Fatality (Mortal Kombat)
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Fatality is the name given to a
Conception
The origins of the Fatality concept has been traced back to several violent
While creating Mortal Kombat, Ed Boon and John Tobias started with the idea of a Street Fighter II style system and retained many of its conventions but tweaked others. The most notable additions were graphic blood effects, more brutal fighting techniques, and especially the fatal finishing moves (this was a novelty as the traditional fighting games ended with the loser simply knocked unconscious and the victor posing for the players).[5] According to Boon, it started with an idea to enable the player to hit a dizzied opponent at the end of the match with a "free hit", and that idea "quickly evolved into something nasty."[6] Tobias recalled it differently: "Our first idea was to use them as a finishing move for final boss Shang Tsung, who was going to pull out his sword and behead his opponent. Then we thought, 'What if the player could do that to his opponent?'"[7] Tobias and former Midway Games programmer Mark Turmell stated that initially no one at Midway expected players to find the Fatalities in the game.[8][9] Tobias said: "When we watched players react to the Fatalities, we knew we had no choice but to give them more."[7]
Gameplay
Much like special moves, a Fatality may require certain distances and quick button sequences in order to achieve the desired result. Usually, every character has their own special Fatality that must be performed at a certain distance from the opponent,[10] the three distances being: close (the finishing move would not work unless the player is right next to the opponent),[11] sweep (the player should stand a step or two away from the opponent, but still within the distance that a sweeping low kick should hit),[11] and far (at least one jump's length away from the opponent).[11]
Each character has signature Fatalities. Traditionally for the main and important characters of the games their Fatalities are usually a reflection of either their storyline or their special abilities: e.g., Sub-Zero's Fatalities have traditionally involved the use of his powers of ice, whereas Scorpion's storyline of a hellspawn ninja spectre involves the use of setting someone ablaze or using his famous spear. The number of individual Fatalities varies depending upon the game; while characters in Mortal Kombat and Mortal Kombat: Deadly Alliance had only one, Mortal Kombat II and Mortal Kombat 3 and its updates (Mortal Kombat Trilogy and Ultimate Mortal Kombat 3) featured as many as four.
Cultural impact
The Fatalities were featured in
By 1996, Mortal Kombat's creation had become a generic
Variations
In many games in the franchise there are different types of Fatalities and Finishers:
Animality
This finisher allows the player to morph into an animal and maul their opponent. This style of Fatality debuted in Mortal Kombat 3.[16] According to Boon, his team "listened to what the players said about MKII and the Animalities that they thought were in there but really were not. To answer all these rumors, we put Animalities in MKIII [sic]."[6]
In order to perform an Animality, the player must first grant their opponent Mercy, the act which revives the opponent in lieu of delivering a final blow or performing a Fatality by restoring a small amount of health. Should the opponent be defeated again, an Animality may be performed.[16][17]
Babality
Introduced in Mortal Kombat II, the Babality turns an opponent into an infant version of the character.[14] Sometimes the opponent will wear a miniature version of the clothes they wore when fully-grown, complete with smaller versions of accessories such as Raiden's hat or Johnny Cage’s shades. In MK3 and its updates, the generic green "Babality!!" text and the sound of a baby crying used in MKII is replaced with pastel colored alphabet blocks and a short lullaby with the end portion of "Rock-a-bye-baby", together with an unnervingly gentle announcement of the move. Their initial appearance in Mortal Kombat II Revision 2.1 came with some glitches including one that allowed players to perform attacks after the Babality was performed.[18] They returned in Mortal Kombat (2011) with special animations for each character.
