Pyst

Source: Wikipedia, the free encyclopedia.

Pyst
Mac OS, Windows
Release
Genre(s)Adventure
Mode(s)Single-player

Pyst (stylised as PYST) is an adventure

Macintosh
operating systems.

Parroty Interactive was a division of Palladium Interactive, whose other brands included Ultimate Family Tree and Palladium Kids.[5] Parroty intended to create National Lampoon-esque[6] "humorous CD-ROMs, web sites and other forms of interactive comedy".[7] This title served as Parroty's debut game in the interactive parody space, which would be followed by games such as their Star Wars parody Star Warped.

Development

The basic concept of Pyst was to show what Myst Island (from the best-selling game) would look like after four million people (that game's players) had visited and "explored".[2] Pyst developer and comedian Peter Bergman wanted to give Myst players the ability to "'experience the island in a whole new light".[2] Palladium President Ed Bernstein wanted the game to be a "transformative work that moved way beyond Myst", in order to avoid copyright issues with Myst publisher Broderbund, on the grounds of the new game being a parody work.[8] A spokesman from Broderbund said the company was unfazed by the project, commenting "We've seen imitators and they usually just give us a good chuckle".[8] Bergman discovered that the sense of comic timing he had for his live shows couldn't be replicated in the digital realm, and he had to adapt accordingly.[9] Firesign Theatre website Firezine said that the game was illustrative of Bergman's ability to "survey America's culture and obsessions like a maniacal monitor reflecting the absurdness of it all, while casting his iconoclastic eye to read the entrails of the present coarse and our delirious future".[10]

Bergman collaborated with David Ossman, Phil Proctor, Melinda Peterson, sound designer Ted Bonnitt and other players from his Radio Free Oz show to produce the game. In addition, he hired Mike Sansonia to create the game's music, while Ted Bonnitt directed mouth-sound-effects artist Fred Newman to record voice tracks to blend with recorded sound effects. The effect was to create a sound design with distinct, comedic character.[10] John Goodman plays "King Mattruss", the ruler of "Pyst Island". The 2004 book Game Work: Language, Power, and Computer Game Culture noted that this was an example of the then-recent trend of famous actors starring in digital movies within games.[11] Goodman and Bergman had worked together in radio, while Goodman also had appeared on the Proctor and Bergman Comedy Service series prior to Pyst.[10] The game also includes an original song, "I'm Pyst", performed by Goodman and written by Bergman.[3][12]

Release

Before the game's release, Bergman and the Parroty Interactive marketing department were both secretive about game-related information; Bergman said this was "unusual for me".

AT&T WorldNet Service.[16] Hal Josephson, executive producer for Pyst, said there were very few business models at the time for how to make money online.[17] In 1998, after Parroty's acquisition by The Learning Company, Palladium founder and chief executive officer Ed Bernstein said "it was a fun business, but not terribly lucrative".[18]

Plot and gameplay

King Mattruss (John Goodman) in a hot tub in "The Love Cabin".

Pyst Island is full of litter, most of the buildings are ruined, and graffiti reveals secret doors and solutions to puzzles that challenged players in Myst.[19][20] Pyst utilizes three-dimensional graphics, animated drawings, and pre-recorded video and audio.

Gameplay is a simplified version of the playing style used for Myst. The game consists of a series of pre-rendered, interactive visuals of Pyst Island locations. With Bergman's "seal of disapproval", the concept is that the familiar Myst locations have been vandalized by millions of virtual players who have been trapped on the island, having "giv[en] up on trying to finish the damn thing", and as a result have trashed the space, while a shady entrepreneur has built a "Dorian Grey money-making scheme".[10] However, unlike in Myst there are no real puzzles to solve. The player simply explores a setting, and then moves to adjoining locations at will.[21]

The game does not feature the Myst-style point-and-click interface. Instead, the players are shown an image on a postcard with four arrow keys, on the edges, that players click to change the image on the postcard.[22] The player moves through the scenes clicking the lateral arrow keys; clicking the upper and lower arrow keys two postcards are shown for every scene, all featuring a special Pyst currency in a stamp, stylised as "5F".

Critical reception

The game received mixed reviews. While noted for its novelty as one of the first parody video games, Pyst was seen as not living up to its full potential as a parody of ripe and timely subject matter and was criticised for lacking in gaming content, being more of an interactive story than a game.

