Anime club
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An anime club is an organization that meets to discuss, show, and promote anime in a local community setting and can also focus on broadening Japanese cultural understanding.[1] Anime clubs are increasingly found at universities and high schools. Organizers may also use public meeting spaces such as a library[2] or a government center.[3] Many anime club attendees identify themselves as otaku. Although the core of anime club attendees are in their twenties, there are generally no age requirements. Adults in their fifties and sixties and teenagers also attend.[4]
Activities
Anime club meetings can occur on a weekly or monthly basis. In addition to viewing anime, clubs engage in other activities such as viewing
Dependent on the scope of the club, activities can also have a broader range, to include playing of table top games such as
Anime showings
Typically anime clubs exhibit shows in their original
Larger clubs can have multiple viewing rooms. Usually one room features localized anime and the other fansubs. The fansub room can also be known as the '
Due to the long running and episodic nature of some anime, exhibition is scheduled in blocks with breaks. Often, a twenty six episode series will be screened over the period of several months.
There are also informal policies in some club circles regarding the total length of a viewed show. For example,
Public exhibition
When gathering in a public place to show licensed media, written permission from the domestic rights holder is required. This is known as Public Performance Rights or exhibition rights.[8]
North American anime licensors, such as
See also
- Genshiken – a manga and anime featuring a college anime club.
- Otaku no Video – comedy anime spoofing the life and culture of otaku
- Community center– a common place for anime clubs to meet
- Mu Epsilon Kappa – a national society of anime clubs in the United States
References
- ^ Swecker, Sophie (2005-10-25). "An Cartoons Aren't Just For Kids..." Archived from the original on 2009-08-27. Retrieved 2007-12-02.
- ^ Freedman, Sara (2007-08-30). "Teens animated over anime". Retrieved 2008-04-07.
- ^ Frank, Evan (2006-08-24). "An animated culture". Retrieved 2007-10-10.[dead link]
- ^ Goldstein, Meredith (2004-12-01). "Members of MIT club share an anime attraction". The Boston Globe. Retrieved 2007-12-10.
- ^ Mackert, Cindy Lee (2006-03-01). "Anime Fannatiku is a Big Hit". Hurricane Valley Journal. Archived from the original on 2018-09-28. Retrieved 2008-04-07.
- ^ Cuneo, Joshua (2005-04-01). "Tech hosts anime, gaming convention". Archived from the original on 2007-05-28. Retrieved 2007-03-01.
- The Technique. Archived from the originalon 2004-11-13. Retrieved 2007-11-30.
- ^ How to start an anime club
- ^ "Funimation Operation Anime". Archived from the original on 2020-10-20. Retrieved 2007-12-05.
- ^ Bandai announces anime club support program