Final Fantasy XII

Source: Wikipedia, the free encyclopedia.

Final Fantasy XII
Release
March 16, 2006
    • PlayStation 2
      • JP: March 16, 2006
      • NA: October 31, 2006
      • AU: February 22, 2007
      • EU: February 23, 2007
      International Zodiac Job System
    • PlayStation 2
      • JP: August 9, 2007
      The Zodiac Age
    • PlayStation 4
      • WW: July 11, 2017
      • JP: July 13, 2017
      Windows
      • WW: February 2, 2018
      Switch, Xbox One
      • JP: April 25, 2019
      • WW: April 30, 2019
Single-player

Final Fantasy XII

Moogles
.

The game takes place in

sky pirate
in command of an airship. They are quickly joined by a band of allies; together, they rally against the tyranny of the Archadian Empire.

Final Fantasy XII was both a critical and commercial success, earning several

Windows in February 2018, and for the Nintendo Switch and Xbox One
in April 2019.

Gameplay

Throughout the game, the player directly controls the on-screen character from a third-person perspective to interact with people, objects, and enemies. Unlike previous games in the series, the player can also control the camera with the right analog stick, allowing for a 360° view of the surroundings.

crystals or gate crystals, and may use the latter to teleport between gate crystals.[3] An in-game bestiary provides incidental information about the world of Final Fantasy XII.[4]

Final Fantasy XII restructures the system of earning gil, the currency of the Final Fantasy games; instead of gil, most enemies drop "loot" which can be sold at shops.[5] This ties into a new battle mechanic which rewards the player with improved loot for slaying a particular type of enemy multiple times in a row.[6] Selling different types of loot also unlocks a bazaar option in shops, which provides items at a lower cost, or items exclusive to the bazaar.[5]

Battle system

A man wielding a sword and a woman wielding a spear fight two armored horse-like monsters.
In Active Dimension Battle (ADB), characters move freely and attack as soon as they are ready. Blue lines depict the player's targets and red lines depict those of the enemies.

Excluding the

artificial intelligence (AI).[9]
Battle commands are initiated through a series of menus, and include Attack, Magicks, Technicks, Mist, Gambits, and Items. The player may switch any active character with an inactive character at any time, unless the active character is targeted by an attack or ability. Characters who are knocked out may also be substituted.

A new feature in the game is the "gambit" system, which allows the player to program each character to perform certain commands in battle in response to specified conditions.

hit points have fallen below 70%. The action is the command to be performed on the target. The priority determines which gambit to perform when multiple gambits are triggered. These heuristics guide the characters when acting autonomously, though player-directed commands are always given top priority.[10]

In Final Fantasy XII, a mysterious phenomenon known as "Mist" is the key energy which allows characters to

Chaos, the final boss of the first Final Fantasy, and Zeromus, the final boss of Final Fantasy IV
.

Final Fantasy XII introduces "Quickenings", a new

Limit Break system unique compared to those in previous games in the series.[12] Characters learn Quickenings by progressing to specific panels on the License Board.[12] Each character can learn three Quickenings, which are unique to that character.[12] Characters may string together Quickenings into large combo attacks, called Mist Chains, via timed button presses.[12] If a Mist Chain reaches a certain length, a final strike will be initiated at the end of the Quickening cycle, called a Concurrence.[12]

The License Board; raised panel icons indicate acquired licenses.

Growth system

As in many role-playing games (RPGs), characters "

hit points, the amount of damage a character can receive; strength, the power of the character's physical attacks; and magic, the potency of the character's magical spells.[13]

In addition to leveling up, players may improve their characters via the License Board. The License Board is an array of panels that contain "licenses" which allow a character to perform certain actions.

