Fire Emblem Fates
Fire Emblem Fates | ||
---|---|---|
Composer(s) Takeru Kanazaki | Hiroki Morishita Rei Kondoh Masato Kouda Yasuhisa Baba | |
Series | Fire Emblem | |
Platform(s) | Nintendo 3DS | |
Release | ||
Genre(s) | Tactical role-playing | |
Mode(s) | Single-player, multiplayer |
Fire Emblem Fates
The overarching story follows the protagonist, a customizable Avatar named
After the critical and commercial success of Awakening, development began on Fates, with the staff of Awakening returning to their previous roles. The team's main concern was adding new features and refinements to the original gameplay, and improving the story, which had received criticism from some fans. To this end, writer Shin Kibayashi was brought in. To show all sides of the story and provide players with different Fire Emblem experiences, the game was split up into multiple versions. Upon release, it met with highly positive reviews: Birthright was generally seen as a good starting place for new players, Conquest was praised for its challenge, while Revelation was noted as a good middle ground between the two releases.
On July 19, 2022, it was announced that sales of Fates would cease on February 28, 2023, ahead of the Nintendo eShop's closure on March 27, 2023.[6]
Gameplay
In Fire Emblem Fates, the player begins by customizing the main character. Their gender, appearance, and name can be changed to the player's preference. At the game's beginning, there are three difficulties: Normal, Hard, and Lunatic. There are also modes that dictate the fate of characters in battle should they be defeated. In Classic Mode, a fallen unit is subject to
A new feature introduced to the series is "My Castle", in which the player is able to create a base for their army, where they can establish shops, buy weapons and items, and interact with allied characters. Shops can be leveled up, which allows the player to choose from a wider range of items to buy. Players can run a farm in their base, allowing them to make food. At the restaurant in the base, they can serve food, which will grant characters who eat it positive effects; however, some foods can also have negative effects. The player's personal quarters are also located here; the player can use them to interact with detailed models of other characters and the Avatar's spouse (if applicable). Players are able to visit other players' bases using the
Battle system
Battles take place on a grid-based battlefield, with turns being given for players and enemies. During an attack, the view transitions from a
Units are assigned a unique character class: in battle, each unit's usable weapon types and range of movement are pre-determined by their class.[12] Each character begins the game with a starting class: the main protagonist begins as a Nohr Prince/Princess, while Azura begins as a Songstress. The classes of each version of Fates are also distinct from each other, drawing from their respective nation's aesthetics.[14][15] Using special items known as "Seals", classes can be evolved or changed: effects of various Seals range from upgrading a character's class, changing class completely, raising their experience level, or altering their stats.[16] Character relationships are developed during and between battle, also known as Support, which can be viewed in conversations via the Support menu outside of battle. Battling with an adjacent or paired-up unit gives advantages, such as blocking an attack or attacking alongside the currently controlled unit. Outside battle, relationships between characters can be fostered to the point of marriage and children. These children's appearance and abilities are determined by their parents.[12][17] Using a particular Seal, child characters can also take on additional skills from parents.[16] The game also introduces two other Seals for changing classes, the Partner and Friendship Seals, which allow the user to gain the class of their spouse or best friend respectively (provided the class is compatible and that an S or A+ Support rank is reached respectively).[16]
The game features
Synopsis
Setting and characters
Fates is primarily set in the territories of the kingdoms of Hoshido and Nohr. Their royalty share a similar line of descent from ancient dragons, but each kingdom worships different dragon deities, and so exist in a state of war. Little do they know that there is also another dragon deity; the dragon Anankos, ruler of the kingdom of Valla. This realm is located under the Bottomless Canyon which separates Hoshido and Nohr. Anankos has usurped the throne of Valla and is intentionally provoking war between the two kingdoms.[21] In the Hidden Truths DLC, it is revealed that Anankos was formerly a kind dragon who gave wisdom to humanity, but his growing power and inability to ascend to the spirit realm with the world's other dragons began corrupting him. After he killed Valla's king in an uncontrolled fit of bestial rage, he finally went mad: his remaining sanity and kindness took temporary shelter in a human form and fathered the Avatar before dying, while his dragon self began an insane crusade to destroy humanity.[21][22]
The central character is the Avatar, named
Several years prior to the start of the game, Hoshido's King Sumeragi is ambushed by Nohr's King Garon during a fake peace treaty talk between the nations and is killed. King Garon kidnaps Sumeragi's young child, Corrin, and decides to raise them to serve his purposes. Meanwhile, back in Hoshido, without their king, Sumeragi's wife Mikoto becomes the new ruler of the kingdom.[21]
Plot
After coming of age, Corrin is sent by Garon to inspect a Hoshidan fortress above the Bottomless Canyon. However, one of Garon's men, Hans, provokes a battle with the Hoshidans and throws Corrin's mentor Gunter into the Canyon. Corrin is found and captured by Hoshidan soldiers, who recognize them as a long-lost member of the Hoshidan royal family. Corrin is brought to meet their blood relatives and Azura at the capital city. However, soldiers attack the city and a hooded assassin attempts to kill Corrin. Mikoto shields them at the cost of her life. In the aftermath, Corrin comes into possession of a legendary sword called Yato, said to belong to the one who will save the world. In the opening battle between the two kingdoms, Corrin's two families meet, and Corrin is forced to choose between siding with Hoshido and Nohr. In the Birthright and Conquest routes, Corrin chooses either their biological or adopted family, respectively. This causes them to be denounced by the other side, and they are gradually forced to fight them.[21]
