Super Mario Bros. 3
Super Mario Bros. 3 | |
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Platform | |
Mode(s) | Single-player, multiplayer |
Super Mario Bros. 3[a] is a 1988 platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was released for home consoles in Japan on October 23, 1988, in North America on February 12, 1990 and in Europe on August 29, 1991. It was developed by Nintendo Entertainment Analysis and Development, led by Shigeru Miyamoto and Takashi Tezuka.
Players control brothers
Super Mario Bros. 3 was praised by critics for its challenging gameplay and is regarded as one of the greatest video games of all time. It is the third-best-selling NES game, with more than 17 million copies sold worldwide. It also inspired an animated television series, The Adventures of Super Mario Bros. 3, produced by DIC Entertainment.
Super Mario Bros. 3 was
Gameplay
![](http://upload.wikimedia.org/wikipedia/en/thumb/2/2d/Super_Mario_Bros_3_Gameplay.png/220px-Super_Mario_Bros_3_Gameplay.png)
Super Mario Bros. 3 is a
The player navigates through the game via two game screens: an
Completing stages allows the player to progress through the overworld map and to succeeding worlds. Each world features a final stage with a
In addition to special items from previous games like the
Super Mario Bros. 3 includes a
Plot and characters
The plot of Super Mario Bros. 3 is described in the instruction booklet. The
Mario and Luigi receive notes and special items from Princess Toadstool after rescuing each of the first six kings. When they rescue the seventh king, they instead receive a note from Bowser, boasting that he has kidnapped Toadstool and imprisoned her within the castle of his own realm, Dark Land.[13] The brothers travel through Dark Land, enter his castle, and defeat Bowser in a battle. The game ends with Princess Toadstool being freed from the castle.[14]
According to
Development and release
Beginning development shortly after the 1986 release of the
The game was designed to appeal to players of varying skill levels. To assist less-to no skill players, bonus coins and 1-ups are more abundant in earlier worlds, while later worlds present more complex challenges for experienced players. In the two-player mode, the players alternate turns to balance play time.[18] The development team introduced new power-ups and concepts that would give Mario the appearance of different creatures as a means of providing him with new abilities. An early idea changed Mario into a centaur, but was dropped in favor of a raccoon tail with limited flying ability.[17][18] Other costumes with different abilities were added to his repertoire, and levels were designed to take advantage of these abilities.[22] New enemies were included to add diversity to the game, along with variants of previous enemies, such as Goombas, Hammer Bros., and Koopa Troopas.[17][22]
Some of the enemies designed for Super Mario Bros. 3 were inspired by the team's personal experiences. For example, the
The character graphics were created with a special graphics machine ("Character Generator Computer Aided Design") that generated a collection of the graphical shapes used in the game. Shapes in the collection were assigned numbers that the game's
Like its predecessors, the music in Super Mario Bros. 3 was composed by
During 1988, a shortage of ROM chips,
The marketing budget for Super Mario Bros. 3 was $25 million,[31] bringing the game's total development and marketing budget to $25.8 million ($66 million adjusted for inflation).
Reception
Aggregator | Score | |
---|---|---|
Nintendo Life N/A | 10/10[41] | |
Total! | 98%[42] | N/A |
Game Zone | 93%[43] | N/A |
Mean Machines | 98%[8] | N/A |
Super Mario Bros. 3 was lauded by the video game press. It is frequently considered the best game released on the NES.[44][45][46][47][48] Computer and Video Games editors Paul Rand, Tim Boone and Frank O'Connor awarded the game a 98% score, praising it for its gameplay, replayability, sound, and graphics. Boone commented that the game is nearly flawless in its utterly "stupendous incredibility and absolutely impossible to put down for anything less than a fire alarm and even then you find yourself weighing down the odds." Rand called Super Mario Bros. 3 the best video game ever, labeling it "the Mona Lisa of gaming" and stating that it is "astoundingly brilliant in every way, shape, and form." O'Connor stated that the game "makes Sonic the Hedgehog look like a wet Sunday morning and even gives the Super Famicom's Super Mario World a run for its money."[34]
The Japanese publication
Criticism focused on particular aspects of the game. Rignall described the audio and visuals as being outdated in comparison to games on the Mega Drive/Genesis and Super NES (the latter platform having already been launched in other regions by the time Super Mario Bros. 3 was released in Europe).[8]
Sales
Super Mario Bros. 3 became a best-selling game.[22] In Japan, it appeared at the top of the Famitsu sales charts in December 1988[50] and January 1989,[50] and became the second best-selling game of 1988 after Dragon Quest III.[51] By mid-1989, Super Mario Bros. 3 had become the second best-selling game in Japan (non-bundled) up until then, after Dragon Quest III.[52] Super Mario Bros. 3 went on to become the overall best-selling game of 1989 in Japan, just above Tetris in second place.[53] It also topped the Japanese sales chart in January 1990.[54] By 1993, it had sold 4 million cartridges in Japan.[55]
In North America, the inclusion of Super Mario Bros. 3 in
The game had sold 14 million copies by 1995,
Awards
In
Super Mario Bros. 3 has received universal acclaim from modern critics who consider it one of the best games of all time, and has appeared on many top games lists. The game debuted on Nintendo Power's Top 30 best games ever list at number 20 in September 1989.
