Ishar 3: The Seven Gates of Infinity
Ishar 3: The Seven Gates of Infinity | |
---|---|
Developer(s) | Silmarils |
Publisher(s) | Silmarils
|
Release | 1994
|
Genre(s) | Role-playing game |
Mode(s) | Single-player |
Ishar 3: The Seven Gates of Infinity is a 1994 role-playing video game developed and published by Silmarils. It is part of the Ishar series of games, and a sequel to Ishar 2: Messengers of Doom.
Gameplay
The player takes the role of Zubaran (or imports a party of characters from another game in the series), and is tasked with hunting the dragon Sith. To this end, the player must cross a series of gates that lead to different time periods. Each period, like the islands of Ishar 2, has its own climate and type of landscape.
Release
A 3DO Interactive Multiplayer version was announced but never released.[3] Cyril Cogordan, a former Silmarils programmer, has stated in an interview and on his personal website that a conversion of Ishar 3 was in development for the Atari Jaguar CD, based upon the CD-ROM version released for the Atari Falcon. Despite being completed and sent to Atari Corporation for approval, it was never released due to Atari Corp. closing their doors as a result of the commercial and critical failure of the Atari Jaguar platform.[4][5][6][7]
Reception
Publication | Score |
---|---|
Next Generation | [8] |
PC Gamer (US) | 74%[9] |
CU Amiga | 92%[10] |
Amiga Computing | 80%[11] |
Computer Game Review | 44/39/62[12] |
Reviewing Ishar 3 for
In
Next Generation reviewed the PC version of the game, rating it two stars out of five, and stated that "This is Bard's Tale all over again."[8]
Notes
References
- ^ Moreau, Frédéric (FrediFredo) (May 21, 2008). "Jaguar French Touch - Silmarils: Interview de Cyril Cogordan programmeur de Ishar 3 et Robinson 's Requiem". Atari Jaguar By FrediFredo (in French). Archived from the original on 2017-03-26. Retrieved 2023-06-04.
Cyril Cogordan: La premiere étape pour moi a été d'adapter le moteur "Alis" de Silmarils sur la Jaguar pour pouvoir faire tourner une preview rapide du jeu.
- ^ Vaillant, Aurélien (Wasabim) (October 7, 2017). "Interview with Fabrice Hautecloque". Atari Legend. Archived from the original on 2018-09-24. Retrieved 2023-06-04.
Fabrice Hautecloque: "Silmarils" used a cross-platform game engine called ALIS (Actor Language Integrated System from memory).
- ^ "Next Wave: Readysoft - Ishar 3 (3DO/RPG)". Electronic Gaming Monthly. No. 64. Sendai Publishing. November 1994. p. 136.
- ^ "Atari and JT Storage Reorganisation Plan". onecle.com. Archived from the original on December 9, 2006. Retrieved 2018-09-24.
- ^ "ATARI CORP Annual Report (Regulation S-K, item 405) (10-K405) ITEM 7. MANAGEMENT'S DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF OPERATIONS". Archived from the original on 2018-06-12. Retrieved 2018-09-24.
- ^ Moreau, Frédéric. "Interview de Cyril Cogordan programmeur de Ishar 3 et Robinson 's Requiem". jaguar-64bit.pagesperso-orange.fr (in French). Archived from the original on 2018-02-16. Retrieved 2018-09-23.
- ^ Cogordan, Cyril. "Qui est Foxy ?". foxysofts.com (in French). Archived from the original on 2018-03-20. Retrieved 2018-09-23.
- ^ a b "Finals". Next Generation. No. 2. Imagine Media. February 1995. p. 94.
- ^ PC Gamer US. 2 (3): 103.
- ^ a b Dillon, Toby (August 1994). "Ishar 3". CU Amiga (54): 66, 67.
- ^ a b Hackett, Tina (November 1994). "Ishar 3". Amiga Computing (79): 100, 101.
- ^ Snyder, Frank; Chapman, Ted; Kaiafas, Tasos (September 1995). "The Final Episode". Computer Game Review. Archived from the original on 1996-12-21. Retrieved 2019-01-05.