Mega Man 5

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Mega Man 5
Mega Man
Platform(s)Nintendo Entertainment System, PlayStation, Mobile phone, Android, iOS
Release
December 4, 1992
  • Famicom / NES
    PlayStation
    Mobile phone
    Android, iOS
    • WW: January 5, 2017[7]
platform
Mode(s)Single-player

Mega Man 5

original Mega Man series
and was released in Japan on December 4, 1992. It saw a release during the same month in North America and in 1993 in Europe.

Taking place after the events of

platforming gameplay as the four preceding chapters in the series. The game introduces a new character, Beat, a robotic bird that the player can use as a weapon once a series of eight collectible letters are found. Artist Keiji Inafune
had to re-illustrate the bosses several times but described his work as fun.

Mega Man 5 was met with a positive critical reception for its graphics, difficulty, and music, while receiving criticism for its lack of innovation in its plot or gameplay. Like previous games in the series, Mega Man 5 was remade for PlayStation in Japan. It later appeared on mobile phones, and become part of game collections, including Mega Man Anniversary Collection. It has also been released through Virtual Console and PlayStation Network in emulated form.[8] Two follow-ups were developed at the same time and released in 1993: Mega Man 6, a direct sequel for NES, and Mega Man X, a spin-off for Super Nintendo, and start of its own game series.

Plot

Mega Man 5 takes place during the 21st century, about two months after the events of

Proto Man, secret brother and once ally to the world's greatest hero Mega Man, leads an army of robots in a series of destructive attacks on the world.[9] To cripple the world's defenders, he kidnaps his own creator, the genius scientist Dr. Light.[10] Mega Man wonders why Proto Man is doing this, but with little choice left, he sets out to stop him, assisted by Beat, a robot bird gifted to him by Dr. Cossack
.

Mega Man prevails over a new group of eight powerful "Robot Masters" working under Proto Man: Star Man, Gravity Man, Gyro Man, Stone Man, Crystal Man, Charge Man, Napalm Man, and Wave Man. Mega Man then makes his way to Proto Man's fortress and confronts his fellow creation, who nearly destroys the protagonist in the process. However, a second Proto Man arrives just in time, revealing the first as an imposter: Dark Man, one of Dr. Wily's newest robots.[11][12] Mega Man vanquishes the impostor, then pursues Wily to his newest hideout, defeats him, and saves Dr. Light. However, the fortress begins collapsing, and while Mega Man is distracted from holding up the ceiling from crushing himself and Dr. Light, Wily manages yet another retreat. Just after Wily escapes, a familiar whistle is heard, and part of the ceiling is blasted away, allowing Mega Man and Dr. Light to also escape. As the two watch the castle collapse from a distance, their mystery savior is revealed to be the real Proto Man, who quietly slips off unnoticed.

Gameplay

The player (as Mega Man) and his bird companion Beat traverse Star Man's stage.

Mega Man 5 is an

health and all item power, can be picked up as well.[9][12]

After completing certain stages, the player can call on Mega Man's faithful dog

water craft from the halfway point to the boss room.[12][13] Hidden within each of the eight Robot Master stages is a collectible circuit board. Gathering all eight of these boards (spelling "M-E-G-A-M-A-N-V" in English versions or "R-O-C-K-M-A-N-5" in the Japanese version) gives the player access to a robot-bird friend by the name of Beat. The player can then call on Beat to attack any onscreen enemies.[9][12][14]

Development

Mega Man 5 was developed by

difficulty level.[3] The team already felt they had accomplished all the gameplay they could with the release of Mega Man 4, so they decided to simply "introduce powered up versions of everything", such as the Mega Buster.[3] After working diligently on the fourth installment of the series and being the man behind the concept of the chargeable Mega Buster, Hayato Kaji, credited as "H.K", was called in to help out during the middle of Mega Man 5's development. The game was "taking a while to come together" at that point according to Kaji.[3] Inafune summarized his work on Mega Man 5 as being fun, but he admitted having trouble with the designs, balance, and colors.[3]

In a new direction Capcom held a contest in collaboration with Nintendo Power Magazine requesting submissions for new villain characters, the eight Robot Master bosses in Mega Man 5 are a result of fans sending in their own designs to Capcom.[15] Capcom received over 130,000 character submissions for the game.[3] Inafune recounted having a difficult time getting approval on the chosen bosses, having had to re-illustrate them several times.[16] However, the artist had little trouble in designing Beat, whose first draft was accepted by Inafune's superiors.[3] The idea for Beat originated in the development of Mega Man 3, where the concept support robots included a dog and bird. The team chose to keep the dog character as Rush for this earlier game, while the bird would serve as the basis for the character Beat in Mega Man 5.[3] The musical score of Mega Man 5 was composed by Mari Yamaguchi (credited as "Mari").[17]

Reception and legacy

Mega Man 5 has enjoyed generally positive reactions from printed and online publications. Many critics were complimentary of the game's graphics, music, play control, and challenge level.[14][18][21][22][23][25][26][27][28] IGN's Lucas M. Thomas holds Mega Man 5 as one of his favorite entries in the series and, because of its lowered difficulty compared to its predecessors, considers it the easiest of the bunch to casually pick up and play through.[13][22] IGN lists Mega Man 5 as the 84th best game on the NES.[29]

Like other sequels in the Mega Man series, Mega Man 5 has suffered criticism for its lack of innovative gameplay and storytelling.

