Murray Campbell
Murray Campbell is a Canadian computer scientist known for being part of the team that created Deep Blue; the first computer to defeat a world chess champion.
Biography
Campbell was involved in surveillance projects related to petroleum production, disease outbreak, and financial data.[
Campbell visited
He is a Senior Manager in the Business Analytics and Mathematical Sciences Department at the
Personal life
Campbell himself played chess at near National Master strength in Canada during his student days, but has not played competitively for more than 20 years. His peak
Honors and awards
North American Computer Chess Championship: Member of winning teams in 1985 (HiTech), 1987 (ChipTest), 1988 (Deep Thought), 1989 (HiTech and Deep Thought), 1990 (Deep Thought), 1991 (Deep Thought) and 1994 (Deep Thought).[2]
1989 World Computer Chess Championship, winning team (Deep Thought)[3]
Campbell shared the $100,000 Fredkin Prize with Feng-hsiung Hsu and A. Joseph Hoane Jr. in 1997. The prize was awarded for developing the first computer (Deep Blue) to defeat a reigning world chess champion in a match.[4][5]
Campbell received the Allen Newell Research Excellence Medal in 1997, citing his contributions to Deep Blue (first computer to defeat a world chess champion), Deep Thought (first Grandmaster level computer) and HiTech (first Senior Master level computer).[5][6]
Campbell was elected Fellow of the Association for the Advancement of Artificial Intelligence in 2012 for "significant contributions to computer game-playing, especially chess, and the associated improvement in public awareness of the AI endeavor."[7]
References
- ^ "Distinguished ACM Speaker: Murray Campbell". Dsp.acm.org. Archived from the original on 2012-02-20. Retrieved 2012-03-12.
- ISBN 0-387-94820-1.
- ISBN 0-387-95461-9.
- ^ "The $100,000 Fredkin Prize for Computer Chess To Be Awarded To Deep Blue's Inventors at AAAI '97". Carnegie Mellon School of Computer Science. 25 July 1997. Retrieved 11 April 2013.
- ^ a b Hamilton, Carol McKenna; Hedberg, Sara (1997). "Modern Masters of an Ancient Game". AI Magazine. 18 (4): 11–12. Retrieved 13 April 2013.
- ^ "The Allen Newell Award for Research Excellence". Carnegie Mellon School of Computer Science. Archived from the original on 11 June 2011. Retrieved 11 April 2013.
- ^ "Elected AAAI Fellows". Association for the Advancement of Artificial Intelligence. Retrieved 11 April 2013.