Saints Row: The Third
Saints Row: The Third | |
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multiplayer |
Saints Row: The Third is a 2011
The game is set in the fictional city of Steelport, and continues the story of the 3rd Street Saints, once again putting players in the role of the gang's leader, who is fully customizable. Five years after the events of Saints Row 2, the Saints have grown from their humble origins as a street gang into a large media and consumer empire with their own brand, while many of the gang's members have become celebrities and pop culture icons. After being stranded in Steelport, which is firmly ruled by an international crime organization known as the Syndicate, the Saints must rebuild their forces once more to take over the city and defeat the Syndicate, as well as S.T.A.G., a violent paramilitary contracted with restoring order to Steelport.
Development of Saints Row: The Third began in late 2008, shortly after the release of Saints Row 2. There was high staff turnover from the previous Saints Row team, with only one-fifth of the final 100-person staff having worked on a previous title in the series. They aimed to improve on the series by giving the game a coherent tone, and found it in films such as Hot Fuzz and the game's signature sex toy bat.
The game received generally positive reviews from critics, who praised its general zaniness and customization options. Criticism was aimed at the new setting, which many critics felt was flat and underdeveloped compared to the previous games' Stilwater, and the lackluster humor. On the contrary, others thought the game perfected the Saints Row formula. It was a nominee for Best Narrative at the 2012 Game Developers Conference, an
Gameplay
Saints Row: The Third is an
Players customize their characters after the introductory mission.
Saints Row: The Third introduced
Plot
Three years after the events of
Shaundi and the Boss land in the city of Steelport, firmly ruled over by the Syndicate's three main divisions: the Morningstar, a sophisticated gang led by Loren and his lieutenants, sisters Viola (Sasha Grey) and Kiki DeWynter (Megan Hollingshead), who dominate the sex trade; the Luchadores, a Mexican wrestler-themed gang led by Eddie "Killbane" Pryor (Rick D. Wasserman), who operate their own casino; and the Deckers, a hacker gang led by Matt Miller (Yuri Lowenthal), who dominate the city's cyber black-market. After Saints lieutenant Pierce Washington (Arif S. Kinchen) arrives with backup, the Saints secure a hideout, and go after Loren's operations, ultimately killing him in his own skyscraper. In the process, they rescue Oleg Kirrlov (Mark Allen Stuart), a former KGB agent being forcefully cloned to provide super-soldiers for the Syndicate, who helps them to track down other allies: ex-FBI agent Kinzie Kensington (Natalie Lander), who seeks to disrupt the Deckers; veteran pimp Zimos (Alex Désert), who lost his business to the Morningstar; and Angel de la Muerte (Hulk Hogan), Killbane's embittered former wrestling partner.
Killbane steps in to succeed the late Loren as leader of the Syndicate, and soon kills Kiki in a jealous rage. Out of anger, Viola defects to the Saints and helps them finish off the Morningstar. Meanwhile, the lawlessness in Steelport leads to the federal government approving the deployment of a task force to combat it - the Special Tactical Anti-Gang (S.T.A.G.), led by Cyrus Temple (Tim Thomerson) and supervised by Senator Monica Hughes (Tasia Valenza), the widow of the Saints' old nemesis Richard Hughes. Armed with highly advanced technology, S.T.A.G. puts the city under martial law until order can be restored. During this time, the Saints focus on the Deckers, with the Boss acquiring items needed by Kinzie to allow them to access the Deckers' network with a virtual avatar. Once inside, the Boss battles Matt's avatar and defeats it, forcing Matt to retire his gang and leave the city. With only the Luchadores left, Angel and Viola suggest humiliating Killbane during his next major wrestling match, resulting in him going on a rampage across Steelport after he loses.
