Personal computer
A personal computer, often referred to as a PC, is a
Institutional or corporate computer owners in the 1960s had to write their own programs to do any useful work with computers. While personal computer users may develop their applications, usually these systems run commercial software, free-of-charge software ("freeware"), which is most often proprietary, or free and open-source software, which is provided in "ready-to-run", or binary form. Software for personal computers is typically developed and distributed independently from the hardware or operating system manufacturers.[2] Many personal computer users no longer need to write their programs to make any use of a personal computer, although end-user programming is still feasible. This contrasts with mobile systems, where software is often available only through a manufacturer-supported channel,[3] and end-user program development may be discouraged by lack of support by the manufacturer.[4]
Since the early 1990s, Microsoft operating systems (first with MS-DOS and then with Windows) and Intel hardware – collectively called "Wintel" – have dominated the personal computer market, and today the term "PC" normally refers to the ubiquitous Wintel platform.[5] Alternatives to Windows occupy a minority share of the market; these include the Mac platform from Apple (running the macOS operating system), and free and open-source, Unix-like operating systems, such as Linux. Other notable platforms until the 1990s were the Amiga from Commodore, and the PC-98 from NEC.
Terminology
The term "PC" is an
Since none of these Apple products were mainframes or time-sharing systems, they were all "personal computers" and not "PC" (brand) computers. In 1995, a CBS segment on the growing popularity of PC reported: "For many newcomers PC stands for Pain and Confusion."[10]
History
The "brain" [computer] may one day come down to our level [of the common people] and help with our income-tax and book-keeping calculations. But this is speculation and there is no sign of it so far.
In the
The personal computer was made possible by major advances in
In what was later to be called
Early personal computers—generally called microcomputers—were often sold in a
In 1973, the
Another desktop portable APL machine, the MCM/70, was demonstrated in 1973 and shipped in 1974. It used the Intel 8008 processor.
A seminal step in personal computing was the 1973
Also in 1973
1974 saw the introduction of what is considered by many to be the first true "personal computer", the
In 1976,
The first successfully mass-marketed personal computer to be announced was the
In 1977 the Heath company introduced personal computer kits known as Heathkits, starting with the Heathkit H8, followed by the Heathkit H89 in late 1979. With the purchase of the Heathkit H8 you would obtain the chassis and CPU card to assemble yourself, additional hardware such as the H8-1 memory board that contained 4k of RAM could also be purchased in order to run software. The Heathkit H11 model was released in 1978 and was one of the first 16-bit personal computers; however, due to its high retail cost of $1,295 was discontinued in 1982.[33][34][35]
During the early 1980s, home computers were further developed for household use, with software for personal productivity, programming and games. They typically could be used with a television already in the home as the computer display, with low-detail blocky graphics and a limited color range, and text about 40 characters wide by 25 characters tall. Sinclair Research,[36] a UK company, produced the ZX Series—the ZX80 (1980), ZX81 (1981), and the ZX Spectrum; the latter was introduced in 1982, and totaled 8 million unit sold. Following came the Commodore 64, totaled 17 million units sold,[37][38] the Galaksija(1983)[39] introduced in Yugoslavia and the Amstrad CPC series (464–6128).
In the same year, the
IBM's first PC was introduced on 12 August 1981 setting what became a mass market standard for PC architecture.[42]
In 1982 "The Computer" was named Machine of the Year by Time magazine.[43]
Somewhat larger and more expensive systems were aimed at office and small business use. These often featured 80-column text displays but might not have had graphics or sound capabilities. These microprocessor-based systems were still less costly than time-shared mainframes or minicomputers.
Workstations were characterized by high-performance processors and graphics displays, with large-capacity local disk storage, networking capability, and running under a multitasking operating system. Eventually, due to the influence of the IBM PC on the personal computer market, personal computers and home computers lost any technical distinction. Business computers acquired color graphics capability and sound, and home computers and game systems users used the same processors and operating systems as office workers. Mass-market computers had graphics capabilities and memory comparable to dedicated workstations of a few years before. Even local area networking, originally a way to allow business computers to share expensive mass storage and peripherals, became a standard feature of personal computers used at home.