In the Birthright route, Corrin helps their Hoshidan kin defend their country from invasion by Nohr. After confrontations with Corrin, Camilla and Leo's lives are spared. With the help of Elise and Shura, the man who kidnapped Azura from Nohr, Corrin and their company invade the Nohrian capital. Elise is killed when she attempts to stop Corrin and Xander from fighting, and Xander falls into despair and forces Corrin to kill him. Corrin then faces Garon, killing him with the Yato after it is infused with added power from Ryoma and Takumi's Legendary Weapons. However, Azura dies after having overused her singing powers to weaken Garon. In the epilogue, Ryoma is crowned king of Hoshido and Leo is crowned king of Nohr, and peace is forged between the two kingdoms.[23]
In the Conquest route, Corrin both fights in the war against Hoshido, and works with their adoptive family to change Nohr's brutal reputation from within. One night, Corrin finds Azura wandering alone and follows her, ultimately being transported into the invisible kingdom of Valla. There, Azura reveals that King Garon has been replaced by an impostor. Corrin then decides to have Garon sit upon the magical throne of Hoshido, which will remove the false Garon's disguise. During the invasion of Hoshido, the Nohrians spare Hinoka and capture Sakura, while Takumi, whose behavior has become increasingly erratic and violent throughout the war, apparently dies by jumping off of a rampart. Garon orders Corrin to kill Ryoma. After their fight, Ryoma spares Corrin the pain of killing their own brother by killing himself. Infusing the Yato with the power of Xander and Leo's Legendary Weapons, Corrin confronts and kills the false Garon. However, a crazed Takumi suddenly appears and attacks them, and it is revealed he has been long dead and his body is possessed. Corrin destroys Takumi's body to free his soul. Azura overuses her powers as in the Birthright route, but her death is not seen and she is instead marked as missing. In the epilogue, Hinoka is crowned queen of Hoshido and Xander is crowned king of Nohr, and a peaceful alliance between the two kingdoms is formed.[24]
In the Revelation route, Corrin rejects both Hoshido and Nohr, and is denounced as a traitor by both. They flee with Azura and one of their retainers through the Bottomless Canyon to the kingdom of Valla. Azura explains that the king of Valla, the dragon Anankos, has plans for humanity's destruction; he is the one who killed and replaced Garon, and he is responsible for Takumi's descent into madness in the Conquest route. Azura also reveals her history as the daughter of the king Anankos usurped, and that a curse placed by Anankos will kill them if they reveal Valla's existence to anyone outside its borders. The two decide to kill Anankos. Fleeing Valla with Gunter, who survived his fall into the chasm, Azura reveals that they must unite Corrin's twin families before a natural event which will seal the passage for decades. Corrin travels through Hoshido and Nohr, gradually gaining the trust and allegiance of their hereditary and adopted families. They also learn that their sword Yato is the "Seal of Flames", which when combined with the other families' Legendary Weapons will become the Fire Emblem, capable of killing Anankos. Once the group enter Valla, the party heads to confront Anankos. During their journey, they battle the resurrected bodies of Mikoto, Azura's mother Arete, and Sumeragi, the latter of whom is revealed to be Mikoto's assassin. During their battle with Mikoto, Corrin learns that they and Azura are maternal cousins, making Corrin heir to Valla's throne. The group is eventually betrayed by Gunter, who was possessed by Anankos since first coming to Valla, but Corrin succeeds in freeing Gunter from Anankos' control. When they face Anankos, they are initially helpless, but Ryoma, Takumi, Xander, and Leo feed the power of their Legendary Weapons into Yato, transforming it into the Fire Emblem. Near death after being defeated, Anankos summons and eats the impostor Garon to regain his strength, but is finally destroyed with the Fire Emblem. In the aftermath, Valla is reestablished on the surface, Azura crowns Corrin its new ruler, and an everlasting peace is established between the three kingdoms.[25]
Downloadable content
Paid additional content was released alongside the games, in the form of extra levels used to improve the units' strength or gather exclusive resources. A series of additional storylines were also released to expand on the main narrative. The first is Before Awakening, in which Corrin is transported to Ylisse, the setting of Fire Emblem Awakening, and aids its heroes Chrom, Frederick, and Lissa in fighting off the forces of Valla. The second, Hidden Truths, centers around Awakening characters Owain, Inigo, and Severa as they are contacted by a mysterious figure who asks for their help in saving Valla. To this end, they are given new powers and names: Odin, Laslow, and Selena. The trio ultimately join with the kingdom of Nohr as retainers.
The Heirs of Fate saga, released after the rest of the DLC, focuses around the game's child units. Two separate versions of the Avatar's child Kana, one male and one female, each journey with members of each version's cast to discover why a group of mysterious soldiers attacked their homes. It is revealed that they were never truly in their homes, as Anankos had transported them to Valla and attempted to trick them into killing each other. However, Azura's son, Shigure, breaks the illusion and bands the two Kanas' armies together, only to leave them to face Anankos alone with the hidden verse of his mother's song. However, the army finds a way back, and helps to defeat Anankos one final time.