While pursuing Killbane amidst the chaos, the Boss is informed that Shaundi, Viola, and Mayor Burt Reynolds (himself) have been kidnapped by S.T.A.G. and taken to Steelport's most prominent monument, which has been rigged with explosives. At this point, the player must choose between continuing their pursuit of Killbane, or trying to stop S.T.A.G. In the canon ending, the Boss rescues their allies and prevents the monument's destruction, resulting in the Saints being hailed as heroes and Monica Hughes withdrawing S.T.A.G. after its actions become severely questioned by the government. The Saints decide not to pursue Killbane, who has fled Steelport, and instead resume their consumer activities, focusing on a new film called Gangstas In Space that stars the Boss. If the player alternatively chooses to pursue Killbane, they ultimately kill him, but Shaundi, Viola, and Reynolds die when S.T.A.G. destroys the monument, which the Saints are framed for. The Boss exacts revenge and destroys S.T.A.G.'s flying aircraft carrier, before they and Pierce declare Steelport an independent nation under the Saints' rule.
Development
I feel like I'm playing something unlike anything else—we know what Saints Row is now.
–Design director Scott Phillips on handling the Penetrator (dildo bat) for the first time[18]
Saints Row 2's design philosophy was to "put everything ... into the game", which made for a disjointed title with varied tone. Design director Scott Phillips said the series' legacy of lightheartedness made the sequel's tone hard to define. The development team withstood a high turnover between the two releases, with only a fifth of the final 100-person team having worked on a title in the series before.
They came to the conclusion that "everything had to be 'over the top this time around'" so as to distinguish Saints Row: The Third from other open world titles
The city of Steelport was designed such that the player could identify locations without needing a
The title was not shown at the
The development team also pre-visualized rough drafts to sketch ideas for others to advance. For example, the introductory airplane level was pre-visualized two years prior to its creation as a demonstration for the development team and publisher.
Audio
Saints Row: The Third has a licensed soundtrack available as radio stations when driving in vehicles. Players can switch between the playlists, which range from classical to electronic to hip hop, rock, or customize their own station based on their preferences. A notable inclusion is the fictional radio station “WDDT CPDG The Swim”, with various licensed tracks featuring artists and themes from various Adult Swim shows. [8] The original soundtrack was composed by Malcolm Kirby Jr., who had previously worked on The Love Guru's soundtrack. It was released through Sumthing Else Music Works alongside the game via compact disc and digital download. Kirby said the series' over-the-top nature influenced the score, and that he was a huge fan of the series before he received the opportunity. In his composition, each gang has a theme and specific characteristics that range from "menacing orchestral to gangster hip hop to heavy metal".[37]
Marketing and release
Those who preordered the game received Professor Genki's Hyper Ordinary Preorder Pack, which included Genki-themed downloadable content (a costume, a vehicle, and a weapon).
Though the game was not shown at E3 2010, THQ spoke of extensive tie-in merchandising (collectible card game, books) and a Saints Row film in production as part of a "robust transmedia play".
Two weeks before the game's release, Saints Row: The Third had four times the preorder count of Saints Row 2 at its comparable point.
Volition released a
Downloadable content
Downloadable content for Saints Row: The Third includes additional story missions, weapons, and characters.[3] A "definitive edition", Saints Row: The Third – The Full Package, contains all post-release downloadable content—including all three mission packs ("Genkibowl VII", "Gangstas in Space", and "The Trouble with Clones") and bonus items (clothes, vehicles, and weapons)—in addition to the main game. The Full Package was announced in September 2012 for release two months later on PC, PlayStation 3, and Xbox 360.[70][71][r]
THQ announced an
Reception
Aggregator | Score |
---|---|
Metacritic | (PC) 84/100[78] (PS3) 82/100[79] (X360) 84/100[80] (NS) 70/100[81] |
Publication | Score |
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Edge | 6/10[82] |
Eurogamer | 7/10[6] |
IGN | 8.5/10[8] |
Official Xbox Magazine (US) | 9.5/10[83] |
PC Gamer (US) | 83%[10] |
The game received "generally favorable" reviews, according to video game review score aggregator
Edge said that the series "wants to be the
Referring to the historical comparison between the Saints Row and Grand Theft Auto series,
Ryan McCaffrey of Official Xbox Magazine thought that the game resolved some of the problems of open world design and thus allowed for an experience with good times and no filler, such as
Saints Row's weakest parts are hand-me-downs from its GTA source text, uncomfortably echoing the squalid business of pimpin' and hustlin' in the form of a lame cartoon, a whooping fratboyish endorsement of crime and female degradation, devoid of any conscience or commentary. GTA takes pains to voice moral unease. ... the best solution to that dissonance cannot be to pitch the entire thing into a swamp of near-uniform toxicity.
