Mega Man Battle Network
Mega Man Battle Network | |
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Mega Man Battle Network Legacy Collection April 14, 2023 | |
Parent series | Mega Man |
Mega Man Battle Network
Created amidst the success of
The series has been met with positive reviews from critics, although later games, particularly 5 and 6, have been criticized for a perceived lack of innovation; the series was followed-up by a
Plot
Mega Man Battle Network is set in an ambiguous year in the 21st century ("20XX AD") in an alternate reality to the
The plot of Mega Man Battle Network follows one such pair,
Gameplay
Mega Man Battle Network is a real-time tactical RPG series. To progress through the games, the player must alternately navigate the outside world as Lan Hikari and the Net as MegaMan.EXE, each containing certain tasks that must be completed to allow advancement in the other.[8] Controlling Lan, the player may travel around the world map, interact with non-player characters, check email, purchase items, initiate Net missions, or speak with MegaMan.EXE through his PET.[9] In contrast with traditional Mega Man entries in which battle and movement through the levels happen in the same setting, Battle Network's combat occurs only through by battling computer viruses within the Net. This cyber world is represented by a series of branching pathways and nodes, where MegaMan.EXE can travel to both new and previously visited locations, find and purchase items, and fight viruses. Battles do not generally appear on the field screen of the Net but are usually set as random encounters.[10]
The battlefield itself is made up of 18 tiles divided into two groups of nine, one group being space in which MegaMan.EXE may freely move and the other group being space inhabited by enemies.
The series also has
Development
Resulting from a cancelled
Battle Network 3 was intended as the finale of the series, however development on the fourth game started a short while after its release. Writer Masakazu Eguchi wrote that for the last three mainline entries, the developers primarily focused on evolving the battle system from the third game.[16] Later entries in the series also suffered from space limitations, as they still used the same ROM sizes as earlier entries, which lead to the overworld sprites being redrawn to be smaller and more cartoonish.[16][17] The final game in the series, Battle Network 6, redid several of the sprites again and changed the environment due to wanting to make the game feel fresh.[18]
Starting with Battle Network 4, the series began including content from Hideo Kojima's series Boktai, which was developed and published by Konami; the crossover content mainly included battle chips, bosses, and entire areas themed around Boktai and vampires. However, content related to the third Boktai game would be removed in international versions of 5: Double Team DS and 6 since it was not released outside of Japan, as would Lunar Knights content in Star Force.[19]
Music
The music of Mega Man Battle Network was primarily composed by Akari Kaida,[20] Yoshino Aoki, and Toshihiko Horiyama. The soundtracks for 1 through 6, alongside Battle Chip Challenge and the Japanese-only 4.5: Real Operation was released in 2021 on Spotify to celebrate the series' 20th anniversary.[21]
Games
Mainline games
Mega Man Battle Network
2001 | Mega Man Battle Network Legacy Collection |
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A terrorist organization called WWW (World Three) attempted to destroy the world with the use of a super virus known as the Life Virus. Despite interference by Lan and MegaMan, the members stole the four element programs they needed in order to make it and succeeded in its creation. The virus was as strong as predicted, but was destroyed by MegaMan. Its defeat forced WWW to retreat. This game received an averaged score of 80% score on GameRankings and 79% on Metacritic.
Mega Man Battle Network was later re-released for the
Mega Man Battle Network 2
The following summer after WWW's defeat, a new terrorist group called Gospel emerges. Their tactics differed considerably compared to WWW, as they appeared to have no set goal. Gospel's plan had seemingly consisted of only causing random destruction with their navis. Lan and MegaMan battled every member and prevented the worst possible situations. However, Gospel's hidden plan was to re-create the ultimate net navi, Bass. Using bug fragments, they planned to make a large army of Bass navis to take over the world. Unknown to Gospel, their method of creating Bass was imperfect, and his abilities were vastly below predictions. In an attempt to make copies of Bass to create an army, the leader of Gospel overloaded energy to the bug fragments; but something went wrong and the concoction transformed into a giant wolf-like multi-bug organism. Although the bug beast was stronger than before, Lan and MegaMan managed to eliminate it. This game received an averaged score of 82% score on GameRankings and 81% on MetaCritic.