Sphere Grid in Final Fantasy X, all characters may obtain all licenses on the board, but each Quickening and Esper license may only be activated by a single character.[16]

Plot

Setting

Final Fantasy XII is set within the land of Ivalice during an age when "magic was commonplace" and "airships plied the skies, crowding out the heavens". At this time, magicite, a magic-rich mineral, is commonly used in magic spells[17] and in powering airships—a popular form of transportation in Ivalice.[18] Ivalice is divided into three continents:[19] Ordalia, Valendia, and Kerwon.[1] Ordalia is located in the western part of Ivalice. The Rozarrian Empire makes its home in the vast inland plains of this continent as the eastern portion of it is largely desert and "jagd"—lawless regions so rich in Mist, the ethereal manifestation of magicite, that airships cannot function.[20] Valendia is the home of Imperial Archadia, where lush highlands dot the landscape.[21] Central to the story is Dalmasca, a small kingdom between the two continents and empires. Located in the middle of the Galtean Peninsula of Ordalia, Dalmasca is surrounded by an expanse of desert. The temperate climate of Dalmasca differs from the cold environs of Kerwon to the south and the lush plains of Valendia and Ordalia.[22] During this time, Ivalice is beset by the pending war between the forces of Rozarria and Archadia. Caught between the two powerful Empires, Dalmasca and a number of smaller nations have already been subjugated by Archadia two years before the game begins.

Characters

The six main playable characters in Final Fantasy XII are

Balthier (Gideon Emery/Hiroaki Hirata), a gentlemanly sky pirate who pilots his airship, the Strahl; Fran (Nicole Fantl/Rika Fukami), Balthier's partner and a Viera exile whose knowledge extends to legends and myths; and Penelo (Catherine Taber/Marina Kozawa), Vaan's childhood friend who accompanies him on journeys to "keep an eye on him".[23]

The Archadian Empire is ruled by House Solidor, headed by Emperor Gramis (

Takayuki Sugo), a sky pirate based in the port at Balfonheim; and the Rozarrian Empire, of which Al-Cid Margrace (David Rasner/Norio Wakamoto) is a prince of the ruling family.[24]
The mythos of Final Fantasy XII revolves around a character known as Dynast-King Raithwall, a man who once united Ivalice to create the Galtean Alliance in ages past.

Story

In Dalmasca's capital city of Rabanastre, Princess Ashelia (Ashe) of Dalmasca and Prince Rasler of Nabradia have just wed, as the Archadian Empire invades the two countries. Rasler is killed in the war, the city of Nabudis is destroyed in a single explosion, and the Dalmascan King Raminas is assassinated moments after signing a treaty of surrender. Marquis Ondore announces that the assassin was Dalmascan captain Basch, who has been sentenced to death, and that Princess Ashe has committed suicide.[25]

Two years later, Vaan, a Rabanastre street urchin, ignores his friend Penelo's objections and infiltrates the palace during a dinner celebrating the appointment of Archadian prince Vayne Solidor as consul. In the treasury he finds a piece of magicite, a powerful magical crystal. He is discovered by Balthier and Fran, a pair of sky pirates looking for the magicite. The three escape as Dalmascan Resistance forces assault the palace, and in the sewers they meet the Resistance leader, Amalia, before being captured by Archadian forces. In the dungeons they meet Basch, who was imprisoned but not killed, and who states his twin brother Gabranth was the one to kill the king. The four then escape together back to Rabanastre. There they discover Penelo has been kidnapped and taken to the floating city of Bhujerba.

In Bhujerba, they meet Lamont, a curious boy who is Vayne's younger brother, Larsa, in disguise.[26] After they rescue Penelo, Basch confronts the Marquis over his lies, but the party is captured and detained aboard the Archadian airship Leviathan, headed by Judge Ghis. On the Leviathan, the party is reunited with Amalia, who is revealed to be Princess Ashe.[27] Ghis takes the magicite, which is revealed to be a royal Dalmascan artifact, "deifacted nethicite". The party escapes, but as Ashe had planned to use the magicite as proof that she was the princess,[28] the group journeys to collect another of the pieces of nethicite, the Dawn Shard.[29] They are again captured by Ghis; when he tries to use the Dawn Shard in the Leviathan rather than the "manufacted" (artificially made) magicite it normally uses, his entire airship fleet is destroyed in a mirror of the destruction of Nabudis, and the party flees again.

