Stargate SG-1: The Alliance
Stargate SG-1: The Alliance | |
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Multiplayer |
Stargate SG-1: The Alliance is a cancelled
By the time development ceased the game had reached the alpha build stage of development, with much of the game in a playable state. Different builds of the project have both leaked online or been given to specific individuals.
Gameplay
Stargate SG-1: The Alliance was to be shooter video game which would allow players to chose either first or third-person.[1] In the main campaign, at the start of each mission the player is assigned either General Jack O'Neill, Colonel Samantha Carter, Teal'c or Dr. Daniel Jackson, with each of the characters having their own unique abilities.[2][1] O'Neill would be able to use a sniper rifle, Carter a Goa'uld ribbon device as well as hack enemy computers, Jackson would have a hand-of-light weapon as well as translate alien text to help solve puzzles within the game and Teal'c would have a melee attack.[3][4][5] As the player progresses through the story this would have opened up "new skills and possibilities".[6]
Players would be able to play through the campaign in either single player, with AI assuming control of the other 3 members of SG-1 or cooperatively with up-to three other players using split screen or online.[7][1][8] A command system would allow the player to issue commands to the rest of SG-1, such as attacking specific enemies or taking cover.[5][9][7] The player would also be responsible for keeping their teammates alive, reviving them if they became incapacitated during combat.[10] During missions and combat the members of SG-1 talk to each other as well as delivering dialog relevant to the story.[11] In each mission the player must reach checkpoints to save their progress.[10]
SG-1 and the player would be equipped with an
The game would have put SG-1 up against a wide range of enemies from the television series, including
Multiplayer would have included a number of different modes including
Plot
Setting and characters
The Alliance takes place towards the end of
The game follows the actions of SG-1 which is led by General Jack O'Neill, second in command is Colonel Samantha Carter and they are joined by Dr. Daniel Jackson and Teal'c. They are voiced by Richard Dean Anderson, Amanda Tapping, Michael Shanks and Christopher Judge who portray the characters in Stargate SG-1.[20][21][22]
Throughout the story, SG-1 interact with a number of other characters from Stargate SG-1, including General
Story
Examining the artefacts recovered, Daniel believes the language belongs to the
SG-1 are sent to another world where SG-2 have gone missing whilst searching for a third part of the artefact. The team make their way through an abandoned city which has been occupied by Anubis' forces and soon locate Coulder and Burnett of SG-2. Coulder tells O'Neill that the rest of their team were killed and that he hid the third artefact so that Anubis' forces would be unable to find it. SG-1 go with Coulder to retrieve the artefact but are ambushed. Burnett is executed and Coulder, along with the artefact are captured. Back on Earth, SG-1 and Hammond believe Anubis may try to attack them and steal their 2 pieces of the artefact. SG-1 travels to Kheb in order to meet with Oma. She explains to Daniel that Anubis has unleashed a race called the Haaken who had been imprisoned by the Ancients thousands of years ago after they used Ancient technology to relentlessly attack the Ancients,
On board the Earth spaceship
On the Tok'ra base they meet Jacob Carter and begin evacuating the Tok'ra as Anubis arrives. SG-1 along with Jacob work their way around the base to secure the anti-kull weapon and head back to Earth. Daniel has another vision of a planet which Oma previously showed him, but this time he sees Coulder being held there by Anubis and the Haaken.[34] SG-1 along with their Reetou allies arrive on the planet from Daniel's vision and soon encounter the Haaken. On the mission, the Reetou explain to Daniel that the Haaken nearly wiped their race out thousands of years ago. Oma uses her powers to attack the Haaken, forcing SG-1 into a temple where they are attacked by the Haaken's leader. She tells Daniel that it was in fact her that showed him Coulder in a vision in order to lure SG-1 to the planet.[35] Stargate Command locate Coulder on board a Goa'uld moon base and SG-1 are sent to extract him.[36] Once back at Stargate Command they receive word that Anubis is attacking their beta site. SG-1 are sent to the planet and assist in the evacuation, helping to defend the base and extract a group of scientists back to Stargate Command.[37][38]
The Iris protecting Earth's Stargate malfunctions and Anubis' forces breach the base in search of pieces of the artefact. Daniel discovers that the piece that Coulder recovered is a fake which has been engineered by Anubis to disable the Stargate Command Iris and SG-1 work their way through the base battling Anubis' forces in order to destroy it. In the process Anubis' forces are able to retrieve the two real pieces. It transpires that Coulder has been brainwashed by Anubis and SG-1 have to kill him as he attempts to destroy Stargate Command. who has been brainwashed by Anubis. SG-1 defeat Coulder who attempts to destroy the base.[39] Thor takes SG-1 to Anubis' base of operations on Tartarus where the team infiltrate the base, destroying the shield protecting the Tartarus Stargate allowing Stargate Command personnel to launch an all out attack on Anubis' fortress. SG-1 search the base for the artefacts but soon the Haaken arrive in orbit and also attack Anubis, who retreats. The Haaken retrieve the completed artefact, an amulet, and SG-1 transport up to the Haaken mothership in order to retrieve it. They defeat the Haaken leader and are able to bind the Haaken away once more.