–Edge review, November 24, 2011[82]
IGN's Hatfield considered the game's graphics average for the age. He "loved the neon-lit towering skyscrapers of Steelport" but thought the streets were sometimes "lifeless", as the game may be "open world" but not a "living world".
Eurogamer's Whitehead felt that the game crept closer "from ironic sexism to outright misogyny" in missions such as "Trojan Whores" and set pieces like "Tits n' Grits" and "Stikit Inn", even in the series' "gloriously lowbrow standards".[6] Edge added that intent of humor in the sex trafficking-related mission "The Ho Boat" did not come across well, and seemed to be included only for shock value.[82] Hatfield of IGN related that some of the game's more juvenile aspects made him cringe,[8] and Edge wrote that the game felt "largely meaningless" in response to the desensitizing barrage of "context-free frippery".[82] PC Gamer's Tom Senior said he was almost offended during much of the game but stayed more happy than disgusted, adding that while the game has a "huge purple dildo", it doesn't have the prostitute-killing liberties or "other moments of nastiness" associated with the Grand Theft Auto franchise.[10]
Whitehead of Eurogamer wrote in conclusion that the game doesn't propose "anything particularly inventive" and instead ends up with a toy box of gadgets.[6] Edge felt that the game was weakest where it leaned on Grand Theft Auto's precedent without adding a social commentary.[82] Eurogamer's Whitehead added that Saints Row: The Third missed an opportunity to separate from "the GTA formula",[6] which Edge thought was done well in the last third of the game.[82] IGN, however, felt the game was explicitly not a Grand Theft Auto clone,[8] and G4 called it "a knockoff no more".[11]
During an interview on the future of THQ in June 2012, its president, Jason Rubin, responded to the interviewer's concerns that Saints Row: The Third was not a game he wanted to play in front of his family by saying that, while he does not consider there to be no place in the company "for a game that features a purple dildo",[t] Volition chose that route because of the limited options and their "environment at the time", and he was looking to push the publisher and its studios to do better.[89]
Notes
- ^ Fishlabs developed the Nintendo Switch port, Sperasoft developed Saints Row: The Third Remastered.
- ^ Deep Silver published the Nintendo Switch port and Saints Row: The Third Remastered.
- Stilwater, where the first two games were set.[8]
- ^ The three gang personalities are the European-esque Morningstar, the Mexican wrestler Luchadores, and the "cyberpunk hacker" Deckers.[10]
- ^ In a change from previous games, grenades have been removed from the weapon selection wheel for their own dedicated button, and food has been removed altogether in exchange for faster health regeneration.[14]
- ^ Cooperative gameplay is "drop-in and drop-out" such that players can come and go[7] with their individual game progress saved for later single-player play.[8] Both the online and offline modes require a paid online pass.[15]
- ^ Cars customizations include wheel spikes, and weapon upgrades add extra firepower and aesthetic features.[6] Player customization options allow for non-human avatars such as aliens, super heroes, and zombies,[9] and can be recustomized later through plastic surgery locations.[7]
- halfpipe), Guardian Angel (where the player must drive fast to placate a tiger in the passenger seat), Trafficking (where the player delivers drugs), and Prof. Genki's Super Ethical Reality Climax (an "arena-style shooting gallery").[6]
- ^ Purchased property brings in an hourly income for the player.[10]
- ^ These abilities and unlocks are upgraded in increments. By level 50, the maximum player level, the player can become fully invulnerable to bullets, fire, and fall damage, and additionally have unlimited ammo with no reloading time.[6]
- ^ Phillips and producer Greg Donovan, meanwhile, had only been with the series since Saints Row 2.[19]
- ^ Some other weapon ideas were cut from the game for being more "distasteful" than "over the top", one such rejected item was the "fart in a jar" that incapacitated foes by making them vomit.[24] This item was later included in the game.[6]
- ^ The headset is not compatible with Xbox Live or PlayStation Network.[43]
- ^ The Smooth Criminal edition included sunglasses, an ice cube tray, cuff links, and the soundtrack, while the Maximum Pleasure edition included a replica of Genki's head, a Genki key ring, and a pen.[44]
- ^ Saints Row: Drive By was canceled the next year (May 2011) without comment.[47]
- ^ Polygon called the THQ Humble Bundle "a quick success" for grossing $2 million its first day.[56]
- ^ Timed exclusivity via the Epic Games Store.