Mega Man Battle Network 3
Mega Man Battle Network 3 was released in late-2002 in Japan, and mid-2003 internationally; the game follows a revived WWW seeking to release Alpha, the original prototype of the internet.[citation needed] New to the game is the ability to customize Mega Man by placing blocks in a grid, however placing blocks incorrectly will cause a bug to occur.[27] Battle Network 3 was the first game to get two distinct versions,[28] although this wasn't the case in Japan initially, which didn't get Blue until a few months after White's release.[c]
Like with the previous two games, reception to Battle Network 3 was positive,[29] although some thought the game had innovated too little.[28] The game also topped sales charts, with both versions selling a total of 768,000 units in Japan at the end of 2003.[30]
Mega Man Battle Network 4
Released in December 2003 in Japan, and June 2004 in North America, Mega Man Battle Network 4 involves a meteor on trajectory towards Earth, and a new crime syndicate "Nebula" corrupting Navis with Dark Chips.[6][31] Style Changes are removed in this installment, instead being replaced with Double Souls (Soul Unisons), which can be activated by sacrificing a certain chip.[6][31] During the game, players will have several scenarios they encounter which are different depending on the version.[32]
Reception to Battle Network 4 was mixed-to-positive, although it too received lower review scores than the first three, which much criticism going to the lack of any real story outside of tournament scenarios.[6][31] In addition, Blue Moon received criticism due to a bug on the Nintendo DS that would cause the game to slow down significantly when exiting from battle during the WoodMan scenario, which was acknowledged by Nintendo and fixed in time for the DS Lite.[33] Despite this, Battle Network 4 is the best-selling entry in the series, selling 1.35 million copies worldwide as of 2009.[34]
Mega Man Battle Network 5
Nebula attacks again, this time with an all-out invasion. They kidnap Lan's father and use SciLab's computers to take over the internet. In response, either Chaud or Baryl (depending on the version) create a team of elite net navis and operators. Lan and MegaMan are the first members. As the story progresses, more team members are gained, and more areas of the net are liberated. When all of the net is won back, the team locates Nebula's headquarters and attempt to defeat the organization. The GBA versions received an average score of 68% on GameRankings and 67% on MetaCritic, whereas the NDS version received 70% on GameRankings and 68% on MetaCritic.
Mega Man Battle Network 6
Mega Man Battle Network 6 is the final game in the series, in which Lan's father gets a new job and the family moves to Cyber City, leaving behind Lan's classmates and friends from ACDC Town. WWW attacks once again, aiming to revive the legendary Cybeasts, Gregar and Falzar.[35] The Double Soul system is replaced with the similar Cross System, this time allowing the player to activate at any time, although it will be disabled if hit by its elemental weakness; players are also able to "Beast Out" MegaMan for a limited time, allowing him to tap into the power of the Cybeasts. Like the previous games, the Crosses and Beast Out differs depending on the version.[36]
The developers have stated the decision to end the series with the sixth game was only made part-way through due to wanting a new Mega Man series for the Nintendo DS;[18] the English version also removed a significant amount of content, mainly the removal of the Boktai crossover.[19] Reviewers generally showed little enthusiasm for Battle Network 6, with it being near-universally highlighted for its lack of changes from previous installments in terms of graphics and gameplay, although some praised its story.[35][36][37]
Spin-offs
Mega Man Network Transmission
Released as part of Mega Man's fifteenth anniversary, Mega Man Network Transmission is a
Reception to Network Transmission was divisive; a major point of
Rockman.EXE WS
Lan Hikari and MegaMan.EXE face off against the WWW. The story adapts aspects of both the first Mega Man Battle Network game as well as the anime series, MegaMan NT Warrior. The gameplay is similar to that of Mega Man Network Transmission.