Development
The previous title in the series, Fire Emblem Awakening, was planned to be the last in the series due to decreasing sales. The game was a worldwide commercial success, prompting Nintendo to greenlight a new entry. Fates was co-developed by regular Fire Emblem developer Intelligent Systems and Nintendo SPD, with the main staff of Awakening returning to their respective roles for Fates: they were Intelligent Systems's Kouhei Maeda as director, Nintendo SPD director Genki Yokota, Nintendo producer Hitoshi Yamagami, art director Toshiyuki Kusakihara, and character designer Yūsuke Kozaki. Yokota's work on the game ran parallel with his work on Xenoblade Chronicles X. Masahiro Higuchi, Awakening's project manager, came on board as a producer. According to the original staff, the request for a sequel was a shock as they had all developed Awakening assuming it would be the last in the series.[3][26] During its early design stages, Fates was given the working title "Fire Emblem 3DS II".[27] The game's cutscenes were animated by Studio Anima, returning from Awakening, while storyboarding was handled by Spooky Graphic.[28][29] To develop the multiple versions, one core team worked on the game's shared assets, while additional teams handled individual level design.[30]
The gameplay was refined and expanded from the version they used in Awakening. The "My Castle" feature was suggested by Maeda as an alternative activity for players, and to provide a means for getting to know the main characters outside battle. The amount of content included in the feature made some staff comment that it could be its own game. The social elements of My Castle were originally going to be exclusive to StreetPass, but it was suggested that players in areas with low StreetPass activity should be able to access the functions through a normal Internet connection. Some ideas thought up by Maeda for earlier titles, such as the Dragon Vein ability and the way skills were inherited by second generation characters, were also implemented. Due to the necessity for multiple versions, map designing became a larger task than anticipated, with very few maps being shared between versions.[3] The Phoenix Mode was included to bring new fans into the series, a philosophy that they had neglected up until Awakening and improved for Fates.[31] For the first time in the Fire Emblem series, the option for the main character to marry a character of the same sex was included: the potential male and female partners respectively appear in Conquest and Birthright, and both appear in Revelation. According to Nintendo, this move was done to reflect the diversity of their player base.[32]
The two kingdoms were based upon different cultures: Hoshido was themed after Japan, while Nohr used a Medieval European setting similar to earlier Fire Emblem games.[31] The kingdoms of Hoshido and Nohr were designed to contrast each other in a variety of ways, with the most obvious being its architecture: Hoshido was themed around light and air, while Nohr was themed around darkness and stone.[33][34] When development first started, the team unanimously decided to ask Kozaki to return as character designer, as he had been for Awakening. The sheer number of characters this approach entailed made the staff worry about whether Kozaki would be willing to return.[31] The Hoshido characters' clothing were influenced by Japanese culture and character designs drew inspiration from well-known people in Japan: a main instance was Ryoma, whose clothing was based on samurai, including historical figures such as Takeda Shingen, along with incorporating animal motifs such as lions. The colors used in their clothing were varied and mainly bright to emphasize the country's focus on light.[33] For Nohr, a "vampire-like taste" equivalent to dark fantasy was used to highlight it as a kingdom where the sun did not shine. Kozaki used black and purple as key colors in character designs to create a cold and unified image. The nobility of Nohr were given similar design elements to represent their familial connections.[34] The first character Kozaki designed was the Avatar. Kozaki did not put much thought into their general appearance, but took care about their clothing so that it was not overtly styled after either Hoshido or Nohr, keeping the neutrality of the player up to the main story decision point. They were given bare feet due to the animalistic impression Kozaki had after hearing of their strong ties to dragons, along with creating a "hook" for players equivalent to other characters in the game.[34] The main key artwork, showing the two families together, was described by Kozaki as "a pain to draw" due to their clashing designs, and was the point of much discussion by staff before it was finalized. Azura was not included in artwork for the two physical editions, but she was more prominently presented in artwork surrounding Revelation as she played a much larger role in the story.[35]
Scenario
During the initial planning stage, the team reviewed how fans and critics had responded to Awakening. While the gameplay and graphics were positively received, the story had been criticized for being too simple by some long-time fans, even though new players approved of it. To that end, they decided to write a story that would appeal to series veterans as well as newcomers. The concept of the story changing depending on which protagonists the main character sided with, originated from Yamagami's memories of the first Fire Emblem game, which allowed for choosing different protagonists but did not change the story. Wanting to play from both sides of a conflict and show both sides as neither good nor evil, the team decided to create multiple versions of the game. Initially, the plan was just for a choice between one of the two kingdoms, but Yamagami wanted a third neutral path where neither side was chosen, so a third version of the game was planned. The game's Japanese subtitle, "if", came from the sheer number of choices featured for players in the game. The English title "Fates" referred to the concept of the main character shaping and changing their fate by choosing a side.[3] After the creation of the three storylines, the team needed to make the decision to divide Birthright and Conquest into separate physical releases. This was because packaging them as a single release would have necessitated raising the game's price to the equivalent of a two-game bundle, which would not benefit people who wanted to play one single version. Another reason for this decision was how easy it had become to add the other versions on as cheaper downloadable content (DLC). This opened up the option for players to run through the game until the crucial decision point in Chapter 6, then buy the alternate routes as downloadable content so they had different choices. Each route was estimated to have the same amount of gameplay and story content as Awakening.[9]
As the plans for three different versions of the game appeared, the staff realized that it was impossible to write three storylines in-house. After searching through known video game writers, they decided to consider writers in other fields. The writer suggested by Maeda was Shin Kibayashi, who was famous in Japan for his work on multiple manga and television series. Kibayashi was initially approached by Kozaki through their shared editor, and was pitched the project by the staff in December 2012. Kibayashi was going to refuse the project as he had a tight work schedule, but after both he and his daughter played through a copy of Awakening provided by staff, Kibayashi decided to accept and wrote an initial draft story. Despite his initial minimal commitment of a ten-page summary for each storyline, he became fond of the characters and felt that 10 pages were not enough, and thus the full summary for Birthright extended to about 500 pages. After delivering his work, he then wrote summaries of equal length for Conquest and Revelation, driven by the need to create a high-quality story, partially to surpass his daughter's pressuring expectations, and ended up writing enough script to fill two books. While the Japanese titles for Birthright and Conquest were written in kanji, the third storyline's title was written in katakana to distinguish it from the other two.[3] A great deal of the character traits for the royals of Hoshido and Nohr were contributed by Kibayashi.[30] After he had done his work on the storylines, other writers took over much of the rest of the work.[36] The main scenario writer for the Revelation storyline was Yukinori Kitajima, a writer associated with the Senran Kagura series. He and other staff from his scriptwriting company Synthese also wrote the support conversations for Birthright and Conquest.[37] One of the principal writers for all three story routes was Nami Komuro, who had previously worked on Awakening.[26][27]
Music
