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{{Infobox person
{{Infobox person
| image = Bruce Straley PAX Prime 2014.jpg
| image = Bruce Straley PAX Prime 2014.jpg
| image_size =
| alt = A 35-year-old man with short brown hair, smiling and looking at something to the right of the camera.
| alt = A man with short brown hair, smiling and looking at something to the right of the camera.
| image_size =
| caption = Straley at [[Penny Arcade Expo|PAX Prime]] 2014
| caption = Straley at [[Penny Arcade Expo|PAX Prime]] 2014
| birth_date = {{birth date and age|1978|10|30}}
| birth_date = <!-- {{birth date and age|YYYY|10|30}} -->
| birth_place =
| birth_place =
| residence = [[Los Angeles County, California|Los Angeles]], [[California]]
| death_date =
| occupation = Game director, artist
| death_place =
| employer = [[Naughty Dog]]
| other_names =
| known_for =
| nationality = American
| occupation =
| spouse =
| children =
| nationality = American
| alma_mater =
| notable_works = ''[[Uncharted 2: Among Thieves]]'',<br>''[[The Last of Us]]'',<br>''[[Uncharted 4: A Thief's End]]''
}}
}}


'''Bruce Straley''' is an [[American]] game director, artist and designer for the video game developer [[Naughty Dog]], known for his work in the video games ''[[The Last of Us]]'' and ''[[Uncharted 4: A Thief's End]]''. Straley's first video game work was as an artist at Western Technologies Inc, where he worked on two titles. Following this, he worked as a designer on titles for different companies, prior to his employment at [[Crystal Dynamics]], where he worked as a designer on ''[[Gex: Enter the Gecko]]'' and ''[[Gex 3: Deep Cover Gecko]]''.
'''Bruce Straley''' is a game director for the video game company [[Naughty Dog]].<ref>{{cite web|url=http://www.playstationlifestyle.net/2013/06/21/the-last-of-us-single-player-dlc-is-a-side-story-first-draft-of-the-campaign-included-a-dog/ |title=The Last of Us Single Player DLC is "a Side Story," First Draft of the Campaign Included a Dog |publisher=PlayStation LifeStyle |date=2013-06-21 |accessdate=2013-09-06}}</ref><ref>[http://www.thetimesherald.com/viewart/20130619/LIFESTYLE/306190028/Suspense-drama-drives-apocalyptic-Last-Us- ]{{dead link|date=September 2013}}</ref><ref>{{cite web|last=Reynolds|first=Matthew|title=Naughty Dog will use existing Uncharted, The Last of Us engine for PS4|url=http://www.digitalspy.co.uk/gaming/news/a485922/naughty-dog-will-use-existing-uncharted-the-last-of-us-engine-for-ps4.html|publisher=Digital Spy}}</ref><ref>{{cite web|url=http://www.officialplaystationmagazine.co.uk/2013/06/20/the-last-of-us-bruce-straley-ps3-was-a-fun-ride-next-gens-going-to-be-fun/ |title=The Last Of Us' Bruce Straley: "PS3 was awesome. Next gen's going to be fun" &#124; PS3 News |publisher=Official PlayStation Magazine |date= |accessdate=2013-09-06}}</ref><ref>{{cite web|author= |url=http://www.play-mag.co.uk/developer-interviews/qa-naughty-dogs-bruce-straley |title=Q&A: Naughty Dog’s Bruce Straley &#124; PLAY Magazine |publisher=Play-mag.co.uk |date=2009-02-19 |accessdate=2013-09-06}}</ref><ref>{{cite web|author=Kyle-Ben Snyders |url=http://www.el33tonline.com/spotlight/2013/06/18/the-last-of-us/?utm_source=rss&utm_medium=rss&utm_campaign=the-last-of-us |title=The Last of Us Review |publisher=El33tonline.com |date=2013-06-18 |accessdate=2013-09-06}}</ref> He was employed at the company in March 1999. He was well known for directing The Last of Us . <ref name="House">{{cite web |url=http://www.gameinformer.com/b/features/archive/2012/02/24/expanding-the-house-naughty-dog-39-s-second-team.aspx |title=Expanding The House: Naughty Dog's Second Team |last=Turi |first=Tim |work=[[Game Informer]] |publisher=[[GameStop]] |date=February 24, 2012 |accessdate=January 7, 2015 |archiveurl=http://www.webcitation.org/6VOg9Z8eX |archivedate=January 7, 2015 |deadurl=no }}</ref>


