Jet Moto
Jet Moto | |
---|---|
Sony Computer Entertainment (Jet Moto and Jet Moto 2), 989 Sports (Jet Moto 3) | |
Creator(s) | Matthew Greenberg Bill Platter |
First release | Jet Moto October 31, 1996 |
Latest release | Jet Moto 3 September 16, 1999 |
Jet Moto is a series of futuristic
Common gameplay elements
The Jet Moto series utilizes a system called the magnetic grapple. Pressing the assigned button near a red energy pole creates a magnetic attraction between the player's bike and the pole.[2] Energy poles are often placed strategically throughout the courses, enabling racers to "slingshot" around tight turns without slowing down.[3] The magnetic grapple system is also sometimes used to swing over large gaps and chasms otherwise too large to ride over. In addition to the grapple system players are given four boosts per lap, which provide a temporary burst of speed.[4]
Games
Jet Moto

The original Jet Moto (Jet Rider in Europe
Twenty characters and three tracks are available at the beginning of the game, with seven more tracks unlockable by winning tournaments.[2] Traditional tracks are also included, and typical courses range from beaches with debris-littered water, ice-covered mountains, and even a floating track set above a city.
At the time of its release Jet Moto was seen as Sony's response to Nintendo's
Jet Moto 2
Jet Moto 2 (known as Jet Rider 2 in Europe[12] and Jet Moto '98 in Japan[12]) was released for the PlayStation in 1997. A Greatest Hits version of the game was also released. Due to an error during the disc printing process, a special edition version, Jet Moto 2: Championship Edition was printed instead of the original. This version featured six fewer competitors, but increased the game's speed to 30 frames per second. Jet Moto 2 was added to the PlayStation Network in January 2008.
The amount of playable characters for this game was halved in comparison to the first game, with ten characters available at the beginning of the game and one unlockable character. Track amounts were greatly increased, however, with ten new tracks, and tracks from the original game. All the original Jet Moto tracks were locked from the start. The first original track became available to play after all of Jet Moto 2's tracks were unlocked. Once the player got third place or better on one of the original tracks it would become unlocked and next original track would be available to play. Due to an error in printing all of the original tracks were unlocked from the start in the greatest hits version of the game, and ran at a faster speed than the original - albeit with only four racers. Tracks are more varied than Jet Moto, with each level containing a unique theme rather than the shared themes of the original game. The courses range from earthquake-damaged cities, desert Canyons, ice-covered mountains, roller Coasters, and several others.
The difficulty was higher in this game; the developers used gameplay recordings in place of fully developed racer AI, so most racers had a perfect run and any mistakes made by the player would result in a quick loss of top racing positions.[13] Dual Analog Controllers were supported for the first time, as well as DualShock Controllers but without any vibration feedback.
Jet Moto 3
Jet Moto 3 was released for the
This Jet Moto is notable for the inclusion of new stunt tracks. The objective of these tracks is to perform stunts to gain higher points and to collect coins scattered throughout the track. Another notable inclusion is the hop button, which is used to boost your player above the ground to avoid obstacles. The physics also were given an overhaul. Many times the player's bike travels so fast that it can be stuck riding on walls. Graphics were also considerably smoother as the game was released two years after the original games, but suffered greatly due to the use of heavy texturing as was common for PlayStation games of the time. Track themes vary greatly, with tracks taking places in volcanic islands, catacombs, the heights of Machu Picchu, and a thick Sequoia forest. DualShock Controller support was added to this installment.
Cancelled games
Jet Moto 2124

A fourth Jet Moto, called Jet Moto 2124, was being developed at Sony's 989 Studio in San Diego and was set to be based in the future.
Developers cited lack of marketing support, camera issues and a flawed physics model for the jet motos as a few of the main concerns with the game's development.[17] Other concerns included a new company president that did not support the game, and the studio director seeking to widen all the tracks, causing a significant increase in development time.[17] These, along with lackluster sales of Jet Moto 3, led to the cancellation of 2124 two years into production, just prior to beta testing.[15]
Jet Moto: SOLAR
In 2003 a
References
- ^ Game Revolution. Archived from the originalon 1998-06-13. Retrieved 2010-08-06.
- ^ a b c Rubenstein, Glenn (1996-12-09). "Jet Moto Review". GameSpot. Archived from the original on 2009-02-13. Retrieved 2010-08-06.
- ^ Electric Playground. Archived from the originalon 1997-08-04. Retrieved 2010-08-09.
- ^ IGN Staff (1997-01-03). "Jet Moto Review". IGN. Archived from the original on June 10, 2011. Retrieved 2010-08-06.
- ^ a b c d "Jet Moto Release Information for PlayStation - GameFAQs". GameFAQs. Archived from the original on 2011-06-09. Retrieved 2010-08-06.
- ^ "Jet Moto Release Information for PC - GameFAQs". GameFAQs. Archived from the original on 2012-10-25. Retrieved 2010-08-06.
- ^ IGN Staff (2007-01-31). "PlayStation Store Updates on Thursday". IGN. Archived from the original on February 20, 2008. Retrieved 2010-08-06.
- ^ "Jet Moto for PC - GameRankings". GameRankings. Archived from the original on July 14, 2014. Retrieved 2010-08-06.
- ^ "Jet Moto for PlayStation - GameRankings". GameRankings. Archived from the original on March 3, 2016. Retrieved 2010-08-06.
- ^ Mooney, Shane (1998-01-14). "Jet Moto Review". GameSpot. Archived from the original on 2005-03-21. Retrieved 2010-08-10.
- ^ "PlayStation Game Console Dominates Industry Sales by More Than 2 to 1 Margin as Competitive Gap Widens". Business Wire. 1998-10-22. Archived from the original on July 14, 2014. Retrieved 2010-08-06.
- ^ a b "Jet Moto 2 Release Information for PlayStation - GameFAQs". GameFAQs. Retrieved 2008-03-27.
- ^ "Tales of the Rampant Coyote: Jet Moto Memories". Comment by John Olsen: Personal blog of Jay Barnson, former SingleTrac developer. 2007-01-16. Archived from the original on 2011-07-15. Retrieved 2010-08-06.
- ^ "Jet Moto 3 Release Information for PlayStation - GameFAQs". GameFAQs. Retrieved 2008-08-13.
- ^ Pacific Coast Power & Light developer. Archived from the originalon 2010-04-17. Retrieved 2010-08-15.
- ^ Caoili, Eric (2010-02-26). "Jet Moto 2124 Retrospective, Syd Mead Designs". Game, Set, Watch. Retrieved 2010-08-15.
- ^ a b c d e f "PlayStationMuseum.com - Jet Moto 2124". playstationmuseum.com. Archived from the original on 2011-07-15. Retrieved 2010-08-15.
- ^ IGN Staff (2003-04-04). "Off the Record 4-04-03". IGN. Archived from the original on June 29, 2011. Retrieved 2010-08-15.
- ^ a b c "Jet Moto:SOLAR Game Design Document 2.4" (PDF). RedZone Interactive. Retrieved 2010-08-13.[permanent dead link ]
- ^ "Jet Moto:SOLAR Character Bios" (PDF). RedZone Interactive. Retrieved 2010-08-15.[permanent dead link ]
- ^ "GAR Career". personal site of George Rothrock, co-founder of RedZone Interactive. Retrieved 2010-08-15.[permanent dead link ]