Sid Meier's SimGolf
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Sid Meier's SimGolf | |
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Single player |
Sid Meier's SimGolf is a
Gameplay
The game features a complete system that allows the player to build their own golf empire. Players begin with some money and choose a country to begin building the players' course. Once there, players begin by placing a
Everything players add (or fail to) will modify the overall mood of the golfers; the main goal of the player is to make the course "look hard and play easy". Keeping them happy will allow them to invest in the players' course or donate a valuable landmark. Reward buildings, such as
The game also enables the player to save their professional golfer and then play championships with him to earn some extra money to further embellish or expand the course. On the official website players can visit the exchange part and enter a huge archive of player-designed Championship courses for players to download and play. Further adding to its depth, golfers play in pairs and usually talk about their own interests. If players put the proper landmarks in the proper places, these stories may progress and have a happy ending, which also adds to players' course. There is also a 'sandbox' mode, which allows players to play the game with an infinite amount of money, so they can hone their designing skills.
SimGolf calculates the skill rating of your course. There are three skills all golfers either have or don't have: length, accuracy, and imagination. Length is the ability to hit the ball a long way, accuracy the ability to hit the ball straight, and imagination is the ability to "shape" shots the way you want to and put spin on the ball. The skill rating of a hole is determined by the average score of people with each skill compared to the average score of people without each skill. For example, if the average score of people with length is 4, and without length is 4.5, you have a length rating of 4.25. The skill rating of your hole is the rating in all three categories added together, and the skill rating of your course is the ratings of all your holes added together.
Reception
The game received "favorable" reviews according to the review aggregation website Metacritic.[1]
SimGolf was nominated for Computer Gaming World's 2002 "Strategy Game of the Year" award, which ultimately went to Freedom Force.[13] It was also a runner-up for GameSpot's annual "Best Single-Player Strategy Game on PC" award, losing to Medieval: Total War.[14]
References
- ^ a b "Sid Meier's SimGolf for PC Reviews". Metacritic. Archived from the original on June 4, 2015. Retrieved January 26, 2015.
- AllGame. Archived from the originalon November 15, 2014. Retrieved January 27, 2015.
- ^ Smolka, Rob (April 2002). "Sid Meier's SimGolf" (PDF). Computer Gaming World. No. 213. p. 97. Retrieved May 26, 2017.
- ^ "Sid Meier's SimGolf". Game Informer. No. 107. March 2002. p. 86.
- Game Revolution. Archivedfrom the original on June 14, 2015. Retrieved January 27, 2015.
- ^ Park, Andrew (January 30, 2002). "[Sid Meier's] SimGolf Review". GameSpot. Archived from the original on October 8, 2015. Retrieved January 27, 2015.
- ^ Lackey, Jeff (February 20, 2002). "Sid Meier's SimGolf (PC)". GameSpy. Archived from the original on January 12, 2005. Retrieved January 27, 2015.
- ^ Lafferty, Michael (January 13, 2002). "Sid Meier's SimGolf Review - PC". GameZone. Archived from the original on February 8, 2009. Retrieved January 27, 2015.
- ^ Butts, Steve (January 29, 2002). "Sid Meier's SimGolf". IGN. Archived from the original on July 5, 2015. Retrieved January 27, 2015.
- ^ Preston, Jim (March 2002). "Sid Meier's SimGolf". PC Gamer: 62. Archived from the original on March 15, 2006. Retrieved January 27, 2015.
- X-Play. Archived from the originalon February 12, 2002. Retrieved January 27, 2015.
- ^ Boyce, Ryan (January 25, 2002). "Sid Meier's SimGolf". Maxim. Archived from the original on February 3, 2002. Retrieved January 27, 2015.
- ^ Staff (April 2003). "Computer Gaming World's 2002 Games of the Year". Computer Gaming World. No. 225. pp. 83–86, 88, 89, 92–97.
- ^ GameSpot Staff (December 30, 2002). "GameSpot's Best and Worst of 2002". GameSpot. Archived from the original on February 7, 2003.
External links
- Official website (archived)
- Sid Meier's SimGolf at MobyGames
- Demo version at Internet Archive