An increasingly important set of uses for personal computers relied on the ability of the computer to communicate with other computer systems, allowing interchange of information. Experimental public access to a shared mainframe computer system was demonstrated as early as 1973 in the Community Memory project, but bulletin board systems and online service providers became more commonly available after 1978. Commercial Internet service providers emerged in the late 1980s, giving public access to the rapidly growing network.
In 1991, the World Wide Web was made available for public use. The combination of powerful personal computers with high-resolution graphics and sound, with the infrastructure provided by the Internet, and the standardization of access methods of the Web browsers, established the foundation for a significant fraction of modern life, from bus time tables through unlimited distribution of free videos through to online user-edited encyclopedias.
Types
Stationary
Workstation
Computer hardware is a comprehensive term for all physical and tangible parts of a computer, as distinguished from the data it contains or operates on, and the software that provides instructions for the hardware to accomplish tasks. Some sub-systems of a personal computer may contain processors that run a fixed program, or firmware, such as a keyboard controller. Firmware usually is not changed by the end user of the personal computer.
Most 2010s and 2020s-era personal computers require users only to plug in the power supply, monitor, and other cables. A typical
) are usually found in a personal computer.The
For large amounts of data, a
A peripheral is "a device connected to a computer to provide communication (such as input and output) or auxiliary functions (such as additional storage)".[53] Peripherals generally connect to the computer through the use of USB ports or inputs located on the I/O panel. USB flash drives provide portable storage using flash memory which allows users to access the files stored on the drive on any computer. Memory cards also provide portable storage for users, commonly used on other electronics such as mobile phones and digital cameras, the information stored on these cards can be accessed using a memory card reader to transfer data between devices. Webcams, which are either built into computer hardware or connected via USB are video cameras that records video in real time to either be saved to the computer or streamed somewhere else over the internet. Game controllers can be plugged in via USB and can be used as an input device for video games as an alternative to using keyboard and mouse. Headphones and speakers can be connected via USB or through an auxiliary port (found on I/O panel) and allow users to listen to audio accessed on their computer; however, speakers may also require an additional power source to operate. Microphones can be connected through an audio input port on the I/O panel and allow the computer to convert sound into an electrical signal to be used or transmitted by the computer.
Software
Computer software is any kind of computer program, procedure, or documentation that performs some task on a computer system.[54] The term includes application software such as word processors that perform productive tasks for users, system software such as operating systems that interface with computer hardware to provide the necessary services for application software, and middleware that controls and co-ordinates distributed systems.
Software applications are common for
Operating system
An operating system (OS) manages computer resources and provides programmers with an
Common contemporary desktop operating systems are
Early personal computers used operating systems that supported
Applications
Generally, a computer user uses application software to carry out a specific task.[56] System software supports applications[56] and provides common services such as memory management, network connectivity and device drivers, all of which may be used by applications but are not directly of interest to the end user. A simplified analogy in the world of hardware would be the relationship of an electric light bulb (an application) to an electric power generation plant (a system):[57] the power plant merely generates electricity, not itself of any real use until harnessed to an application like the electric light that performs a service that benefits the user.
Typical examples of software applications are
End-user development tailors systems to meet the user's specific needs. User-written software include spreadsheet templates, word processor macros, scientific simulations, graphics and animation scripts; even email filters are a kind of user software. Users create this software themselves and often overlook how important it is.
Gaming
This section needs expansion. You can help by adding to it. (February 2024) |
There are multiple different game distributors; players are able to purchase games in-person at retail stores and digitally. Some large names for digital game distributors are
Sales
Market share
In 2001, 125 million personal computers were shipped in comparison to 48,000 in 1977.
