Sega Rally Championship
Sega Rally Championship | |
---|---|
Naofumi Hataya (Sega Saturn) | |
Platform(s) | Arcade, Sega Saturn, Windows, N-Gage, Game Boy Advance, PlayStation 2[4] |
Release | October 11, 1994 |
Sega Model 2 |
Sega Rally Championship is a 1994
The music for the arcade game was composed by
Gameplay
The player can enter a "World Championship" mode consisting of three stages: Desert (which resembles African savanna), Forest (which is based on Yosemite National Park) and Mountain (which is in Corsica), where their finishing position at the end of one course is carried through to the starting position of the next course. In this mode, it is impossible to reach first-place position by the end of the first track; thus, the player must try to overtake as many opponent cars as possible on each track (while staying within the time limit), and gain the lead over several tracks. If, at the end of the third stage, the player is in first place, they will advance to the extra fourth stage called "Lakeside" (on the
Three cars are featured in the game;
The game supports up to four players using cabinets linked together.[10]
Development
Sega Rally Championship was directed by Kenji Sasaki, a former
The Sega Saturn version of the game had to be almost completely remade, only referencing the graphics of the arcade version, which required detailed planning.
The Sega Saturn version was rushed to the North American market in order to take advantage of the
Release
In Japan, the Sega Saturn version of the game shared the full title of its arcade counterpart, Sega Rally Championship 1995, because it was released on December 29, 1995; the year was dropped from the title of the North American and European SegaSaturn version.
Reception and legacy
Aggregator | Score | |||
---|---|---|---|---|
Sega Magazin | 95%[35] | |||
Sega Power | 97%[36] | |||
Sega Saturn Magazine | 97%[37] |
Publication | Award |
---|---|
GameFan Megawards (1995) | Racing Game of the Year[38] |
Gamest Awards (1995) | 8th Best Action, 9th Best Graphics[39] |
GamePro Readers' Choice Awards (1996) | 6th Best Racing Game[40] |
Retro Gamer (2009) | Top Racing Game Ever[41] |
Guinness World Records (2009) | 44th Top Console Game[6] |
Arcade
Upon release, the game sold 12,000 arcade units.
The arcade game was met with positive reviews from critics. Next Generation reviewed the arcade version of the game, stating that "Rally's downside is the car's indestructibility: no matter how much you slam into either opponents or banks, your racer [...] receives not a scratch, nor can you flip or leave the road [...] And some might say the control is a fault, too; our response? Keep practicing, buddy".[30]
Home conversions
The Sega Saturn version would go on to sell 1.2 million copies.[42] In Japan, Sega Rally Championship topped the charts on release, coming in number 1 during Week 52 in 1995.[46] It was a major system-seller for the system in the United Kingdom, becoming the fastest selling CD game at the time.[47]
The Saturn version was met with almost universally positive reviews. Next Generation praised the Saturn version's "down-and-dirty feel", "truly phenomenal high-speed visuals", and "quick, responsive control".
Both of the sports reviewers for Electronic Gaming Monthly gave the Saturn version an 8.5 out of 10, saying it "has all of the action and adventure of its arcade cousin. If you were disappointed with Daytona, you won't be with Sega Rally".[24] Bruised Lee of GamePro praised the additional features of the Saturn version and technical improvements over Daytona USA, but criticized that the sounds, while identical to the arcade version, are unexciting compared to other racing games. He said that the power-slide technique can be initially frustrating but once mastered is "effective and fun".[50] Maximum decreed the conversion to be "every bit as good as anyone could have ever hoped", stating that aside from the frame rate being reduced to 30 frames per second, it is essentially identical to the arcade version. They also complimented the inclusion of a two-player mode, numerous options, and secret modes.[34]
The Windows version was less well received. Critics generally commented that the fun gameplay is still wholly intact, but that the conversion lacks many features standard to PC racing games[21][29][32] and suffers from mediocre frame rates except when playing in low-resolution mode, in which case it instead suffers from having lower detail and more pixelation than the Saturn version.[29][32] Mark Clarkson of Computer Gaming World found the biggest problem was that, being a port of an arcade game, it lacks the longevity expected of a PC game, though he judged it to be fun while it lasted.[21] Next Generation concluded that those looking specifically to play Sega Rally Championship on PC would find the version sufficient, but that there were better PC racers available.[32] GameSpot's Stephen Poole opined that the content of the game was "just not enough".[29]
Accolades
In 1996, Next Generation listed it as number 57 on their "Top 100 Games of All Time", citing the "heavier", more realistic feel of the car when compared to other racing games, and the generally realistic controls.