In 1997, Electronic Gaming Monthly ranked the All-Stars edition the 2nd best console game of all time (behind only Tetris), saying it "took the series back to its roots, but expanded upon the original game in every way imaginable. No other game since has been able to recapture the spirit of adventure and enchantment found in Mario 3."[89] The game has been ranked on several of IGN's lists of "top games". In 2005, they rated it 23rd among their Top 100 Games, and praised the precise and intuitive controls.[90] IGN editors from the United States, United Kingdom, and Australia ranked Super Mario Bros. 3 number 39 in their 2007 Top 100 Games, citing Miyamoto's "ingenious" designs. They further commented that the game improved on the "already-brilliant concepts" of the previous games with new power-ups and enemies.[17] Users and readers of the website placed the game high on similar lists: 32nd in 2005 and 21st in 2006.[91][92] In 2009, Game Informer put Super Mario Bros. 3 9th on their list of "The Top 200 Games of All Time", saying that it is "a game with incredible lasting power that we won't soon forget".[72] This is down one place from Game Informer's previous ranking in 2001.[93] Edge ranked the game #20 on its list of "The 100 Best Games To Play Today", calling it "the one 8-bit game that still shines today, no caveats required."[94] UGO listed Super Mario Bros. 3 on their list of the "Top 50 Games That Belong On the 3DS", calling it "Arguably the greatest Mario game ever made."[95] GameSpot placed the game on their list of the greatest games of all time.[96] USgamer ranked the game as the third best Mario platformer ever.[97] Super Mario Bros. 3 ranked 34th on Warp Zoned's "Scientifically Proven Best Video Games of All Time" list, a statistical meta-analysis of 44 "top games" lists published between 1995 and 2016.[98]
Rereleases and remakes
The NES version of the game has been ported to several other Nintendo consoles. It was rereleased in emulation as a downloadable Virtual Console game in 2007 for the Wii and in 2014 for the Nintendo 3DS and Wii U consoles.[99][100] It is one of thirty pre-installed games in the NES Classic Edition console,[16] and is on the Nintendo Switch Online service.[101]
Super Mario Bros. 3 was included in the 1993 SNES game Super Mario All-Stars, a compilation of remakes of NES Super Mario games featuring updated graphics and sound,[102] which was also later released on the Wii in 2010[103] and the Nintendo Switch Online service in 2020.
Super Mario 3 Special, an unofficial
A Game Boy Advance version, Super Mario Advance 4: Super Mario Bros. 3, was released in 2003. In addition to the visual and sound changes from Super Mario All-Stars, this version also includes support for the Nintendo e-Reader peripheral, which allows the player to access new levels and power-ups stored on e-Reader cards.[105]
Legacy
![](http://upload.wikimedia.org/wikipedia/en/thumb/6/69/Super_Mario_Bros._3_overworld_map.png/220px-Super_Mario_Bros._3_overworld_map.png)
Super Mario Bros. 3 introduced several elements carried over to subsequent Mario games.
Through a collaboration between NBC and Nintendo of America, an animated television series, The Adventures of Super Mario Bros. 3, was created from September to December 1990 by DIC Entertainment. The show aired weekly on Saturday mornings on NBC alongside the second season of Captain N: The Game Master as part of the hour-long Captain N & The Adventures of Super Mario Bros. 3 programming block with 26 episodes and featured numerous characters, enemies, and settings from the video game; the original seven Koopalings are given different names based on their given personalities and are also given a new age order.[108] Other Nintendo products have included various elements of the game as well. Music from Super Mario Bros. 3 appears as a track on Nintendo Sound Selection Koopa, a collection of songs from Nintendo games.[109] The game's stages and graphics comprise a background theme in the 2006 Nintendo DS game Tetris DS.[110] The Koopalings are also world bosses in Super Mario World, Mario Is Missing!, Yoshi's Safari, Hotel Mario and all New Super Mario Bros. games except New Super Mario Bros.[111][112] Boom Boom, another boss from this game, additionally reappears in Super Mario 3D Land and Super Mario 3D World, alongside a boomerang-wielding female counterpart named Pom Pom.[113] Super Mario Bros. 3 is one of the games represented as themes in both Super Mario Maker and Super Mario Maker 2.[114][115]
In the early 1990s, game developers
In April 1993,
At the 2007
Notes
- ^ Super Mario Bros. 3 (スーパーマリオブラザーズ3, Sūpā Mario Burazāzu 3)
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External links
![](http://upload.wikimedia.org/wikipedia/commons/thumb/d/df/Wikibooks-logo-en-noslogan.svg/40px-Wikibooks-logo-en-noslogan.svg.png)
- Super Mario Bros. 3 (Virtual Console version) at Nintendo's website
- Super Mario Bros. 3 at NinDB
- Super Mario Bros. 3 at MobyGames