Straley was employed at [[Naughty Dog]] in 1999. He worked as an artist on ''[[Crash Team Racing]]'' and the [[Jak and Daxter|''Jak and Daxter'' series]]. Following this, he became co-art director on ''[[Uncharted: Drake's Fortune]]'', and was appointed to game director of ''[[Uncharted 2: Among Thieves]]''. He was later chosen to lead [[Development of The Last of Us|development]] on ''The Last of Us'' as game director, a role he continued during the development of ''Uncharted 4: A Thief's End''. Straley has received praise for his work. In particular, his work on ''The Last of Us'' was highly praised, and the game [[List of accolades received by The Last of Us|received several awards and nominations]].
==Works==

*''[[Generations Lost]]''''' '''''- designer''
== Career ==
* ''[[Crash Team Racing]] - artist''
Straley worked in the art and design department on two games at Western Technologies Inc: the [[Menace]] 6-game cartridge in 1992,{{efn|name="Menacer"}} and ''[[X-Men (1993 video game)|X-Men]]'' in 1993.<ref name="X-Men"/> Following this, he worked as designer on Pacific Softscape's ''[[Generations Lost]]'' in 1994,<ref name="Generations"/> and on [[Zono Incorporated]]'s ''[[Mr. Bones (video game)|Mr. Bones]]'' in 1996.<ref name="Bones"/> He was later employed at [[Crystal Dynamics]], where he worked alongside [[Amy Hennig]], who later became creative director of the [[Uncharted|''Uncharted'' series]],<ref name="Crystal"/> and Evan Wells, who later became co-president of [[Naughty Dog]],<ref name="New Tricks"/> as well as other future Naughty Dog employees.<ref name="Crystal">{{cite web |url=http://www.gameinformer.com/b/features/archive/2013/02/25/something-in-the-water-crystal-dynamics-in-the-90s.aspx?PostPageIndex=7 |title=Something In The Water: Crystal Dynamics In The '90s |page=7 |last=Helgeson |first=Matt |work=[[Game Informer]] |publisher=[[GameStop]] |date=February 25, 2013 |accessdate=July 6, 2015 |archiveurl=http://www.webcitation.org/6ZoO9ziLv |archivedate=July 6, 2015 |deadurl=no }}</ref> At Crystal Dynamics, Straley worked as designer on ''[[Gex: Enter the Gecko]]'' (1998),<ref name="Gex"/> and provided additional art for ''[[Gex 3: Deep Cover Gecko]]'' (1999).<ref name="Gex 3"/> Following the release of ''Gex 3'' in March 1999, Straley was employed at Naughty Dog.<ref>{{cite web |url=http://www.naughtydog.com/crash/crash/timeline.htm |title=Crash Bandicoot - Time Line |publisher=[[Naughty Dog]]. [[Sony Computer Entertainment]] |accessdate=July 6, 2015 |archiveurl=http://web.archive.org/web/20080729045219/www.naughtydog.com/crash/crash/timeline.htm |archivedate=July 29, 2008 }}</ref>
*''[[Jak and Daxter: The Precursor Legacy]] - artist

*''[[Jak II]] - artist
At Naughty Dog, Straley worked as an artist on ''[[Crash Team Racing]]'' in 1999.<ref name="CTR">{{cite web |url=http://naughtydog.com/corporate/kennel/bSTRALEY/bruceSTRALEY.htm |title=Bruce Straley |publisher=[[Naughty Dog]]. [[Sony Computer Entertainment]] |accessdate=July 6, 2015 |archiveurl=http://web.archive.org/web/20040520231757/http://naughtydog.com/corporate/kennel/bSTRALEY/bruceSTRALEY.htm |archivedate=May 20, 2004 }}</ref> Although he was employed as a texture artist, the small size of the team resulted in Straley performing various jobs, including design, background modeling and foreground animating, among others. As the size of the studio grew, the tasks became more specific.<ref name="House">{{cite web |url=http://www.gameinformer.com/b/features/archive/2012/02/24/expanding-the-house-naughty-dog-39-s-second-team.aspx |title=Expanding The House: Naughty Dog's Second Team |last=Turi |first=Tim |work=[[Game Informer]] |publisher=[[GameStop]] |date=February 24, 2012 |accessdate=July 6, 2015 |archiveurl=http://www.webcitation.org/6VOg9Z8eX |archivedate=January 7, 2015 |deadurl=no }}</ref> Straley acted as artist on ''[[Jak and Daxter: The Precursor Legacy]]'' (2001),<ref name="Jak"/> ''[[Jak II]]'' (2003)<ref name="Jak2"/> and ''[[Jak 3]]'' (2004).<ref name="Jak3"/> Straley is credited with creating the technology that managed the appearance of the [[Jak and Daxter|''Jak and Daxter'' series]], and having the knowledge to understand the technical and artistic features, bridging the communication gap between the two departments.<ref name="New Tricks"/> For ''[[Uncharted: Drake's Fortune]]'' (2007), Straley was appointed the role of co-art director, alongside [[Bob Rafei]], which involved advancing the team's technology from the [[PlayStation 2]] to the [[PlayStation 3]]. He was then given the role of game director for ''[[Uncharted 2: Among Thieves]]'', which was released in 2011.<ref name="House"/>
*''[[Jak 3]]'' - artist

