Hiroyuki Ito
Hiroyuki Ito | |
---|---|
Born | 伊藤 裕之 |
Nationality | Japanese |
Occupation(s) | Video game producer, director, designer |
Hiroyuki Ito (伊藤 裕之, Itō Hiroyuki), is a Japanese
Biography
After graduating from
In mid-2005, Square Enix announced that Yasumi Matsuno had left the company due to an illness but would be acting as a supervisor on Final Fantasy XII. Ito was appointed as the director of the game. Matsuno apologized for the long development time of the project but guaranteed players that it was "progressing in its development under the hands of excellent staffs".[8] Ito created the License Board of Final Fantasy XII with the intention to give the player much freedom in developing characters to their liking without becoming too complicated.[9] At the Square Enix Party 2007 pre-conference meeting in May 2007, he was introduced on stage as the producer and director of the newly announced Final Fantasy XII International Zodiac Job System.[10] He stated later that he considered the game design and battle system of Final Fantasy XII a "definitive contribution to the gaming lexicon" and that it had "the potential to shine in future games".[11] In about 2012, Ito was tasked by producer Shinichi Tatsuke with the creation of a battle system for a new game. However, the plan changed and he was told a week later that there was a different project to consider. Tatsuke now requested a concept for a social game which he felt was an interesting opportunity to have Ito work on, given his experience with simple Nintendo Entertainment System game systems. This concept became Guardian Cross.[12] In September 2012, Ito said that he would work on another Final Fantasy game if the company's president wished for it.[3] The corporate executive of Square Enix's 1st Production Department, Shinji Hashimoto, mentioned in July 2013 that Ito was "planning and doing some proposals for a new project" and "putting some ideas together".[13]
Game design and impact
As the
At the CESA 2006 Japan Game Awards held on 22 September 2006, Ito accepted the "Grand Award" and "Award for Excellence" for Final Fantasy XII. He thanked the development team, longtime fans and new players alike and said that the team was grateful for the awards as they could not possibly think about the game's reception during its creation.[17] His comment at the ceremony was: "I did my best to bring new and innovative elements to this work. I'm very happy that something like this, which was one of the more challenging games to create in the Final Fantasy series, has received this award. To return the favor to the users who've played this game and who regard it so highly, I'm determined to continue creating by always reminding myself of the need to rise to new challenges."[18] Tetsuya Nomura considers Ito one of his four "seniors" at the company and a likely influence on his battle planning.[19] He also stated that he was taught the basics of game design by Ito.[20]
Works
Year | Title | Credit(s) | Ref. |
---|---|---|---|
1987 | Aliens: Alien 2 | Developer | [3] |
Final Fantasy | Debugger | [2] | |
1988 | Final Fantasy II | Debugger | |
1989 | Square's Tom Sawyer
|
Planning | |
Final Fantasy Legend
|
Scenario staff, cartography | ||
1990 | Final Fantasy III | Sound effects | [2] |
Rad Racer II
|
Game design | ||
1991 | Final Fantasy IV | Battle design | |
1992 | Final Fantasy V | Battle design | |
1994 | Final Fantasy VI | Director, battle system design | [6] |
1995 | Chrono Trigger | Event planning | |
1996 | Super Mario RPG | Special thanks | |
1997 | Final Fantasy Tactics | Game design, battle system main planner | |
1999 | Final Fantasy VIII | Battle system design | [21] |
2000 | Final Fantasy IX | Director, battle system design | [2] |
2006 | Final Fantasy XII | Director, game design, battle director | [9][15][22] |
Final Fantasy V Advance | Supervisor | ||
Final Fantasy VI Advance | Supervisor | ||
2007 | Final Fantasy XII International Zodiac Job System | Producer, director, game design | [10] |
Final Fantasy IV DS
|
Battle supervisor | ||
2009 | Crawlian | Producer | [23] |
Final Fantasy Crystal Chronicles: My Life as a Darklord | Special thanks | ||
Gyromancer | Special thanks | ||
2011 | Dissidia 012 Final Fantasy | Special thanks | |
2012 | Guardian Cross | Original concept | [24] |
2014 | Deadman's Cross | Battle design | [25] |
Murdered: Soul Suspect | Special thanks | ||
2015 | Dissidia Final Fantasy NT | Special thanks | |
2016 | Guardian Codex | Special thanks | |
2017 | Final Fantasy XII: The Zodiac Age | Supervisor | [26] |
2021 | Dungeon Encounters | Director | [27] |
References
- ^ Studio BentStuff. Final Fantasy XII International Zodiac Job System Ultimania (in Japanese). Square Enix. pp. 322–327.
