Super Mario Galaxy 2
Super Mario Galaxy 2 | |
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multiplayer |
Super Mario Galaxy 2[a] is a 2010 platform game developed and published by Nintendo for the Wii. It was first announced at E3 2009 and is the sequel to 2007's Super Mario Galaxy. It was released worldwide in 2010. Much like the first game, the story follows Mario as he pursues the Koopa King, Bowser, into outer space, where he has imprisoned Princess Peach and taken control of the universe using Power Stars and Grand Stars. Mario must travel across various galaxies to recover the Power Stars in order to travel to the center of the universe and rescue Princess Peach.
The game was originally planned as an updated version of Super Mario Galaxy, known as Super Mario Galaxy More. However, it was later decided that the game would be expanded into a fully fleshed-out sequel when the development staff continued to build upon the game with dozens of new ideas. As such, development time expanded to two and a half years. Among the new additions are dynamic environments, new power-ups, and the addition of Yoshi.
Upon release, Super Mario Galaxy 2 was met with critical acclaim, and was considered to match or surpass its lauded predecessor, with its creativity, level design, gameplay, music, and technological improvements over the original receiving high praise, although critics were divided on its high difficulty compared to the original. It is frequently regarded by critics to be one of the greatest video games of all time and is one of the best-selling games on the Wii, with over seven million copies sold worldwide.
Gameplay
The gameplay of Super Mario Galaxy 2 is near-identical to its predecessor's, with a focus on platforming based on and around 3D
Setting and level design
The game provides the player access to the game's galaxies through means of a
Most of the
Power-ups
![](http://upload.wikimedia.org/wikipedia/en/thumb/4/46/Smg2cloudmario.jpg/220px-Smg2cloudmario.jpg)
All the original transformations in Super Mario Galaxy return, with the exception of Ice Mario and Flying Mario. Three new power-ups and items are introduced in the game. These include the Spin Drill, which allows the player to burrow through planets and emerge out the other side;[7] Rock Mario, which allows the player to transform into a boulder and smash through enemies and other obstacles;[9] and Cloud Mario, which allows the player to create up to 3 temporary platforms in midair.[13]
Mario is able to ride the dinosaur Yoshi in certain levels. When riding Yoshi, the player's blue Star Pointer is replaced by a red dot, which allows the player to point at various objects and manipulate them with Yoshi's tongue.[14] Yoshi can also use his tongue to swing across gaps, pull levers, and swallow berries and enemies (with the option to spit the latter back out as projectiles). In addition, Yoshi allows the player to double jump.[7] There are also three different power-up fruits available for Yoshi to eat that grant him temporary abilities. These are the Dash Pepper, the Blimp Fruit and the Bulb Berry. The Dash Pepper allows Yoshi to run at an extremely high speed, allowing him to run up walls and on water; the Blimp Fruit allows Yoshi to float in the air for a limited amount of time; the Bulb Berry allows Yoshi to reveal secret pathways.[15] If the player takes damage while riding Yoshi, the player will fall off and Yoshi will run away until the player gets back on him. If the player does not get back on, Yoshi will retreat into his egg and to different nests which can only be found in certain areas of the level.
Guides and multiplayer
Because of the game's increased difficulty over the original, Super Mario Galaxy 2 offers some features that assist inexperienced or frustrated players. The most notable is the Cosmic Guide, similar to New Super Mario Bros. Wii's "Super Guide" feature, who takes the form of Rosalina. The Cosmic Guide appears if the player has failed during a particular level a certain number of times, and allows the player to give computer control over Mario to complete the level. The drawback is that the player is awarded a Bronze Star, which is not added to the overall Power Star count, requiring the player to complete the level without using the Cosmic Guide to earn a golden Power Star.
Multiplayer gameplay has also been expanded upon over the original. In Super Mario Galaxy, another player could use a second Wii Remote to control a second Star Pointer and assist Mario by grabbing enemies or collecting and shooting Star Bits. In Super Mario Galaxy 2, the second player now controls an orange Luma who retains all the original abilities, but can also physically attack enemies and collect items, power-ups and 1-ups, making the player's involvement more useful.
Plot
In a retelling of the first game's story,
As Mario and his allies travel the universe, he encounters Bowser's son
Development
![](http://upload.wikimedia.org/wikipedia/commons/thumb/3/3d/Koichi_Hayashida_E3_2013.jpg/220px-Koichi_Hayashida_E3_2013.jpg)
After Nintendo completed Super Mario Galaxy,
In order to help distinguish Super Mario Galaxy 2 from its predecessor, the staff originally wanted the whole game to revolve around the concept of "switching", in which the game's environments would dramatically change under certain conditions. This concept ended up being particularly difficult to implement full-scale, so was relegated to only certain levels.[20] Another idea that came up early on were cameo inclusions by other Nintendo characters (specifically Donkey Kong and Pikmin). The idea however was nixed by Miyamoto who stated that Pikmin characters wouldn't work within the Mario universe, and that there was no reason for other such cameos.[21] Game tutorials were confined to an optional system called the "Tip Network" in order to benefit players already familiar with the original game.[22] Miyamoto compared Super Mario Galaxy 2 to The Legend of Zelda: Majora's Mask, in that both games use the same engines as their predecessors, yet build upon their foundations.[23]
The game was revealed at
The game made its playable debut at the Nintendo Media Summit 2010 on February 24, 2010, when a second trailer for the game was released, and its North American release date on May 23, 2010, was finally announced.[29][30] The Japanese, European and Australian versions of the game came packaged with an instructional DVD manual, explaining the basic controls, as well as showing advanced play.[31] The voice actors from Super Mario Galaxy reprise their roles for its sequel including Scott Burns (who voiced Bowser in previous games) and Dex Manley (who played Lubba and Lakitu).
