Forza Motorsport 4
Forza Motorsport 4 | ||
---|---|---|
Composer(s) Lance Hayes | | |
Series | Forza | |
Platform(s) | Xbox 360 | |
Release | ||
Genre(s) | Racing | |
Mode(s) | Single-player, multiplayer |
Forza Motorsport 4 is a 2011
A new feature in the series is Autovista, a game mode in which players can view precise details such as engine parts and interior gauges on a select number of cars. It features a partnership with
The game received universal acclaim from critics, who praised the enhanced vehicle physics, updated visuals, and strong sound design. Several reviewers also gave high marks for the game's Autovista mode. Some critics expressed frustration with Kinect features, and others also felt that the game was not enough of an innovation from its predecessor, Forza Motorsport 3. These critics did, however, concede that the game was a vast improvement over Forza Motorsport 3.
Gameplay
Forza Motorsport 4 is a
Players can utilize
New to the Forza series is a feature known as Autovista. It is designed to allow players to walk around and explore inside cars. This feature allows players to view minute details such as brake pads, transmission, tyres, engine components, and interior details. The player can point at certain features, such as headlights, wheels and the engine for further information about them via audio recording.[5] It can be controlled via Kinect or a game controller.[6] Only 24 cars in the game support the Autovista feature, as it is primarily for sports cars, classic cars, and dream cars.[7] The graphics used to create these cars are formed using image-based lighting which allowed the developers to create perfect reflections, and would better immerse the car in the environment both when racing on a track or in the garage or Top Gear studio when viewing a car.[8]
As in Forza Motorsport 3, there is a career mode for players to complete, which sees players racing at multiple locations around the world. This is known as World Tour Mode in Forza Motorsport 4, previously known as Season Play in Forza Motorsport 3. However, one new feature that appears in Forza Motorsport 4 is the game's ability to adapt the difficulty as the player progresses through the career, and collect a trend of data to see how well they perform. This allows AI drivers to change and upgrade their cars automatically to suit the player's driving abilities.[9] There are several types of races besides the standard format. Forza Motorsport 4 includes the original bumper-to-bumper races, but also has drift, autocross, and multiple-heat races. Unlike in Forza Motorsport 3 where players had no choice over which car they received after leveling up, in Forza Motorsport 4 players are now able to choose one out of several cars as a prize, which are automatically upgraded to the high end of their class.[9] Players are able to import their Forza Motorsport 3 profiles into Forza Motorsport 4. This gives them the ability to transfer a certain number of in-game credits and gifted cars into their new garage. The allowed number transferred is based on how long they have played the game and how many cars and credits they have.[10] Players have the option to create car clubs and share cars in their garages within that club. Previous games in the series were limited to eight cars on the track, however Forza Motorsport 4 supports 16 player racing online, and two players offline.[11]
Forza Motorsport 4 features 26 courses to compete on. These race courses are mix between circuits courses and point-to-point courses. 17 real-world tracks and nine fictional locations are included. Each course features as reverse configuration, and many have multiple other configurations. Three additional real world race tracks and one fictional track have been added to the Forza franchise,
Development, marketing and release
A technology demo for Forza Motorsport 4 was first revealed at Microsoft's
On August 26, 2011, at
Sound design
Turn 10 identified sound as a cornerstone of the Forza experience, and that accuracy and excitement are key to that.
The audio channels were mixed, sliced, and recombined to span rev range. The sounds are then applied to the car physics model, applying DSP and filters based on how the car is driven.[20] The team licensed a distortion effect, iZotope's Trash plugin on FMOD, to achieve the "on the limit" feeling of sound distorting in your head.[19][22] The sounds are then mixed with transmission and tire sounds, and finally the distance and environmental model to form the final soundtrack heard by the player.[20] DSP also changes the sound of the car after engine upgrades, rather than swapping samples as was done in prior games.[23]
Along with the physics team making a new tire physics model with data from
In Autovista mode, engine startups were recorded in 5.1 from the perspective of the driver's head plus mics near the engine and exhaust.[20]
Lance Hayes, also known as Dr Drunken Master, the award-winning composer for Forza Motorsport 3, returned to score Forza Motorsport 4 with the Microsoft Studios Music label, which features a combination of his music and other licensed artists.