Mega Man Battle Chip Challenge
Developed with help from Inti Creates, who also developed the Mega Man Zero and ZX series,[45] Mega Man Battle Chip Challenge utilizes a different battle system where players setup 12 Battle Chips on a grid called a "Program Deck", three of which are randomly selected.[46] Aside from the Game Boy Advance version, the game also saw a release on the WonderSwan Color under the title Rockman.EXE: N1 Battle,[47] being among the last games released for the console.
Unlike other games, contemporary reception to Battle Chip Challenge was mostly negative, with many critics disliking the lack of audience participation and aging presentation, although the audio was praised.[46][48] The game currently has a 54/100 on Metacritic.[49]
Rockman.EXE 4.5: Real Operation
Rockman.EXE 4.5: Real Operation was released in Japan-only on August 6, 2004.
Other games
Rockman.EXE: The Medal Operation, and Rockman.EXE: Battle Chip Stadium are a pair of
Two
A compilation,
Other media
Anime
The games were adapted into an
A film set during the events of Stream, Rockman.EXE the Movie: Program of Light and Darkness, premiered in Japanese theatres on March 12, 2005, as a double-billing with the Duel Masters film Duel Masters: Curse of the Deathphoenix. The film grossed a total of US$6,178,840 within three weeks of its release.[66]
Manga
Two separate manga series were created by Shogakukan and published in their monthly magazine CoroCoro Comics; MegaMan NT Warrior by Ryo Takamisaki which lasted for 13 volumes, and Battle Story MegaMan NT Warrior by Keijima Jun and Miho Asada which consisted of 4 volumes. Viz Media would release MegaMan NT Warrior in North America between 2004 and 2008,[67] while Battle Story only saw a release in Japan, Indonesia and certain European countries.[68]
Board game
In 2004, Capcom released Rockman.EXE: Catan, a licensed version of
Notes
- ^ Japanese: ロックマンエグゼ, Hepburn: Rokkuman Eguze, lit. 'Rockman.EXE'
- ^ In Battle Network 3, it is revealed that the head of Gospel, Sean Obihiro, was being manipulated behind the scenes by Dr. Wily.
- ^ White was simply called Battle Network Rockman.EXE 3 in Japan, while Blue is called Battle Network Rockman.EXE 3: Black.
References
- 1UP.com. Ziff Davis. Archived from the originalon 2011-10-26. Retrieved October 21, 2011.
- ^ a b c Capcom, ed. (October 31, 2001). Mega Man Battle Network Instruction Booklet. Capcom Entertainment, Inc. pp. 4–35. AGB-AREE-USA.
- ^ Capcom (October 31, 2001). Mega Man Battle Network (Game Boy Advance). Capcom.
Dr. Wily: 30 years ago, two famous scientists competed to be the best!... Me, and your grandfather, Dr. Hikari! I made robots, and he specialized in networks. We were both lost in our research. Then, one day... In order to win an inter-national competition, our country had to pick one of our projects to fund. After long debate... They canceled my robot research! I couldn't believe it! My research was vital! Vital! I had no place to turn to, and so I left the lab. That's why I'm mad! If it wasn't for Hikari...! So I made the WWW to get back at him! He made this world what it is, and now I'll destroy it!
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- ^ a b c d Burner, Rice (June 28, 2004). "Mega Man Battle Network 4 Red Sun Review". GamePro. Archived from the original on November 10, 2009. Retrieved February 24, 2022.
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- ^ ISSN 1041-9551.
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- ^ a b Bozon, Mark (14 June 2006). "IGN: Mega Man Battle Network 6: Cybeast Falzar Review". IGN. Archived from the original on July 20, 2008. Retrieved July 2, 2008.
- ^ a b Provo, Frank. "Mega Man Battle Network 6 Cybeast Falzar for Game Boy Advance Review". GameSpot. Archived from the original on January 24, 2013. Retrieved July 2, 2008.
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External links
- Rockman EXE series - official Capcom site for the Rockman EXE series (Japanese).
- Rockman.EXE Link Pet EX