Impact
The game spawned the Sega Rally series, and later followed spiritually by Initial D Arcade Stage from the same company, based on the Initial D comics and featuring base models of certain rally cars.
In 2010,
References
- ^ "PC GAMERS BUCKLE UP AND BRACE THEMSELVES FOR THE ULTIMATE OFF-ROAD ARCADE RACING GAME". Sega Central. Sega of America. February 19, 1997. Archived from the original on February 2, 1998. Retrieved December 14, 2020.
- ^ "Sega Rally Skidding Onto Store Shelves - News". Nintendo World Report. Retrieved 2023-03-16.
- ^ a b c d e f g "The Making Of: Sega Rally Championship 1995". Edge. 2009-10-02. Archived from the original on November 29, 2014. Retrieved 2014-11-14.
- ^ "Sega Rally Championship". 18 March 2023.
- ^ Sega Arcade Developers
- ^ a b Guinness World Records: Gamer's Edition 2009, page 103.
- ^ "Exclusive!! Blue Stratos". Sega Saturn Magazine. No. 3. January 1996. p. 42.
- ^ [1] The Definitive Guide to Sega Rally Championship Arcade
- ^ "Hot at the Arcades". GamePro. No. 79. IDG. April 1995. p. 18.
- ^ "AM3". Next Generation. No. 4. April 1995. pp. 70–71.
- ^ a b "AM3: The Director's Cut!". Sega Saturn Magazine. No. 4. February 1996. pp. 44–45.
- ^ a b "Sega Rally Short Stories". Maximum: The Video Game Magazine. No. 1. October 1995. p. 137.
- ^ a b "AM3 Speak!". Sega Saturn Magazine. No. 3. January 1996. p. 43.
- ^ "AM3 Interview: The CS Conversion Team Exposed to Maximum Shock!". Maximum: The Video Game Magazine. No. 2. November 1995. p. 40.
- ^ "AM3". Next Generation. No. 13. January 1996. pp. 121–4.
- ^ a b c d "Sega Rally: AM3's Awesome Arcade Racer Is Superlative on Sega Saturn!!". Maximum: The Video Game Magazine. No. 3. January 1996. pp. 6–13.
- ^ Scary Larry (August 1997). "NetLink: The Saturn Savior?". GamePro. No. 107. IDG. p. 22.
- ^ Itsstillthinking (9 March 2017). Sega Saturn Netlink Games With Voip 2017, Sega Rally and Daytona USA Netlink Editions – via YouTube.[dead YouTube link]
- ^ "Tonight We're Going to Party like it's 1996!". Sega Saturn Magazine. No. 16. February 1997. p. 10.
- ^ "Sega Rally Championship on Metacritic". Metacritic.
- ^ a b c Clarkson, Mark (June 1997). "Gentlemen, Star Your Engines". Computer Gaming World. No. 155. Ziff Davis. p. 122.
- ^ Consoles +, issue 50, pages 98-101
- ^ "Computer and Video Games - Issue 171 (1996-02)(EMAP Images)(GB)". February 1996.
- ^ a b "Box Score: Sega Rally Championship". Electronic Gaming Monthly. No. 78. Sendai Publishing. January 1996. p. 188.
- ^ GameFan, volume 4, issue 1 (January 1996), pages 18 & 62-63
- ^ a b Reiner, Andrew; et al. (January 1996). "Easy Left, Baby". Game Informer. Archived from the original on November 20, 1997. Retrieved 2014-07-15.
- ^ GamesMaster, episode 91 (series 5, episode 11), November 30, 1995
- ^ GamesMaster, issue 38 (January 1996), pages 54-55
- ^ a b c d Poole, Stephen (March 27, 1997). "Sega Rally Championship Review". GameSpot. Retrieved 30 September 2018.
- ^ a b "Finals". Next Generation. No. 8. Imagine Media. August 1995. p. 80.
- ^ a b "Top Gear". Next Generation. Vol. 2, no. 14. Imagine Media. February 1996. p. 160.
- ^ a b c d "Finals: Sega Rally". Next Generation. No. 30. June 1997. p. 130.