In January 2015, late Nintendo president Satoru Iwata announced at a Nintendo Direct presentation that Super Mario Galaxy 2, alongside other Wii games such as Punch-Out!! and Metroid Prime: Trilogy, would be re-released for download on the Wii U's Nintendo eShop.[32] It was released on January 14, 2015.[33][34]
Music
Super Mario Galaxy 2: Original Soundtrack | |
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Soundtrack album by Mahito Yokota, Ryo Nagamatsu, and Koji Kondo | |
Released | July 10, 2010 |
Genre | Video game soundtrack |
Length | 65:00 (Disc 1) 66:39 (Disc 2) |
Label |
As with the original Super Mario Galaxy, Super Mario Galaxy 2 features a musical score written for and performed by a
Koji Kondo recruited sixty musicians for the orchestra, ten more than the number of musicians used for the original game's score, with an additional ten musicians providing a big band style of music with trumpets, trombones, saxophones and drums for a grand total of seventy players. The orchestral performances were conducted by Taizo Takemoto, renowned for his work with the Super Smash Bros. Concert in 2002, while Kondo served as a supervisor, while also contributing five pieces to the soundtrack.[38] The soundtrack was available as a 2-disc set to Japanese Club Nintendo members with seventy songs taken from the game.[39]
Reception
Critical reception
Aggregator | Score |
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Games Magazine | Game of the Year 2010[56] |
Like its predecessor, Super Mario Galaxy 2 was widely acclaimed by major video game critics with numerous reviews praising the game for its creativity and technical improvements over the original. Most reviewers agreed that the game either lived up to or surpassed the original Super Mario Galaxy. It has an average critic score of 97% at GameRankings and 97/100 at Metacritic, making it one of the highest-rated games on the sites alongside its predecessor.[40][41]
Tom McShea from GameSpot called it a "new standard for platformers", giving it a perfect 10, making it the seventh game in the site's history to earn that score.[47] Other perfect scores came from Edge, stating "This isn't a game that redefines the genre: this is one that rolls it up and locks it away,"[57] and IGN's Craig Harris, who felt that the game "perfectly captures that classic videogame charm, the reason why most of us got into gaming from the start".[49] IGN later placed Super Mario Galaxy 2 fourth on their "Top Modern Games" list[58] and listed it as the greatest Wii game of all time.[59] The Escapist editor Susan Arendt echoed this view by stating it "doesn't tinker with the established formula very much, but we didn't really want it to",[60] while GameTrailers commented that "there's something tremendous for just about everyone and games that we can truly recommend to almost everyone are rare".[7] Ryan Scott at GameSpy regards it a much better game than the first Super Mario Galaxy, stating, "For a series that's explored every conceivable angle of its genre, the Mario games keep coming up with ways to challenge our notions of what a platformer can and should do."[48]
Despite this praise, some critics raised complaints over increased difficulty and the game's similarity to the original Super Mario Galaxy. Chris Scullion from Official Nintendo Magazine called it the "new best game on Wii", but said it lacked the original's impact (though they admitted the extreme difficulty of this, due to the quality of the original).[53] Game Informer editor Matt Helgeson was concerned with some of the challenges being potentially "frustrating",[64] particularly towards the end of the game;[45] similarly, Ben PerLee from GamePro remarked that the "increased difficulty and high proficiency requirement may turn new fans off".[46] However, Worthplaying editor Chris DeAngelus praised the game's difficulty, stating that "there are very few sequences where death will feel like a result of bad design instead of player error, which helps keep the frustration down".[65] McShea opined that the game is "much more streamlined than its predecessor" and therefore "the best thing that can be said about the story is that it mostly stays in the background".[47] Kohler acknowledged that the reduced focus on story "was done with the intent of keeping things laser-focused on the gameplay" but mentioned that "Galaxy showed that the Mario team has some genuinely solid storytelling ability, and they implemented it in a way that didn't distract from the gameplay" and that "in this case it feels like a waste of talent."[62]
Sales
In Japan, Super Mario Galaxy 2 sold 143,000 copies on its first day of release and 340,000 copies in its first week,[66] about 90,000 more than the first Super Mario Galaxy sold in the same amount of time.[67] In North America, the game sold 650,000 copies during the month of May 2010.[68] In the United Kingdom, Super Mario Galaxy 2 was the third best-selling game among multiplatform releases and the best-selling single platform release for the week ending June 26, 2010.[69] As of July 16, 2010, the game has sold 1 million copies within the USA.[70] As of April 2011, Super Mario Galaxy 2 has sold 6.36 million copies worldwide.[71]
Awards
Super Mario Galaxy 2 received Game of the Year 2010 awards from Nintendo Power, GamesMaster,[55] Official Nintendo Magazine,[55] Edge,[55] GamesTM,[56] Destructoid and Metacritic.[72] It was named best "Wii Game of the Year" by IGN,[73] GameTrailers,[74] GameSpot,[75] 1UP.com,[76] and many other media outlets. As of December 2010, IGN awarded Super Mario Galaxy 2 the number 1 Wii game, overtaking its predecessor.[77] In the March 2012 issue of Official Nintendo Magazine, the publication named Super Mario Galaxy 2 the 'Greatest Nintendo Game Ever Made' ranking at #1 out of 100.[78] The game was nominated for Best Wii Game at the Spike TV Video Game Awards 2010.[79] It was also nominated for "Favorite Video Game" at the 2011 Kids' Choice Awards, but lost to Just Dance 2.[80][81] During the 14th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Super Mario Galaxy 2 for "Outstanding Achievement in Gameplay Engineering".[82]
Notes
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External links
- Official website (archived)
- Super Mario Galaxy 2 at nintendo.com