SimCity 4: Rush Hour

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SimCity 4: Rush Hour
Single player

SimCity 4: Rush Hour is the

EA Games and Maxis, where the player builds a city
from scratch. It was released on September 22, 2003, simultaneously with a deluxe edition of SimCity 4 which also contains the expansion pack built-in.

In SimCity 4: Rush Hour, players continue to build and manage cities, but now have the ability to control the transportation systems within their cities, including roads, highways, railways, and airports. The expansion pack also introduces disasters, such as tornadoes and earthquakes, which can impact players' cities.

SimCity 4: Rush Hour received generally positive reviews upon release, with many praising the added depth and replay value provided by the new transportation and disaster features.

Overview

Mayor Mode

When starting a new city, there are three different difficulty levels, each with a different amount of starting money, as opposed to the single amount in the original SimCity 4. New regions are also included, such as New York and San Francisco.

Tutorials

Instead of a single

tutorial
, Rush Hour includes five separate tutorials in order to help players learn the controls for the game. It includes a "Getting Started" tutorial that guides the player the basic zoning and construction tools, a "Terraforming" tutorial that instructs the player on the use of the terraforming tools in god mode, a "Making Money" tutorial that helps players learn how to manage their budget, a "Big City" tutorial that shows how to improve the desirability and land value in a large city, and finally a "Rush Hour" tutorial that shows the player how to use all the new tools that were added with the expansion pack.

U-Drive-It

A steam train being driven by the player using U-Drive-It.

U-Drive-It is a new add-on to Rush Hour, a mode where players can take control of cars, planes, boats and many other forms of transportation and drive them around the city. There are two modes of driving: Scenario Mode, where the player has a limited amount of time to complete a mission and win money or prizes, or Free Drive, that allows the player to drive freely.

If the vehicle sustains excessive damage (either by crashing into other vehicles or traversing into water), it will burst into flames and subsequently explode. This is shown by a colored diamond above the vehicle, in-game called a "plumbob" (much like the ones in The Sims) which can turn from green to red to represent the vehicle's current state.

Some vehicles have certain individual features, such as a

siren
on police cars or the capacity to damage sections of the city with munitions from vehicles such as tanks, helicopters and jets. Also, some boats may cast fish nets or tug other boats to safety.

GameSpot has related U-Drive-It to Streets of SimCity,[5] and indicated the feature including an enhanced physics model partially based on that of SimCopter.[6] However, while Streets of SimCity and SimCopter can alternate between a first- and third-person view, U-Drive-It is restricted to third-person.

Roads and highways

A screenshot showing some examples of new features in SimCity 4: Rush Hour.

The newest addition to the roads section are one way roads and avenues. One-way roads are the same size as normal roads only they stretch into one direction, while avenues are 4-lane (2 lanes per direction) dual carriageway roads the same size as highways, with some shrubbery in the center strip (defined by the wealth of buildings on the road). Avenues have a lower capacity than highways, but are more easily accessible and allow buildings to be placed adjacent to them. Avenues could be made in SimCity 4's predecessor, SimCity 3000, by building two roads parallel to each other, however they are not present in the original SimCity 4.

The ground

t-intersection
for highways was also introduced. Another addition is a toll booth which can be placed on roads, highways, or avenues in order to get money. However they can worsen traffic congestion and lower the player's mayor rating.

Public transportation

Major changes to the

elevated rail
is cheaper than the monorail and can connect to the city's subway system.

The public

parking garage was also introduced, which can be placed next to stations and bus stops to create a "park and ride
" system.

Water transport

The ferry system was introduced as the only change to the water transport section. The ferry system came in two types: Passenger, for people only, and Car and Passenger, for both. The ferries allow sections of a city that are separated by water to be connected without incurring the cost of constructing a bridge or tunnel.

Route query

The Rush Hour route query tool shows how Sims travel to, from, and across a building or road.

Another new feature in Rush Hour is the route query; with it, it is possible to check the routes the Sims use to get to their jobs, allowing the player to see directly where the Sims need to go and how they do it. It also enables players to examine the number of cars that travel on each road in order to determine which roads are the most congested. In this way, the player can find out where to place public transport stations strategically.