Development
As part of growing Perception,
Writing
Ben Lenzo and the team at Perception came up with the story.[44] Perception were given complete access to all of the episodes of Stargate SG-1, as well as photographs and blueprints of all the shows sets and props.[11][1][52][53][54] The Stargate SG-1 creative team were not involved on a day-to-day basis, however the team at Perception would consult with them regarding the story and dialog.[11] Writer, producer & director Peter DeLuise directed the main dialog recording sessions with the Stargate SG-1 cast. DeLuise also served as story editor.[55][10][56]
In creating The Alliance, Lenzo was keen that the game appeal to not only fans of
In order to make each of the playable characters unique, their abilities from the television series were drawn and often expanded upon.[1] This included giving O'Neill a sniper rifle, Carter a Goa'uld ribbon device, Teal'c a melee attack and Jackson a "hand-of-light" ability. Jackson's abilities were altered a number of times based upon feedback from the shows writers, with his power originally setting enemies on fire, before being changed so that he could instead harness the power the Ancients and send enemies "to a different plain".[11] Another objective which the Perception team were keen to meet was in capturing the humour of the television series and translate it into the game, both during missions and in cutscenes.[1][4]
Design
The game was built using a "heavily modified and graphically enhanced"
The game would not feature any of score from Stargate SG-1.[10] Instead, the score was composed specifically for the game by Scott Cairns and Alex Wallbank.[59][10] David Anthony and Aldo Sampaio at Perception developed a dynamic audio system that allowed the audio to cross fade between different score, dependant on what was happening in the game.[44] Perception were given access to all of the sound effects from the television series.[10]
According to Viljar Sommerback, the game had just passed the alpha stage of development and the game was "playable most of the way" but there were however "a lot of polish and bug fixing left to be done".[55] The PC version was furthest along in development, followed by the Xbox version, whilst the PS2 was slightly behind that, with Lenzo commenting "The Unreal Engine was difficult to work with on the PS2. James Steele, our PS2 Lead, is still ripping his hair out about".[44] Perception knew that they would miss their initial September 2005 finish date and before their dispute with JoWood had expected to move the release to February 2006.[44]
Planned release, promotion and cancelation
The game was originally slated for release in late
The first teaser trailer for the game was released on March 5, 2005.