Brutality
Introduced in Mortal Kombat Trilogy and the
This finisher did not appear in another game until
Faction Kill
Appearing only in Mortal Kombat X, the winning player performs a unique fatality pertaining to which faction that player is part of in the game. Each faction has a set of five completely unique faction kills, however the player has to play continuously for one single faction to reveal every faction kill available to that particular faction, including one that is unlocked by a Faction War victory.[citation needed]
Friendship
The fighter performs an act of
Hara-Kiri
The Hara-Kiri (Japanese for a
Heroic Brutality
Heroic Brutalities are finishing moves exclusive to the 2008 crossover game Mortal Kombat vs. DC Universe. In addition to the MK characters' Fatalities being toned down therein to accommodate the game's "Teen" rating, the Heroic Brutalities represented the DC characters' moral code against killing.[11] The censored finishers from both sides were considered a negative point of the game.[25][26]
Kreate-A-Fatality
For Mortal Kombat: Armageddon, the Fatality concept was completely revised. In all previous games, finishing moves were in the form of a button combo, activating a scripted animation sequence. For Armageddon, the old system was replaced with a new Kreate-A-Fatality, or "Kustom-Chain-Fatality" system. After defeating an opponent in two rounds (with default settings), players are given a limited amount of time to perform one of several violent moves (such as ripping an organ out) attributed to a button and direction combination. The time then resets and the player can perform a second move, but the time bar decreases more rapidly after each move. It is also possible to "fail" the Fatality by running out of time before performing a final finishing move (such as ripping the opponent's head off). Once the player reaches 10 chains, he/she must use a finisher or else the Fatality sequence will stop and the player will not receive a rank or reward. If time runs out before the player can end the chain with a final fatal move, no rank or reward is given and the Fatality is not counted, regardless of how many moves were completed.
This concept has been met with a mixed reaction, with some fans and critics preferring the more interactive nature and freedom of the Kreate-a-Fatality system, and others missing the previous games' character-specific ending moves and alternatives to killing the opponent.[5] Originally, there were individual character-specific Kreate-a-Fatality moves for each character, but this feature was dropped, reportedly due to such a feat's infeasibility (especially in regards to the Kreate-A-Character option, which individual moves would not translate to). This kind of Fatality has only been in this game.
Stage Fatality
Stage Fatalities brought environment interaction within the series, occurring when a player uses a part of the stage or map to execute a player. It is a finishing move that is not a standard character Fatality. Some examples of Stage Fatalities are having the victim fall into a pool of acid or a pit of spikes, or to be run over by a subway train; the stage then does not darken. Stage Fatalities are present in the series from the first Mortal Kombat, though are absent from Deadly Alliance.
Deception features more Stage Fatalities, renamed Death Traps, than any previous Mortal Kombat game. A special button combination is no longer required, as the opponent only needs to be either standing or hit in a particular spot on the stage. Unlike previous Stage Fatalities, Death Traps can be initiated anytime during a round and only require the opponent be hit into them, meaning an instant victory. However, if they are not executed in the decisive round, the fight does not end, going on to the next round. This action acts as a ring out. It was possible for some Death Traps to kill both fighters simultaneously, in which case the round went to the player who had taken the least damage, or Player 1 if both players had full life bars.[citation needed]
Traditional Stage Fatalities, seen since the original MK game through MK4, made a return in the 2011 Mortal Kombat. Button combinations are once again used to perform Stage Fatalities.[27]
Quitality
Miscellaneous
- Fergality: The Fergus McGovern, who worked on that port of the game. This finisher could only be performed on the Armory stage.[30]
- Multality: Mortal Kombat: Shaolin Monks features Multalities, which are Fatalities performed on multiple common enemies at one time.
- Animalities and Brutalities were both rumored to be featured in MKII, but were only later added in MK3 and Mortal Kombat Trilogy, respectively. The rumored types of Fatalities that did not actually exist in any of the games included "Nudalities"[31][32] and "Weirdalities", among others.[33]
Notable Fatalities
- In December 1994, GamePro polled readers for their favorite Fatalities and published the results in their March 1995 issue. All were from MKII: Jax's "Arm Rip", Sub-Zero's "Ice Grenade", and Shang Tsung's "Soul Stealer".[34]
- GamePro counted down their "12 Lamest Fatalities" from various fighting games in 2008. Those from Mortal Kombat were: Liu Kang's "Death by Arcade Machine" (MK3, #12); Kano's "Stomach Pounce" (MKvsDC, #5); all Babalities (#3); and Kano's "Ripping Out an Invisible Heart" in the censored Super NES version of the first game (#1).[35]
- Game Informer published a list of the series' best, worst, and "downright confusing" Fatalities in 2010.[36]
- Best: Liu Kang's "Dragon" (MKII); Sub-Zero's "Spine Rip" (MK); Dairou's "Ribs to the Eyes" (MK:D); and Sindel's "Scream" (MK3).