*''[[Uncharted: Drake's Fortune]]'' - art director
[[File:Neil Druckmann SDCC 2014.jpg|thumb|175px|left|Straley worked closely with [[Neil Druckmann]] throughout the development of ''The Last of Us'' and ''Uncharted 4: A Thief's End'', forming a friendship that they jokingly describe as a "marriage".<ref name="Best Film"/>|alt=A 35-year-old man with curly black hair talking into a microphone, looking at something to the left of the camera.]]
*''[[Uncharted 2: Among Thieves]]'' - game director<ref>http://www.gamecrate.com/bruce-straley-naughty-dogs-history-creative-process-future/</ref>

*''[[The Last of Us]]'' - game director<ref name="ign.com">http://www.ign.com/articles/2014/06/02/the-last-of-us-directors-are-officially-heading-up-uncharted-4</ref>
Following the development of ''Uncharted 2'', Naughty Dog split into two teams to work on projects concurrently. With one team working on ''[[Uncharted 3: Drake's Deception]]'' (2011), co-presidents Evan Wells and Christophe Balestra chose Straley and [[Neil Druckmann]] to lead [[Development of The Last of Us|development]] on a new game; Straley was selected to lead the project, as game director, based on his experience and his work on previous projects.<ref name="New Tricks">{{cite web |url=http://www.gameinformer.com/b/features/archive/2012/02/22/the-past-present-and-future-of-naughty-dog-an-interview-with-the-co-presidents.aspx |title=New Tricks: An Interview With Naughty Dog's Co-Presidents |last=Hansen |first=Ben |work=[[Game Informer]] |publisher=[[GameStop]] |date=February 22, 2012 |accessdate=July 6, 2015 |archiveurl=http://www.webcitation.org/6VOeIaJhr |archivedate=January 7, 2015 |deadurl=no }}</ref> Though they were originally set to develop a new game in the ''Jak and Daxter'' series, the team felt that they "weren't doing service to the fans of [the] franchise", and decided to create a new [[Intellectual property|game]], titled ''[[The Last of Us]]''.<ref>{{cite web |url=http://www.gamespot.com/articles/naughty-dog-reveals-how-axed-jack-and-daxter-reboot-led-to-the-last-of-us/1100-6415331/ |title=Naughty Dog reveals how axed Jack and Daxter reboot led to The Last of Us |last=Gaston |first=Martin |publisher=[[GameSpot]]. [[CBS Interactive]] |date=October 4, 2013 |accessdate=July 6, 2015 |archiveurl=http://www.webcitation.org/6YOL3TIlI |archivedate=May 9, 2015 |deadurl=no }}</ref>
*''[[Uncharted 4: A Thief's End]]'' - game director<ref name="ign.com"/>

