Tales of Xillia

This is a good article. Click here for more information.
Source: Wikipedia, the free encyclopedia.

Tales of Xillia
multiplayer

Tales of Xillia (

PAL region in August 2013.[1][2][3]
The game takes place in a fictional world called Rieze Maxia where humans and ethereal spirits live in harmony. It follows Jude Mathis and Milla Maxwell who elude government officials after sabotaging a weapon of mass destruction known as the Lance of Kresnik. The plot's central theme is Yuruginaki shinnen no RPG (揺るぎなき信念のRPG, lit. "RPG of Unwavering Convictions").

Tales of Xillia's reception in Japan was highly positive. At the time of its release in Japan, it was the most preordered Tales game in the series and sold half a million copies in a week,[4][5] before eventually shipping over 1 million copies worldwide.[6] The game also won awards from Sony and Famitsu. The English localization received positive reception for its battle system, neutral to positive reviews for its plot and characters, and criticism for the map designs. The sequel, Tales of Xillia 2, was released in November 2012 in Japan and in August 2014 in North America and PAL region.[7][8]

Gameplay

Tales of Xillia consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the

mob avatars.[9] On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are referred to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs.[9]

Tales of Xillia uses the Dual Raid Linear Motion Battle System during battles. From left to right, the bottom screen displays the Linked Artes Gauge, character portraits and status, and the link supporting character.

During battle sequences, the game uses the Dual Raid Linear Motion Battle System, a variation of the Linear Motion Battle used in the

healer, or resting at an inn on the field map; Mobs with zero HP disappear from the arena. Killing all the mobs will yield experience points, items, and allows the player to return to the field map. If all four participating party members are defeated, a game over will occur. Skill and attribute development is based on a system of orbs placed on the nodes of a hexagonal web called the Lilium Orb. When characters level up, they receive GP which can then be allocated to the orbs on the web in a uni-linear path. Each orb activated contains either a new skill or an attribute upgrade.[12]

Battles take place in

action points.[Game 1] Party members are able to link to each other to perform unified attacks called linked artes.[10] While linked, the supporting partner provides unique abilities to the character, while also increasing the Linked Artes Gauge. When the Linked Artes Gauge is full, the player character can enter Over Limit which gives them immunity to stagger, unlimited AC, and allows them to use linked artes in succession.[Game 2]

Plot

Two millennia ago, humans developed spyrix, a power source which absorbs spirits. In response, the spirit

black operations
in attempts to conquer the other in hopes of uniting Rieze Maxia as a single country.

In the present, medical student

Gaius, the party defeats Exodus at the cost of Milla's life.[Game 6]

After mourning her death, Jude leads the party to meet Maxwell and attempts to persuade him to dispel the barrier and save Elympios.

Muzét seal Maxwell within the Lance of Kresnik, intent on sustaining the barrier until all spyrixs are destroyed; Maxwell sends the party to Elympios before he is completely subdued.[Game 8] There, the party learns about Elympios' dependence on spyrix and an ongoing research on spyrite, a power source harmless to spirits.[Game 9]
With renewed conviction, the party confronts and defeats Gaius and Muzét. Maxwell dispels the barrier and disperses its energy to temporarily power spyrixes until the completion of spyrites. The party returns to their daily lives with Jude joining a spyrite research team, Milla resuming her role as Maxwell, and Gaius uniting Rieze Maxia under his rule.

Development and release

The game began development after

PlayStation 3 The Best label on October 9, 2014.[25]

The characters were designed by Mutsumi Inomata and Kōsuke Fujishima.[13] They were each given characters which played to their strengths. During development, an old woman design was considered but dropped. For the antagonists, the development team gave them motives that were equally sound to the protagonists. During the development of Tales of Xillia, the developers intended the players to recruit Gaius and antagonist Muzét or vice versa; the idea was dropped due to time constraints.[13] Since both artists had different sizes for their character's anatomy in the concept art, the in-game models were rescaled for consistency.[26]

In March 2012, Tales of Xillia was trademarked in Europe and North America.

collector's edition of the game.[2][3][33] In North America, the first print of the game were released as a limited edition bundle.[34] The game was translated by 8-4 and dubbed by Cup of Tea Productions.[Game 10]