They encounter Larsa, who seeks a peace treaty between Dalmasca and the empire. The group and Larsa go to Mt. Bur-Omisace to seek the Gran Kiltias Anastasis, Ivalice's religious leader, and beg his approval of Ashe as queen of Dalmasca.[30] There they also meet Al-Cid Margrace, who is in talks with Larsa to avert a war between Rozarria and Archadia.[31][32] Their plans are curtailed when Anastasis is killed by Archadia, and soon afterwards the Archadian emperor Gramis dies and Vayne ascends the throne.[33]

The party journeys to Archadia, where they discover Doctor Cid, the creator of manufacted magicite, who directs them to go to Giruvegan to find the source of nethicite.[34][35] In Giruvegan, Ashe encounters the makers of nethicite, the immortal Occuria, who "pull the strings of history"; they give her the Treaty Blade to cut new pieces from the Sun-cryst, the source of all nethicite and its power.[36] She learns that Venat, one of the Occuria, has defected to put the "reins of History back in the hands of Man", manipulating Vayne in his quest to conquer Ivalice and leading Cid to create manufacted magicite to reduce the relative power of the Occuria.[37][38]

Ashe and the party journey to the Sun-cryst, where she decides not to take her revenge by following the Occuria's wishes, but instead destroy the Sun-cryst.[39] The party defeats Gabranth, who reveals that he killed King Raminas, and destroys the crystal.[40] Al-Cid tells them that the Dalmascan Resistance, led by Ondore, is about to fight Archadia in Rabanastre, but the Archadian forces now include the Sky Fortress Bahamut. They infiltrate the Bahamut, and find Larsa failing to dissuade his brother Vayne from his plans for war.[41] They defeat Vayne and Venat, and Ashe and Larsa announce the end of the conflict to the battlefield.[42] Larsa becomes the Archadian emperor and Ashe the Queen of Dalmasca; Basch replaces his brother Gabranth as Larsa's protector; Vaan and Penelo fly an airship to meet Balthier and Fran for another adventure.[43]

Development

Akitoshi Kawazu (left) and Hiroshi Minagawa at the Final Fantasy XII London HMV Launch Party in 2007

Development for Final Fantasy XII began in December 2000 and was headed by

SaGa series fame became the game's executive producer.[48][49] Series creator Hironobu Sakaguchi was disappointed by Matsuno's departure and declined to play the game beyond its introduction.[50]

The desire to move away from random encounters was present since the beginning of development.[51] This desire fueled the development of the Active Dimension Battle system so players could seamlessly move from battle to exploration. The gambit system was conceived early on as a way to facilitate this change.[51] Battle system designer Hiroshi Tomomatsu said that it gradually moved away from a complex and rigid formula to the more flexible form seen in the final version of the game.[52] Ito drew inspiration for gambits from plays in American football where each team member has a specific job to do based on the conditions and desired outcome. As for the license system, he explained that needing "licenses" to perform certain actions was a natural extension of the rigid structured society of Archadia, as epitomized by its Judges.[51]

At the early stages of development, Minagawa revealed that numerous ideas and features were planned for the game, but were dropped from the final stages due to certain constraints and hardware limitations. Some of these included the ability for a second player to join in the gameplay, enabling a two-player mode. Another idea that was given a considerable amount of thought was the ability to recruit non-player characters to join in the mob hunts. Due to the technical limitations of the console and multiple number of characters joining the fray, the development phase took longer than expected, causing delays.[53]

Design inspiration came from a mix of medieval Mediterranean countries as demonstrated by the architectural styles found throughout Ivalice along with many of the races populating the region.[54] The art team, led by art directors Hideo Minaba and Isamu Kamikokuryō, visited Turkey, which influenced the game's Mediterranean-style setting.[55] The developers also used styles and deco from other sources including areas in India and New York City.[55][56] Of note is the use of Sanskrit in the city of Bhujerba. Phrases such as "svagatam" (welcome) and titles like "parijanah" (guide) are lifted directly from Sanskrit. Minaba mentions that the team tried to bring out Arabic culture in the design of the game.[57] War is a prominent theme of the game and the developers stated that the cutscene battles are influenced by Ancient Rome.[56] When asked to comment on the fan observation of Star Wars similarities, Minaba replied that although he was a fan of the series, it was not necessarily an influence to the game's designs.[55] It has also been noted that the similarities originate from The Hidden Fortress, the 1958 Akira Kurosawa film that inspired Star Wars.[58][59]

