Mario Clash

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Mario Clash
Single player

Mario Clash

stereoscopic 3D Mario game, and a 3D reimagining of Mario Bros.
Reception for the game was mixed.

Gameplay

Gameplay screenshot

Mario Clash is a 3D reimagining of the original

high scores, once the game is turned off.[6]

Certain enemies, such as the Koopa Troopas, can be jumped on, causing them to withdraw into their shell. At this point, Mario has to grab this shell in order to defeat enemies that cannot be jumped on safely by throwing it at them, either to his right or left or into the background or foreground. Certain enemies can only be defeated if Mario throws a shell from one plane into another, and certain other enemies may have defenses up that prevent them from being damaged. If an enemy walks into Mario, or Mario jumps on an enemy he cannot jump on, he will lose a life. The game is over if Mario runs out of lives. The game utilizes a scoring system, and a level has to be completed in a certain length of time. Defeating more enemies with a Koopa Troopa shell in a row results in more points earned. Players can utilize a mushroom item which, when touched, initiates Fever Time. This allows Mario to defeat enemies regardless of their defenses.[7]

Development

Mario Clash was developed by

Mario series' creators, contributed to the game's design.[9] Like all other Virtual Boy games, Mario Clash uses a red-and-black color scheme and uses parallax, an optical trick that is used to simulate a 3D effect.[10]

The game was originally developed as a straight remake of the original Mario Bros., and was titled Mario Bros. VB.[11]

Reception

Despite being labeled by

Super NES.[17] Electronic Gaming Monthly's four reviewers were divided: Andrew Baran and Mike Desmond complained of loose control which makes it difficult to jump on a target, and felt the game is "okay" but becomes dull after a short while, whereas Mark Lefebvre and Sushi-X argued that the simple gameplay is addictive and that the game makes perfect use of the Virtual Boy hardware.[13] Next Generation commented, "In the end, Mario Smash doesn't deliver the next generation of gaming, it's not addictive, exciting, or even nice looking, but it's a darn good distraction in an interesting new format."[15]

Retrospective reviews were similarly mixed. During a retrospective feature by Australian video game talk show

Allgame's Scott Alan Marriott said the 3D design gives the game more depth than the original Mario Bros., but that the gameplay is repetitive and has no long-term appeal due to the lack of a save system for high scores.[12] IGN likewise called it a "mildly clever" game held back by the lack of a save feature for high scores, the Virtual Boy's "awkward" controller, and the console's red-and-black display.[5] They also felt it "underrated".[21]

PALGN's Luke called it one of the hardest Mario games ever made.[22]

Mario Clash has been a popular suggestion for a 3DS remake by critics. They also named it one of the five 3D games of Nintendo's past that were most deserving of a rerelease on the

1UP.com staff called it a good game that would be given new life on the 3DS.[24] In an interview with Nintendo 3DS hardware director Hideki Konno, IGN's Craig Harris said he was surprised a Mario Clash tech demo was not among those created to show off the 3DS console at its premiere event.[25]

Game mechanics of Mario Clash were also used as a microgame in WarioWare, Inc.: Mega Microgames! for the Game Boy Advance and its remake WarioWare, Inc.: Mega Party Games! for the GameCube.[5]

Notes

  1. ^ Japanese: マリオクラッシュ, Hepburn: Mario Kurasshu

References

  1. ^ "Mario Clash Virtual Boy". IGN. Archived from the original on 6 October 2008. Retrieved 20 December 2011.
  2. ^ "Virtual Boy" (in Japanese). Nintendo.
  3. ^ a b Words: Mikel Reparaz on March 21, 2011 (2011-03-21). "The 5 best Virtual Boy games". GamesRadar. Archived from the original on October 2, 2013. Retrieved 2013-06-23.{{cite web}}: CS1 maint: numeric names: authors list (link)
  4. ^ a b c "Nintendo News, Previews, Reviews, Editorials and Interaction". Nintendojo.com. Archived from the original on 2015-09-19. Retrieved 2013-06-23.
  5. ^ a b c Levi Buchanan (July 31, 2008). "Getting a headache with Mario Clash on the Virtual Boy". The Other Mario Games, Vol. 1. IGN. Archived from the original on February 29, 2012. Retrieved December 22, 2011.
  6. ^ a b c d "Mario Clash (Virtual Boy) Review - Nintendo Life". Retro.nintendolife.com. 11 May 2009. Archived from the original on 2009-05-11. Retrieved 2013-06-23.
  7. ^ Nintendo Power Vol.75, Mario Clash, August 1995, p. 28
  8. ^ "Nintendo's Portable History: Part 3, Virtual Boy | DS". Pocket Gamer. 11 February 2009. Archived from the original on 2016-03-04. Retrieved 2013-06-23.
  9. ^ a b "Virtual Boy: Nintendo Names the Day". Next Generation. No. 8. August 1995. p. 18.
  10. ^ a b "Backwards Compatible: The Virtual Boy". Good Game. 2009-06-01. Archived from the original on July 12, 2015. Retrieved 2015-04-13.
  11. ^ "Mario Bros. VB" (PDF). Electronic Gaming Monthly. No. 66. Ziff Davis. January 1995. p. 89.
  12. ^ a b Marriott, Scott Alan. "Mario Clash review". Allgame. Archived from the original on November 14, 2014. Retrieved 2013-09-22.
  13. ^ a b "Mario Clash Review" (PDF). Electronic Gaming Monthly. No. 78. Sendai Publishing. January 1996. p. 46.
  14. ^
    GameFan Magazine
    . Vol. 3, no. 11. p. 99.
  15. ^ a b "Mario Smash". Next Generation. No. 9. September 1995. p. 93.
  16. ^ "Virtual Boy". GameFan Magazine. Vol. 3, no. 7. United States. p. 58.
  17. ^ "ProReview: Mario Clash". GamePro. No. 90. IDG. March 1996. p. 69.
  18. ^ "Nintendo Feature: Rare Mario games". Official Nintendo Magazine. Archived from the original on December 2, 2012. Retrieved 2013-06-23.
  19. ^ Meli, Marissa (2011-03-11). "The Best Nintendo Gaming Gimmicks Over the Years". UGO Networks. Archived from the original on 2013-09-27. Retrieved 2013-09-22.
  20. ^ "Guide to Epic Entertainment". UGO Networks. 2009-04-09. Archived from the original on 2013-09-27. Retrieved 2013-09-22.
  21. ^ "Is There a Bad Mario Game? - IGN". Retro.ign.com. 2009-02-13. Archived from the original on 2012-02-29. Retrieved 2013-06-23.
  22. ^ Luke (2005-08-03). "Franchise Mode #10: Mario". Archived from the original on 2013-09-22. Retrieved 2013-09-22.
  23. ^ "Legacy Games for Nintendo 3DS - IGN". Ds.ign.com. 2010-07-15. Archived from the original on 2012-03-18. Retrieved 2013-06-23.
  24. ^ "A Virtual Boy Retrospective". UGO Networks. 2010-09-22. Archived from the original on 2013-09-27. Retrieved 2013-09-22.
  25. ^ Harris, Craig (2010-06-16). "E3 2010: Hideki Konno Wants You to Read the Morning Paper". IGN. Archived from the original on 2013-09-27. Retrieved 2013-09-22.

External links