Downloadable content

Tales of Xillia had several downloadable content (DLC) which changed a character's appearance or provided in-game bonuses such as items, currency, or levels.[35] The majority of the DLC were released weekly between September 8 until October 6, 2011, on the PlayStation Store. Costumes were themed and released in sets; in order of release the sets were, Star Driver, The Idolmaster 2, swimwear, steward and maid, school, and Tales series. Accompanying these costume releases were hair styles, accessories, palette swaps, and in-game bonuses DLC.[35] Two DLC codes were bundled with physical releases: Ayumi Hamasaki's album Five contains Milla's songstress costume;[36] the first print of the game contains a Tales of Phantasia outfit for Jude and a Tales of Destiny outfit for Milla.[1] The final DLC was the Santa Claus costume set and was released on the PlayStation Store on December 1, 2011.[35]

In the English localization, the Tales of Phantasia and Tales of Destiny costumes were given with preorders of the collector's edition;[3][33] North America's Limited Edition and the PAL region's day one edition also contained the codes.[3][34] Excluding Star Driver, the Japanese PlayStation Store's contents were released bi-weekly for North America and PAL region between August 6 and September 3, 2013.[37][38][39][40][41][42] The final DLC, the Santa Claus costume set, was released on November 26, 2013.[43][44]

Media adaptions

Manga

Tales of Xillia spawned four manga adaptions: two anthology collections and two traditional manga series. Ichijinsha were the publishers for the anthology collections. The first anthology collection is Tales of Xillia Yonkoma Kings[Jp. 1]. Its two volumes were released on November 25, 2011, and February 25, 2012.[45] The second anthology collection is Tales of Xillia Comic Anthology[Jp. 2]. Its three volumes were released between December 24, 2011, and July 25, 2012. The two traditional manga series are Tales of Xillia Side:Jude[Jp. 3] by ASCII Media Works and Tales of Xillia Side:Milla[Jp. 4] by Media Factory;[45] they are adaptions of the game's storyline and follows one of the two protagonists. The Jude manga has four volumes released between February 2012 and March 2013, while the Milla manga has five volumes between February 2012 and October 2013.[45]

Books

Shueisha, Yamashita Books, and Enterbrain each published a strategy guide for the game.[45] Tales of Xillia was adapted into a novel series under the same name. It is published by ASCII Media Works and three volumes were released between November 10, 2011, and March 10, 2012.[45] A play diary by Famitsu was published by Enterbrain on December 8, 2011. Tales of Xillia Illustration: Matsumi Inomata X Kōsuke Fujishima's Character Work[Jp. 5] is a book by the game's character designers and was released on December 27, 2011, by Ichijinsha. It provides details on the characters' back story and how their design came to be.[45] On the same day, Tales of Xillia Official World Guidance[Jp. 6] was released by Yamashita Books and expands on Tales of Xillia's lore.[46]

Audio CDs

Five

Avex Group on September 7, 2011, in a regular and limited edition;[47] it peaked 31st on Oricon's charts.[48]

Reception

At the time of its release in Japan, Tales of Xillia was the most preordered

Due to the amount of sales, Sony awarded Tales of Xillia the Gold Prize during the PlayStation Awards; the game also received the User's Choice award from the PlayStation Awards online poll.[58] Famitsu's review of the game was highly positive; they praised the game for its attentive visuals, accessibility, and fast battle system.[52] In the "Newtype Anime Awards" from 2011, Xillia won the "Game Opening Animation" award.[61] The English localized version of the game was also a nominee for the Satellite Award for Outstanding Role Playing Game in 2013, but lost to Ni no Kuni: Wrath of the White Witch, another game from Bandai Namco Entertainment.

All English reviewers agreed the battle system was fast and engaging;

Game Revolution wrote "There's a pleasing inertia to the way plotlines form, unfold, and reach a conclusion that propels our heroes ever-forward, never stopping long enough to feel meandering but never feeling rushed or forced either.", praising the narrative to be one of the qualities to the game.[54] Game Informer described the plot as "investing" and liked the balance in tragic and lighthearted moments.[53] Joystiq lauded the execution of the plot for avoiding the usual JRPG "info dumps" and how small plot-lines intertwined into a larger conflict.[56] PlayStation Official Magazine considered the plot as average and called it a let-down compared to the combat system.[11] Reviewers have also noted the dual-protagonist execution caused incoherency in Milla's story.[51][55][57]

Reviewers had mixed opinions on the characters. Generally, reviewers liked the character interactions.