The developers initially planned to return to the "big-headed" character designs of previous Final Fantasy games, but settled on similar proportions as characters in Vagrant Story, the team's previous game, as development progressed.[60] Basch was the first character designed and the developers considered him the "hero" of the story at the time. Vaan and Penelo were added last and became the heroes in the final version of the plot.[60] The developers were motivated by the commercial failure of Vagrant Story, which featured a "strong man in his prime" as the protagonist, and switched the focus to a younger protagonist as a result.[60][61] Vaan's early designs were described as effeminate, but with the casting of Kouhei Takeda as his voice and motion capture actor, Vaan became less feminine and more "active, upbeat, bright and positive".[62] Comments were made about the similarity between character designer Akihiko Yoshida's creations and those of Tetsuya Nomura, another Square Enix character designer. Yoshida felt this comparison was sparked by the choice of color used by both artists, which was based on maintaining consistent color between the characters and the environments.[62] Non-human characters and races play a prominent role in the game,[57] which was influenced by an interest in history among the developers.[55]

Miwa Shoda wrote a storyline for the game premised on the basis of the cutscenes and world setting that had already been finished when she joined the team. Scenario writer

dialects of English to reproduce the regional differences in pronunciation found in the Japanese version.[65][66] He also tried to distance the game from the "flat reads" found in other dubbed work by casting voice actors who had experience in theatre work.[66] In terms of general changes, the localization team introduced widescreen 16:9 ratio support and reinserted scenes that were left out of the original Japanese version for political reasons and to preserve an "All Ages" CERO rating.[67][68]

A playable demo of the game was shipped with the North American release of Dragon Quest VIII in November 2005.[69] To commemorate the release of Final Fantasy XII, playable demos of the English version were available at DigitalLife's Gaming Pavilion in New York City on October 11, 2006, a day dubbed "Final Fantasy XII Gamer's Day".[70] Additionally, Square Enix gave fans the chance to cosplay as characters from XII. Each person was asked to show Square Enix three photos of his or her costume for a chance to win a trip to New York and participate in the Final Fantasy XII Gamer's Day event.[71]

Final Fantasy XII once held the

Guinness World Record for longest development period in a video game production, with a total of five years, spanning from 2001 until its release in 2006.[72] At a Final Fantasy XII "postmortem" at MIT in March 2009, Hiroshi Minagawa mentioned that several years of production were devoted to the creation of custom tools used for the development of the game.[73] It was also listed as 8th on the Guinness top 50 games of all time in 2009.[74]

Music

Kiss Me Good-Bye".[75] Sakimoto experienced difficulty following in Uematsu's footsteps, but he decided to create a unique soundtrack in his own way.[76][77] "Kiss Me Good-Bye" was performed in both English and Japanese by Angela Aki.[78] Aki's style of playing the keyboard while singing reminded Uematsu of his childhood idol, Elton John, which was one of the reasons he chose her.[79] The English version of the song was featured in both the Japanese and North American versions of the game. In addition to the theme song, violinist Taro Hakase co-composed, arranged, and performed the game's ending credits theme, Symphonic Poem "Hope", along with Yuji Toriyama.[80]

Two promotional soundtracks were released before the original soundtrack, Symphonic Poem "Hope" and The Best of the Final Fantasy XII Soundtrack, on March 1 and 15, 2006, respectively. The former contains all the music used in the game's trailer performed by Taro Hakase, including Symphonic Poem "Hope".[81] The original soundtrack itself was released two months later in Japan on May 31.[82] It consists of 4 CDs with 100 tracks, and includes promotional tracks not in the final version of the game.[83] The CD single for "Kiss Me Good-Bye" was released on the March 15, 2006.[84] A limited edition was also released, featuring a DVD containing the music video for "Kiss Me Good-Bye".[84] Tofu Records has released an abridged version of the original soundtrack, which contains 31 songs, including "Kiss Me Good-Bye".[85]

Merchandise

Bottles of Final Fantasy XII Potions

On March 16, 2006,

Sony Computer Entertainment Japan released a special Final Fantasy XII package, which contained a PlayStation 2 game system, the Final Fantasy XII game, a standard DualShock controller, and a vertical console stand.[86][87] The Japanese third-party manufacturer Hori also released Final Fantasy XII memory cards on the day of the game's release; stickers of Final Fantasy XII characters are included.[88] Game peripheral maker Logicool (Logitech's Japanese branch) released a special edition Final Fantasy XII controller on the same day.[89] Suntory produced "Final Fantasy XII Potion"—a drink containing such ingredients as royal jelly, chamomile, sage, thyme, and marjoram. The drinks became commercially available in Japan on March 7. Suntory also released a Final Fantasy XII Premium Box, which came with a Final Fantasy XII collector's card. The Potion was a limited edition product and is no longer available.[90] Final Fantasy XII was also adapted into a manga by Gin Amou. Square Enix published the series in a total of five tankōbon volumes from December 22, 2006, to August 22, 2009.[91][92]