Straley and Druckmann had previously worked together on ''Uncharted 2'', and found that they shared similar interests. During the development of ''The Last of Us'', Straley and Druckmann often joked that their relationship was "like a marriage", in which they have many differing ideas, but ultimately wish to achieve the same goal.<ref name="Best Film"/> Straley's role in developing ''The Last of Us'' was to handle gameplay.<ref name="Best Film">{{cite web |url=http://www.empireonline.com/features/the-last-of-us |title=The Last of Us - The Best Film Of The Year (That Wasn't Actually A Film) |work=[[Empire (film magazine)|Empire]] |publisher=[[Bauer Media Group]] |date=December 18, 2013 |accessdate=July 6, 2015 |archiveurl=http://www.webcitation.org/6VZnLkRLE |archivedate=January 14, 2015 |deadurl=no }}</ref> However, in the final weeks of development, Straley undertook roles from different departments that were busy with other tasks; for example, he was seen hand-arranging the texts on the game's training screens, a task that lead artist Nate Wells found unusual. "I have never even heard of a game director doing that! That's like... an intern task," Wells said.<ref>{{cite web |url=http://gamasutra.com/view/news/196409/The_Last_of_Us_art_director_talks_egoless_game_development.php |title=The Last of Us art director talks ego-less game development |last=Ligman |first=Kris |work=[[Gamasutra]] |publisher=[[UBM plc]] |date=July 16, 2013 |accessdate=July 6, 2015 |archiveurl=http://www.webcitation.org/6VdvXm9Sm |archivedate=January 17, 2015 |deadurl=no }}</ref> At the [[Electronic Entertainment Expo 2012]], Straley showcased a gameplay demonstration of ''The Last of Us'' at [[Sony Computer Entertainment|Sony]]'s press conference; his stance on the stage became an [[Internet meme]], and was referred to as "The Bruce".<ref>{{cite web |url=http://www.naughtydog.com/site/post/the_last_of_us_presents_the_bruce/ |title=The Last of Us presents The Bruce |last=Paul |first=Jason |publisher=[[Naughty Dog]]. [[Sony Computer Entertainment]] |date=June 12, 2012 |accessdate=July 7, 2015 |archiveurl=http://www.webcitation.org/6ZosYQXWG |archivedate=July 6, 2015 |deadurl=no }}</ref> The game was released on June 14, 2013 to critical acclaim.<ref>{{cite web |url=http://www.computerandvideogames.com/410928/the-last-of-us-review-round-up-easily-naughty-dogs-finest-moment |title=The Last of Us review round-up: 'Easily Naughty Dog's finest moment' |last=Hussain |first=Tamoor |work=[[Computer and Video Games]] |publisher=[[Future plc]] |date=June 5, 2013 |accessdate=July 6, 2015 |archiveurl=https://web.archive.org/web/20130608062740/http://www.computerandvideogames.com/410928/the-last-of-us-review-round-up-easily-naughty-dogs-finest-moment |archivedate=June 8, 2013 }}</ref> For his work on the game, Straley and Druckmann were nominated for Best Director from ''[[The Daily Telegraph]]''; it was ultimately awarded to Davey Wreden for his work on ''[[The Stanley Parable]]'' (2013).<ref>{{cite web |url=http://www.telegraph.co.uk/technology/video-games/10542023/Telegraph-Video-Game-Awards-2013.html |title=Telegraph Video Game Awards 2013 |last=Hoggins |first=Tom |work=[[The Daily Telegraph]] |publisher=[[Telegraph Media Group]] |location=London |date=December 31, 2013 |accessdate=July 6, 2015 |archiveurl=http://www.webcitation.org/6YDIHEcRe |archivedate=May 1, 2015 |deadurl=no }}</ref> Straley later continued his role as game director for the [[Downloadable content|downloadable]] [[expansion pack]] ''[[The Last of Us: Left Behind]]'' (2014).<ref name="TLOULB">{{cite web |url=http://www.gamespot.com/videos/the-last-of-us-developers-talk-left-behind-dlc-spo/2300-6417282/ |title=The Last of Us Developers Talk Left Behind DLC [SPOILERS] |last=Jayne |first=Jeremy |publisher=[[GameSpot]]. [[CBS Interactive]] |date=February 17, 2014 |accessdate=July 6, 2015 |archiveurl=http://www.webcitation.org/6YPb8rZlU |archivedate=May 9, 2015 |deadurl=no }}</ref>