- ^ The Full Package was released on November 6, 2012, in North America, and ten days later internationally.[72]
- ^ Game Informer compared Professor Genki's Super Ethical Reality Climax with the 1987 Arnold Schwarzenegger action film The Running Man.[14]
- ^ Rubin acknowledged that South Park: The Stick of Truth also featured such an item, stating that it worked for that series in particular.[89]
References
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- ^ a b c d Ryckert 2011, p. 53.
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- ^ a b "Saints Row: The Third Critic Reviews for Xbox 360". Metacritic. Archived from the original on November 17, 2014. Retrieved May 17, 2014.
- ^ a b [1] Reviewers
- ^ a b c d e f g h i j k l m Edge Staff (November 24, 2011). "Saints Row The Third review". Edge. Archived from the original on October 22, 2014. Retrieved May 17, 2014.
- ^ a b McCaffrey, Ryan (November 2, 2011). "Saints Row: The Third review". Official Xbox Magazine. p. 2. Archived from the original on February 2, 2013. Retrieved May 17, 2014.
- ^ 1UP.com. Archived from the originalon January 13, 2017.
- ^ a b McCaffrey, Ryan (November 2, 2011). "Saints Row: The Third review". Official Xbox Magazine. p. 1. Archived from the original on February 2, 2014. Retrieved May 17, 2014.
- ^ Plante, Chris (March 7, 2012). "Here are your winners of the 2012 Game Developers Choice Awards". Polygon. Archived from the original on April 25, 2015. Retrieved May 17, 2014.
- ^ "2012 Awards Category Details Action Game of the Year". interactive.org. Academy of Interactive Arts & Sciences. Retrieved November 21, 2023.
- ^ a b Bierton, David (November 28, 2011). "Face-Off: Saints Row: The Third". Eurogamer. Archived from the original on September 9, 2014. Retrieved May 17, 2014.
- ^ a b Crecente, Brian (June 8, 2012). "THQ sets its sights on Red Dead Redemption, Skyrim". Polygon. Archived from the original on December 6, 2014. Retrieved May 17, 2014.
- General references
- Ryckert, Dan (April 2011). "Embracing the Crazy". Game Informer. No. 216. GameStop. pp. 48–57.
Further reading
- de Matos, Xav (January 10, 2012). "Best of 2011 Honorable Mention: Saints Row The Third". Shacknews. Retrieved November 10, 2019.
- Dutton, Fred (July 27, 2011). "Saints Row 3 pre-orders double SR2". Eurogamer. Retrieved November 10, 2019.
- Gillen, Kieron (December 25, 2011). "Games of 2011: Saints Row: The Third". Eurogamer. Retrieved November 10, 2019.
- Reiner, Andrew (November 29, 2011). "Why Saints Row: The Third Is One of My Games of the Year". Game Informer. Retrieved November 10, 2019.
External links
Media related to Saints Row: The Third at Wikimedia Commons
- Official website Archived September 19, 2012, at the Wayback Machine