Game Revolution felt the characters were relatable and agreed with IGN about Milla's voice noting it sounded robotic and forced.[54] Electronic Gaming Monthly described the characters as rather normal and competent compared to the previous Tales games, adding that they could imagine the cast having lives and dreams outside of the party's journey.[51] Edge described the character interactions as engaging, well written, and praised how the characters avoided the cliché found in manga and anime.[9] Oppositely, PlayStation Official Magazine felt the characters "fall into the familiar anime archtypes" and that "flat voice acting and a melodramatic script" made it difficult to feel invested in the cast; Polygon agreed about the character archetypes and called it a lazy strategy used to make the characters understandable.[57]

Notes and references

Notes

  1. ^ Japanese: テイルズ オブ エクシリア 4コマ Kings, Hepburn: Teiruzu Obu Ekushiria Yonkoma Kings
  2. ^ テイルズ オブ エクシリア コミックアンソロジー, Teiruzu Obu Ekushiria Komikku Ansorojī
  3. ^ テイルズ オブ エクシリア Side:Jude, Teiruzu Obu Ekushiria Side:Jude
  4. ^ テイルズ オブ エクシリア Side:Milla, Teiruzu Obu Ekushiria Side:Milla
  5. ^ テイルズ オブ エクシリア イラストレーションズ いのまたむつみ×藤島康介のキャラクター仕事, Teiruzu Obu Ekushiria Irasutorēshonzu Inomata Mutsumi X Fujishima Kōsuke no Kyarakutā Shigoto
  6. ^ テイルズ オブ エクシリア 公式設定資料集, Teiruzu Obu Ekushiria Kōshiki Settei Shiryōshū
  7. ^ DJCD「テイルズリング・エクシリア」, DJCD: Teiruzu Ringu Ekushiria
  8. ^ アンソロジードラマCD「テイルズ オブ エクシリア」, Ansorojī Dorama CD: Teiruzu Obu Ekushiria
  9. ^ DJCD 「テイルズリング・エクシリア」 Comic Market 83 Limited, DJCD: Teiruzu Ringu Ekushiria Comic Market 83 Limited
  10. ^ テイルズ オブ エクシリア オリジナル・サウンドトラック, Teiruzu Obu Ekushiria Orijinaru Saundotorakku

