Yoot Tower

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Yoot Tower
Single player

Yoot Tower (known in Japan as The Tower II) is a

construction and management simulation computer game. The game is a sequel to SimTower.[1]

The lead designer, Yoot Saito, who also worked on SimTower, produced this game as a sequel to SimTower, adding several new features while retaining the same general interface and style. The game's premise is largely unchanged from its predecessor; players must build a profitable and unique tower block complete with various amenities and living accommodations, while balancing the needs of the occupants.

Gameplay

Exiting from basement shops to the lobby

Using the provided starting funds, players must begin to build a tower from scratch. As in SimTower, offices and food courts can be built to generate income, as well as

billboards
outside and renting them out as advertisement space.

Also new to this game is the ability to choose where the building is built. What the player can do in these locations varies, such as how many stories high the building can be, what the player is actually allowed to build, and how much money the player starts off with. The variation gives each location its own difficulty level compared to the others.

Yoot Tower includes a non-invasive form of static

Glico
store.

The Tower II is a fully 32-bit program unlike SimTower which was 16-bit. It can even run on all 64-bit Windows operating systems. The Tower II also has a resizable window that can support very high resolutions (3200 x 2160).

Expansions

A new addition of the game is the ability to expand the game using

Austin Powers
movie can be downloaded.

The original Tower II game came with Tokyo and Hawaii. The American version had Tokyo, Hawaii, and Kegon Falls. However, unlike in Japan, America did not get updates. In Japan, each expansion pack was sold under the Towerkit title.

Locations

Waikiki, Hawaii

The easiest of the three scenarios, Hawaii has users building a mixed-use structure featuring

condominia and hotels. After building up those plus an underground shopping mall, users can place a cathedral
on the top floor (the 45th).

Tokyo, Japan

The advanced Tokyo level has users building a fast-paced tower with primarily offices and eventually other uses as well. Users place a stadium on the top level.

Kegon Falls

In this scenario, the player is required to construct mostly underground, building a vast underground tourist attraction through hotels, shops, and a museum. This was initially sold in Japan as an expansion, but is included in Yoot Tower and later The Tower II releases.

Statue of Liberty

This expansion, was released in Japan in February 1999 under the name Towerkit CD-ROM: The Statue of Liberty. It was also originally meant to be available to download from the American official website, but the English version never materialized. The expansion is rare in Japan.

Tokyo Tower

In this game, player build below Tokyo Tower. Yoot Saito also indicated the Tower team was working on another location, "Tokyo Tower"[1], but the addition was only released in Japan as Towerkit. This is not to be confused with the "Tokyo" location.

Kyoto Station Bldg.

The

Gamera 3: Awakening of Irys
movie. This version was sold as Towerkit, or bundled with the base The Tower II game.

King Naniwa Building Legend

In this add-on, player built around

Tsutenkaku
.

This version was sold as Towerkit, or bundled with the base The Tower II game.

Christmas Story

In this add-on, officially titled The Tower II - Christmas Story ~サンタクロースになれる聖夜~,[2] the player constructs a log building and collects Christmas-themed items whilst Santa can be spotted walking around.

This version was sold as Towerkit and the rarest and most obscure of the released items.

Cancelled releases

  • Lunar base
  • Luxury cruise ship
  • Hokkaidō

Reception

The game was dismissed by some game review websites and magazines as being too much a rehash of the original SimTower. Many wrote the game off as being basically identical to its predecessor. Due to the average reviews and spotty distribution, the game was largely ignored by the mainstream gaming public after release, possibly contributing to its poor sales.[citation needed] This in turn is the most likely reason why none of the new locations or expansion plug-ins were ever localized for the English version.[citation needed] It sold well in Japan, however, and received several new plug-ins. Another criticism was that some in-game text was not localized effectively.[citation needed] This resulted in some minor text errors and unfamiliar items to American audiences (such as placing cigarette machines commonly).

References

  1. Newspapers.com
    .
  2. ^ "The TowerII クリスマスストーリー -サンタクロースになれる聖夜- タワーキットCD" (in Japanese). Retrieved 2023-08-30.
  3. ^ Frankel, Josh. "Yoot Tower". GamePro. Archived from the original on October 11, 2004.
  4. ^ Royal, Anne (June 1, 1999). "Yoot Tower". Computer Games Strategy Plus. Archived from the original on January 30, 2003.
  5. ^ Stauffer, Todd (1999). "Yoot Tower". Inside Mac Games. Archived from the original on August 15, 2000. Retrieved June 13, 2023.
  6. ^ Butts, Stephen (May 20, 1999). "Yoot Tower". IGN. Retrieved June 13, 2023.

External links