The game's soundtrack was created by multiple composers. Intelligent Systems's Hiroki Morishita and T's Music's Rei Kondoh previously worked on Awakening, while
The game's theme song, "Lost in Thoughts All Alone",[g][40] was written by Morishita, with lyrics by Maeda, and sung by Japanese pop singer Renka, who also provided Azura's in-game singing voice.[38][39] The developers were looking for a singer who could do justice to their vision for the character, and when they heard Renka's audition, they instantly decided that she was right for the role. According to music personnel, several among them cried when they first heard her performance.[38][41] Multiple versions were used throughout the soundtrack.[39] Azura's normal voice work is performed by Japanese voice actress Lynn. In the English version, Azura's speaking and singing voice were provided by Rena Strober.[42] The lyrics were adapted into English by Audrey Drake.[43]
An official soundtrack album, Fire Emblem if Official Soundtrack, released on April 27, 2016, through the Symphony No. 5 label of Tablier Communications. The album contains seven discs of music from all three versions of Fates, and a booklet featuring commentary from the composers. Also included is a special DVD containing remixes of tracks from both Fates and previous Fire Emblem games, high-definition versions of the three opening cinematics, and cutscenes from Birthright and Conquest featuring alternate versions of a dance sequence with Azura.[44] The soundtrack, having eight disks in total, is one of the largest single game official soundtracks ever released.[45] "Lost in Thoughts All Alone", Renka's debut single, was released as a regular CD edition and a special DVD edition featuring a music video on July 1, 2015.[38][41] It was also included as part of the main soundtrack release.[39]
Release
Fates was announced for all regions via a
The Japanese release was promoted by a Fire Emblem themed
The game's
Reception
Aggregator | Score |
---|---|
Metacritic | 86/100 (Birthright)[69] 87/100 (Conquest)[70] 88/100 (Revelation)[71] 88/100 (All versions)[72] |
Publication | Score |
---|---|
Destructoid | 8.5/10 (Birthright)[73] 9.5/10 (Conquest)[73] 9/10 (Revelation)[74] |
Electronic Gaming Monthly | 8/10[75] |
Eurogamer | Recommended[76] |
Famitsu | 36/40 (Birthright/Conquest)[77] |
Game Informer | 9.25/10 (Birthright/Conquest)[81][82] 8/10 (Revelation)[83] |
GameSpot | 8/10 (Birthright)[78] 7/10 (Conquest)[79] 9/10 (Revelation)[80] |
GamesRadar+ | [84] |
IGN | 9.4/10 (Birthright)[85] 9.5/10 (Conquest/Revelation)[10][86] |
Nintendo World Report | 9.5/10[87] |
Polygon | 8.5/10[16] |
The different versions of Fates received high scores on aggregate site Metacritic. Birthright scored 86/100 based on thirty-five critic reviews.[69] Conquest received a slightly higher score of 87/100, based on forty reviews.[70] Revelation scored 88/100 based on twenty-five reviews.[71] Reviews for all versions of Fates generated a score of 88/100 based on thirty-six reviews.[72] Famitsu, which reviewed both physical versions in tandem, praised them for their drama and characters, despite noting that the inter-character relations of the two versions were complicated, and only playing one side of the story might leave players unsatisfied. They praised the various battle functions, relationship mechanics and easy-to-use interface. The "My Castle" feature, while starting out as feeling incomplete, was a satisfying experience.[77] Martin Robinson of Eurogamer praised the game as a sound continuation of the mechanical improvements of Awakening: he positively noted the grey morality of the characters and story, and singled out Conquest as the "cooler" of the two physical versions due to its challenge and cast. His main criticism was its multi-part release, which he called "needlessly convoluted" and stated might alienate fans attracted to the series by Awakening. He also faulted Nintendo's translation work as less "characterful" than the localization of Awakening by 8-4, along with the "clumsy" removal of the Japanese original's petting mechanic.[76]
Chris Carter of
Carter found Conquest a much tougher experience from a gameplay perspective, being geared towards dedicated tactical battles within pre-set limits, while finding its story more intriguing than that of Birthright.[73] Gwaltney called Conquest a "dark fantasy epic" that asked difficult moral questions, and generally cited the gameplay as harder and consequently more rewarding than that of its counterparts despite sharing tutorial deficiencies with Birthright. He also shared his opinions on the music and graphics with Birthright.[82] Jose Otero, writing for IGN, frequently noted the game's challenge, while generally sharing his praises with Sullivan's review of Birthright, including slow online elements. A point of praise not shared with Birthright was its mission variety.[86] Peter Brown, reviewing the game for GameSpot, praised the gameplay variety and the characters' development and meaningful use in battle, while critiquing the plot for being "fairly middle of the road" and did not like the lack of optional side missions.[79] Keller noted the harder gameplay structure of Conquest, while noting that its story had a far more comedic tone with its characters.[87] McElroy and Frank referred to Conquest as the more challenging of the two physical releases, an opinion shared by Carsillo and Sheridan: the latter added that the game would not make players feel like a hero.[16][75][84] Robinson called Conquest the "cooler" of the two physical releases, noting its steeper challenge and more engaging cast.[76]
Carter considered Revelation to be a good middle ground between Birthright and Conquest, and praised its story after moving beyond the conceit of its premise.[74] Corriae was highly positive about the game: while finding the initial premise rather contrived, she greatly enjoyed the resultant drama and found the story better than that of Birthright and Conquest. She also praised the game for its gameplay and variety.[80] Keller said the story of Revelation "keeps players on their toes", while praised the gameplay for finding a middle ground between the two physical releases. She called it "a fulfilling conclusion" to Fates.[87] While generally positive about the game as a whole, Sheridan was rather critical of the fact that players needed to buy Revelation as DLC to get the whole story.[84] Gwaltney was less favorable than he was about Birthright and Conquest: while he enjoyed the early tension of a limited party, the ability to expand and strengthen the party sapped away the tension, while he found the story "rather ho-hum and generic" after the more impactful stories of the first two versions.[83] Sullivan of IGN greatly enjoyed the combination of characters and gameplay from Birthright and Conquest, but shared her opinion of the central plot device with Corriae.[10] Carsillo found Revelation the most satisfying due to the obscuring of key plot points in the other versions despite Birthright and Conquest offering greater character insight, along with positively noting its gameplay balance between the two physical releases.[75]
During the 20th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated Fire Emblem Fates for "Handheld Game of the Year" and "Strategy/Simulation Game of the Year".[88]
Sales
Shortly after pre-orders for the special edition were announced, it sold out within a day. Following complaints from fans, Nintendo created a second run for the edition.[89] In its week of release, Fates topped sales charts, with initial sales of both versions totaling 260,675 copies. The game's special edition sold a further 42,991 copies, bringing total sales to 303,666 copies.[90] Birthright was the better-selling of the physical versions, with Conquest coming in second place.[91] It remained at the top of the charts the following week, selling a further 54,896 copies.[92] Birthright remained at the top, while Conquest dropped to fourth place.[93] By the third week, both versions of Fates had dropped to fourth place, selling a further 29,682 copies and bringing total sales to 345,253 copies.[94] Famitsu's sales estimates were slightly higher, with their sales figures for the game totaling 353,201 copies, and going on to sell 71,550 and 41,400 copies over the next two weeks, bringing total recorded sales to 456,274 copies.[95] In July, Kibayashi reported via Twitter that Fates was the current best-selling video game on Amazon Japan.[36] By the end of 2015, according to Famitsu, both physical versions had sold a combined total of 538,669 units, coming in at No. 10 of the year's top-selling video games.[96]
Prior to its western release, pre-orders for the Special Edition holding all three versions were high, resulting in it selling out by December 2015. After this, a glitch in
Legacy
A few weeks prior to the North American release of Fire Emblem Fates, Corrin appeared as a playable character in the 2014
Notes
- ^ Co-produced and supervised by Nintendo Software Planning & Development.