References

  1. ^ a b c Gantayat, Anoop (May 29, 2011). "Tales of Xillia Dated, Gets Special PS3". Andriasang.com. Archived from the original on July 24, 2014. Retrieved May 2, 2013.
  2. ^ a b Romano, Sal (April 5, 2013). "Tales of Xillia U.S. release date set". Gematsu.com. Archived from the original on March 8, 2014. Retrieved May 2, 2013.
  3. ^
    Namco Bandai Games Europe. April 11, 2013. Archived
    from the original on January 10, 2014. Retrieved May 2, 2013.
  4. ^ a b Gantayat, Anoop (August 26, 2011). "Tales of Xillia is the Most Pre-ordered Tales Game Ever". Andriasang.com. Archived from the original on September 21, 2013. Retrieved May 4, 2013.
  5. ^ a b Gantayat, Anoop (September 15, 2011). "Tales of Xillia Tops 500,000 Sales First Week". Andriasang.com. Archived from the original on September 21, 2013. Retrieved May 4, 2013.
  6. ^
    Siliconera. Archived
    from the original on June 16, 2019. Retrieved August 1, 2014.
  7. ^ Gantayat, Anoop (June 27, 2012). "Namco Bandai Details Tales of Xillia 2's Promotional Plans". Andriasang.com. Archived from the original on August 2, 2014. Retrieved May 5, 2013.
  8. ^ Krupa, Daniel (April 22, 2014). "Tales of Xillia 2 Western Release Date Revealed". IGN. Archived from the original on April 23, 2014. Retrieved April 23, 2014.
  9. ^ a b c d e "Tales of Xillia review". Edge. August 8, 2013. Retrieved January 3, 2014.
  10. ^
    Namco Bandai Games. Archived
    from the original on August 2, 2014. Retrieved May 5, 2013.
  11. ^ on January 3, 2014. Retrieved January 3, 2014.
  12. ^ a b c d Moriarty, Colin (August 5, 2013). "IGN Tales of Xillia Review". IGN. Archived from the original on November 12, 2020. Retrieved August 5, 2013.
  13. ^ .
  14. ^ Gantayat, Anoop (August 2, 2010). "Tales of Graces, New Tales Game Set for PS3". Andriasang.com. Archived from the original on August 2, 2014. Retrieved May 29, 2012.
  15. ^ Gantayat, Anoop (August 2, 2010). "Namco Bandai Confirms New Tales Games". Andriasang.com. Archived from the original on March 8, 2014. Retrieved May 29, 2012.
  16. ^ Gantayat, Anoop (December 15, 2010). "PS3 Tales Game Confirmed as Tales of Xillia". Andriasang.com. Archived from the original on March 8, 2014. Retrieved May 1, 2013.
  17. ^ a b Gantayat, Anoop (December 15, 2010). "First Look: Tales of Xillia". Andriasang.com. Archived from the original on March 8, 2014. Retrieved May 1, 2013.
  18. ^ Gantayat, Anoop (December 15, 2010). "One Super Duper High Res Tales of Xillia Screenshot". Andriasang.com. Archived from the original on March 8, 2014. Retrieved May 1, 2013.
  19. ^ Gantayat, Anoop (January 27, 2011). "Tales of Xillia Alvin reveal". Andriasang.com. Archived from the original on March 8, 2014. Retrieved May 1, 2013.
  20. ^ Gantayat, Anoop (February 19, 2011). "Tales of Xillia Leia reveal". Andriasang.com. Archived from the original on March 8, 2014. Retrieved May 1, 2013.
  21. ^ Gantayat, Anoop (March 9, 2011). "Tales of Xillia Elize reveal". Andriasang.com. Archived from the original on March 8, 2014. Retrieved May 1, 2013.
  22. ^ Gantayat, Anoop (March 9, 2011). "Tales of Xillia Rowen reveal". Andriasang.com. Archived from the original on March 8, 2014. Retrieved May 1, 2013.
  23. ^ Gantayat, Anoop (September 5, 2011). "Namco Bandai Responds to Tales of Xillia Spoiler Leaks". Andriasang.com. Archived from the original on March 8, 2014. Retrieved May 2, 2013.
  24. ^ "PS Store Magazine" (in Japanese). Sony. October 25, 2012. Archived from the original on December 3, 2013. Retrieved August 8, 2013.
  25. ^ a b "Four Tales title re-released" (in Japanese). Famitsu. September 4, 2014. Archived from the original on September 4, 2014. Retrieved September 4, 2014.
  26. ^ Ciolek, Todd (November 20, 2013). "The X Button". Anime News Network. Retrieved November 23, 2013.
  27. ^ "Shh.. Don't Tell Anyone, But We Found A Tales Of Xillia Trademark". Siliconera.com. March 22, 2012. Archived from the original on October 18, 2012. Retrieved May 3, 2013.
  28. ^ "Tales Of Xillia Trademark Filed In The U.S. Too". Siliconera.com. March 26, 2012. Archived from the original on August 31, 2012. Retrieved May 3, 2013.
  29. ^ "Tales of Xillia localization Twitter announcement". Twitter. July 2, 2012. Archived from the original on September 19, 2013. Retrieved May 2, 2013.
  30. PlayStation Blog. Archived
    from the original on March 8, 2014. Retrieved May 2, 2013.
  31. from the original on November 8, 2012. Retrieved November 6, 2012.
  32. from the original on March 8, 2014. Retrieved May 2, 2013.
  33. ^
    Namco Bandai Games America. April 11, 2013. Archived from the original
    on July 30, 2013. Retrieved May 3, 2013.
  34. ^ a b Kayser, Daniel (May 30, 2013). "Tales of Xillia limited edition announced". GameTrailers. Archived from the original on March 26, 2014. Retrieved June 9, 2013.
  35. ^
    Namco Bandai Games. Archived
    from the original on August 24, 2011. Retrieved August 9, 2013.
  36. ^ "Ayumi Hamasaki Album to Include Tales of Xillia Costume". Anime News Network. April 7, 2011. Archived from the original on December 3, 2013. Retrieved May 1, 2013.
  37. PlayStation Blog. Archived
    from the original on August 10, 2013. Retrieved August 9, 2013.
  38. from the original on August 10, 2013. Retrieved August 9, 2013.
  39. from the original on October 19, 2013. Retrieved August 9, 2013.
  40. from the original on September 7, 2013. Retrieved September 3, 2013.
  41. from the original on August 27, 2013. Retrieved September 3, 2013.
  42. from the original on September 9, 2013. Retrieved September 9, 2013.
  43. from the original on November 28, 2013. Retrieved November 27, 2013.
  44. from the original on November 29, 2013. Retrieved November 27, 2013.
  45. ^ on March 17, 2013. Retrieved May 5, 2013.
  46. ^ Tales of Xillia Official World Guidance (in Japanese). ASIN 4902372398.
  47. ^
    Namco Bandai Games. Archived from the original
    on December 20, 2014. Retrieved May 5, 2013.
  48. ^ "Tales of Xillia Original Soundtrack" (in Japanese). Oricon. Archived from the original on March 10, 2014. Retrieved May 5, 2013.
  49. ^ "Tales of Xillia GameRanking's aggregate rating". GameRankings. Archived from the original on April 13, 2014. Retrieved July 14, 2013.
  50. ^ "Tales of Xillia Metacritic's aggregate rating". Metacritic. Archived from the original on April 3, 2014. Retrieved July 14, 2013.
  51. ^ a b c d e Fitch, Andrew (August 6, 2013). "EGM Review: Tales of Xillia". Electronic Gaming Monthly. Retrieved August 6, 2013.
  52. ^
    1UP.com. Archived from the original
    on September 4, 2014. Retrieved May 4, 2013.
  53. ^ a b c d Wallace, Kimberley (August 6, 2013). "Tales of Xillia Review". Game Informer. Retrieved August 6, 2013.
  54. ^
    Game Revolution. Archived
    from the original on January 3, 2014. Retrieved January 3, 2014.
  55. ^ a b c d e Kemps, Heidi (August 28, 2012). "Tales of Xillia review". GameSpot. Archived from the original on April 25, 2020. Retrieved September 18, 2013.
  56. ^ a b c d Arendt, Susan (August 6, 2013). "Tales of Xillia review". Joystiq. Archived from the original on January 28, 2015. Retrieved August 6, 2013.
  57. ^ a b c d Farokhmanesh, Megan (September 9, 2013). "Tales of Xillia review". Polygon. Archived from the original on March 31, 2014. Retrieved January 3, 2014.
  58. ^ a b "PlayStation Awards 2011". Sony. Archived from the original on March 8, 2014. Retrieved March 8, 2014.
  59. ^ "Monster Hunter 3 G Takes Top Prize in Famitsu Awards". Anime News Network. April 18, 2012. Archived from the original on July 2, 2014. Retrieved May 11, 2013.
  60. PlayStation Blog. Archived
    from the original on March 8, 2014. Retrieved September 12, 2013.
  61. ^ "Madoka Magica Wins 12 of 21 Newtype Anime Awards". Anime News Network. October 9, 2011. Archived from the original on April 29, 2016. Retrieved June 5, 2016.