- ^ a b c d e f g Studio BentStuff. Final Fantasy IX Ultimania (in Japanese). Square Enix. pp. 578–582.
- ^ 1UP.com. Retrieved 25 November 2012.
- ^ "List of patent family members for US Patent No. 5390937". espacenet. Retrieved 17 November 2011.
- ^ a b Coxon, Sachi (22 March 2000). "Interview with Square: Part 1". RPGamer. Archived from the original on 2 February 2013. Retrieved 14 February 2011.
- ^ a b "The Making Of... Final Fantasy VI". Edge. No. 251. Future Publishing. March 2013. pp. 124–127.
- ^ Coxon, Sachi (24 March 2000). "Interview with Square: Part 3". RPGamer. Archived from the original on 3 April 2013. Retrieved 10 January 2012.
- ^ Niizumi, Hirohiko (1 August 2005). "FFXII producer steps down". News. GameSpot. Archived from the original on 29 July 2012. Retrieved 25 June 2011.
- ^ a b Boyes, Emma (26 October 2006). "Q&A: Final Fantasy XII producer Akitoshi Kawazu". GameSpot. Archived from the original on 25 October 2012. Retrieved 5 January 2012.
- ^ 1UP.com. Archived from the originalon 6 November 2012. Retrieved 4 January 2012.
- 1UP.com. Retrieved 9 January 2012.
- ^ 【徹底ガイド】人と魔獣があやなす"深化"を遂げたカードバトル『ガーディアン・クルス』 (in Japanese). Famitsu. 29 March 2012. Retrieved 26 February 2013.
- ^ Donaldson, Alex (24 July 2013). "Talking Talent, Western Development & Sequels with Final Fantasy Producer Shinji Hashimoto". RPG Site. Archived from the original on 18 August 2013. Retrieved 10 August 2013.
- ^ Dave Zdyrko (20 September 2000). "The Final Fantasy IX Team Spills All". IGN. Retrieved 26 December 2010.
- ^ a b c "Video interview with FINAL FANTASY XII Directors". FINAL FANTASY XII Collector's Edition Bonus DVD. Square Enix. 31 October 2006. Archived from the original on 22 December 2021.
- 1UP.com. Retrieved 13 April 2013.
- ^ "『 日本ゲーム大賞 2006 』 Award Ceremony" (in Japanese). Computer Entertainment Supplier's Association (CESA). Retrieved 4 January 2012.
- ^ "Japan Game Awards 2006: Final Fantasy XII". Computer Entertainment Supplier's Association (CESA). Retrieved 13 April 2013.
- ^ "Vol. 11: Kingdom Hearts 3D [Dream Drop Distance] 3: Square's Intentions". Iwata Asks. Nintendo. Retrieved 6 January 2014.
- ^ Sato (13 March 2014). "How Final Fantasy V Was A Turning Point In Tetsuya Nomura's Career". Siliconera. Retrieved 23 May 2015.
- Square Electronic Arts L.L.C.Scene: staff credits.
- ^ Gantayat, Anoop (1 August 2005). "Changes to Final Fantasy XII Staff". IGN. Retrieved 1 September 2006.
- ^ 「スクエニ メンバーズ」会員60万人突破&パズルゲーム配信開始 (in Japanese). 4gamer. 30 April 2009. Retrieved 26 February 2013.
- ^ "About this Game". Square Enix. Archived from the original on 16 September 2012. Retrieved 13 April 2012.
- ^ "Information". Square Enix. 2014. Retrieved 17 February 2014.
- ^ "The "FFXII" turned into HD "FFXII the Zodiac Age" will be released in 2017 in the PS4". Famitsu. 2016. Retrieved 6 June 2016.
- ^ @SquareEnix (1 October 2021). "Strategize to survive in a brand new dungeon crawler. Producer: Hiroaki Kato Director: Hiroyuki Ito Character Design: Ryoma Ito Music: Nobuo Uematsu An all-star team are bringing #DungeonEncounters to Switch, PS4 and Steam on October 14th: http://sqex.link/sgzq" (Tweet) – via Twitter.