Disasters

Two new disasters are included in the pack,

MechaGodzilla
. Autosaurus will go on a rampage, and eventually explode.

Development

SimCity 4: Rush Hour was first announced at

public beta of an updated version of Rush Hour with greater Intel Mac compatibility.[12]

Reception

SimCity 4: Rush Hour received generally positive reviews from critics, but was criticized for having many quality-of-life changes and features that critics felt should have been included in the base game, as opposed to an expansion.[16][24] Still, the game was awarded an aggregate game critic score of 79 at MetaCritic.[13]

See also

References

  1. ^ "Rush Hour rushed through". Eurogamer.net. 2003-09-08. Retrieved 2023-04-02.
  2. ^ Sniffles the News Hound (September 5, 2003). "Sim City 4: Rush Hour Goes Gold". IGN. IGN Entertainment. Archived from the original on April 4, 2004.
  3. ^ Butts, Steve (September 22, 2003). "SimCity 4 Rush Hour Ships". IGN. IGN Entertainment. Archived from the original on April 12, 2004.
  4. ^ "Aspyr ships SimCity 4 Rush Hour". Macworld. Retrieved 2023-04-02.
  5. ^
    CNET Networks. Archived from the original
    on October 2, 2003.
  6. from the original on December 7, 2003.
  7. from the original on December 12, 2003.
  8. from the original on October 4, 2003.
  9. ^ Adams, David (August 28, 2003). "Maxis to Offer Rush Hour Rebate". IGN. IGN Entertainment. Archived from the original on April 4, 2004.
  10. ^ McNamara, Tom (September 25, 2003). "EA Ships SimCity 4 Deluxe Edition". IGN. IGN Entertainment. Archived from the original on April 13, 2004.
  11. ^ a b "Rush Hour Music Downloads". SimCity.com. 2003. Archived from the original on 2003-10-24. Retrieved 2008-08-01.
  12. ^
    IDG Communications. Archived
    from the original on March 27, 2021.
  13. ^ a b "SimCity 4: Rush Hour (PC)". MetaCritic. Retrieved 2009-01-19.
  14. ^ Rosendorfer, Sebastian (October 3, 2003). "SimCity 4 Rush Hour". 4Players (in German). 4Players GmbH. Archived from the original on July 17, 2007.
  15. ^ Nerces (October 16, 2003). "SimCity 4 : Rush Hour". Clubic (in French). Archived from the original on December 12, 2003.
  16. ^ a b Knutson, Michael (October 7, 2003). "SimCity 4: Rush Hour". GameZone. GameZone Online. Archived from the original on December 8, 2003.
  17. ^ Butts, Steve (September 22, 2003). "SimCity 4: Rush Hour Review". IGN. IGN Entertainment. Archived from the original on October 2, 2003.
  18. ^ Jihem (October 1, 2003). "Sim City 4 : Rush Hour". Jeuxvideo.com. L'Odyssée Interactive. Archived from the original on May 7, 2004.
  19. ^ Bemis, Greg (November 11, 2003). "'Sim City 4: Rush Hour' (PC) Review". TechTV. TechTV. Archived from the original on December 3, 2003.
  20. ^ Reiner, Andrew (December 2003). "Sim City 4: Rush Hour". Game Informer. GameStop. Archived from the original on August 14, 2004.
  21. ^ Taylor, Martin (October 17, 2003). "Sim City 4: Rush Hour". Eurogamer. Eurogamer Network. Archived from the original on February 24, 2004.
  22. ^ Smith, Mike (2003). "SimCity 4: Rush Hour". Games Domain. Yahoo!. Archived from the original on December 7, 2003.
  23. ^ Gunner (October 15, 2003). "SimCity 4: Rush Hour". Gameplanet. Archived from the original on November 2, 2003.
  24. ^ a b Allen "Delsyn" Rausch (October 2, 2003). "SimCity 4: Rush Hour (PC)". GameSpy. GameSpy Industries. Archived from the original on February 22, 2004.

External links