Ubisoft Toronto

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Ubisoft Toronto Inc.
Ubisoft
Websitetoronto.ubisoft.com

Ubisoft Toronto Inc. is a Canadian

Watch Dogs Legion
.

History

Ubisoft announced in July 2009 that it was establishing a Toronto-based development studio. Yannis Mallat, the chief executive officer (CEO) of Ubisoft Montreal, was to become Ubisoft Toronto's CEO, while the government of Ontario was to invest CA$263 million over a course of 10 years to create up to 800 jobs.[1][2] Unlike other Ubisoft studios, Ubisoft Toronto was immediately allowed to lead development of its games, whereas others start by only supporting larger studios like Ubisoft Montreal, though Ubisoft Toronto also served to support Montreal as part of its initial role as a sister studio.[3][4][5]

By September 2009, Jade Raymond was put in charge of establishing the studio.[2] Most of the studio's staff in its development phase, including Raymond, transferred to the new location from Ubisoft Montreal.[3] Key hires included producer Alexandre Parizeau and creative director Maxime Béland, who were brought on for the production of a new game in the Tom Clancy's Splinter Cell series, and were considered co-founders of the studio alongside Raymond.[6][7] A second, smaller development team for an undisclosed project was headed up by Lesley Phord-Toy, and Rima Brek was put in charge of the studio's internal Technology Group.[6][8] By May 2010, Ubisoft Toronto had received more than 2,000 job applications.[7]

Ubisoft Toronto's offices were established from a former General Electric building in the Junction Triangle neighborhood of Toronto.[5][3] Ubisoft Toronto began operating in late 2009 and formally opened in September 2010.[9][10]

By March 2012, Ubisoft Toronto had grown to 200 people, and to 300 by September 2013.

performance capture studio.[11] The studio's debut project, Tom Clancy's Splinter Cell: Blacklist, was released in August 2013 to critical success.[4][10] Raymond left the studio and was succeeded as general manager by Parizeau.[12] By July 2015, Ubisoft Toronto was developing an original intellectual property (IP).[13] This game was later revealed to be Starlink: Battle for Atlas, an action-adventure game with optional toys-to-life integration.[14] The game was released in 2018 as the studio's first own IP.[15] As of July 2017, Ubisoft Toronto has 600 staff members.[16]

Near the end of June 2020 and into July 2020, a wave of accusations related to the

Ubisoft Berlin.[17] In December 2021, it was announced that the studio was developing a remake of Tom Clancy's Splinter Cell (2002); reports on the project appeared earlier in October.[18] After 2 years, Tajnay left the company in July of 2023 and was replaced by Darryl Long, who had previously been the managing director for Ubisoft Winnipeg and Ubisoft Singapore.[19]

Games developed

Year Title Platform(s)
2013 Tom Clancy's Splinter Cell: Blacklist Microsoft Windows, PlayStation 3, Wii U, Xbox 360
2018 Far Cry 5[a] Microsoft Windows, PlayStation 4, Xbox One, Stadia
Starlink: Battle for Atlas Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One
2020 Watch Dogs: Legion
Xbox Series X/S
2021 Far Cry 6
TBA Tom Clancy's Splinter Cell[b] TBA

Notes

  1. ^ In collaboration with Ubisoft Montreal.
  2. ^ A remake of the 2002 video game of the same name.

References

  1. ^ Fahey, Mike (6 July 2009). "Ubisoft Toronto Brings 800 Jobs To Ontario". Kotaku. Archived from the original on 13 March 2018. Retrieved 12 March 2018.
  2. ^ a b Thorsen, Tor (1 September 2009). "Jade Raymond heading up Ubisoft Toronto". GameSpot. Archived from the original on 2 July 2018. Retrieved 29 August 2019.
  3. ^
    Gamasutra. Archived
    from the original on 29 August 2019. Retrieved 31 August 2019.
  4. ^ a b Dyer, Mitch (4 September 2013). "The Rise of Ubisoft Toronto: How a New Team Nailed its AAA Debut". IGN. Archived from the original on 29 August 2019. Retrieved 31 August 2019.
  5. ^ a b c Gach, Ethan (6 July 2020). "Ubisoft Employees Have 'Grave Concerns' Over Toronto Studio's Misconduct Allegations". Kotaku. Retrieved 6 July 2020.
  6. ^
    Gamasutra. Archived
    from the original on 29 August 2019. Retrieved 31 August 2019.
  7. ^ from the original on 29 August 2019. Retrieved 31 August 2019.
  8. from the original on 29 August 2019. Retrieved 31 August 2019.
  9. ^ from the original on 29 August 2019. Retrieved 31 August 2019.
  10. ^ from the original on 10 April 2019. Retrieved 29 August 2019.
  11. ^ Goldfarb, Andrew (14 September 2012). "Ubisoft Opens New Performance Capture Studio". IGN. Archived from the original on 29 August 2019. Retrieved 31 August 2019.
  12. ^ Crecente, Brian (20 October 2014). "Ubisoft Toronto managing director Jade Raymond leaves company". Polygon. Archived from the original on 12 April 2019. Retrieved 31 August 2019.
  13. ^ Moser, Cassidee (14 July 2015). "Ubisoft Toronto is Working on a New AAA IP". IGN. Archived from the original on 16 June 2019. Retrieved 29 August 2019.
  14. ^ Takahashi, Dean (12 June 2017). "Ubisoft unveils Starlink video game with toys that attach to your controller". VentureBeat. Archived from the original on 4 September 2017. Retrieved 12 March 2018.
  15. GamesIndustry.biz. Archived
    from the original on 13 March 2018. Retrieved 12 March 2018.
  16. ^ Sapieha, Chad (6 July 2017). "Ubisoft Toronto's big bet: A new spin on toy-based video games with Starlink". Financial Post. Archived from the original on 16 June 2019. Retrieved 29 August 2019.
  17. GamesIndustry.biz
    . Retrieved 4 February 2021.
  18. ^ Good, Owen S. (15 December 2021). "A Splinter Cell remake is in development at Ubisoft Toronto". Polygon. Retrieved 15 December 2021.
  19. ^ https://www.gamedeveloper.com/business/ubisoft-appoints-veteran-managing-directors-for-toronto-and-montpellier-studios

External links