Following Hennig's departure from Naughty Dog in March 2015, it was announced that Straley and Druckmann were working on ''[[Uncharted 4: A Thief's End]]'' (2016) as game director and creative director, respectively.<ref name="UC4">{{cite web |url=http://ign.com/articles/2014/06/02/the-last-of-us-directors-are-officially-heading-up-uncharted-4 |title=The Last of Us' Directors Are Officially Heading Up Uncharted 4 |last=Moriarty |first=Colin |authorlink=Colin Moriarty |publisher=[[IGN]]. [[Ziff Davis]] |date=June 2, 2014 |accessdate=July 6, 2015 |archiveurl=http://www.webcitation.org/6YPIOgcbt |archivedate=May 9, 2015 |deadurl=no }}</ref> Initial reports claimed that Hennig was "forced out" of Naughty Dog by Straley and Druckmann, though co-presidents Evan Wells and Christophe Balestra later denied this.<ref>{{cite web |url=http://ign.com/articles/2014/03/05/uncharted-ps4-writer-amy-hennig-leaves-naughty-dog |title=Uncharted PS4 Writer Amy Hennig Leaves Naughty Dog |last=Dyer |first=Mitch |publisher=[[IGN]]. [[Ziff Davis]] |date=March 4, 2014 |accessdate=July 6, 2015 |archiveurl=http://www.webcitation.org/6YPISoWEq |archivedate=May 9, 2015 |deadurl=no }}</ref> Straley presented gameplay demonstrations of ''Uncharted 4'' at the [[PlayStation Experience]] in December 2014,<ref>{{cite web |url=http://www.escapistmagazine.com/news/view/138923-Uncharted-4-A-Thiefs-End-PlayStation-Experience-Demo |title=Uncharted 4: A Thief's End PlayStation Experience Demo |last=LeBoeuf |first=Sarah |work=[[The Escapist (magazine)|The Escapist]] |publisher=[[Defy Media]] |date=December 7, 2014 |accessdate=July 6, 2015 |archiveurl=http://www.webcitation.org/6Zot6PPPJ |archivedate=July 6, 2015 |deadurl=no }}</ref> and at the [[Electronic Entertainment Expo 2015|Electronic Entertainment Expo]] in June 2015.<ref>{{cite web |url=http://www.polygon.com/2015/6/20/8817971/uncharted-4-e3-demo-blooper-snafu-gaffe |title=Why Uncharted 4's action-packed demo began with 30 seconds of standing around |last=Good |first=Owen S. |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |date=June 20, 2015 |accessdate=July 6, 2015 |archiveurl=http://www.webcitation.org/6ZotGvdAX |archivedate=July 6, 2015 |deadurl=no }}</ref>

== Works ==
=== Video games ===
{|class="wikitable sortable" style="border:none; margin:0;
|- valign="bottom"
! scope="col"| Year !! scope="col"| Game title !! scope="col"| Role
|-
| 1992 || [[Menacer]] 6-game cartridge{{efn|name="Menacer"|The [[Menacer]] 6-game cartridge consisted of: ''Ready, Aim, Tomatoes!'', ''Rockman's Zone'', ''Space Station Defender'', ''Whack Ball'', ''Front Line'' and ''Pest Control''.<ref>{{cite web |url=http://www.digitalspy.com.au/gaming/levelup/a466096/menacer-retrospective-the-mega-drives-light-gun-flop.html |title=Menacer retrospective: The Mega Drive's light-gun flop |last=Reynolds |first=Matthew |work=[[Digital Spy]] |publisher=[[Hearst Corporation]] |date=March 16, 2013 |accessdate=July 6, 2015 |archiveurl=http://www.webcitation.org/6ZoMysVLg |archivedate=July 5, 2015 |deadurl=no }}</ref>}} || Artist
|-
| 1993 || ''[[X-Men (1993 video game)|X-Men]]'' || Art, design<ref name="X-Men">{{cite video game |title=''[[X-Men (1993 video game)|X-Men]]'' |developer=Western Technologies Inc |publisher=[[Sega]] |date=March 1993 |platform=[[Sega Genesis]] |version=1.0 |scene=Credits }}</ref>
|-
| 1994 || ''[[Generations Lost]]'' || Designer<ref name="Generations">{{cite video game |title=''[[Generations Lost]]'' |developer=Pacific Softscape |publisher=[[Time Warner Interactive]] |date=1994 |platform=[[Sega Genesis]] |version=1.0 |scene=Credits }}</ref>
|-
| 1996 || ''[[Mr. Bones (video game)|Mr. Bones]]'' || Additional animation<ref name="Bones">{{cite video game |title=''[[Mr. Bones (video game)|Mr. Bones]]'' |developer=[[Zono Incorporated]] |publisher=[[Sega]] |date=October 18, 1996 |platform=[[Sega Saturn]] |version=1.0 |scene=Credits }}</ref>
|-
| 1998 || ''[[Gex: Enter the Gecko]]'' || Designer<ref name="Gex">{{cite video game |title=''[[Gex: Enter the Gecko]]'' |developer=[[Crystal Dynamics]] |publisher=[[BMG Interactive]], [[Midway Games]] |date=January 31, 1998 |platform=[[PlayStation (console)|PlayStation]] |version=1.0 |scene=Credits }}</ref>
|-
| 1999 || ''[[Gex 3: Deep Cover Gecko]]'' || Additional art<ref name="Gex 3">{{cite video game |title=''[[Gex 3: Deep Cover Gecko]]'' |developer=[[Crystal Dynamics]] |publisher=[[Eidos Interactive]] |date=March 1, 1999 |platform=[[PlayStation (console)|PlayStation]] |version=1.0 |scene=Credits }}</ref>
|-
| 1999 || ''[[Crash Team Racing]]'' || Artist<ref name="CTR"/>
|-
| 2001 || ''[[Jak and Daxter: The Precursor Legacy]]'' || Artist<ref name="Jak">{{cite video game |title=''[[Jak and Daxter: The Precursor Legacy]]'' |developer=[[Naughty Dog]] |publisher=[[Sony Computer Entertainment]] |date=December 3, 2001 |platform=[[PlayStation 2]] |version=1.0 |scene=Credits }}</ref>
|-
| 2003 || ''[[Jak II]]'' || Artist<ref name="Jak2">{{cite video game |title=''[[Jak II]]'' |developer=[[Naughty Dog]] |publisher=[[Sony Computer Entertainment]] |date=October 14, 2003 |platform=[[PlayStation 2]] |version=1.0 |scene=Credits }}</ref>
|-
| 2004 || ''[[Jak 3]]'' || Artist<ref name="Jak3">{{cite video game |title=''[[Jak 3]]'' |developer=[[Naughty Dog]] |publisher=[[Sony Computer Entertainment]] |date=November 9, 2004 |platform=[[PlayStation 2]] |version=1.0 |scene=Credits }}</ref>
|-
| 2007 || ''[[Uncharted: Drake's Fortune]]'' || Co-art director<ref name="House"/>
|-
| 2009 || ''[[Uncharted 2: Among Thieves]]'' || Game director<ref name="House"/>
|-
| 2013 || ''[[The Last of Us]]'' || Game director<ref name="New Tricks"/>
|-
| 2014 || ''[[The Last of Us: Left Behind]]'' || Game director<ref name="TLOULB"/>
|-
| 2016 || ''[[Uncharted 4: A Thief's End]]'' || Game director<ref name="UC4"/>
|}

