Nicholas Fortugno

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Nicholas Fortugno
Born (1975-05-13) May 13, 1975 (age 48)
Video game designer, CCO, Interactive narrative specialist
Websitewww.playmatics.com www.criticalsmack.com

Nicholas Fortugno (born May 13, 1975) is an American game designer and educator. Fortugno is CCO of Playmatics LLC, a

casual games and co-founded with Margaret Wallace.[1]

Fortugno is perhaps best known for designing

live-action role-playing
games (LARP).

Since 2002, Fortugno has taught the Game Design and Interactive Narrative program at Parsons School of Design, and has contributed to the development of the school's game design curriculum.[4] Fortugno also hosts and writes for the game journal and review site Critical Smack!.[5]

Early life and education

Born in the Bronx, New York, Fortugno was raised primarily in Yonkers, New York, where he attended Gorton High School. Fortugno earned Bachelor of Arts in English and Philosophy from the State University of New York at Purchase in 1997. Between 2000 and 2002, he attended the City University of New York as a doctoral student in English Literature, and then Hunter College as a Master's student, with a concentration on post-war American novels. He then completed a MFA in Design and Technology at Parsons School of Design in 2017. [6]

Career

City College of New York

In the summer of 2022, Fortugno was hired through a grant provided by the Mayor's Office of Media and Entertainment to lead a new program in Digital Game Design at the City College of New York. The Gaming Pathways initiative was granted $2 million sponsoring both Urban Arts, an organization dedicated to teaching low-income students STEM and STEAM skills; City College of New York, for the establishment of Bachelors of Science in Digital Game Development; and the Harlem Gallery of Science, which supports mentorships for middle and high school students in STEM skills. [7]

The degree is being established at City College of New York and is expected to be available in Fall of 2024. Fortugno is serving as Director of Gaming Pathways at CCNY.

Gamelab

Fortugno worked at Gamelab starting in 2000, ultimately becoming Director of Game Design before leaving in 2006.[6] Fortugno acted as lead designer and co-designer for many digital Gamelab projects, including:

Diner Dash

Diner Dash is an action strategy game in which the player takes the role of Flo, a stockbroker who quits her job to run her own diner.[22] One of the top-selling downloadable games of 2004, Diner Dash was later ported to mobile phone, given a retail release and made available via 100% advert-supported download. Versions have been created for the PSP, Game Boy Advance, and Nintendo DS platforms.[23] GamingTalkHQ reported that a version for Xbox Live Arcade for the Xbox 360 was imminent. To date, Diner Dash has been downloaded over a half a billion times across all of its platforms.[24]

Rebel Monkey

Co-founded in 2007 by Fortugno and

RealArcade.[26] In early 2009, Rebel Monkey announced the launch of casual massively multiplayer online game
CampFu.

CampFu

CampFu was an online

beta stage
that began in February of the same year. CampFu was free to play, but users could access premium content by purchasing in-world currency called "FuCash" and/or a VIP membership subscription. Users could also earn Tickets, which could be exchanged for clothing items by playing CampFu games. Games that were playable in CampFu included:

  • Veg-Out
  • WordMob
  • Fungeez
  • Critter Smackdown

CampFu was built on Rebel Monkey Inc.'s Monkey Wrench development platform.

Playmatics

In September 2009, Fortugno and Wallace started a new company focused on game design and development called Playmatics, LLC.

Social and non-digital games

In 2003, Fortugno teamed with

Twin Cities
.

Fortugno, Salen, and Lantz later collaborated again to make Slow Games, a two-page spread of games for Metropolis Magazine's 25th Anniversary issue in April 2006.[28][29]

Later that year, Fortugno was one of five founders (including Greg Trefry, Catherine Herdlick, Mattia Romeo, and Seung-Taek "Peter" Lee) of Come Out & Play (CO&P), the world's first street game festival. The first CO&P ran in

LARP entitled Ghost Engines in the Sky.[32] The following year, Amsterdam hosted the CO&P as part of the PICNIC Festival in 2007. CO&P returned to NYC June 6 to 8, 2008.[33]

In Come Out & Play 2010 in NYC, Nick Fortugno partnered with Samuel Strick to create Humanoid Asteroids.[34] Humanoid Asteroids has run in New York City, the following CO&P in San Francisco, and at IndieCade in Los Angeles. Humanoid Asteroids has also been covered by the game news blog Kotaku.[35]

As part of Gamelab, Fortugno has designed several non-digital games for the Game Developers Conference, including: Alphabet City, Confquest, Leviathan, Pantheon, and Supercollider. He was also involved in the design process of the Mighty Beanz collectible card game and the X-Pod Face-Off board game.

Live-action role-playing games

While attending

LARP, which ran for several years and was reported on in Rules of Play by Katie Salen and Eric Zimmerman and Daniel Mackay's The Fantasy Role-Playing Game.[36]

In addition to Seasons of Darkness and CO&P's Ghost Engines in the Sky, Fortugno has created a multitude of additional LARPs, including A Measure for Marriage, a live-action role-playing game modeled after a Shakespearean comedy designed to facilitate a friend's marriage proposal.[37][38] Fortugno also created No Meaner Name Than Diplomacy, an upstairs/downstairs LARP performed at Gen Con.

