Bound High!

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Bound High!
Composer(s)
Takaaki Oka
Platform(s)Virtual Boy
ReleaseUnreleased
Genre(s)Action, puzzle
Mode(s)Single-player

Bound High!

greenlighting
its development after seeing it.

Although showcased at various trading shows and completed for release, Bound High! was ultimately shelved due to the failure of the Virtual Boy itself. After its cancellation, a follow-up on the

online
in 2010 by the hobbyist community at Planet Virtual Boy, allowing for it to be played.

Gameplay

Bound High! uses a red-and-black color scheme standard to the Virtual Boy.

Bound High! is a

respawned. If all lives are lost, the game is over.[1]

Bound High! has four game modes to choose from, each one having their own ruleset and main objectives: Adventure of Chalvo, Score Attack!!, Random Game and Pocket and Cushion. Adventure of Chalvo features multiple sets of levels, with a story centered around Chalvo defending Earth from aliens. Power-ups are also available which help players defeat enemies more efficiently. Upon completing four stages, a fifth stage must be played where players join

procedurally-generated stages. Pocket and Cushion tasks players with getting balls into a hole in the fastest time possible to achieve a high score.[1]

History

Bound High! was cancelled due to Virtual Boy's poor critical and commercial reception.

Bound High! was conceived by

undergraduate student.[2][3] Nakanishi had looked at game plans on the desk of the company's president and found them uninteresting. This led to Nakanishi creating a summary for Bound High! and leaving it on the wall for the president to find. This led to the project being greenlit. One of Nakanishi's co-workers handled the sound programming along with composer Takaaki Oka, while Nakanishi handled everything else. More members eventually joined the development process.[2]

Bound High! was first showcased to the video game press and attendees of

On May 3, 2010, a complete ROM image compiled from the source code of Bound High! that was acquired by hobbyist community Planet Virtual Boy was leaked online.[24][25] A limited number of reproduction copies were created and released, complete with packaging mimicking officially licensed Virtual Boy releases.[24]

Reception and legacy

Prior to the discontinuation of the Virtual Boy that led to Bound High! being cancelled, former Nintendo president

SNES Classic could lead to Bound High! seeing a proper release as well.[30]

After the release of Bound High! on Virtual Boy was cancelled, Japan System Supply took most of the ideas and the soundtrack when developing a follow-up on the Game Boy titled Chalvo 55 that was released in February 1997.[31] Hideyuki Nakanishi was not involved during its development due to lack of interest.[2]

Notes

  1. ^ Japanese: バウンド・ハイ!, Hepburn: Baundo Hai!