=== Literature ===
{|class="wikitable sortable" style="border:none; margin:0;
|- valign="bottom"
! scope="col"| Year !! scope="col"| Title !! scope="col"| Role !! scope="col"| Notes
|-
| 2013 || ''The Art of The Last of Us'' || Writer (introduction)<ref>{{cite book |title=The Art of The Last of Us |page=7 |last1=Druckmann |first1=Neil |authorlink1=Neil Druckmann |last2=Straley |first2=Bruce |authorlink2=Bruce Straley |publisher=[[Dark Horse Comics]] |location=United States of America |date=June 2013 }}</ref> || with [[Neil Druckmann]]
|}

=== Film ===
{|class="wikitable sortable" style="border:none; margin:0;
|- valign="bottom"
! scope="col"| Year !! scope="col"| Title !! scope="col"| Notes
|-
| 2013 || ''Grounded: Making The Last of Us'' || Documentary<ref name="Grounded">{{cite AV media |url=https://www.youtube.com/watch?v=R0l7LzC_h8I |title=Grounded: Making The Last of Us |people=[[Naughty Dog]] and Area 5 |publisher=[[Sony Computer Entertainment]] |year=2013 |accessdate=July 6, 2015 |archiveurl=http://www.webcitation.org/6TEca1RXi |archivedate=October 10, 2014 |deadurl=no }}</ref>
|}


==References==
==References==
'''Notes'''
{{Reflist}}
{{notelist}}

'''Footnotes'''
{{reflist|30em}}

{{The Last of Us}}
{{Portal bar|Biography|Video games|border=yes}}


{{Persondata
{{Persondata
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| ALTERNATIVE NAMES =
| ALTERNATIVE NAMES =
| SHORT DESCRIPTION = American video game designer
| SHORT DESCRIPTION = American video game designer
| DATE OF BIRTH = 30-10-1978
| DATE OF BIRTH =
| PLACE OF BIRTH =
| PLACE OF BIRTH =
| DATE OF DEATH =
| DATE OF DEATH =
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[[Category:The Last of Us]]
[[Category:The Last of Us]]
[[Category:Video game directors]]
[[Category:Video game directors]]
[[Category:1978 births]]


{{videogame-bio-stub}}

Revision as of 13:24, 6 July 2015

Bruce Straley
PAX Prime 2014
NationalityAmerican
Occupation(s)Game director, artist
EmployerNaughty Dog
Notable workUncharted 2: Among Thieves,
The Last of Us,
Uncharted 4: A Thief's End

Bruce Straley is an American game director, artist and designer for the video game developer Naughty Dog, known for his work in the video games The Last of Us and Uncharted 4: A Thief's End. Straley's first video game work was as an artist at Western Technologies Inc, where he worked on two titles. Following this, he worked as a designer on titles for different companies, prior to his employment at Crystal Dynamics, where he worked as a designer on Gex: Enter the Gecko and Gex 3: Deep Cover Gecko.