Writing

Fortugno has written a number of articles on game design and interactive narrative, including educational games,[39] live-action roleplaying games,[37] game usability,[40] and interactive narrative in console games such as Shadow of the Colossus.[41] Fortugno also hosts and writes for the games blog Critical Smack!, in which Fortugno plays and live-blogs his critical reactions to the games he plays in approximately hour-long sessions.[5]

External links

References

  1. ^ a b "Home". playmatics.com.
  2. ^ "Diner Dash | Gamelab". Archived from the original on July 24, 2008. Retrieved September 18, 2008.
  3. ^ "Ayiti: The Cost of Life wins Games for Change award | Gamelab". Archived from the original on January 5, 2009. Retrieved September 18, 2008.
  4. ^ "Parsons - Design & Technology Faculty, Nicholas Fortugno". Archived from the original on September 1, 2006. Retrieved September 18, 2008.
  5. ^ a b "Home". criticalsmack.com.
  6. ^ a b LinkedIn profile [self-published source]
  7. ^ https://www.nyc.gov/site/mome/news/05162022-digital-games.page
  8. ^ "Arcadia - Free Online Game from Shockwave". Archived from the original on September 15, 2008. Retrieved September 18, 2008.
  9. ^ "Homepage | Voices of Youth".
  10. ^ "PlayFirst - Diner Dash - Free Game Download at PlayFirst". Archived from the original on February 12, 2010. Retrieved January 7, 2010.
  11. ^ "Downbeat | Gamelab". Archived from the original on July 24, 2008. Retrieved September 18, 2008.
  12. ^ "HBO: Carnivàle - Games". Archived from the original on August 22, 2008. Retrieved January 7, 2010.
  13. ^ "Archived copy". Archived from the original on May 13, 2013. Retrieved December 23, 2011.{{cite web}}: CS1 maint: archived copy as title (link)
  14. ^ "LEGO.com Make and Create Activities - Junkbot". Archived from the original on October 11, 2008. Retrieved September 18, 2008.
  15. ^ "LEGO.com Make and Create Activities - Junkbot Undercover". Archived from the original on December 6, 2008. Retrieved September 18, 2008.
  16. ^ "LEGO Fever | Gamelab". Archived from the original on July 24, 2008. Retrieved September 18, 2008.
  17. ^ "Miss Management for iPad, iPhone, Android, Mac & PC! Big Fish is the #1 place for the best FREE games".
  18. ^ http://racers.lego.com/en-us/games/MotorBike.aspx
  19. ^ "PlayFirst - Plantasia - Free Game Download at PlayFirst". Archived from the original on March 5, 2010. Retrieved January 7, 2010.
  20. ^ "Spybot: The Nightfall Incident - Walkthrough, Tips, Review". Jay is games. Retrieved January 15, 2024.
  21. ^ "Archived copy". Archived from the original on December 11, 2005. Retrieved January 7, 2010.{{cite web}}: CS1 maint: archived copy as title (link)
  22. ^ "A dash of reality in online game / Female players attracted to offerings that provide break from daily routine". March 27, 2006.
  23. ^ "Diner Dash coming to handhelds". Eurogamer. June 29, 2006.
  24. ^ Playfirst launches Diner Dash worldsinmotion.biz January 2011 [permanent dead link]
  25. ^ "Home". rebelmonkey.com.
  26. ^ "National Geographic Channel Launches Robust Online Game Site - Featuring Debut of Exclusive New Game in Partnership with RealNetworks". Archived from the original on August 20, 2008. Retrieved September 18, 2008.
  27. ^ "Hi-res vs. Lo-res Graphics: Presenter Bios". Archived from the original on December 3, 2008. Retrieved September 18, 2008.
  28. ^ "Slow Games and the Quest for Play Everlasting". Archived from the original on June 10, 2008. Retrieved September 18, 2008.
  29. ^ Slow games gamersmob.com [dead link]
  30. ^ "Come Out and Play Festival » Contact". Archived from the original on March 4, 2008. Retrieved September 18, 2008.
  31. ^ "Archived copy". Archived from the original on October 10, 2006. Retrieved September 18, 2008.{{cite web}}: CS1 maint: archived copy as title (link)
  32. ^ ":: Come Out & Play 2010 ::".
  33. ^ ":: Come Out & Play 2008 ::". Archived from the original on October 7, 2008. Retrieved September 18, 2008.
  34. ^ Archived at Ghostarchive and the Wayback Machine: Humanoid Asteroid. YouTube.
  35. ^ Mark, Aulistar (June 8, 2010). "This Was Live-Action Asteroids, And Two Other Games". Kotaku. Retrieved January 15, 2024.
  36. ^ Katie Salen, Eric Zimmerman. Rules of Play: Game Design Fundamentals, MIT Press, 2004.
  37. ^ a b "On A Measure for Marriage - Nick Fortugno". Archived from the original on September 17, 2008. Retrieved September 18, 2008.
  38. ^ "Second Person - Slashdot". May 5, 2008.
  39. ^ "Features: 'GDCTV: The Near Future of Media Distribution'". May 17, 2005.
  40. .
  41. ^ "Shadow of the Colossus - Nick Fortugno | ETC-Press (Beta)". Archived from the original on October 16, 2009. Retrieved October 20, 2009.