmann, Jeff (July 20, 2003). "Wario World review". GameSpot. Archived from the original on January 26, 2016. Retrieved January 19, 2008.
- ^ a b Williams, Bryn (July 25, 2003). "Wario World review". GameSpy. Archived from the original on May 13, 2008. Retrieved January 19, 2008.
- ^ a b Ford, Greg; Johnston, Chris; Tsau, Jennifer (July 1 – September 8, 2003). "Another Nintendo mega-franchise? Not quite". Electronic Gaming Monthly. Archived from the original on April 1, 2004. Retrieved April 10, 2010.
- ^ a b Bramwell, Tom (June 19, 2003). "Wario World review". Eurogamer. Archived from the original on August 22, 2006. Retrieved February 9, 2008.
- ^ a b Casamassina, Matt (June 19, 2003). "Wario World review". IGN. Archived from the original on May 19, 2011. Retrieved January 19, 2008.
- ^ "Wario World review". Archived from the original on June 3, 2020. Retrieved July 12, 2003.
- Play. Fusion Publishing: 60. June 2003.
- ^ "Wario World". Nintendo Power. Future US. July 2003. p. 80.
- ^ Fennecfox (June 23, 2003). "Wario World review". GamePro. Archived from the original on June 2, 2008. Retrieved February 9, 2008.
- ^ Wilde, Thomas (July 15, 2003). "GameCube Review - 'Wario World'". Worthplaying. Archived from the original on November 23, 2015. Retrieved November 22, 2015.
External links
- Official European websitearchive.is at archive.today (archived January 4, 2013)