- ^ Known in Japan as Fire Emblem if (Japanese: ファイアーエムブレム if, Hepburn: Faiā Emuburemu Ifu)
- ^ Sources disagree on the exact numbering: it is variously called the twelfth,[1] fourteenth including remakes,[2] and fifteenth including all titles released at that point.[3]
- ^ White Night Kingdom[4] (Japanese: 白夜王国, Hepburn: Byakuya Ōkoku)
- ^ Dark Night Kingdom[4] (Japanese: 暗夜王国, Hepburn: Anya Ōkoku)
- ^ Invisible Kingdom[5] (Japanese: インビジブルキングダム, Hepburn: Inbijiburu Kingudamu)
- ^ If~Hitori Omou (Japanese: if~ひとり思う, lit. "If~ One's Thoughts"[40])
References
- ^ Marchiafavam, Jeff (June 18, 2015). "Fire Emblem Fates – A Massive War Brews in New Fire Emblem Fates Trailer And Screens". Game Informer. Archived from the original on August 22, 2015. Retrieved June 3, 2016.
- ^ Freeman, Will; Dring, Chris; Kamen, Matt (May 16, 2016). "Games review roundup: Uncharted 4: A Thief's End; Fire Emblem Fates: Birthright/Conquest; Battleborn". The Guardian. Archived from the original on June 2, 2016. Retrieved June 3, 2016.
- ^ a b c d e "Iwata Asks "Fire Emblem Fates"". Nintendo UK. 2015. Archived from the original on July 9, 2015. Retrieved July 9, 2015.
- ^ a b Arif, Shabana (May 19, 2015). "Fire Emblem If rejigs the weapon triangle and introduces new characters". VG247. Archived from the original on March 17, 2016. Retrieved October 1, 2016.
- ^ Sato (July 8, 2015). "Take A Look at Fire Emblem Fates' Third Scenario, Invisible Kingdom". Siliconera. Archived from the original on February 3, 2016. Retrieved October 1, 2016.
- ^ Faulkner, Cameron (July 19, 2022). "Nintendo will close the Wii U and 3DS eShops on March 27th, 2023". The Verge. Archived from the original on July 28, 2022. Retrieved July 19, 2022.
- ^ Sato (May 12, 2015). "Fire Emblem If Adds Easier Modes, And No Longer Has Limited Weapon Usage". Siliconera. Archived from the original on June 26, 2015. Retrieved May 21, 2015.
- ^ Otero, Jose (July 3, 2015). "Fire Emblem Fates: Refreshing Take on Choices and Family Ties". IGN. Archived from the original on July 11, 2015. Retrieved July 11, 2015.
- ^ a b 「ファイアーエムブレム」のこれまでとこれから。ファミコン時代の開発秘話から最新作「ファイアーエムブレムif」までを制作陣に聞く (in Japanese). 4Gamer.net. April 28, 2015. p. 3. Archived from the original on June 27, 2015. Retrieved July 10, 2015.
- ^ a b c Sullivan, Meghan (February 23, 2016). "Fire Emblem Fates: Revelation Review". IGN. Archived from the original on February 24, 2016. Retrieved February 24, 2016.
- ^ Sato (May 31, 2015). "Fire Emblem If's "My Castle" Feature Lets You Build Your Own Village". Siliconera. Archived from the original on June 26, 2015. Retrieved June 1, 2015.
- ^ a b c ファイアーエムブレムif : ゲームシステム (in Japanese). Fire Emblem official website. Archived from the original on June 29, 2015. Retrieved July 11, 2015.
- ^ Sato (May 19, 2015). "Fire Emblem If Introduces New Weapon Triangle System". Siliconera. Archived from the original on June 17, 2015. Retrieved May 21, 2015.
- ^ a b "Characters". Famitsu Weekly (in Japanese). No. 1385. Enterbrain. June 18, 2015. pp. 107–115.
- ^ Clay, Scott (June 18, 2015). "E3 2015: Fire Emblem Fates' Classes Revealed". RPGFan. Archived from the original on July 11, 2015. Retrieved July 11, 2015.
- ^ a b c d e f McElroy, Griffin; Frank, Allegra (February 17, 2016). "Fire Emblem Fates Review". Polygon. Archived from the original on March 28, 2016. Retrieved February 18, 2016.
- ^ Sato (June 18, 2015). "Fire Emblem Fates Will Have Marriage And Children". Siliconera. Archived from the original on June 20, 2015. Retrieved July 11, 2015.
