Perception (video game)
Perception | |
---|---|
Unreal Engine 4[1] | |
Platform(s) | |
Release |
|
Genre(s) | Adventure |
Mode(s) | Single-player |
Perception
The development team behind Perception consists of several former Irrational Games employees that had worked on BioShock (2007) and BioShock Infinite (2013).
Gameplay
Perception is a first-person
Development
Perception was developed by The Deep End Games, a Boston-based development studio founded by Bill Gardner. Gardner had previously worked for Irrational Games where he had worked on BioShock and BioShock Infinite. The studio consists of several other former Irrational Games employees that had also worked on the BioShock series, and also Gardner's wife serves as writer and producer. Development had been under way on Perception for around six months and was being self-funded by Gardner before the team launched a Kickstarter crowdfunding campaign in May 2015 requesting US$150,000.[5] The campaign concluded successfully a month later with $168,041 raised towards the game's remaining development.[6]
Perception is set in
Release
Perception was released for Microsoft Windows via Steam and GOG.com on May 30, 2017. The PlayStation 4 and Xbox One versions followed on June 6, 2017. The game was published by The Deep End Games and Feardemic for Xbox One, an independent publisher in Kraków, Poland.[7]
On October 31, 2017, the Nintendo Switch version was released; on the same date, the game received a "Remaster Update" that added new difficulty modes and script changes.
Reception
Aggregator | Score |
---|---|
Metacritic | (PC) 56/100[8] (PS4) 56/100[9] (XONE) 61/100[10] |
Publication | Score |
---|---|
Destructoid | 3/10[11] |
Game Informer | 8.25/10[12] |
GameSpot | 5/10[13] |
IGN | 4.8/10[2] |
PC Gamer (US) | 50/100[14] |
Polygon | 6.5/10[3] |
VideoGamer.com | 6/10[15] |
Perception received "mixed or average" reviews, according to review aggregator Metacritic.[8][9][10] The game was nominated for "Most Fulfilling Community-Funded Game" at the 2018 SXSW Gaming Awards.[16][17]
Notes
References
- ^ Jeremy Peel (January 5, 2017). "Making it in Unreal: how blind horror game Perception nails the sight of sound". PCGamesN. Retrieved May 15, 2017.
- ^ a b c Joe Skrebels (May 25, 2017). "Perception Review". IGN. Retrieved May 25, 2017.
- ^ a b c Philip Kollar (May 25, 2017). "Perception review". Polygon. Retrieved May 25, 2017.
- ^ Richard Wordsworth (June 9, 2015). "Perception has a fresh take on haunted house horror". PC Gamer. Retrieved May 15, 2017.
- ^ a b Samit Sarkar (May 26, 2015). "Blind first-person adventure Perception coming from ex-Irrational team The Deep End". Polygon. Retrieved May 15, 2017.
- ^ The Deep End Games (May 26, 2015). "Perception". Kickstarter. Retrieved May 15, 2017.
- Gamasutra. May 31, 2017. Retrieved June 3, 2017.
- ^ a b "Perception for PC Reviews". Metacritic. Retrieved May 25, 2017.
- ^ a b "Perception for PlayStation 4 Reviews". Metacritic. Retrieved May 25, 2017.
- ^ a b "Perception for Xbox One Reviews". Metacritic. Retrieved May 25, 2017.
- ^ Jed Whitaker (May 25, 2017). "Review: Perception". Destructoid. Retrieved May 25, 2017.
- ^ Ellis Favis (May 25, 2017). "Perception: Losing Your Sight And Sanity". Game Informer. Retrieved May 25, 2017.
- ^ Miguel Concepcion (May 31, 2017). "Perception Review". GameSpot. Retrieved May 31, 2017.
- ^ Samuel Roberts (May 29, 2017). "Perception review". PC Gamer. Retrieved May 29, 2017.
- ^ Alice Bell (July 5, 2017). "Perception Review". VideoGamer.com. Retrieved July 5, 2017.
- ^ Andrew McNeill (January 31, 2018). "Here Are Your 2018 SXSW Gaming Awards Finalists!". SXSW. Retrieved February 2, 2018.
- ^ IGN Studios (March 17, 2018). "2018 SXSW Gaming Awards Winners Revealed". IGN. Retrieved March 18, 2018.