References

  1. ^ a b c "The Second Coming". Total!. No. 56. Future plc. August 1996. p. 9. Archived from the original on July 13, 2017. Retrieved January 17, 2019.
  2. ^ a b c d e Radke, Christian (October 2003). "Interviews - Hideyuki Nakanishi". Planet Virtual Boy. Archived from the original on June 12, 2018. Retrieved January 31, 2019.
  3. ^ Nakanishi, Hideyuki. "Hideyuki Nakanishi's game designs". Symbiotic Media Group. Archived from the original on February 18, 2019. Retrieved February 1, 2019.
  4. ^ "BOUND HIGH! - VB". Famitsu (in Japanese). No. 363. ASCII. December 1, 1995. p. 110. Archived from the original on June 11, 2015. Retrieved January 17, 2019.
  5. ^ "Virtual Boy Life - Bound High". The Super Famicom (in Japanese). Vol. 6, no. 23. SoftBank Creative. December 22, 1995. p. 56.
  6. ^ a b "バーチャルボーイ ゲームフラッシュ - 新作VBゲーム情報発信基地". Dengeki Super Famicom (in Japanese). Vol. 4, no. 1. MediaWorks. January 5–19, 1996. p. 46. Archived from the original on 2019-05-30. Retrieved 2019-09-27.
  7. Nintendo of America. January 1996. p. 33. Archived
    from the original on April 1, 2016. Retrieved January 17, 2019.
  8. ^ "Special Messe - Shoshinkai Messe Nachlese". Mega Fun (in German). No. 41. CT Computec Verlag GmbH & Co. KG. February 1996. pp. 94–95. Archived from the original on January 31, 2019. Retrieved January 17, 2019.
  9. Nintendo of America. February 1996. p. 99. Archived
    from the original on March 4, 2012. Retrieved January 17, 2019.
  10. ^ "Aktuelles - Mario & Wario Im Rotlich-Sektor - Virtual Bros". MAN!AC (in German). No. 29. Future-Verlag. March 1996. pp. 14–15. Archived from the original on January 31, 2019. Retrieved January 27, 2019.
  11. ^ "In The Red - Red or Dead - Virtually Here". Total!. No. 53. Future plc. May 1996. p. 38. Archived from the original on July 13, 2017. Retrieved January 17, 2019.
  12. ^ "E3 Expo Los Angeles - 1996 Software Lineup". GameFan. Vol. 4, no. 7. Shinno Media. July 1996. p. 32.
  13. ^ "Electronic Entertainment Expo E3 - 16-bit Das Finale". MAN!AC (in German). No. 33. Future-Verlag. July 1996. p. 24. Archived from the original on January 31, 2019. Retrieved January 17, 2019.
  14. ^ "Messe - E3 Expo Los Angeles '96 - L.A. Messe". Video Games (in German). No. 56. Future-Verlag. July 1996. p. 20. Archived from the original on January 31, 2019. Retrieved January 17, 2019.
  15. ^ "Reporte Especial: Expo E3 Los Angeles '96 - Bound High". Club Nintendo (in Spanish). No. 56. Editorial Televisa. 1996. pp. 43–44.
  16. ^ "Super Express - Virtual Boy Games Explosion!". Super Play. No. 46. Future Publishing. August 1996. p. 10.
  17. Nintendo of America. July 1996. p. 18. Archived
    from the original on 2019-05-30. Retrieved 2019-09-09.
  18. ^ Eggebrecht, Julian (October 1996). "Reportage - Virtual Boy - Die rot-schwarze 3D-Revolution?". Total! (in German). No. 41. X-Plain-Verlag. pp. 58–61. Archived from the original on July 13, 2017. Retrieved January 17, 2019.
  19. ^ "Este Mes En El Barrio...". Club Nintendo (in Spanish). No. 57. Editorial Televisa. 1996. p. 61.
  20. ^ "Informacion Virtual - Bound High!". Club Nintendo (in Spanish). No. 59. Editorial Televisa. 1996. p. 21. Archived from the original on September 27, 2017. Retrieved January 17, 2019.
  21. ^ "ProNews: Nintendo Kills the Virtual Boy". GamePro. No. 101. IDG. February 1997. p. 27. Archived from the original on July 7, 2018. Retrieved September 7, 2019.
  22. ^ Moore, Jason (2004). "The Lost Big Brother: Virtual Boy". Retrogames. No. 22. Archived from the original on 2019-05-30. Retrieved 2019-09-09.
  23. ^ "Bound High". Entertainment Software Rating Board. Entertainment Software Association. 2019. Archived from the original on 2019-09-28. Retrieved 2019-09-28.
  24. ^ a b Kohler, Chris (December 12, 2012). "When Games get Canceled, These Guys Bring them Back to Life". Wired. Archived from the original on December 22, 2016. Retrieved January 31, 2019.
  25. ^ Gasking, Frank (August 2020). Nineteen Ninetieth-Nineteen Ninety Nine: Bound High!. Bitmap Books. pp. 386–387. {{cite book}}: |work= ignored (help)
  26. Nintendo of America. April 1996. p. 101. Archived
    from the original on June 11, 2015. Retrieved January 17, 2019.
  27. from the original on June 11, 2015. Retrieved January 27, 2019.
  28. 1UP.com. Archived from the original
    on April 16, 2015. Retrieved January 31, 2019.
  29. from the original on October 26, 2015. Retrieved January 31, 2019.
  30. from the original on 2019-06-07. Retrieved 2019-06-09.
  31. ^ "Reporte Shoshinkai Show '96". Club Nintendo (in Spanish). No. 63. Editorial Televisa. 1997. pp. 16–40.