- ^ Player One, issue 60 (January 1996), pages 107-110
- ^ a b "Maximum Reviews: Sega Rally". Maximum: The Video Game Magazine. No. 3. 1996. p. 142.
- ^ "Die Hits de Leser" [The Reader Hits] (PDF). Sega Magazin (in German). No. 28 (März 1996). 14 February 1996. p. 21.
- ^ Sega Power, issue 75 (February 1996)
- ^ a b Automatic, Rad (January 1996). "Review: Sega Rally". Sega Saturn Magazine. No. 3 (published 15 December 1995). pp. 78–79.
- ^ GameFan, volume 4, issue 1 (January 1996), pages 104-106
- ^ Gamest, The Best Game 2: Gamest Mook Vol. 112, pages 6-26
- ^ "GamePro - Issue 106 Volume 09 Number 07 (1997-07)(IDG Publishing)(US)". July 1997.
- ^ a b "Top 25 Racing Games... Ever! Part 2". Retro Gamer. 21 September 2009. pp. 5–6. Archived from the original on 2014-02-01. Retrieved 2014-01-18.
The Saturn version of Sega Rally was truly astounding, a real showcase of the brilliance of the machine. The peerless arcade port would encapsulate everything that was wonderful about the arcade game. The tense two-player dashes, the racing refinement by you as a player to unlock the Stratos and to continually return to it so you could shave a few more seconds off your best time – because you always knew it was possible. Sega has always proven to be the flag bearer of videogame exhilaration – something that is so governing in the racing genre – and Sega Rally is perhaps the finest testament to that notion.
- ^ Gamasutra. Archivedfrom the original on February 9, 2008. Retrieved 19 August 2017.
- ^ "Game Machine's Best Hit Games 25 - 完成品夕イプのTVゲーム機 (Dedicated Videos)". Game Machine (in Japanese). No. 492. Amusement Press, Inc. 1 April 1995. p. 25.
- ^ ""Virtua Fighter 2" and "Virtua Cop" Top Videos" (PDF). Game Machine (in Japanese). No. 511. Amusement Press, Inc. 1 February 1996. p. 22.
- Cash Box. 6 April 1996. p. 26.
- ^ Game Data Library - 1995 Weekly
- ^ "Sega go to the Top of the Charts!". Sega Saturn Magazine. No. 5. March 1996. p. 6.
- ^ "Sega Rally Championship". Next Generation. Vol. 2, no. 13. Imagine Media. January 1996. p. 178.
- ^ Automatic, Rad (February 1998). "Review: Sega Rally". Sega Saturn Magazine. No. 28 (published January 1998). p. 64.
- ^ "ProReview: Sega Rally Championship". GamePro. No. 89. IDG. February 1996. p. 58.
- ^ "Top 100 Games of All Time". Next Generation. No. 21. September 1996. p. 51.
- ^ "The GamesMaster Saturn Top 10" (PDF). GamesMaster (44): 76. July 1996.
- ^ "Top 100 Games of All Time" (PDF). GamesMaster (44): 77. July 1996.
- ^ "Top 50 Games of All Time". Next Generation. No. 50. February 1999. p. 78.
- ISBN 978-1-904994-44-2.
- ^ Buchanan, Levi (2008-07-29). "Top 10 SEGA Saturn Games". IGN. Retrieved 2013-04-03.
- ^ Top 100 Games of All Time, Next Generation, 1996
- ^ "EGM Top 100 Best Games of All Time". Electronic Gaming Monthly. No. 100. November 1997. p. 108. Retrieved 2011-06-01.
- ^ Computer and Video Games, issue 218, January 2000, pages 53-67
- ^ Edge's Top 100 Games of All Time, Edge, 2007
- ^ "100 Greatest Retro Games". NowGamer. April 12, 2010. Archived from the original on November 6, 2015.
- ISSN 0261-3077. Retrieved 2024-02-06.
- ^ Edge Staff (February 5, 2010). "The Making Of: Colin McRae Rally". Edge. Archived from the original on 3 April 2013.
The basic premise for the game was based around the car handling in Sega Rally", confirms Guy Wilday, producer of the first four CMR games: "Everyone who played it loved the way the cars behaved on the different surfaces, especially the fact that you could slide the car realistically on the loose gravel. The car handling remains excellent to this day and it's still an arcade machine I enjoy playing, given the chance.
External links
- Official website via Internet Archive
- Sega Rally Championship at the Killer List of Videogames
- Sega Rally Championship at MobyGames