Electric Playground praised the game for having a "cheeky attitude and an irreverence" not found in the source material.[23] Hop on Pop: The Politics and Pleasures of Popular Culture wrote that Pyst challenges the central conceit of Myst, whereby the "untouched landscape" navigated by a "lone trailblazer" is reimagined as a popular, commercialised tourist attraction.[24] PC Primer thought it was "side-splitting" and "light-hearted".[25] MacGamer gave it the distinction of being the first parody video game, and deemed it a "mildly amusing, short-lived parody with no gaming component".[26] Electric Games unfavourably compared it to an older, and in its opinion better, parody entitled Mylk due to the latter being free and having gameplay.[27] Computer World thought that the game offered salvation to the multitude of players who remained perpetually stuck on Myst Island.[28] The Sunday Mirror thought Goodman was "at the core of the game".[29] The Daily Mirror thought it was a good alternative to those stumped by Myst, describing it as "not really a game but...a lot of fun".[30] Salon said the game "cheerfully capitalizes on that frustration" of playing the mysterious and elusive Myst, and added that the "emergence of full-scale parodies" like this was a sign of the video game industry's "arid decadence".[31]

Electronic Design called the game a "wacky parody" that reimagines the well-known island as something out of an industrial nightmare.[32] In the Eyes of the Setting Sun deemed it "satirical",[33] while BusinessWeek thought all of Parroty Interactive's work was "hilarious".[34] Billboard found it to be funnier than Myst and "all-too-short".[12] Plotting New Media Frontiers thought that the existence of parody games demonstrated that "generic conventions are well established and part of the culture associated with computer game playing", citing Pyst as a prime example.[35] Computer Shopper said the title was "no-holds-barred" and "pulls no punches" in its odd sense of humour, and deemed it a favourable alternative to those who were annoyed by Myst's "inscrutable puzzles".[15] CD Mag thought the game was "somewhat witty".[36] Emil Pagliarulo of The Adrenaline Vault saw Pyst as an example of how Parroty Interactive made games that were "completely original simply by capitalizing on unoriginality".[37]

A Space Odyssey.[43] PC Multimedia & Entertainment initially thought the game was a "stupid idea", but upon playing it found it to be a "very funny multimedia presentation".[44] The Daily Pennsylvanian concluded their review by saying that while Myst sucked the player in, Pyst "just plain sucked".[45] Andy Oldfield of The Independent thought the game was merely a "series of puns and visual gags", not a proper parody.[46] HardcoreGaming101 felt the game only had 30 minutes of gameplay.[47]

Legacy

The game is considered by many to be the earliest parody video game and the first parody of the Myst series.

Macromedia Director and released earlier.[27][49] Mylk's PC version was by Wayne Twitchell.[50] The plot of this game involves a "dairy cow fall[ing] through a crevice to a ranch".[8] Stories in Between: Narratives and Mediums @ Play listed Pyst, Mysty, Missed, and Mylk as four parody games based on the Myst series.[51] The Mysterious World of Missed, or Missed, was developed by Jason Bloomberg.[50] 100 Videogames noted the success of Myst is "best demonstrated by the amount of parodies constructed of it".[52] Daniel Rosen of Built To Play thought the game was a predecessor to exploration video games like Gone Home and Dear Esther.[53]

A demo of the planned sequel to Pyst, Driven (an allusion to the Myst sequel Riven), was included on CD-ROMs of later Parroty Interactive games, including the "Pyst Special Edition" re-release of the game.[2] Driven was graphically more advanced and allowed greater movement. The full game was never released, however. Palladium Interactive was bought by The Learning Company in 1998, who proceeded to dissolve Parroty Interactive before the title was finished.[54]