Primary references

Namco Bandai Games
.

  1. ^ Tutorial speech balloon: "Your AC (Assault Counter) shows the number of consecutive attacks you can use. [...] Artes consume both AC and TP (Technical Point) numbers. As long as you have AC and TP left, you can use attacks continuously."
  2. ^ Tutorial speech balloon: "Once you have filled all five segments of the Linked Artes Gauge, use a linked arte to go into Over Limit! While in Over Limit, your AC number will not drop and enemy attacks do no stagger you. What's more, you can use as many linked artes as you want!"
  3. ^ Maxwell: Two millennia ago, spyrix appeared in the world. Spirits Perished. Nature withered and died. Humans began following the path of annihilation. So I saved all the spirits and animals as I could, and I gathered humans born with the ability to produce mana. It was then I created Rieze Maxia and sealed them all inside it, to provide a haven from the spyrix. The world is an ark that must sail until Elympios falls.
  4. ^ Event List (Secret of the Research Center): "She discovers the Lance of Kresnik, but the girl they defeated before has set a trap for them. Milla loses The Four Great Spirits, but thanks to their quick thinking, Milla and Jude are unharmed. Milla and Jude are able to escape the research center"
  5. ^ Event List (Mounting Anxiety and The Mysterious Voice): "Through Milla's disclosure that Rieze Maxia is covered by a grand arte known as the schism, our heroes learn that these mysterious soldiers come from a separate world named Elympios."
  6. ^ Event List (An Intention): "Jude tries to stop Milla, who is hell-bent on using the Lance of Kresnik by herself. [...] The Lance of Kresnik repeals the arte. Milla is killed in the collapse of the Zenethra."
  7. ^ Event List (Freedom of Choose): "The party meets the real Maxwell at last on the Temporal Crossroads, the space that connects the human world to the spirit realm. Jude tells Maxwell that the schism should be destroyed. At this, Maxwell flies into a rage, believing that Jude is a traitor who would destroy Rieze Maxia."
  8. ^ Event List (Freedom of Choose): "Maxwell promises to dispel the schism, but he is prevented by Gaius and Muzét. With the help of Maxwell, our heroes are spirited away to Elympios to recoup and find time to retaliate against Gaius and Muzét."
  9. ^ Event List (New Possibilities): "Our heroes learn about spyrite from the rescued Balan. It may be possible to control the spyrite and save both worlds."
  10. ^ Ending Credits

External links