Straley was employed at Naughty Dog in 1999. He worked as an artist on Crash Team Racing and the Jak and Daxter series. Following this, he became co-art director on Uncharted: Drake's Fortune, and was appointed to game director of Uncharted 2: Among Thieves. He was later chosen to lead development on The Last of Us as game director, a role he continued during the development of Uncharted 4: A Thief's End. Straley has received praise for his work. In particular, his work on The Last of Us was highly praised, and the game received several awards and nominations.

Career

Straley worked in the art and design department on two games at Western Technologies Inc: the

Zono Incorporated's Mr. Bones in 1996.[3] He was later employed at Crystal Dynamics, where he worked alongside Amy Hennig, who later became creative director of the Uncharted series,[4] and Evan Wells, who later became co-president of Naughty Dog,[5] as well as other future Naughty Dog employees.[4] At Crystal Dynamics, Straley worked as designer on Gex: Enter the Gecko (1998),[6] and provided additional art for Gex 3: Deep Cover Gecko (1999).[7] Following the release of Gex 3 in March 1999, Straley was employed at Naughty Dog.[8]

At Naughty Dog, Straley worked as an artist on Crash Team Racing in 1999.[9] Although he was employed as a texture artist, the small size of the team resulted in Straley performing various jobs, including design, background modeling and foreground animating, among others. As the size of the studio grew, the tasks became more specific.[10] Straley acted as artist on Jak and Daxter: The Precursor Legacy (2001),[11] Jak II (2003)[12] and Jak 3 (2004).[13] Straley is credited with creating the technology that managed the appearance of the Jak and Daxter series, and having the knowledge to understand the technical and artistic features, bridging the communication gap between the two departments.[5] For Uncharted: Drake's Fortune (2007), Straley was appointed the role of co-art director, alongside Bob Rafei, which involved advancing the team's technology from the PlayStation 2 to the PlayStation 3. He was then given the role of game director for Uncharted 2: Among Thieves, which was released in 2011.[10]

A 35-year-old man with curly black hair talking into a microphone, looking at something to the left of the camera.
Straley worked closely with Neil Druckmann throughout the development of The Last of Us and Uncharted 4: A Thief's End, forming a friendship that they jokingly describe as a "marriage".[14]

Following the development of Uncharted 2, Naughty Dog split into two teams to work on projects concurrently. With one team working on Uncharted 3: Drake's Deception (2011), co-presidents Evan Wells and Christophe Balestra chose Straley and Neil Druckmann to lead development on a new game; Straley was selected to lead the project, as game director, based on his experience and his work on previous projects.[5] Though they were originally set to develop a new game in the Jak and Daxter series, the team felt that they "weren't doing service to the fans of [the] franchise", and decided to create a new game, titled The Last of Us.[15]

Straley and Druckmann had previously worked together on Uncharted 2, and found that they shared similar interests. During the development of The Last of Us, Straley and Druckmann often joked that their relationship was "like a marriage", in which they have many differing ideas, but ultimately wish to achieve the same goal.

Sony's press conference; his stance on the stage became an Internet meme, and was referred to as "The Bruce".[17] The game was released on June 14, 2013 to critical acclaim.[18] For his work on the game, Straley and Druckmann were nominated for Best Director from The Daily Telegraph; it was ultimately awarded to Davey Wreden for his work on The Stanley Parable (2013).[19] Straley later continued his role as game director for the downloadable expansion pack The Last of Us: Left Behind (2014).[20]

Following Hennig's departure from Naughty Dog in March 2015, it was announced that Straley and Druckmann were working on

Works

Video games

Year Game title Role
1992 Menacer 6-game cartridge[a] Artist
1993 X-Men Art, design[1]
1994 Generations Lost Designer[2]
1996 Mr. Bones Additional animation[3]
1998 Gex: Enter the Gecko Designer[6]
1999 Gex 3: Deep Cover Gecko Additional art[7]
1999 Crash Team Racing Artist[9]
2001 Jak and Daxter: The Precursor Legacy Artist[11]
2003 Jak II Artist[12]
2004 Jak 3 Artist[13]
2007 Uncharted: Drake's Fortune Co-art director[10]
2009 Uncharted 2: Among Thieves Game director[10]
2013 The Last of Us Game director[5]
2014 The Last of Us: Left Behind Game director[20]
2016 Uncharted 4: A Thief's End Game director[21]

Literature

Year Title Role Notes
2013 The Art of The Last of Us Writer (introduction)[26] with Neil Druckmann

Film

Year Title Notes
2013 Grounded: Making The Last of Us Documentary[27]