- ^ Romano, Sal (June 24, 2015). "Fire Emblem Fates has online multiplayer". Gematsu. Archived from the original on June 29, 2015. Retrieved July 11, 2015.
- ^ Ward, Robert (July 6, 2015). "Fire Emblem Fates amiibo Break The Fourth Wall, Talk About Super Smash Bros". Siliconera. Archived from the original on July 8, 2015. Retrieved July 11, 2015.
- ^ Carter, Chris (February 5, 2016). "Here's how amiibo work in Fire Emblem Fates". Destructoid. Archived from the original on April 13, 2016. Retrieved May 27, 2016.
- ^ ISBN 978-4-0486-9406-3.
- ^ Intelligent Systems (February 19, 2016). Fire Emblem Fates: Birthright (Nintendo 3DS). Nintendo.
- ^ Intelligent Systems (February 19, 2016). Fire Emblem Fates: Conquest (Nintendo 3DS). Nintendo.
- ^ Intelligent Systems (March 10, 2016). Fire Emblem Fates: Revelation (Nintendo 3DS). Nintendo.
- ^ a b 『ファイアーエムブレムif』最前線インタビュー. Nintendo Dream (in Japanese) (257). Tokuma Shoten: 5–20. July 21, 2015.
- ^ ISBN 978-4198640569.
- ^ ニンテンドー3DS™用ソフト「ファイアーエムブレムif」 (in Japanese). Studio Anima. 2015. Archived from the original on July 9, 2015. Retrieved July 9, 2015.
- ^ Spooky Graphic (June 25, 2015). Spooky Graphic: ファイアーエムブレムif (in Japanese). Facebook. Archived from the original on September 16, 2016. Retrieved July 9, 2015.
- ^ a b Bailey, Kat (February 16, 2016). "What Fire Emblem Needs to Continue Its Mini-Renaissance". USGamer. Archived from the original on February 19, 2016. Retrieved February 19, 2016.
- ^ a b c 『ファイアーエムブレムif 白夜王国/暗夜王国』クリエイターインタビュー完全版! (in Japanese). Famitsu. May 25, 2015. Archived from the original on July 7, 2015. Retrieved July 10, 2015.
- ^ a b c McWhertor, Michael (June 23, 2015). "Fire Emblem Fates will include same-sex marriage, Nintendo confirms". Polygon. Archived from the original on June 27, 2015. Retrieved July 10, 2015.
- ^ a b Nintendo (March 3, 2016). Fire Emblem Fates – A Tale of Two Families: Birthright (Web video) (Video). YouTube. Archived from the original on March 22, 2016. Retrieved March 10, 2016.
- ^ a b c Nintendo (March 9, 2016). Fire Emblem Fates – A Tale of Two Families: Conquest (Web video) (Video). YouTube. Archived from the original on March 12, 2016. Retrieved March 10, 2016.
- ^ Nintendo (March 16, 2016). Fire Emblem Fates – A Tale of Two Families: Revelation (Web video) (Video). YouTube. Archived from the original on December 12, 2016. Retrieved March 17, 2016.
- ^ a b Kibayashi, Shin (July 3, 2015). "Shin Kibayashi Twitter Post: 3 July 2015" (in Japanese). Twitter. Archived from the original on July 5, 2015. Retrieved July 10, 2015.
- ^ Sahdev, Ishaan (July 14, 2015). "Senran Kagura Writer Worked on Fire Emblem Fates' Third Story Path". Silcionera. Archived from the original on July 15, 2015. Retrieved July 15, 2015.
- ^ a b c d Greening, Chris (June 28, 2015). "Fire Emblem Fates combines music from series' veterans and newcomers". Video Game Music Online. Archived from the original on July 4, 2015. Retrieved July 10, 2015.
- ^ a b c d e Intelligent Systems. "Fire Emblem if Original Soundtrack liner notes." (in Japanese) Symphony No.5 / Tablier Communications. April 27, 2016 TSZM-0049~56 Retrieved on June 3, 2016.
- ^ a b Lada, Jenni (December 22, 2015). "See Corrin Meet Mikoto And Hear Azura Sing in Fire Emblem: Fates". Siliconera. Archived from the original on April 10, 2016. Retrieved October 1, 2016.
- ^ a b 蓮花、ゲーム『ファイアーエムブレムif』テーマ曲でデビュー (in Japanese). Barks. May 11, 2015. Archived from the original on May 21, 2015. Retrieved July 10, 2015.
- ^ Ward, Robert (July 10, 2015). "Fire Emblem Fates' Azura Being Voiced By Rena Strober". Siliconera. Archived from the original on July 10, 2015. Retrieved July 10, 2015.
- ^ Intelligent Systems (2016). Fire Emblem Fates (Nintendo 3DS). Nintendo. Scene: Credits.
- ^ 『ファイアーエムブレム if』全134曲を収録した7枚組CD+DVDのオリジナルサウンドトラックが4月27日に発売決定! (in Japanese). Famitsu. March 7, 2016. Archived from the original on March 7, 2016. Retrieved March 7, 2016.
- ^ Greening, Chris (March 7, 2016). "Long-awaited Fire Emblem Fates soundtrack looks set to break records". Video Game Music Online. Archived from the original on March 7, 2016. Retrieved March 7, 2016.
- ^ Megan, Farokhmanesh (January 14, 2015). "New Fire Emblem coming to Nintendo 3DS". Polygon. Archived from the original on June 26, 2015. Retrieved April 1, 2015.
- ^ Pitcher, Jenna (June 16, 2015). "E3 2015: Fire Emblem: Fates coming 2016". IGN. Archived from the original on June 29, 2015. Retrieved June 16, 2015.
- ^ a b c Romano, Sal (April 1, 2015). "Fire Emblem If slated for 2016 release". Gematsu. Archived from the original on July 2, 2015. Retrieved July 11, 2015.
- ^ 『ファイアーエムブレムif』 第3のシナリオ“インビジブルキングダム”が配信開始【動画あり】 (in Japanese). Famitsu. July 9, 2015. Archived from the original on July 10, 2015. Retrieved July 10, 2015.