Studio BentStuff published three

voice actor interviews, the complete story of Final Fantasy XII including additional character profiles, a collection of artworks and illustrations, the complete play guide,[94] and a novella written by Benny Matsuyama, author of Hoshi wo Meguru Otome from the Final Fantasy VII Ultimania Ω Guide.[95] Another Ultimania edition, the Final Fantasy XII International Zodiac Job System Ultimania, was released on September 6, 2007, as a guide book for the International Zodiac version of the game.[96] The game was re-released as part of the Final Fantasy 25th Anniversary Ultimate Box Japanese package in December 2012.[97]

For the North American release, a "Collector's Edition" was available through

trailers, and a featurette, "History of Final Fantasy", which gives a brief overview of Final Fantasy games.[99] On January 26, 2007, Square Enix Product Blog revealed full-color Gabranth, Ashe, Balthier, and Vaan figures.[100]

In 2007, Balthier was featured in

Reception

Final Fantasy XII received "universal acclaim" according to

Newtype USA named Final Fantasy XII its "Game of the Month" for November 2006, praised the gameplay, graphics, and story, and called it "the best RPG to have been released for any Sony platform".[125]

Although GameSpot lauded the gambit and license systems as an innovative and in-depth way for the player to control the characters, it criticized them for being too complicated and difficult to adjust to, especially for newer players of the series. The reviewer also criticized the sometimes tedious back and forth travel. On the other hand, GameSpot took particular note of the "excellent" voice cast.[112] IGN praised the game's rich storyline and artistic direction, shown through its "sheer depth of character". It also assuaged criticism that the gambit system would "let the game play itself", countering that gambits do not function without a player. However, IGN wrote that while "still extremely strong", Final Fantasy XII has one of the series' weaker soundtracks.[116]

Executive producer Akitoshi Kawazu was pleased by Famitsu's rating but admitted that he thought the game was not perfect; he felt that the storyline did not meet some fans' expectations.[126] Kawazu expressed his frustration and regrets regarding the storyline, citing creative differences between the PlayOnline and Final Fantasy Tactics members of the development team.[127]

Final Fantasy XII was named best PlayStation 2 game and best RPG by numerous video game journals and websites, including GameSpot,

Sales

Final Fantasy XII sold more than 1,764,000 copies in its first week in Japan, almost equaling the sales of Final Fantasy X in its first week.[139] A Square Enix conference report stated that Final Fantasy XII sold more than 2.38 million copies in Japan in the two weeks since its March 16, 2006, release.[140] In North America, Final Fantasy XII shipped approximately 1.5 million copies in its first week.[141] It was the fourth best-selling PlayStation 2 game of 2006 worldwide.[142] As of March 2007, the game had shipped over 5.2 million copies worldwide.[143] By November 2009, over 6 million copies of the game were sold worldwide on PlayStation 2.[144] As of October 2017, the PlayStation 4 remaster shipped over one million copies worldwide.[145]

Sequels and re-releases

International Zodiac Job System

An expanded version of the game, Final Fantasy XII International Zodiac Job System, was released in Japan on August 10, 2007.

