Mike Perry (game developer)
Mike Perry | |
---|---|
Game designer, producer | |
Employer(s) | Maxis Electronic Arts Zynga |
Mike Perry (born 1969) was creative director at Maxis and Electronic Arts, where he worked on many of the Sim games. He produced and designed the award-winning title SimFarm, and both produced and programmed Yoot Saito's award-winning title SimTower. As of 2011, he is an executive producer at Zynga, managing the FarmVille
Biography
Perry's first game was an
U.S. Navy. Perry was a C64 enthusiast in high school, using it to teach himself how to program games and BBS applications. His stepfather later took a job as medical professor at the University of South Alabama
, which school Perry attended as well, studying music. However, he dropped out before graduating, to explore a musical career and move to California.
For the next two years he worked part-time at the videogame booth in a
Bay Area, and finally obtaining a job as a "Game Counselor" (telephone support) at Hudson Soft. Over the next two years his duties expanded within the company, including work on such games as Bomberman 2 and Super Adventure Island
.
In 1992, Perry was hired by
Software Publishers Association as "Best Secondary Education Program." The following year, Perry produced Yoot Saito's SimTower, which won the CODiE for Best Simulation Program.[2][3] He was one of the employees who stayed with the company when it was acquired by Electronic Arts in 1997.[4]
He has given talks at the Game Developers Conference, and in 2003, published a series of "Designer Diaries", documenting the development of the console version of The Sims.[5]
In 2011, Perry left Maxis/EA, and as of July 2011 is working at Zynga, where he is executive producer of FarmVille.[6]
Works
Year | Title | Role | Ref. |
---|---|---|---|
Maxis | |||
1993 | SimFarm | Producer and designer | |
1994 | SimTower | Producer | |
1994 | SimHealth | Producer | |
1994 | Klik & Play |
Producer with Europress | |
1995 | SimCity Classic |
Producer and programmer | |
1996 | SimCity 2000 Network Edition |
Producer and designer | |
1996 | SimCopter | Programmer | |
1997 | Streets of SimCity | Designer | |
Electronic Arts | |||
2000 | The Sims | Designer | |
2000 | SimCity 3000 Unlimited | Programmer | |
2002 | The Sims Online | Programmer | |
2003 | The Sims: Bustin' Out |
Designer | |
2003 | SimCity 4: Rush Hour | Tester | |
2004 | The Urbz: Sims in the City | Designer | |
2006 | The Godfather: The Game |
Creative director | [7] |
2009 | The Godfather II | Creative director | |
2011 | Darkspore | Executive producer | |
Zynga | |||
2011 | FarmVille | Executive producer |
References
- ^ "5 things you don't know about me". mikeyp.com. January 11, 2007. Archived from the original on September 23, 2018. Retrieved January 9, 2010.
- ^ "1995 CODiE award winners". Software and Information Industry Association. Archived from the original on October 15, 2009. Retrieved January 9, 2010.
- ^ "SimTower credits". mobygames.com. Retrieved January 9, 2010.
- Gamasutra. Retrieved August 15, 2011.
- ^ "Designer Diary #1 The Sims Bustin Out". GameSpot. August 28, 2003. Retrieved January 9, 2010.
- ^ "Mike Perry bio". LinkedIn. Retrieved August 15, 2011.
- ^ Brudvig, Erik (August 16, 2006). "The Godfather's Living World: Michael Perry dishes out the details on 360 improvements". IGN. Retrieved January 9, 2010.