WCW vs. nWo: World Tour
WCW vs. nWo: World Tour | |
---|---|
multiplayer |
WCW vs. nWo: World Tour is a professional wrestling video game released in 1997 for the Nintendo 64 game console. Released at the peak of World Championship Wrestling's (WCW) dominance in the Monday Night War, World Tour was THQ's first foray into the N64 wrestling scene and is a semi-sequel to the lesser known WCW vs. the World for the PlayStation. It is the second best-selling wrestling game for the N64 console.[2]
Its sequel, WCW/nWo Revenge, would build upon the engine by introducing ring entrances, improved graphics, more arenas, more signature moves, actual WCW championships, attire modification, and other improvements.
Gameplay
World Tour introduced Asmik/AKI's critically acclaimed
In addition to single,
Players can also attempt the "league challenge" in which a player must defeat several wrestlers from a given "promotion" in a row. Doing so allows a player to compete for that promotion's championship against a hidden character: Diamond Dallas Page (WCW), Wrath (DOA), Glacier (IOU), Randy Savage (nWo). Once a player has earned every championship they unlock "Whole World Wrestling", a longer challenge consisting of wrestlers from all four promotions. The championship match being against one of the two hidden characters, depending on whether Cruiserweight or Heavyweight was selected: Black Widow (a caricature of Manami Toyota) or Joe Bruiser (a caricature of Muhammad Ali) for Heavyweight.
Other features were apparently carried over from the style of the game's Japanese counterpart. This includes the enabling of bleeding despite the practice being forbidden on WCW television due to its more family-friendly presentation. Foreign objects can be retrieved from the audience and used outside the ring. Weapons include a steel chair, half a wooden folding table, a black baseball bat, and a barbed wire bat, the latter not being characteristic of WCW programming but rather Japanese hardcore wrestling.
20 of the game's wrestlers are from the WCW or the nWo, while the rest are international wrestlers who are listed under fake names.[5]
Development
The game had a development budget of $1 million.[6]
Reception
Aggregator | Score |
---|---|
GameRankings | 75%[7] |
Publication | Score |
---|---|
Electronic Gaming Monthly | 6.0/10[8] |
GameFan | 79/100[a] |
GameSpot | 5.7/10[10] |
Hyper | 85/100[11] |
IGN | 7.5/10[4] |
Joypad | 6/10[12] |
N64 Magazine | 70%[13] |
Nintendo Power | 7.9/10[14] |
Official Nintendo Magazine | 86%[15] |
Reviews for the game upon release ranged from mixed to moderately positive. Critics almost unanimously liked the large number of licensed wrestlers,[8][10][4][14][16] wide range of gameplay modes,[8][4][14][16] and large move set,[8][10][4][14][16] but some found problems with how the game actually played. Electronic Gaming Monthly (EGM) and GameSpot both criticized the controls as inaccurate and questioned the lack of analog control.[8][10] GameSpot commented, "A sense of timing is required not only to find holes in your opponent's defenses, but also to find the points at which the Nintendo 64 will allow you to perform moves at all."[10] However, IGN defended the game's control: "Everything works quite well, despite some instinctive button mashing and slow-moving wrestlers at times."[4] EGM and GameSpot both also said the single-player is fairly slow and boring,[8][10] though like the overwhelming majority of reviewers, they found the multiplayer modes much more enjoyable, particularly battle royal.[8][10][4][14] GameSpot explained, "Maybe it's the license, or maybe it's the capacity to grab foreign objects from outside the ring, or throw opponents from it, but this game brings out the best and worst in human competitors."[10] Nintendo Power remarked, "The great thing about this game is that you can do a lot without knowing a lot, which makes it perfect for multiplayer matches when one or more players may be new to the game."[14]
The visuals drew a variety of comments. While IGN and Nintendo Power found the polygonal graphics overall impressive, they joined GameSpot in noting the frequent clipping glitches which cause wrestlers to pass through each other in a slightly grotesque manner.[10][4][14] Some also described the crowd graphics as ugly.[8][10][4] However, the use of multiple camera angles during the execution of certain moves was praised.[10][4] GamePro opined that "Although the wrestlers aren't size-proportioned ... their moves are well detailed, and they grab their injured limbs and bleed after getting whupped on." The reviewer concluded the game to be "a must-buy not just for wrestling fanatics, but for all fans of fun beat-you-bloody action games."[b][16]
WCW vs. nWo: World Tour proved to be one of THQ's biggest hits. It was awarded the title of "
In IGN's 2008 "History of Wrestling Games" article, Rus McLaughlin reflected, "World Tour was just as revolutionary as the nWo storyline it borrowed, with all moves built off holds instead of happening out of nowhere. . . Suddenly, wrestling was all about the grapple again, and players loved it."[3]
See also
- List of licensed wrestling video games
- Virtual Pro Wrestling
Notes
References
- ^ "PR - 12/2/97 - THQ JUMPS INTO NINTENDO 64 SQUARED CIRCLE WITH RELEASE OF 'WCW VS. NWO: WORLD TOUR™'". April 16, 2004. Archived from the original on April 16, 2004. Retrieved March 18, 2023.
