The End Is Nigh (video game)
The End Is Nigh | |
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Platform, action-adventure | |
Mode(s) | Single-player |
The End Is Nigh is a
Gameplay
The player controls Ash, a small blob.[1][2] The game is divided into more than 600 single-screen, interconnected levels, forming over 15 chapters. The objective of the game is to clear the platforming challenges of each screen and proceed to the next, exploring the world and collecting items along the way. Collectable items include tumors, which unlock bonus levels and are used as lives in later chapters, and video game cartridges, which unlock retro levels.[3]
The retro levels in cartridges are generally themed on the regions where they are found, with matching hazards and mechanics. Each cartridge has achievements, which award tumors to the player on completion. Some introduce additional mechanics, such as a time limit or rings that can be collected for achievements.
Plot
The game's introduction shows Ash
Ash finds three body parts in various regions and assembles them into a friend, who he spends a drunken night with. He wakes up to discover that his friend is gone and the world has ended a second time, causing additional hazards to appear. Navigating through "The Future", Ash finds his friend stuck to a large glowing orb, and rejects his friend for leaving and betraying him.
In the Acceptance ending, the orb starts to explode and Ash must escape. When the explosion goes off, Ash accepts his fate and dies happily. In the Nevermore ending, Ash jumps into the orb and traverses a new region, finding a glitched version of his game cartridge. He then becomes a part of the world, joining a being called "Mother" to live forever.[5]
Development and release
The End Is Nigh began development as the product of a
McMillen later said that he felt that The End Is Nigh was a cathartic experience for him. Before its development, he had been working on The Binding of Isaac: Rebirth and its expansions for several years, and had found the development to be an onus on his time, as well as having poor experiences with other developers. He had been considering leaving the game development market, which influenced some of the direction that The End Is Nigh took. He used the theme of perseverance as a core element of the game, helping him to resolve his own personal concerns, and as a result, McMillen felt that The End is Nigh was his best work.[10]
Reception
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The game received generally favorable reviews, according to the review aggregator Metacritic.[11] Patrick Klepek of Vice praised the game's challenging nature and its emphasis on exploration.[19]
Notes
- ^ The game expects the player to fail in Ash's cartridge game by getting killed. Should the player be skilled enough to actually complete it successfully, the story prematurely ends with Ash concluding that the game is too easy, before turning off the livestream and resetting the game itself; thus the player must fail the cartridge game in order to begin the story proper.[4]
References
- ^ a b c d McMillen, Edmund (June 7, 2017). "The End is Nigh!". Archived from the original on July 7, 2017. Retrieved July 12, 2017.
- ^ Matulef, Jeffrey (June 15, 2017). "Super Meat Boy's spiritual successor The End is Nigh reveals more masochistic gameplay". Eurogamer. Retrieved July 12, 2017.
- ^ a b Matulef, Jeffrey (12 September 2021). "The End is Nigh review". Eurogamer. Retrieved 12 September 2021.
- ^ Shisheyu (16 July 2017). The End is Nigh - Intro Unbreakable (Youtube). Youtube.
- ^ Arnitikos (27 August 2017). The End is Nigh - All cut scenes + Endings [HD] (Youtube). Youtube.
- ^ Mersereau, Kevin (August 17, 2017). "An effigy for Adobe Flash". Destructoid. Retrieved February 8, 2023.
- ^ Chalk, Andy (June 7, 2017). "Binding of Isaac creator Edmund McMillen reveals The End is Nigh". PC Gamer. Archived from the original on July 13, 2017. Retrieved July 12, 2017.
- O'Connor, Alice (June 8, 2017). "Super Meat Boy co-creator announces The End Is Nigh". Rock Paper Shotgun. Archived from the original on July 13, 2017. Retrieved July 12, 2017. - ^ "Super Meat Boy Forever". www.supermeatboy.com. Retrieved May 21, 2020.
- ^ Devore, Jordan (June 7, 2017). "Edmund McMillen's new game is a welcome sight for Super Meat Boy fans". Destructoid. Enthusiast Gaming. Retrieved July 14, 2017.
- ^ McGlynn, Anthony (June 5, 2018). "How mods made The Binding of Isaac a phenomenon, and why Edmund McMillen's laying it to rest". PC Gamer. Retrieved June 5, 2018.
- ^ CBS Interactive. Retrieved December 8, 2017.
- CBS Interactive. Retrieved August 31, 2019.
- ^ Rowen, Nic (July 30, 2017). "Review: The End is Nigh". Destructoid. Archived from the original on December 28, 2017. Retrieved December 28, 2017.
- ^ "The End is Nigh review". Edge. No. 310. Future. August 17, 2017. p. 118.
- ^ Vazquez, Suriel (July 21, 2017). "The End Is Nigh: A Whole New World Of Hurt". Game Informer. Archived from the original on July 23, 2017. Retrieved July 23, 2017.
- Nintendo Life. 12 September 2021. Retrieved 12 September 2021.
- ^ Carter, Chris (12 September 2021). "The End is Nigh (Switch) Review". Computer Games Magazine. Retrieved 12 September 2021.
- ^ Miller, Zachary (12 September 2021). "The End Is Nigh (Switch) Review". Nintendo World Report. Retrieved 12 September 2021.
- ^ Klepek, Patrick (July 13, 2017). "The Co-Creator of 'Super Meat Boy' Has A New Platformer, And It's Very Good". Vice. Archived from the original on July 14, 2017. Retrieved July 13, 2017.