Kid Icarus: Of Myths and Monsters
Kid Icarus: Of Myths and Monsters | |
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Platform | |
Mode(s) | Single-player |
Kid Icarus: Of Myths and Monsters is a
Gameplay
Kid Icarus: Of Myths and Monsters is a
Unlike in Kid Icarus, the levels scroll freely in all four directions, which enables the player to explore previously visited environments. Pit can flap his wings in mid-air to slow his descent.[6] In each area, there are hidden doors that lead to eight different types of chambers. In shops and black markets, the player may buy items such as healing potions in exchange for hearts, which are left behind by destroyed monsters.[2] Information centers provide hints, hot springs restore Pit's health, and bat chambers give the player an opportunity to earn hearts. Treasuries hold items that can be obtained in a game of chance.[7] In the sacred chamber, the weather god Zeus presents Pit with additional physical strength depending on the number of enemies defeated. The sacred training center has Pit take part in a test of endurance. His success will be awarded with one of three weapons, which will become active if his health is high enough: the protective crystals shield from enemies, and the fire arrows and long bow increase the vertical and horizontal range of the arrows, respectively. During the course of the game, the player must find and defeat guardian monsters in the fortresses to retrieve three sacred treasures—the Wings of Pegasus, the Silver Armor and the Light Arrows. These are special items, which grant Pit new abilities in the final stage, the sky palace.[2][4]
Plot
The game is set in the
Development
Kid Icarus: Of Myths and Monsters was designed by Masafumi Sakashita,
Reception
The game has been met with generally favorable reviews. A writer of the UK publication
References
- ^ a b c "Kid Icarus: Of Myths and Monsters". NintendoLife. March 9, 2012. Retrieved March 9, 2012.
- ^ Nintendo of America. November 1991. pp. 13–20.
- ^ IDG Communications. p. 72.
- ^ Nintendo of America. November 1991. pp. 11–12.
- Nintendo of America. November 1991. pp. 9–10.
- ^ a b Fletcher, JC (October 16, 2008). "Virtually Overlooked: Kid Icarus: Of Myths and Monsters". Joystiq. AOL. Archived from the original on October 21, 2012. Retrieved July 5, 2011.
- Nintendo of America. November 1991. pp. 21–24.
- Nintendo of America. November 1991. pp. 3–6.
- ^ Thomas, Lucas M. (January 26, 2011). "You Don't Know Kid Icarus". IGN. IGN Entertainment. Archived from the original on July 5, 2011. Retrieved July 5, 2011.
- ^ "Classification Database – Kid Icarus: Of Myths and Monsters". Attorney-General's Department Classification Branch. July 9, 1997. Archived from the original on July 27, 2011. Retrieved July 27, 2011.
- ^ "Interview Series 2 – 戦場よりIを込めて". Creators Station. Fellows. Archived from the original on September 19, 2011. Retrieved June 25, 2011.
- Nintendo of America. Archived from the original(PDF) on December 21, 2010. Retrieved July 5, 2011.
- Nintendo of Europe; Amo Oy. Archived from the originalon October 24, 2007.
- ^ Dawson, James (January 31, 2012). "Kid Icarus: Of Myths and Monsters Announced for the Japanese eShop". Nintendo World Report. Retrieved March 16, 2021.
- EMAP. October 1992. p. 110.
- ^ Drake, Audrey (January 31, 2011). "Bringing the Game Boy to the 3DS". IGN. IGN Entertainment. Archived from the original on July 26, 2011. Retrieved July 26, 2011.
- ^ Sanchez, David (June 5, 2011). "Top 10 Game Boy Games That Need the 3DS Treatment". GameZone. Intergi LLC. Archived from the original on June 21, 2011. Retrieved July 26, 2011.
- ^ "Top 20 Games For Each Nintendo System". Nintendo Power. No. 231. Future US. August 2008. p. 71.
- ^ McWhertor, Michael (July 12, 2010). "The New Kid Icarus May Explore Another Dimension: Multiplayer". Kotaku. Gawker Media. Archived from the original on July 15, 2010. Retrieved July 5, 2011.
- UGO Entertainment. Archived from the originalon February 11, 2012. Retrieved July 6, 2011.