- ^ a b c Sato (January 21, 2016). "Nintendo Responds To Changes To Fire Emblem Fates' Western Localization". Siliconera. Archived from the original on January 22, 2016. Retrieved January 22, 2015.
- ^ a b Casey (March 3, 2016). "Fire Emblem Fates Is Headed To Europe on May 20". Siliconera. Archived from the original on March 4, 2016. Retrieved March 3, 2016.
- ^ Romano, Sal (November 12, 2015). "Fire Emblem Fates launches February 19 in North America". Gematsu. Archived from the original on November 13, 2015. Retrieved November 13, 2015.
- ^ "Choose The Family That Raised You Or Side With Your True Homeland When Fire Emblem Fates Launches This Saturday". Nintendo AU. May 18, 2016. Archived from the original on June 3, 2016. Retrieved June 3, 2016.
- ^ Sato (January 15, 2015). "Fire Emblem Also Gets A New Card Game And Manga in Japan". Siliconera. Archived from the original on July 6, 2015. Retrieved July 10, 2015.
- ^ Sato (April 14, 2015). "Marth And Lucina Are Fire Emblem If DLC Characters". Siliconera. Archived from the original on June 26, 2015. Retrieved April 15, 2015.
- ^ 「ファイアーエムブレムif」のきせかえプレート、New 3DSのパックが発売決定 (in Japanese). Game Watch Impress. April 30, 2015. Archived from the original on July 11, 2015. Retrieved July 11, 2015.
- ^ Yip, Spencer (July 27, 2015). "Fire Emblem Manga Coming From Fire Emblem Fates Creators". Siliconera. Archived from the original on July 27, 2015. Retrieved July 27, 2015.
- ^ Sato (July 22, 2015). "Fire Emblem Fates' DLC Map Will Feature Characters From Awakening". Siliconera. Archived from the original on December 22, 2015. Retrieved January 27, 2016.
- ^ Sato (September 23, 2015). "Fire Emblem Fates' Latest DLC Maps Feature Series' Merchant Girl Anna". Siliconera. Archived from the original on October 16, 2015. Retrieved January 27, 2016.
- ^ Lada, Jenni (January 27, 2016). "Fire Emblem Fates DLC Schedule Released". Siliconera. Archived from the original on January 27, 2016. Retrieved January 27, 2016.
- ^ Lada, Jenni (May 16, 2016). "Fire Emblem Fates and the Before Awakening DLC Arrive in Europe This Week". Siliconera. Archived from the original on May 17, 2016. Retrieved July 2, 2016.
- ^ Lada, Jenni (June 23, 2016). "Europe Gets Fire Emblem Fates' Map Pack 2 on July 21, 2016". Siliconera. Archived from the original on June 24, 2016. Retrieved July 2, 2016.
- ^ a b c Rowen, Nic (March 22, 2016). "Fire Emblem Fates fan-translation cancelled". Destructoid. Archived from the original on April 20, 2016. Retrieved June 5, 2016.
- ^ Bonds, Curtis (January 20, 2016). "Fire Emblem: Fates Changes Controversial Support Conversation in Western Regions". Nintendo World Report. Archived from the original on January 21, 2016. Retrieved January 21, 2016.
- ^ Lada, Jenni (January 26, 2016). "Western Version of Fire Emblem Fates Lacks Touching Minigame". Siliconera. Archived from the original on January 26, 2016. Retrieved January 26, 2016.
- ^ Frank, Allegra; Robinson, Nick (February 5, 2016). "Here's how Nintendo changed 'petting' in Fire Emblem Fates". Polygon. Archived from the original on February 5, 2016. Retrieved February 5, 2016.
- ^ Frank, Allegra; Robinson, Nick (February 5, 2016). "Fire Emblem Fates won't have Japanese voice option in Western release". Polygon. Archived from the original on February 6, 2016. Retrieved February 7, 2016.
- ^ Otero, Josh (March 31, 2016). "Nintendo Terminates Fire Emblem Fates Spokesperson". IGN. Archived from the original on March 31, 2016. Retrieved June 5, 2016.
- ^ a b "Fire Emblem Fates: Birthright for Nintendo 3DS on Metacritic". Metacritic. Archived from the original on March 16, 2016. Retrieved March 2, 2016.
- ^ a b "Fire Emblem Fates: Conquest for Nintendo 3DS on Metacritic". Metacritic. Archived from the original on March 16, 2016. Retrieved March 2, 2016.
- ^ a b "Fire Emblem Fates: Revelation for Nintendo 3DS on Metacritic". Metacritic. Archived from the original on March 16, 2016. Retrieved February 18, 2016.
- ^ a b "Fire Emblem Fates: Special Edition for Nintendo 3DS on Metacritic". Metacritic. Archived from the original on March 16, 2016. Retrieved March 2, 2016.
- ^ a b c d Carter, Chris (February 17, 2016). "Review: Fire Emblem Fates (Birthright and Conquest)". Destructoid. Archived from the original on February 18, 2016. Retrieved February 18, 2016.
- ^ a b Carter, Chris (February 17, 2016). "Review: Fire Emblem Fates: Revelation". Destructoid. Archived from the original on February 18, 2016. Retrieved February 18, 2016.
- ^ a b c d Carsillo, Ray (February 23, 2016). "Fire Emblem Fates Special Edition review". Electronic Gaming Monthly. Archived from the original on February 24, 2016. Retrieved February 24, 2016.
- ^ a b c Robinson, Martin (May 19, 2016). "Fire Emblem Fates review – Duel of the Fates". Eurogamer. Archived from the original on May 19, 2016. Retrieved May 19, 2016.
- ^ a b ニンテンドー3DS – ファイアーエムブレムif 白夜王国/暗夜王国. Famitsu Weekly (in Japanese). No. 1385. Enterbrain. June 18, 2015. Translation Archived June 20, 2015, at the Wayback Machine
- ^ a b Corriea, Alexa Ray (February 17, 2016). "Fire Emblem Fates: Birthright Review". GameSpot. Archived from the original on February 18, 2016. Retrieved February 18, 2016.