New Game+" option, a "New Game- (minus)" option (in which characters do not gain experience), and a "Trial Mode" in which the player hunts monsters in 100 different maps to gain items and money. The game also includes the western version's English voices and widescreen 16:9 support, and a bonus DVD.[147][148][149]

Revenant Wings

A sequel,

Ivalice Alliance series, which also includes International Zodiac Job System.[151]

Fortress

Fortress, an action game developed by Grin, was to have been a spin-off game that took place following the events of Revenant Wings.[152][153] Square Enix cancelled the project after six months of development.[154][155][156]

The Zodiac Age

In July 2017, Square Enix released Final Fantasy XII: The Zodiac Age, a high-definition remaster of the Japanese-only International Zodiac Job System for the PlayStation 4.[157][158] It adds trophy support, a remastered soundtrack with a few new tracks, and improved technical performance.[157][159][160] The Zodiac Age was nominated for "Best Remake/Remaster" at IGN's Best of 2017 Awards,[161] and won "Best Remaster" at Game Informer's Best of 2017 Awards and 2017 RPG of the Year Awards.[162][163] The remaster also received favorable reviews.[103][104] The Zodiac Age was largely developed by Virtuos, who previously developed Final Fantasy X/X-2 HD Remaster for Square Enix.[164]

A version for

Windows was released via Steam on February 1, 2018. The port included support for higher display resolutions and 60 frames-per-second rendering, options to switch between three different versions of the soundtrack, and immediate access to the post-game modes.[165] Versions for the Nintendo Switch and Xbox One were released on April 30, 2019.[166][167]

Legacy

The gambit system inspired similar systems used in other games such as

previous Yasumi Matsuno game, with its localization also receiving high praise.[176] Producers of The Zodiac Age said that they were considering another game set in the Ivalice universe, adding that earlier projects faded away due to original development members working on other games.[177]