Perception were developing a second Stargate game which would have been an
Cancelation and legal dispute
On May 10, 2005, publisher JoWood announced the closing of a distribution agreement with Nobilis IBERICA, that would give Noilis distribution rights of JoWood titles, including Stargate SG-1: The Alliance, in Portugal and Spain.[77][78] The following week, JoWood also announced its partnership with Namco, who would release the game in the USA.[79][80][81][82] According to Lenzo, all sub-licensing of the game had to be approved by Perception, and chiefly by MGM. JoWood mistakenly sent both Perception and MGM a copy of the contract which had been "signed a month before" by Namco, instead of a draft contract. This now meant that Perception had unknowingly breached their contract with MGM by letting JoWood sub-license, with Lenzo claiming that "shit hit the fan" but that ultimately they went forward with Namco.[44] After meeting members of the Namco team at E3 in May 2005, Lenzo then learnt that Namco had been told by JoWood that it was them who held the rights to the Stargate game and had the relationship with MGM, not Perception.[44]
In July 2005, Lenzo traveled to Austria to meet with JoWood, who had not been paying Perception and had been in breach of their contract since December 2004.[44][83] JoWood, had been restructuring for some time, with their founder Andreas Tobler being replaced by Dr. Albert Seidl in January 2005 due to "the clear failure to meet the sales targets in 2004".[84] In their meeting, Lenzo alleged that he was told by Seidl that JoWood "would have gone under" had Perception pulled the contract from them. Lenzo "didn't want to be held responsible for 30 people losing their jobs" so gave them until August 5, 2005, to pay, else Perception would terminate their contract.[44]
On the August 5 deadline JoWood announced that they had been "forced to cancel the development agreement with Perception, the Australian developer currently responsible for the Stargate SG-1: The Alliance".[85][86] With the game scheduled to be released that October and Seidl claimed that in its current form it did not "satisfy neither our quality requirements nor the fans expectations", going on to state that JoWood had lost confidence in Perception's ability to finish the game "in time and sufficient quality".[87] In JoWood's statement, they announced their expectation of "repayment of their investment in development and further expenses" and that rights to the title and game assets would be transferred to JoWood where they would review the possibility of continuing work with another developer.[88][89][90]
The following week on August 12, 2005, Perception put out their own press release stating that as the licensee, they were continuing development of the game writing "any suggestion that JoWooD has rights to Stargate SG-1: The Alliance upon termination of the contract is incorrect and not based on commercial or legal fact".[91][92][93][94] They went on to announce that they would take legal action against JoWood CEO Albert Seidl and the companies chairman of the supervisory board, Andreas Rudas for libel.[83][95][96]
On August 29, 2005, the
According to Lenzo, Namco had still been happy with distribute the game in the United States until JoWood continued to claim ownership over the game which lead Namco to cut all ties.[44] Perception then had 3 publishers interested in taking over, but Lenzo commented that MGM wouldn't approve them.[44] In January 2006 Perception ceased development of Stargate SG-1: The Alliance having run out of money and been unable to have MGM approve a new publisher.[103][104][105]
Perception then filed another lawsuit against JoWood in November 2007 for damages of EUR 8 million.[106][107][108][109] In the private prosecution of Albert Seidl and Andreas Rudas for alleged credit-damaging statements, the Vienna Regional Court found Perception's allegations to be inaccurate in June 2008, although this was not final.[110]
Early reception and legacy
Reviewing the preview presented at E3 2005, Kelly Heckman for Gamers Info praised the developers for recreating elements from the series in "painstaking detail" believing that it would find its core audience from fans of the show as well as appealing to fans of tactical shooters.[19] Also reviewing the preview at E3, Ivan Sulic for IGN commented that whilst the TV series was more about adventures and exploring, the game was "all about the shooting", praising the game's physics and graphic detail, but felt that the game would need a "fair bit of work" before launching.[71]
Discussing the game PlayStation Official Magazine – Australia wrote "You immediately feel like you're in the Stargate universe the second the menu screen appears".[111] Reviewing an unfinished PC build of the game, The Gaming Liberty called it "the game Stargate fans were hoping for" describing the story as "wonderful".[5]
PtoPOnline has extensively covered the game over, providing campaign playthrough videos on both YouTube and their website.[112][113] In 2012 The Gaming Liberty ran a number of features showcasing videos, screenshots and interviews from the cancelled game.[114][115] White Pointer Gaming, who worked on the game at Perception gave a mission playthrough on YouTube in 2020.[12] In 2021 Alex Walker for Kotaku bemoaned the lack of Stargate SG-1 video games, comparing the cancelled Alliance video game to the 2005 title Star Wars: Republic Commando, writing that "had all the quips, sounds and references Stargate fans would appreciate".[116]
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External links
- Stargate SG-1: The Alliance on Fandom
- Stargate SG-1: The Alliance on GateWorld
- Official website