- Worst: Liu Kang's "Cartwheel" (MK); Kano's "Knee Stomp" (MKvsDC); Kitana's "Kiss of Death" (MKII); Kabal's "Inflating Head" and "Scary Face" (MK3); Rain's "Upside-Down Uppercut" (MKT); and Bo' Rai Cho's "Fart of Doom" (MK:D).
- Most confusing: Liu Kang's "Arcade Machine" (MK3); Jax's "Giant Stomp" (MK3); Smoke's "Earth Detonation" (MK3).
- Best: Liu Kang's "Dragon" (MKII); Sub-Zero's "Spine Rip" (MK);
- In 2010,
- Best: Reptile's "Facial Surgery" (MK4); Baraka's "Blades-in-the-Chest" (MKII); Scorpion's "Party Popper" (MK:DA); Johnny Cage's "Punching Bag" (MK:SM); Liu Kang's "Dragon Transformation" (MKII); and Sub-Zero's "ESRB-Maker" (MK).
- Worst: Motaro's "Head Yoink" (MKT): Liu Kang's "Cartwheel" (MK); and every finisher in MKvsDC.
- Best: Reptile's "Facial Surgery" (MK4);
- UGO.com counted down their top 50 "Most Gruesome Finishing Moves Ever" in video games in 2011. Those from Mortal Kombat were: Sub-Zero's "Spine Rip" (MK, #50); Johnny Cage's "Triple Uppercut" (MKII, #45); the Joker's "Last Joke" (MKvsDC, #40); Kung Lao's "Hat Slice" (MKII, #35); Johnny Cage's "Nutbuster" (MK:SM, #29); the "Pit" Fatality (MK, #22); Sektor's "Iron Clamp" (MK3, #15); Dairou's "Ribeyes" (MK:D, #5); and Smoke's "Armageddon" (MK3, #2).[38]
- Noob Saibot's "Make a Wish" (MK2011); Kitana's "Kiss of Death" (MKII); Johnny Cage's "Nut Buster" (MK:SM); Ermac's "Mind Over Splatter" (MK2011); the "Pit" Fatality (MK); Dairou's "Eye Stab" (MK:D); Kung Lao's "Blade Drag" (MK2011); Kano's "Heart Rip" (MK); and Sub-Zero's "Beheading, Complete with Spine" (MK).[39]
- GameSpot posted their chronological selections of the ten best and worst Fatalities in Mortal Kombat history in 2022, in their commemoration of the series' 30th anniversary.[40]
- Best: Sub-Zero's "Spine Rip" (MK); Kung Lao's "Hat Split" (MKII); Shang Tsung's D'Vorah's "New Species" (MK11).
- Worst: Liu Kang's "Cartwheel Uppercut" (MK); Jade's "Shaky Staff" (UMK3); Classic Sub-Zero's "Blackout" (UMK3); Quan Chi's "Neck Stretch" (MK:DA); Scorpion's "Only a Flesh Wound" (MK:DA); Skarlet's "Heart Condition" (MK11).
- Best: Sub-Zero's "Spine Rip" (MK); Kung Lao's "Hat Split" (MKII); Shang Tsung's
References
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- ^ a b "Mortal's Master: Programmer Ed Boon". GamePro. No. 86. IDG. November 1995. pp. 38–40.
- ^ 1UP.com. September 13, 2003. Archived from the originalon 2011-09-10. Retrieved 10 May 2020.