References

Notes

  1. ^ a b The Menacer 6-game cartridge consisted of: Ready, Aim, Tomatoes!, Rockman's Zone, Space Station Defender, Whack Ball, Front Line and Pest Control.[25]

Footnotes

  1. ^ a b Western Technologies Inc (March 1993). X-Men (Sega Genesis) (1.0 ed.). Sega. Scene: Credits.
  2. ^ a b Pacific Softscape (1994). Generations Lost (Sega Genesis) (1.0 ed.). Time Warner Interactive. Scene: Credits.
  3. ^
    Zono Incorporated (October 18, 1996). Mr. Bones (Sega Saturn) (1.0 ed.). Sega
    . Scene: Credits.
  4. ^ a b Helgeson, Matt (February 25, 2013). "Something In The Water: Crystal Dynamics In The '90s". Game Informer. GameStop. p. 7. Archived from the original on July 6, 2015. Retrieved July 6, 2015. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  5. ^ a b c d Hansen, Ben (February 22, 2012). "New Tricks: An Interview With Naughty Dog's Co-Presidents". Game Informer. GameStop. Archived from the original on January 7, 2015. Retrieved July 6, 2015. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  6. ^
    BMG Interactive, Midway Games
    . Scene: Credits.
  7. ^ a b Crystal Dynamics (March 1, 1999). Gex 3: Deep Cover Gecko (PlayStation) (1.0 ed.). Eidos Interactive. Scene: Credits.
  8. Sony Computer Entertainment. Archived from the original
    on July 29, 2008. Retrieved July 6, 2015.
  9. ^ on May 20, 2004. Retrieved July 6, 2015.
  10. ^ a b c d Turi, Tim (February 24, 2012). "Expanding The House: Naughty Dog's Second Team". Game Informer. GameStop. Archived from the original on January 7, 2015. Retrieved July 6, 2015. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  11. ^
    Sony Computer Entertainment
    . Scene: Credits.
  12. ^
    Sony Computer Entertainment
    . Scene: Credits.
  13. ^
    Sony Computer Entertainment
    . Scene: Credits.
  14. ^
    Empire. Bauer Media Group. December 18, 2013. Archived from the original on January 14, 2015. Retrieved July 6, 2015. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help
    )
  15. CBS Interactive. Archived from the original on May 9, 2015. Retrieved July 6, 2015. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help
    )
  16. Gamasutra. UBM plc. Archived from the original on January 17, 2015. Retrieved July 6, 2015. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help
    )
  17. Sony Computer Entertainment. Archived from the original on July 6, 2015. Retrieved July 7, 2015. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help
    )
  18. ^ Hussain, Tamoor (June 5, 2013). "The Last of Us review round-up: 'Easily Naughty Dog's finest moment'". Computer and Video Games. Future plc. Archived from the original on June 8, 2013. Retrieved July 6, 2015.
  19. ^ Hoggins, Tom (December 31, 2013). "Telegraph Video Game Awards 2013". The Daily Telegraph. London: Telegraph Media Group. Archived from the original on May 1, 2015. Retrieved July 6, 2015. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  20. ^
    CBS Interactive. Archived from the original on May 9, 2015. Retrieved July 6, 2015. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help
    )
  21. ^
    Moriarty, Colin (June 2, 2014). "The Last of Us' Directors Are Officially Heading Up Uncharted 4". IGN. Ziff Davis. Archived from the original on May 9, 2015. Retrieved July 6, 2015. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help
    )
  22. ^ Dyer, Mitch (March 4, 2014). "Uncharted PS4 Writer Amy Hennig Leaves Naughty Dog". IGN. Ziff Davis. Archived from the original on May 9, 2015. Retrieved July 6, 2015. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  23. ^ LeBoeuf, Sarah (December 7, 2014). "Uncharted 4: A Thief's End PlayStation Experience Demo". The Escapist. Defy Media. Archived from the original on July 6, 2015. Retrieved July 6, 2015. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  24. ^ Good, Owen S. (June 20, 2015). "Why Uncharted 4's action-packed demo began with 30 seconds of standing around". Polygon. Vox Media. Archived from the original on July 6, 2015. Retrieved July 6, 2015. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  25. Hearst Corporation. Archived from the original on July 5, 2015. Retrieved July 6, 2015. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help
    )
  26. ^ Druckmann, Neil; Straley, Bruce (June 2013). The Art of The Last of Us. United States of America: Dark Horse Comics. p. 7.
  27. Sony Computer Entertainment. Archived from the original on October 10, 2014. Retrieved July 6, 2015. {{cite AV media}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help
    )

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