References

  1. ^ "Online Gaming Review". February 27, 1997. Archived from the original on February 27, 1997. Retrieved April 16, 2023.
  2. ^ a b c d e f g "Parroty Interactive Launches PYST Special Edition; New Special Edition of PYST Includes a Module of Driven, a Sneak Peak Parody of the Eagerly Anticipated Riven – Sequel to MYST" (Press release). Business Wire. October 21, 1997. Archived from the original on March 17, 2018. Retrieved November 26, 2019 – via The Free Library.
  3. ^
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  4. ^ a b "Mindscape & Palladium Interactive announce partnership; Mindscape signs exclusive deal to distribute Palladium Interactive CD-ROM/Internet products including Family Gathering, Wishbone & PYST" (Press release). Business Wire. May 8, 1997. Archived from the original on November 16, 2017. Retrieved November 27, 2019 – via The Free Library.
  5. ^ "Newest Parody – The X-Fools – Takes Comical Look At Little Green Men And Government Cover-ups. – Free Online Library". The Free Library. October 1, 1997. Archived from the original on November 7, 2017. Retrieved May 26, 2019.
  6. ^ Wasserman, Elizabeth (January 5, 1998). "Company's Spoof of Microsoft: Microshaft Winblows.(Originated from San Jose Mercury News, Calif.)". Knight Ridder/tribune Business News. Archived from the original on October 8, 2016.
  7. ^ "Palladium Interactive: Behind the Scenes". December 22, 1997. Archived from the original on December 22, 1997. Retrieved September 11, 2016.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  8. ^ a b c Everson, Laura (October 10, 1996). "Popular 'Myst' Proves Fair Game for Parody". San Francisco Chronicle. Retrieved September 11, 2016.
  9. .
  10. ^ a b c d e f "FIREZINE #1: Bergman Gets PYST Off". www.firezine.net. Archived from the original on January 27, 2001. Retrieved September 11, 2016.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
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  12. ^ a b Inc, Nielsen Business Media (October 26, 1996). Billboard. Nielsen Business Media, Inc. {{cite book}}: |last= has generic name (help)
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  14. ^ "Firesign Theatre Interview (Cosmik Debris)". www.firesigntheatre.com. Archived from the original on April 10, 2021. Retrieved September 11, 2016.
  15. ^ a b Labriola, Don (March 1, 1997). "You've obsessed over Myst, now chill out with Pyst". Computer Shopper. Archived from the original on October 8, 2016.
  16. ^ "Palladium Interactive, Publisher of the Blockbuster Parody PYST, Inks Deal with AT&T WorldNet Service; Beginning with PYST, Palladium to Utilize AT&T WorldNet Service on all its CD-ROM Products. – Free Online Library". www.thefreelibrary.com. Archived from the original on December 6, 2015. Retrieved September 11, 2016.
  17. ^ Communication Arts. Coyne & Blanchard. January 1, 1997.
  18. ^ "Learning Company Acquires Again / Palladium makes genealogy software". December 1998.
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  20. ^ "Myst and Riven Humor". Archived from the original on October 28, 2004. Retrieved January 8, 2008.
  21. ISSN 0951-9467
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  22. ^ "A for Adventure – Pyst". July 16, 2004. Archived from the original on July 16, 2004. Retrieved September 11, 2016.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  23. ^ Shipper, Shawn Douglas (January 9, 1997). "Pyst". Electric Playground. Archived from the original on August 4, 1997.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
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  25. ^ Creighton, R.L. (1996). "Pyst". PC PRIMER. Archived from the original on June 6, 1997.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  26. ^ Kotas, Wojciech (January 23, 2003). "Pyst". MacGamer. Archived from the original on January 23, 2003.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  27. ^ a b "PYST". Electric Games. June 16, 2002. Archived from the original on June 16, 2002. Retrieved September 11, 2016.
  28. ^ Enterprise, I. D. G. (December 16, 1996). Computerworld. IDG Enterprise.
  29. ^ Hancock, David (November 24, 1996). "Playing Games Is a Serious Business". Sunday Mirror. Archived from the original on October 8, 2016.
  30. ^ Hancock, David (November 16, 1996). "Watchdog Bytes; Games Face Scrutiny from Film Censors". Daily Mirror. Archived from the original on October 8, 2016.
  31. ^ ROSENBERG, SCOTT (February 4, 2005). "Pysting in the Wind". Salon. Archived from the original on February 4, 2005.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  32. ^ Electronic Design. Hayden Publishing Company. January 1, 1996.
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  34. ^ BusinessWeek. McGraw-Hill. January 1, 1998.
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  36. ^ Radcliffe, Doug (August 20, 1997). "Star Warped". CD Mag. Archived from the original on November 6, 2003.
  37. ^ Pagliarulo, Emil (August 4, 1997). "Star Warped". Archived from the original on December 31, 2004. Retrieved September 12, 2016.
  38. ^ Cobbett, Richard (January 7, 2012). "Saturday Crapshoot: Pyst". PC Gamer.
  39. ^ Wilbur, Brock (March 4, 2016). "Where Are the Funny Video Games?". Inverse. Retrieved September 11, 2016.
  40. ^ Parkinson, K. R. (June 20, 2014). "Pyst". www.adventuregamers.com. Adventure Gamers.
  41. ^ "BrutalMoose Suffers Through Pyst For His Fans". TGN. 2015. Archived from the original on September 19, 2016. Retrieved September 11, 2016.
  42. ^ "P.Y.S.T. Review". www.gamerevolution.com. Retrieved September 11, 2016.
  43. ^ "Pyst". Entertainment Weekly. October 18, 1996.
  44. ^ "PCM&E Review – PYST". January 27, 1999. Archived from the original on January 27, 1999. Retrieved September 11, 2016.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  45. ^ "tv2". kaufthal.com. Retrieved September 11, 2016.
  46. Independent.co.uk
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  48. ^ "PLUGGED IN : BIZ BYTES.(Business)". Daily News (Los Angeles, Ca). September 21, 1997. Archived from the original on October 8, 2016.
  49. ^ "Bart Gold". www.bartgold.com. Archived from the original on September 18, 2016. Retrieved September 11, 2016.
  50. ^ a b Demetrian, Ovi Jr. "Pyst Mocks Myst – MystJourney". mystjourney.com. Retrieved September 11, 2016.
  51. .
  52. .
  53. ^ "Playing the Part-The Evolution of Actors in Games". Archived from the original on September 18, 2016. Retrieved September 17, 2016.
  54. ^ "Review: PYST – Video Games". August 20, 2012. Retrieved September 11, 2016.

External links

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