- ^ ARGpodcast (2018-06-26). "ARGcast Mini #14: Making Mortal Kombat with John Tobias". RetroZap. Retrieved 2018-12-24.
- ^ Leone, Matt (January 9, 2013). "The story behind Total Carnage's confusing ending". Polygon. Vox Media. Retrieved March 29, 2013.
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- 1UP.com, May 13, 2010
- ^ a b Greeson, Jeff; O'Neill, Cliff. "The History of Mortal Kombat - Mortal Kombat 3 (1995)". GameSpot. Archived from the original on 2007-10-05. Retrieved 2010-04-06.
- ^ a b "History of Mortal Kombat Mortal Kombat 3". UGO. 2008-10-28. Archived from the original on 2010-06-14. Retrieved 2010-04-21.
- ^ "Babality!". Bbh.marpirc.net. Archived from the original on 2011-07-23. Retrieved 2013-11-15.
- ^ Joey Cuellar and Bryan Dawson, Mortal Kombat: Deception Official Strategy Guide (Indianapolis: Pearson Education, 2005)
- ^ Futter, Mike. "Mortal Kombat X Will Feature Over 100 Brutalstrikes". GameInformer. Retrieved 27 February 2015.
- ^ The One Amiga 75 (Dec 1994)
- CNET Networks. Archived from the originalon 2013-01-24. Retrieved 2007-12-02.
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- ^ NetherRealm Studios (May 18, 2020). "Mortal Kombat 11: Aftermath - Official Friendships Trailer". YouTube. Archived from the original on December 22, 2021. Retrieved May 30, 2020.
- ^ ScrewAttack. Rooster Teeth. Archived from the originalon October 12, 2010. Retrieved February 13, 2014.
- ^ Jasper, Gavin (June 22, 2010). "The Top Ten Most Ridiculous Things to Come Out of Mortal Kombat". 4thletter.net.
- ^ sng-ign; Muove, Eppur Si; IGN-Cheats; Moreupdated, +11 1k (August 2011). "Stage Fatality Stages - Mortal Kombat Guide". IGN. Retrieved 2023-07-17.
{{cite web}}
: CS1 maint: numeric names: authors list (link) - ^ Moser, Cassidee (19 March 2015). "Mortal Kombat X Will Punish You For Rage Quitting". IGN.com. Retrieved 19 March 2015.
- ^ Yin-Poole, Wesley (2023-06-26). "In Mortal Kombat 1, a Quitality Is a Real Pain in the Neck". IGN. Retrieved 2023-07-17.
- ^ Severino, Anthony (February 3, 2011). "Top 10 Old School Mortal Kombat Characters". Game Revolution. Retrieved December 23, 2013.
- ^ "Mortal Kombat III". GamePro. No. 77. IDG. February 1995. p. 148.
- ^ "The 16-Bit Gamer's Survival Guide". GamePro. No. 93. IDG. June 1996. p. 70.
A year ago that's what we were told: Nudalities would be in [Mortal Kombat 3]. However, Williams Entertainment changed its plans and released the game without Nudalities.
- ^ Mortal Kombat II (GEN) FAQ/Move List by ineluki, GameFAQs, November 1st, 1994
- ^ GamePro 68 (March 1995)
- ^ Shaw, Patrick (November 25, 2008). "The 12 LAMEST Fatalities". GamePro. Archived from the original on October 30, 2011. Retrieved November 15, 2013.
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- ^ Jensen, K. Thor (February 11, 2011). "The Most Gruesome Finishing Moves Ever". UGO.com. Archived from the original on 2014-05-30. Retrieved July 9, 2014.
- ^ Workman, Robert (April 2014). "The Top 50 Mortal Kombat Fatalities of All Time: 10-1". Prima Games. Gamurs. Retrieved May 30, 2014.
- Fandom, Inc. Archivedfrom the original on October 24, 2022. Retrieved October 24, 2022.