Top Gear content
Turn 10 has entered a multiple year partnership with the BBC's
The BBC Top Gear studio is part of the Home Space when viewing a car. The studio has the original TV series cars on plinths, such as the destroyed
Forza Motorsport 4 was featured in the
Limited Collector's Edition
Players who bought the Limited Collector's Edition got a polished Steelbook case, with the 2012
Downloadable content
Forza Motorsport 4 had received monthly downloadable content (DLC) packs since its release. Each month a number of new cars would be bundled into a pack available for purchase. Players could also opt to purchase individual cars from a given pack should they not want all the vehicles presented that month.[citation needed] Players can purchase a Season Pass which entitles them to free downloads of the first six packs.[37] The Top Gear Car Pack DLC was the first of the monthly packs to not be covered by the Season Pass.[38] Unlike previous Forza titles which included Porsche cars through a sublicense from Electronic Arts, Forza Motorsport 4 did not initially include the Porsche marque.[39] Instead, cars from Ruf Automobile, a German car manufacturer which builds their own models from bodies in white received from Porsche, were included.[40] EA's release of Shift 2: Unleashed earlier in 2011 was regarded as an expansion into the simulation-racing genre, and brought the Forza series into more direct competition with EA Games.[39][41] On March 5, 2012 it was announced there would be a downloadable car pack on May 22 that will feature 30 Porsche cars.[42] The new 2013 SRT Viper GTS was included in Forza Motorsport 4 as free downloadable content on June 22, 2012.[43][44] As a part of the June DLC pack, a 1940 Ford was added. This pack also includes an MG MGA, a Volkswagen Beetle, a BMW 507, and a Maserati Ghibli.[45] In September 2015, all downloadable content was removed.
The download content featured a few unique themes not previously seen in the series. Some cars were carried over into subsequent games.
- Novelty Cars: Ford Pinto, AMC Gremlin, AMC Pacer, Chevrolet Corvair Monza, DMC DeLorean
- Classic British: *MGB GT, Triumph TR3
Music
Forza Motorsport 4 features an original score by Lance Hayes, also known as DJ Drunken Master. Like Forza Motorsport 3, the score consists mainly of ambient electronica music, although orchestral elements are incorporated into the music. Alongside the score, Forza Motorsport 4 contains a wide selection of licensed music from various artists. Although the game was released in 2011, the score was not officially released until October 30, 2013 on iTunes.[46]
Reception
Aggregator | Score |
---|---|
Metacritic | 91/100[47] |
Publication | Score |
---|---|
Destructoid | 10/10[48] |
Edge | 8/10[49] |
Eurogamer | 9/10[50] |
Famitsu | 38/40[51] |
Game Informer | 9.25/10[52] |
GamePro | [53] |
GameRevolution | B+[54] |
GameSpot | 8.5/10[55] |
GameTrailers | 9.4/10[56] |
GameZone | 9/10[57] |
Giant Bomb | [58] |
IGN | 9.5/10[59] |
Joystiq | [60] |
Official Xbox Magazine (US) | 9.5/10[61] |
The Daily Telegraph | [62] |
Digital Spy | [63] |
Forza Motorsport 4 received "universal acclaim" like the first three games before it according to the review aggregation website Metacritic.[47] It also won the award for Most Anticipated E3 2011 game from Computer and Video Games.[64] During the 15th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences awarded Forza Motorsport 4 with "Racing Game of the Year".[65] It ranked first in sales in the United Kingdom during the week of its release.[66] As of April 30, 2012 it ranked 23rd in sales in the UK.[67]
Luke Reilly of
The Digital Fix gave the game a perfect ten and called it "the best racing simulator on any platform."[70] Digital Spy similarly gave it all five stars and said it was "authentic yet accessible, educating, entertaining, occasionally silly, always spectacular, but most importantly, faster and more thrilling than riding a V12-powered rollercoaster with no restraints."[63] The Daily Telegraph gave it four-and-a-half stars out of five, saying it was "welcoming, slick and meticulously built in order to give its audience what it most desires. Because whether it's the feel of the road, the fury of competition or good old fashioned wish fulfilment, Forza 4 really does have you covered."[62]
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