Kitty Horrorshow

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Kitty Horrorshow
OccupationVideo game developer

Kitty Horrorshow is the pseudonym of an independent video game developer. Releasing her games on the distribution platform itch.io, she specializes in the psychological horror genre, with her games focusing on surreal and atmospheric horror in the aesthetic style of early 3D videogames.

Career and style

Though Horrorshow wanted to become a game developer when she was younger, her initial attempts led her to abandon game development, finding it too complex, leading her to focus on creative writing instead.[1] Several years later, Horrorshow became interested in game development once again after playing Arcadia by Jonas Kyratzes, made using Twine, an interactive story creation piece of software.[1]

Horrorshow's art style is influenced by early 3D video games, such as Doom, Hexen: Beyond Heretic, Thief: The Dark Project, and EverQuest, citing their ability to create immersive worlds while still remaining unmistakably computer-generated.[1][2] In an interview with Boing Boing, Horrorshow explained that the world of Silent Hill served as "more of a home" than anything she had experienced in reality, and that the works of Porpentine had greatly changed her outlook on videogames.[3]

Owen Vince of

Rock, Paper, Shotgun wrote, "These games creep up on you slowly and rattle your brain, not your instincts."[6]

In 2017, Horrorshow was one of four game creators featured at the "No Quarter" exhibition hosted by the

Games

CHYRZA

Originally published in October 2014, CHYRZA is a game about exploring a vast desert populated with large monoliths that surround a deserted village. A narrator describes the scenes, but in the first person voice of a traveler in the desert, detailing their disturbing encounters and backgrounds. Fears around a large pyramid that continuously looms in the distance is also repeatedly referenced. The structures found throughout the desert have their sources revealed to the player by the narrator when reaching the top of each one in an increasingly paranoid and unhinged manner.[8][9]

Chris Priestman of Kill Screen compared the atmosphere to The Twilight Zone's initial episode titled "Where Is Everybody?", saying it evoked the "feeling of being watched and isolated" and being slowly driven mad by the delusional psychosis.[8] Rock, Paper, Shotgun's Philippa Warr compared the setting to one of the bizarre news items that could be found in the fictional narrative podcast Welcome to Night Vale, especially one event where a "mysterious philosophical pyramid" arrives at the town.[9]

Anatomy

Released in 2016, Anatomy is a game focused on exploring an empty house and finding voice tapes within it as the house begins to change around the player. Initially, collecting these tapes is the only component of the game, but the program eventually glitches and closes itself; when reopened, the house has changed radically, with static on the game screen and audio distortion occurring. These shutdown events are repeated as the house continues to degrade more and more upon continued playing of the game.[10]

Rock, Paper, Shotgun's Steven Messner described Anatomy as "the rare kind of game that exploits our comforts — chiefly the feeling of being safe at home".[11] Wired writer Julie Muncy described the game as "[pushing] you to think about why scary things are scary, what deeper psychology is at work when you're afraid of the dark room at the end of the hall or what might be behind that locked door."[12] Jacob Geller for Game Informer described Anatomy as the "scariest game I've ever played" and that the lo-fi nature of the graphics and audio contributed significantly to the game's experience.[13] Playboy's Suriel Vazquez commended the game for not relying on monsters and jumpscares, leaving it "anything but predictable".[14]

Adam Smith of Rock, Paper, Shotgun referenced the

Lovecraftian quote "fear of the unknown", reinterpreting it for Anatomy as "fear of the familiar", whereby even familiar spaces can seem frightening in the dark and the quiet of night.[15] PC Gamer's Steven Messner discusses how the quarantine of 2020 that everyone has had to experience heightens the disturbing nature of Anatomy and increases the sinister nature of everyday household objects. He loved how the game "takes the simple pleasures of a life spent indoors and forces you to see it as something to fear".[16] In a quest to find a game that evokes "true terror", Tom Faber in Financial Times decided that Anatomy was ultimately that game, concluding that the inscrutable nature of the house was what made it terrifying and that what's "scarier than a monster operating as a metaphor is a monster that refuses to mean anything at all".[17]

Haunted Cities

Volume 1

Through funding from her

Flash about "a girl trying to cure a cassette tape's infection".[18]

Volume 2

One of the games presented in the second volume is Scarlet Bough, which features an abandoned small town where each building hides gory secrets. Matt Cox of

Rock, Paper, Shotgun pointed out that the game exhibited Horrorshow's stated design ethos of starting with the simple idea of a space and then populating it afterwards, commenting that the use of environmental storytelling and appropriate sounds helped to heighten the atmosphere.[19]

Volume 3

The third volume of the series included four games called Ghost Lake, Seven Days, Basements, and Castle Wormclot. A content warning for each game is included in the ReadMe file. The first game, Ghost Lake, involves driving a car around a decaying, abandoned city with disturbing imagery of rotting and breaking down buildings. Seven Days reflects several past games released by Horrorshow, by featuring the strange environment of a house undamaged by a storm and a flood that has destroyed the rest of the town. The player follows the occupant's diary on each day in the decaying location. Basements is a shorter game with more graphic and sensory-focused imagery about loss and the nature of humanity.[20][21]