Notes

  1. ^ Japanese: ファイナルファンタジーXII, Hepburn: Fainaru Fantajī Tuerubu

References

  1. ^ a b Square Enix, ed. (2006). Final Fantasy XII North American instruction manual. Square Enix. p. 12.
  2. ^ Square Enix, ed. (2006). Final Fantasy XII North American instruction manual. Square Enix. p. 14.
  3. ^ Square Enix, ed. (2006). Final Fantasy XII North American instruction manual. Square Enix. p. 15.
  4. ^ Square Enix, ed. (2006). Final Fantasy XII North American instruction manual. Square Enix. p. 19.
  5. ^ .
  6. .
  7. ^ .
  8. .
  9. .
  10. ^ .
  11. ^ .
  12. ^ .
  13. ^ a b Square Enix, ed. (2006). Final Fantasy XII North American instruction manual. Square Enix. p. 17.
  14. ^ .
  15. .
  16. ^ Square Enix, ed. (2006). Final Fantasy XII North American instruction manual. Square Enix. p. 23.
  17. ^ Sage Knowledge 12 of 78 (Hybrid Gator Bestiary entry) Magicite - Common name for stones containing magickal power, or as it is commonly manifest, Mist. Square Enix (October 31, 2006). Final Fantasy XII (PlayStation 2).
  18. ^ Sage Knowledge 14 of 78 (Steeling Bestiary entry) Airships - Currently, they are one of the most popular forms of transportation in Ivalice. Square Enix (October 31, 2006). Final Fantasy XII (PlayStation 2).
  19. ^ Sage Knowledge 29 of 78 (Sleipnir Bestiary entry)
    Ivalice - The region consisting of the three continents of Valendia, Ordalia, and Kerwon, blessed throughout with verdant natural landscapes and climatic conditions supporting a great variety of life. Square Enix (October 31, 2006). Final Fantasy XII (PlayStation 2).
  20. ^ Sage Knowledge 30 of 78 (Urstrix Bestiary entry) Ordalia - Continent on the western edge of Ivalice. The vast plains in the interior are home to the great Rozarrian Empire. To the east of Rozarria, the land is arid and largely desert. Square Enix (October 31, 2006). Final Fantasy XII (PlayStation 2).
  21. .
  22. .
  23. .
  24. ^ .
  25. ^ Square Enix (October 31, 2006). Final Fantasy XII (PlayStation 2). Ondore: Prayer, too, for the noble Princess Ashe, who, wrought with Grief at her Kingdom's Defeat, has taken her own Life. Know also that Capt. Basch fon Ronsenburg, for Incitement of Sedition and the Assassination of H.R.M. King Raminas, has been found Guilty of High Treason and put to his Death.
  26. ^ Square Enix (October 31, 2006). Final Fantasy XII (PlayStation 2). Square Enix. Larsa: Vayne Solidor, the Consul, is my brother.
  27. ^ Square Enix (October 31, 2006). Final Fantasy XII (PlayStation 2). Ghis: Come now, come now. Have you forgotten your manners? This is hardly the courtesy due... The late Princess Ashelia B'nargin Dalmasca. / Vaan: Princess?!
  28. ^ Square Enix (October 31, 2006). Final Fantasy XII (PlayStation 2). Ondore: You may yet be a Princess, but without proof of your identity, you are powerless. You will remain with me. We do nothing till the time is right.
  29. ^ Square Enix (October 31, 2006). Final Fantasy XII (PlayStation 2). Ashe: I'm going to retrieve the Dawn Shard. It's the proof that I need. I know where it's hidden. I'll return his airship later.
  30. ^ Square Enix (October 31, 2006). Final Fantasy XII (PlayStation 2). Larsa: Lady Ashe, let us go to Bur-Omisace. With the blessing of His Grace the Gran Kiltias Anastasis...you may rightly wear your crown, and declare the restoration of the Kingdom of Dalmasca. As Queen, you can call for peace between the Empire and Dalmasca...and stop Marquis Ondore.
  31. ^ Square Enix (October 31, 2006). Final Fantasy XII (PlayStation 2). Anastasis: In Archadia, Larsa. In Rozarria, Al-Cid. They dream not of war. Should empire join with empire, the way will open for a new Ivalice in our time.
  32. ^ Square Enix (October 31, 2006). Final Fantasy XII (PlayStation 2). Larsa: Dalmasca would be the battlefield! What if nethicite were used on Rabanastre? You know my brother would do this!
  33. ^ Square Enix (October 31, 2006). Final Fantasy XII (PlayStation 2). Al-Cid: The Emperor Gramis is no more. His life was taken.
  34. ^ Square Enix (October 31, 2006). Final Fantasy XII (PlayStation 2). Cid: Am I right? I am, aren't I. A worthy daughter of the Dynast-King! You would do well to go to Giruvegan. Who knows? You may receive a new Stone for your trouble.
  35. ^ Square Enix (October 31, 2006). Final Fantasy XII (PlayStation 2). Gerun: Seek you the Sun-cryst, slumb'ring star. In tower on distant shore it dreams. The mother of all nethicite, the source of its unending power.
  36. ^ Square Enix (October 31, 2006). Final Fantasy XII (PlayStation 2). Gerun: Now take this sword, this Treaty-Blade. Occurian seal, mark of your worth. Cut deep the Cryst and seize your Shards. Wield Dynast-King's power! Destroy Venat!
  37. ^ Square Enix (October 31, 2006). Final Fantasy XII (PlayStation 2). Square Enix. Bergan: Hark! Ivalice hails her true Dynast-King, Vayne Solidor! He shall defy the will of the gods, and see the reins of History back in the hands of Man!
  38. ^ Square Enix (October 31, 2006). Final Fantasy XII (PlayStation 2). Square Enix. Venat: Indeed. What claim does Gerun have on history's reins...seated on throne immortal, rent from time?
  39. ^ Square Enix (October 31, 2006). Final Fantasy XII (PlayStation 2). Ashe: In all Dalmasca's history, not once did we rely on the Dusk Shard. Our people resolved never to use it, though their need might be dire. That was the Dalmasca I wanted back... I will destroy the Sun-cryst! I will discard the Stone!
  40. ^ Square Enix (October 31, 2006). Final Fantasy XII (PlayStation 2). Gabranth: Yes, it was I who wore Basch's face - who cut down the Life of Dalmasca. Lady Ashe! Your father's murderer is here!
  41. ^ Square Enix (October 31, 2006). Final Fantasy XII (PlayStation 2). Vayne: Observe well, Larsa. Watch and mark you the suffering of one who must rule, yet lacks the power. / Larsa: No. No, brother. I will not. Though I lack your power, I will still persist.
  42. ^ Square Enix (October 31, 2006). Final Fantasy XII (PlayStation 2). Ashe: This is Ashelia Dalmasca. I confirm what Judge Magister Gabranth and Larsa Solidor have said here. Please. Stand down your attack. The war is over. Ivalice looks to the horizon. A new day has dawned. We are free!
  43. ^ Square Enix (October 31, 2006). Final Fantasy XII (PlayStation 2). Balthier's note: Something more valuable: the Cache of Glabados. I await in Bervenia.
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Further reading

External links