1UP.com's Jeremy Parish considered Mega Man 5 as "a painfully phoned-in episode lacking not only innovation, but pretty much all the polish and balance that made the earlier games so enjoyable".[30]

In 1999, Mega Man 5 was re-released for the

References

  1. ^ known as Rockman 5: Blues no Wana!? (ロックマン5 ブルースの(わな)!?, Rokkuman 5 Burūsu no Wana!?, lit. "Rockman 5: Blues' Trap!?") in Japan
  1. ^ "Mega Man 5 (Video Game 1992) - Release Info". IMDb.
  2. ^ Nintendo staff. "NES Games" (PDF). Nintendo. Archived from the original (PDF) on December 21, 2010. Retrieved September 24, 2011.
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  4. ^ N-Force staff (August 1993). "Start: Mega Man V". N-Force. 2 (2). Impact Magazines: 8.
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  6. ^ a b Famitsu staff (October 1, 2007). 主要3キャリアで『ロックマン』を配信! カプコン10月の最新アプリ情報をお届け. Famitsu (in Japanese). Enterbrain, Tokuma Shoten. Archived from the original on October 28, 2007. Retrieved April 22, 2010.
  7. ^ Dotson, Carter. "'Mega Man' 1-6 Releasing for iOS and Android on January 5th". Touch Arcade. Archived from the original on December 31, 2016. Retrieved December 30, 2016.
  8. ^ Minish Capcom (July 31, 2014). "Mega Man Battle Network now on Wii U, more MM games all August". Capcom Unity. Capcom. Archived from the original on June 30, 2015. Retrieved May 23, 2015.
  9. ^ a b c d e Capcom, ed. (December 1992). Mega Man 5 Instruction Booklet. Santa Clara, CA: Capcom Entertainment, Inc. pp. 6–15. NES-MZ-USA.
  10. ^ Capcom (December 1992). Mega Man 5 (Nintendo Entertainment System). Capcom. Narrator: In the year 20XX AD. A vicious army of robots is bent on destroying the world!! And behind this destruction is... ProtoMan!?
  11. ^ Capcom (December 1992). Mega Man 5 (Nintendo Entertainment System). Capcom. Dr. Wily: You've done well, Mega Man! I never expected you to defeat my powerful Dark Man robot!! Until now I have managed to frame Proto Man for my crimes, but now the real Proto Man has appeared and spoiled my plan!! Dr. Light is a captive in my lab. Come if you dare!! Ha, ha, ha.
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  13. ^ a b c Thomas, Lucas M. (February 16, 2010). "The 10 Steps to Mega Man 10". IGN. Archived from the original on March 27, 2010. Retrieved April 11, 2010.
  14. ^
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    .
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  16. ^ Inafune, Keiji (1997). "Rockman 10th Anniversary Celebration Plans". CFC Style Fan-Book (in Japanese). 3. Capcom: 24.
  17. ^ jgonzo (February 5, 2010). "Japanese Mega Man 10 Soundtrack Details". Capcom Unity. Capcom. Archived from the original on July 8, 2011. Retrieved February 28, 2011.
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  24. ^ Bieniek, Chris (February 1993). "Mega Man 5". VideoGames & Computer Entertainment. No. 49. p. 52. Retrieved July 7, 2021.
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    from the original on August 27, 2017. Retrieved April 17, 2010.
  26. from the original on December 21, 2009. Retrieved May 1, 2010.
  27. ^ Carter, Chip and Jonathan (February 23, 1993). "Game sequels prove more fun than originals". Spartanburg Herald-Journal. p. C3. Retrieved April 30, 2010.
  28. GamesRadar. Future plc. Archived
    from the original on June 15, 2011. Retrieved April 17, 2010.
  29. ^ IGN staff. "84. Mega Man 5 - Top 100 NES Games". IGN. Archived from the original on April 12, 2010. Retrieved April 20, 2010.
  30. 1UP.com. Ziff Davis. Archived from the original
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  31. from the original on July 1, 2004. Retrieved June 16, 2015.
  32. from the original on March 21, 2005. Retrieved June 16, 2015.
  33. ^ Nintendo staff. "VC ロックマン5 ブルースの罠!?" (in Japanese). Nintendo. Retrieved June 17, 2011.
  34. ^ Blundon, Matthew (June 16, 2011). "This Week in Nintendo Downloads". Nintendo World Report. Archived from the original on June 22, 2011. Retrieved June 17, 2011.
  35. ^ Spencer (August 10, 2011). "Mega Man 5 Sings The Blues On PlayStation Network". Siliconera. Archived from the original on August 12, 2011. Retrieved August 14, 2011.
  36. ^ Minish Capcom (June 9, 2014). "Virtual Console update: GBA titles, Breath of Fire and more". Capcom Unity. Capcom. Archived from the original on August 9, 2017. Retrieved May 23, 2015.

External links