Unlike many of the other games in the package that have a greater focus on overt horror, Castle Wormclot features the subdued presentation of a candlekeeper wandering a castle to light candles in a slow and methodical manner, so others in the castle can travel those same paths. The lives of the other characters in and around the castle is shown alongside their fears and worries about what is happening inside the castle. Cameron Kunzelman of Vice compared the game to the plodding horror of political life in 2018 in their home state of Georgia, and having to wait for the voted-upon results of the election to be announced, though with everything potentially collapsing in the meantime.[22]

Works

  • Dust City (August 2014)[23]
  • Chyrza (October 2014)[24]
  • Here Is Where I Carve My Heart (March 2015)[25]
  • Sunset Spirit Steel (March 2015)[26]
  • Hornets (April 2015)[27]
  • Sigil Valley (April 2015)[4]
  • Wolfgirls In Love (April 2015)
  • Rain, House, Eternity (May 2015)[28]
  • Actias (November 2015)
  • Anatomy (February 2016)[29]
  • 000000FF0000 (May 2016)
  • Haunted Cities (May 2016)
  • Haunted Cities Vol. 2 (October 2017)
  • Haunted Cities Vol. 3 (October 2018)
  • Haunted Cities Vol. 4 (October 2020)

Personal life

Horrorshow grew up in a self-described

rituals that she became more accepting of herself. Her spiritual beliefs also expressed themselves in music and writing and were a primary impetus that led to her video game making career.[30]

References

  1. ^ a b c Priestman, Chris (1 August 2015). "Recapturing the low-res horror of early 3D worlds". Kill Screen. Retrieved 22 June 2016.
  2. ^ McKenney, Kyle (25 August 2016). "Kitty Horrorshow: Making Games and Breaking Minds". Paste. Retrieved 27 December 2020.
  3. ^ Alexander, Leigh (21 October 2015). "Meet the secret new horror mistress of video games". Boing Boing. Retrieved 27 December 2020.
  4. ^ a b Vince, Owen (9 December 2015). "Making sense of the static". Kill Screen. Retrieved 22 June 2016.
  5. ^ Hudson, Laura (16 June 2016). "Scare Tactics". Slate. Retrieved 22 June 2016.
  6. Rock, Paper, Shotgun
    . Retrieved 22 June 2016.
  7. NYU Game Center. New York University
    . 3 November 2017. Retrieved 27 December 2020.
  8. ^ a b Priestman, Chris (21 October 2014). "Fear The Pyramid With CHYRZA's Twilight Zone-Style Horror". Kill Screen. Retrieved 28 December 2020.
  9. ^
    Rock, Paper, Shotgun
    . Retrieved 28 December 2020.
  10. ^ Macgregor, Jody (5 January 2020). "Great moments in PC gaming: Restarting Anatomy". PC Gamer. Retrieved 27 December 2020.
  11. Rock, Paper, Shotgun
    . Retrieved 29 December 2020.
  12. ^ Muncy, Julie (26 October 2020). "Anatomy Opens the Creaking Door to Haunted House Tales". Wired. Retrieved 27 December 2020.
  13. ^ Geller, Jacob (24 July 2018). "Inside The World Of Lo-Fi Horror". Game Informer. Retrieved 27 December 2020.
  14. ^ Vazquez, Suriel (15 April 2016). "'Anatomy' Uses Subtle Body Horror To Freak Players Out". Playboy. Retrieved 27 December 2020.
  15. Rock, Paper, Shotgun
    . Retrieved 28 December 2020.
  16. ^ Messner, Steven (3 January 2021). "Why I love the subtle domestic dread of Anatomy". PC Gamer. Retrieved 4 January 2021.
  17. ^ Faber, Tom (9 February 2021). "On a quest for games that deliver true terror". Financial Times. Retrieved 13 March 2021.
  18. ^ Priestman, Chris (10 May 2016). "Visit the latest haunted cities from the queen of horror games". Kill Screen. Retrieved 22 June 2016.
  19. Rock, Paper, Shotgun
    . Retrieved 28 December 2020.
  20. ^ Kunzelman, Cameron (20 October 2018). "A Free Horror Game Collection About Loss, Driving, And Candlekeeping". Kotaku. Retrieved 27 December 2020.
  21. Rock, Paper, Shotgun
    . Retrieved 28 December 2020.
  22. ^ Kunzelman, Cameron (9 November 2018). "Kitty Horrorshow's Latest Is a Horror Game For Our Scary Political Moment". Vice. Retrieved 27 December 2020.
  23. Rock, Paper, Shotgun
    . Retrieved 22 June 2016.
  24. ^ Alexander, Leigh (22 July 2015). "This subtle desert horror fiction will haunt you". Boing Boing. Retrieved 27 December 2020.
  25. ^ Sykes, Tom (14 March 2015). "The best free games of the week". PC Gamer. Retrieved 22 June 2016.
  26. IndieGames.com. Archived from the original
    on 20 June 2016. Retrieved 22 June 2016.
  27. ^ Alexander, Leigh (30 April 2015). "In this elegant ritual horror, giant hornets are everywhere". Boing Boing. Retrieved 27 December 2020.
  28. ^ Priestman, Chris (13 May 2015). "Kitty Horrorshow's most personal game yet is a trip through sad architecture". Kill Screen. Retrieved 22 June 2016.
  29. Rock, Paper, Shotgun
    . 27 February 2016. Retrieved 22 June 2016.
  30. ^ Priestman, Chris (13 July 2021). "The Game Developers Who Are Also Witches". Kotaku. Retrieved 5 September 2021.

Further reading

External links