The Incredible Crash Dummies (video game)

Source: Wikipedia, the free encyclopedia.
The Incredible Crash Dummies
Developer(s)
  • Amiga, Genesis, Super NES
    Gray Matter
    Game Boy, NES
    Teeny Weeny Games
Flying Edge based on the line of toys of the same name developed by Tyco Toys
, and released in North America, Japan and Europe.

Gameplay

In The Incredible Crash Dummies, the player plays as the two titular Crash Dummies, Spin and Slick, on their adventure to save their kidnapped mates Spare Tire, Darryl, and Bumper from the Junkman.[1] It starts with Slick putting himself back together after a car wreck, while Spin checks the Crash Test Center, a research and development place for machines which is the location for the first stage's first section.[2] He finds that Bumper was kidnapped in the Test Area by one of Junkman's helpers ("Junkbots") who is holding him hostage in the sewers;[2] thus, the level's second section consists of both dummies saving Bumper and having a boss battle with the henchman in the process.[3]

The player must finish levels and overcome obstacles,[4] jumping off from towering houses, driving breakneck lawns over life-threatening ski slopes, a ride on rocket-propelled target missiles, piloting spaceships, and other tasks.[5] Throughout the 27 stages, the player has to prevail against ten opponents.[6]

Reception

The game received mixed-to-negative reviews upon release. In May 1993,

Mega Zone gave the Genesis version a 58% score, noting that it's "[o]bviously intended for younger players, Crash Dummies lacks sophistication, an is not really relevant to serious gamesters."[9] In February 1994, GamePro magazine gave the Genesis version three 4/5 scores for graphics, control, and fun factor, and a 3.5/5 rating for sound.[10] In April 1994, the German magazine Mega Fun [de] gave both the Game Gear and the Master System version a rating of 79% on the fun factor, stating that this game is an absolute prime example of the fact that a module can spread a lot of fun even without elaborate technology.[c][6]

Notes

  1. Flying Edge
    brand for Sega systems.
  2. ^ Japanese: クラッシュ・ダミー スリック坊やの大挑戦, Hepburn: Kurasshu Damī: Surikku Bōya no Daichōsen
  3. ^ "Dieses Spiel ist ein absolutes Musterbeispiel dafür, daß ein Modul auch ohne aufwendige Technik eine Menge Laune verbreiten kann."
  4. ^ GamePro gave the Genesis version three 4/5 scores for graphics, control, and fun factor, and a 3.5/5 rating for sound.[10]
  5. ^ GamePro gave the NES version three 3/5 scores for graphics, sound, and control, and 3.5/5 for fun factor.[7]

References

  1. ^ LJN 1993, pp. 1–2.
  2. ^ a b LJN 1993, p. 5.
  3. ^ LJN 1993, p. 6.
  4. ^ a b c Wooding 1993, p. 30.
  5. ^ a b c Neumayer 1993, p. 106.
  6. ^ a b c Schneider 1994, p. 124.
  7. ^ a b Saxon 1993, p. 42.
  8. ^ a b Weigand 1993, p. 40.
  9. ^ a b Viper 1994, p. 46.
  10. ^ a b Bro' Buzz (February 1994). "The Incredible Crash Dummies" (PDF). GamePro. No. 55. p. 56.
  11. ^ McGee, Patrick (December 1993). "The Incredible Crash Dummies". Game Players. No. 35. p. 182. Retrieved July 8, 2021.
  12. VideoGames: The Ultimate Gaming Magazine
    . No. 61. February 1994. p. 88.
  13. ^ Walker, Brent (April 1993). "The Incredible Crash Dummies". VideoGames & Computer Entertainment. No. 51. p. 51.
  14. ^ Yates 1993, p. 64.

Sources

External links