Responsive computer-aided design
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Responsive computer-aided design (also simplified to responsive design) is an approach to
The process begins with a designer creating a basic design of an object using CAD software with parametric or algorithmic relationships. These relationships are then linked to physical sensors, allowing them to drive changes to the CAD model within the established parameters. Reasons to allow sensors to modify a CAD model include customizing a design to fit a user's anthropometry, assisting people without CAD skills to personalize a design, or automating part of an iterative design process in similar fashion to generative design. Once the sensors have affected the design it may then be manufactured as a one-off piece using a digital fabrication technology, or go through further development by a designer.
Context

Responsive computer-aided design is enabled by
As these concepts mature, responsive design is emerging as an opportunity to reduce reliance on graphical user interfaces (GUIs) as the only method for designers and consumers to design products,[3] aligning with claims by Golden Krishna that "the best design reduces work. The best computer is unseen. The best interaction is natural. The best interface is no interface."[4] Calls to reduce reliance on GUIs and automate some of the design process connects with Mark Weiser's original vision of ubiquitous computing.[5]
Related concepts
A variety of similar research areas are based on gesture recognition, with many projects using motion capture to track the physical motions of a designer and translate them into three-dimensional geometry suitable for digital fabrication.[6][7] While these share similarities to responsive design through their cyber-physical systems, they require direct intent to design an object and some level of skill. These are not considered responsive, as responsive design occurs autonomously and may even occur without the user being aware that they are designing at all.
This topic has some common traits with responsive web design and responsive architecture, with both fields focused on systems design and adaptation based on functional conditions.
Current work
Responsive computer-aided design has been used to customize fashion, and is currently an active area of research in footwear by large companies like New Balance who are looking to customize shoe midsoles using foot pressure data from customers.[8]
Sound waves have also been popular to customize 3D models and produce sculptural forms of a baby's first cries,[9] or a favorite song.[10]
See also
- Design computing
- Four-dimensional product
- Industry 4.0
- Product design
References
- .
- .
- ^ Novak, James (March 2018). Responsive Design and 4D Products: Enhancing Human Experiences Through Ubiquitous Computing (PhD thesis). Griffith University.
- OCLC 884306639.
- ISSN 0036-8733.
- ^ "Sketch Chair Project". www.frontdesign.se. Retrieved 2019-02-15.
- S2CID 16624461.
- ^ Rosenkrantz, Jessica (2015-11-30). "Data-customized midsoles with New Balance". Nervous System blog. Retrieved 2019-02-15.
- ^ "Azzaro 3D Prints Infant's First Cries". 3D Printing Industry. 2015-07-31. Retrieved 2019-02-15.
- ^ Stella, Rick (2015-07-15). "Reify uses 3D printing and augmented reality to make music you can hear, see, and hold". Digital Trends. Retrieved 2019-02-15.
Further reading
- Greenfield, Adam (2006). Everyware: The Dawning Age of Ubiquitous Computing. Berkeley, California USA: New Riders. ISBN 0-321-38401-6