The global personal computer shipments were 350.9 million units in 2010,[69] 308.3 million units in 2009[70] and 302.2 million units in 2008.[71][72] The shipments were 264 million units in the year 2007, according to iSuppli,[73] up 11.2% from 239 million in 2006.[74] In 2004, the global shipments were 183 million units, an 11.6% increase over 2003.[75] In 2003, 152.6 million computers were shipped, at an estimated value of $175 billion.[76] In 2002, 136.7 million PCs were shipped, at an estimated value of $175 billion.[76] In 2000, 140.2 million personal computers were shipped, at an estimated value of $226 billion.[76] Worldwide shipments of personal computers surpassed the 100-million mark in 1999, growing to 113.5 million units from 93.3 million units in 1998.[77] In 1999, Asia had 14.1 million units shipped.[78]
As of June 2008, the number of personal computers in use worldwide hit one billion,[79] while another billion is expected to be reached by 2014. Mature markets like the United States, Western Europe and Japan accounted for 58% of the worldwide installed PCs. The emerging markets were expected to double their installed PCs by 2012 and to take 70% of the second billion PCs. About 180 million computers (16% of the existing installed base) were expected to be replaced and 35 million to be dumped into landfill in 2008. The whole installed base grew 12% annually.[80][81]
Based on
In the
In 2011,
In August 2013, Credit Suisse published research findings that attributed around 75% of the operating profit share of the PC industry to Microsoft (operating system) and Intel (semiconductors).[89] According to IDC, in 2013 PC shipments dropped by 9.8% as the greatest drop-ever in line with consumers trends to use mobile devices.[90]
In the second quarter of 2018, PC sales grew for the first time since the first quarter of 2012. According to research firm Gartner, the growth mainly came from the business market while the consumer market experienced decline.[91]
In 2020, as the result of the COVID-19 Pandemic with more people working at home and learning remotely, PC sales grew by 26.1% compared to previous years according to IDC.[92] According to Canalys, 2020 was the highest growth rate for the PC market since 2011.[93]
Average selling price
Selling prices of personal computers steadily declined due to lower costs of production and manufacture, while the capabilities of computers increased. In 1975, an Altair kit sold for around only US$400, but required customers to solder components into circuit boards; peripherals required to interact with the system in alphanumeric form instead of blinking lights would add another $2,000, and the resultant system was of use only to hobbyists.[94]
At their introduction in 1981, the US$1,795 price of the Osborne 1 and its competitor Kaypro was considered an attractive price point; these systems had text-only displays and only floppy disks for storage. By 1982, Michael Dell observed that a personal computer system selling at retail for about US$3,000 was made of components that cost the dealer about $600; typical gross margin on a computer unit was around $1,000.[95] The total value of personal computer purchases in the US in 1983 was about $4 billion, comparable to total sales of pet food. By late 1998, the average selling price of personal computer systems in the United States had dropped below $1,000.[96]
For
Environmental impact
External costs of environmental impact are not fully included in the selling price of personal computers.[99]
Personal computers have become a large contributor to the 50 million tons of discarded electronic waste generated annually, according to the United Nations Environment Programme. To address the electronic waste issue affecting developing countries and the environment, extended producer responsibility (EPR) acts have been implemented in various countries and states.[100] In the absence of comprehensive national legislation or regulation on the export and import of electronic waste, the Silicon Valley Toxics Coalition and BAN (Basel Action Network) teamed up with electronic recyclers in the US and Canada to create an e-steward program for the orderly disposal of electronic waste. Some organizations oppose EPR regulation, and claim that manufacturers naturally move toward reduced material and energy use.
See also
- List of computer system manufacturers
- List of home computers
- Public computer
- Portable computer
- Mobile workstation
- Quiet PC
- Pocket PC
- Market share of personal computer vendors
- Personal Computer Museum
- Gaming computer
Notes
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Further reading
- Accidental Empires: How the boys of ISBN 0-201-57032-7
- PC Magazine, Vol. 2, No. 6, November 1983, "SCAMP: The Missing Link in the PC's Past?"