- ^ a b Brown, Peter (February 17, 2016). "Fire Emblem Fates: Conquest Review". GameSpot. Archived from the original on February 18, 2016. Retrieved February 18, 2016.
- ^ a b Corriea, Alexa Ray (February 17, 2016). "Fire Emblem Fates: Revelation Review". GameSpot. Archived from the original on February 18, 2016. Retrieved February 18, 2016.
- ^ a b Gwaltney, Javy (February 17, 2016). "Fire Emblem Fates: Birthright – Learning The Price Of Victory". Game Informer. Archived from the original on February 18, 2016. Retrieved February 18, 2016.
- ^ a b Gwaltney, Javy (February 17, 2016). "Fire Emblem Fates: Conquest – Changing The System From Within". Game Informer. Archived from the original on February 18, 2016. Retrieved February 18, 2016.
- ^ a b Gwaltney, Javy (March 9, 2016). "Fire Emblem Fates: Revelation – The Best Of Both Worlds (At A Cost)". Game Informer. Archived from the original on March 10, 2016. Retrieved March 10, 2016.
- ^ GamesRadar. Archivedfrom the original on February 18, 2016. Retrieved February 18, 2016.
- ^ a b Sullivan, Meghan (February 17, 2016). "Fire Emblem Fates: Birthright Review". IGN. Archived from the original on February 17, 2016. Retrieved February 18, 2016.
- ^ a b Otero, Jose (February 17, 2016). "Fire Emblem Fates: Conquest Review". IGN. Archived from the original on February 18, 2016. Retrieved February 18, 2016.
- ^ a b c d Keller, Kimberley (February 17, 2016). "Fire Emblem Fates Review". Nintendo World Report. Archived from the original on February 18, 2016. Retrieved February 18, 2016.
- ^ "D.I.C.E. Awards By Video Game Details Fire Emblem Fates". interactive.org. Academy of Interactive Arts & Sciences. Retrieved November 30, 2023.
- ^ 限定版「ファイアーエムブレムif」追加出荷、各販売店向けに案内開始 (in Japanese). Inside Games. April 10, 2015. Archived from the original on July 11, 2015. Retrieved July 11, 2015.
- ^ Sahdev, Ishaan (July 1, 2015). "This Week in Sales: Fire Emblem Fates Begins Its Conquest". Siliconera. Archived from the original on July 3, 2015. Retrieved July 11, 2015.
- ^ 【週間ソフト販売ランキング TOP50】3DS『ファイアーエムブレムif 白夜王国』が1位を獲得(6月22~28日) (in Japanese). Dengeki Online. July 2, 2015. Archived from the original on July 11, 2015. Retrieved July 11, 2015.
- ^ Romano, Sal (July 8, 2015). "Media Create Sales: 6/29/15 – 7/5/15". Gematsu. Archived from the original on July 9, 2015. Retrieved July 11, 2015.
- ^ 【週間ソフト販売ランキング TOP50】2週連続で3DS『ファイアーエムブレムif 白夜王国』が1位を獲得(6月29日~7月5日) (in Japanese). Dengeki Online. July 9, 2015. Archived from the original on July 11, 2015. Retrieved July 11, 2015.
- ^ Romano, Sal (July 15, 2015). "Media Create Sales: 7/6/15 – 7/12/15". Gematsu. Archived from the original on July 15, 2015. Retrieved July 15, 2015.
- ^ 販売本数ランキング TOP30 (6/22/15 – 7/12/15) (in Japanese). Famitsu. July 15, 2015. Archived from the original on July 17, 2015. Retrieved July 15, 2015.
- ^ 2015年の国内家庭用ゲーム市場規模速報を発表! ソフト販売本数トップは『モンスターハンタークロス』に (in Japanese). Famitsu. January 6, 2016. Archived from the original on January 6, 2016. Retrieved January 3, 2015.
- ^ Hanson, Kyle (January 15, 2016). "Fire Emblem Fates Special Edition Pre-Orders Cancelled by Gamestop". Attack of the Fanboy. Archived from the original on January 15, 2016. Retrieved January 15, 2016.
- ^ Makuch, Eddie (February 24, 2016). "Fire Emblem Fates Sells 300,000 Copies at Launch, Breaking Records". GameSpot. Archived from the original on February 24, 2016. Retrieved February 24, 2016.
- ^ Sato (March 11, 2016). "Fire Emblem Fates Sells About 400,000 in the US, Pokémon Breaks eShop Records". Siliconera. Archived from the original on March 11, 2016. Retrieved March 11, 2016.
- ^ Whitehead, Thomas (May 23, 2016). "Fire Emblem Fates Makes a Double Impact on the UK Charts". Nintendo Life. Archived from the original on May 24, 2016. Retrieved May 25, 2016.
- ^ "Supplementary Information about Earnings Release" (PDF). Nintendo JP. April 27, 2016. p. 4. Archived (PDF) from the original on April 27, 2016. Retrieved April 27, 2016.
- ^ Sato (April 28, 2016). "Nintendo 3DS And Wii U Download Sales Have Been Doing Better Than Ever". Siliconera. Archived from the original on April 28, 2016. Retrieved April 28, 2016.
- ^ "Nine Months Financial Results Briefing for Fiscal Year Ending March 2017 (Page 13)" (PDF). Archived (PDF) from the original on August 29, 2021. Retrieved March 2, 2021.
- ISBN 978-4-902346-42-8.
- ^ Hernandez, Patricia (December 15, 2015). "Smash Bros. Is Getting a New Fire Emblem Character". Kotaku. Archived from the original on January 5, 2016. Retrieved January 6, 2016.
- ^ Donaldson, Alex (August 9, 2019). "Fire Emblem Three Houses amiibo unlocks: what every amiibo does at the gazebo". VG247. Archived from the original on January 30, 2021. Retrieved January 31, 2021.
External links
- Official website (archived)