{{cite web}}
: CS1 maint: bot: original URL status unknown (link) - ^ a b "US Platinum Videogame Chart". The Magic Box. December 27, 2007. Archived from the original on October 9, 2021. Retrieved August 3, 2008.
- ^ a b McLaughlin, Rus IGN Presents the History of Wrestling Games Archived April 2, 2012, at the Wayback Machine IGN (November 12, 2008). Retrieved on 2-03-11.
- ^ a b c d e f g h i j Casamassina, Matt (December 9, 1997). "IGN: WCW vs. nWo: World Tour Review". IGN. Archived from the original on April 2, 2012. Retrieved February 3, 2011.
- ^ Johnny Ballgame (November 1997). "WCW vs. NWO: World Tour". GamePro. No. 110. IDG. p. 88.
- ^ "TRYING NEW MOVE; GAME MAKER MAKES TITLE FOR 64-BIT CONSOLE". Los Angeles Daily News. December 3, 1997. Archived from the original on January 5, 2016. Retrieved August 11, 2021 – via The Free Dictionary.
- ^ "WCW vs. nWo: World Tour for Nintendo 64". GameRankings. Archived from the original on December 9, 2019. Retrieved February 3, 2011.
- ^ a b c d e f g h "Review Crew: WCW vs. NWO: WT". Electronic Gaming Monthly. No. 101. Ziff Davis. December 1997. p. 194.
- ^ "WCW vs. NWO". GameFan. Vol. 5, no. 12. December 1997. pp. 114, 116.
- ^ a b c d e f g h i j k Smith, Josh (January 20, 1998). "WCW vs. nWo: World Tour Review for Nintendo 64". GameSpot. Retrieved February 3, 2011.
- ^ Hoek, Ren (March 1998). "WCW Vs NWO: World Tour". Hyper. No. 53. pp. 40–41.
- ^ "WCW vs nWO World Tour". Joypad (in French). No. 73. March 1998. pp. 96–97.
- N64 Magazine. No. 12. pp. 32–39.
- ^ a b c d e f g "Now Playing: WCW vs. NWO: World Tour". Nintendo Power. No. 104. Nintendo of America. January 1998. p. 96.
- ^ White, Shaun (February 1998). "WCW vs. nWo: World Tour". Nintendo Magazine. No. 65. pp. 70–71.
- ^ a b c d Johnny Ballgame (December 1997). "Nintendo 64 ProReview: WCW vs. NWO World Tour". GamePro. No. 111. IDG. p. 132.
- ^ 'Revenge' Tastes Sweet Reward Archived June 30, 2012, at the Wayback Machine IGN.com (May 24, 1999). Retrieved on 2-13-11.
- ^ IGN Staff THQ Posts Pretty Penny Archived July 13, 2011, at the Wayback Machine IGN.com (October 27, 1998). Retrieved on 2-13-11.